| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Christian Meyer | 
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| 13 | co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 16 |  | 
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| 17 | #include "camera.h" | 
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| 18 | #include "key_mapper.h" | 
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| 19 | #include "glincl.h" | 
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| 20 | #include "util/loading/load_param.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 | #include "vector.h" | 
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| 23 | #include "targets.h" | 
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| 24 | #include "track/track.h" | 
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| 25 | #include "script_class.h" | 
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| 26 |  | 
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| 27 |  | 
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| 28 | ObjectListDefinition(Camera); | 
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| 29 |  | 
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| 30 | CREATE_SCRIPTABLE_CLASS(Camera, | 
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| 31 | addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) | 
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| 32 | ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) | 
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| 33 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) | 
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| 34 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) | 
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| 35 | ); | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | *  creates a Camera | 
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| 39 | */ | 
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| 40 | Camera::Camera() | 
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| 41 | { | 
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| 42 | this->registerObject(this, Camera::_objectList); | 
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| 43 | this->init(); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | /* | 
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| 47 | Camera::Camera(const TiXmlElement* root) | 
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| 48 | { | 
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| 49 | this->registerObject(this, Camera::_objectList); | 
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| 50 | this->init(); | 
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| 51 | this->loadParams(root); | 
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| 52 | } | 
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| 53 | */ | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | *  default destructor | 
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| 57 | */ | 
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| 58 | Camera::~Camera() | 
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| 59 | {} | 
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| 60 |  | 
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| 61 | void Camera::init() | 
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| 62 | { | 
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| 63 | this->setName("camera"); | 
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| 64 | this->target = new CameraTarget(); | 
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| 65 | this->target->masta=this; | 
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| 66 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); | 
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| 67 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); | 
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| 68 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); | 
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| 69 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); | 
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| 70 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); | 
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| 71 | this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); | 
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| 72 |  | 
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| 73 | //this->setFovy(90); | 
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| 74 | this->setAspectRatio(1.33f); | 
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| 75 | this->setClipRegion(.1, 10000); | 
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| 76 |  | 
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| 77 | this->viewTopFovy = 60; | 
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| 78 | this->viewNormalFovy = 90; | 
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| 79 | this->viewFrontFovy = 120; | 
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| 80 | this->viewRightFovy = 90; | 
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| 81 | this->viewLeftFovy = 90; | 
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| 82 |  | 
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| 83 | this->viewTopDistance = 70; | 
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| 84 | this->viewNormalDistance = 10; | 
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| 85 | this->viewFrontDistance = 4; | 
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| 86 | this->viewRightDistance = 10; | 
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| 87 | this->viewLeftDistance = 10; | 
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| 88 |  | 
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| 89 | //this->loadParams(doc.RootElement()); | 
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| 90 |  | 
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| 91 | this->setViewMode(Camera::ViewNormal); | 
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| 92 |  | 
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| 93 | this->setParentMode(PNODE_ALL); | 
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| 94 | this->eventHandling = true; | 
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| 95 |  | 
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| 96 | //add to track | 
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| 97 | if(this->entityTrack) | 
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| 98 | this->setParent(this->entityTrack->getTrackNode()); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | /** | 
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| 102 | *  focuses the Camera onto a Target | 
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| 103 | * @param target the new PNode the Camera should look at. | 
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| 104 | */ | 
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| 105 | void Camera::lookAt(PNode* target) | 
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| 106 | { | 
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| 107 | this->target->setParentSoft(target,0.2); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | * @returns The PNode of the Target (from there you can get position and so on | 
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| 112 | */ | 
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| 113 | PNode* Camera::getTargetNode() const | 
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| 114 | { | 
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| 115 | return (PNode*)this->target; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void Camera::setTargetNode(PNode* target) | 
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| 119 | { | 
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| 120 | this->target->setParent(target); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | *  sets a new AspectRatio | 
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| 125 | * @param aspectRatio the new aspect ratio to set (width / height) | 
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| 126 | */ | 
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| 127 | void Camera::setAspectRatio(float aspectRatio) | 
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| 128 | { | 
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| 129 | this->aspectRatio = aspectRatio; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | /** | 
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| 133 | * Sets a new clipping region | 
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| 134 | * @param nearClip The near clip plane | 
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| 135 | * @param farClip The far clip plane | 
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| 136 | */ | 
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| 137 | void Camera::setClipRegion(float nearClip, float farClip) | 
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| 138 | { | 
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| 139 | this->nearClip = nearClip; | 
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| 140 | this->farClip = farClip; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | /** | 
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| 144 | *  sets the new VideoMode and initializes iteration to it. | 
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| 145 | * @param mode the mode to change to. | 
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| 146 | */ | 
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| 147 | void Camera::setViewMode(ViewMode mode) | 
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| 148 | { | 
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| 149 | currentMode = mode; | 
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| 150 | switch (mode) | 
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| 151 | { | 
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| 152 | default: | 
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| 153 | case Camera::ViewNormal: | 
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| 154 | { | 
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| 155 | this->fovy = viewNormalFovy; | 
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| 156 | this->toFovy = viewNormalFovy; | 
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| 157 | //this->fovy = 60; | 
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| 158 | //this->toFovy = 60; | 
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| 159 | this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); | 
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| 160 | this->target->setRelCoorSoft(0,0,0); | 
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| 161 | break; | 
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| 162 | } | 
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| 163 | case Camera::ViewBehind: | 
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| 164 | break; | 
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| 165 | case Camera::ViewFront: | 
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| 166 | { | 
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| 167 | this->fovy = viewFrontFovy; | 
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| 168 | this->toFovy = viewFrontFovy; | 
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| 169 | this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); | 
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| 170 | this->target->setRelCoorSoft(Vector(10,0,0), 5); | 
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| 171 | break; | 
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| 172 | } | 
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| 173 | case Camera::ViewLeft: | 
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| 174 | { | 
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| 175 | this->fovy = viewLeftFovy; | 
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| 176 | this->toFovy = viewLeftFovy; | 
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| 177 | this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); | 
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| 178 | this->target->setRelCoorSoft(0,0,0); | 
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| 179 | break; | 
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| 180 | } | 
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| 181 | case Camera::ViewRight: | 
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| 182 | { | 
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| 183 | this->fovy = viewRightFovy; | 
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| 184 | this->toFovy = viewRightFovy; | 
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| 185 | this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); | 
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| 186 | this->target->setRelCoorSoft(0,0,0); | 
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| 187 | break; | 
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| 188 | } | 
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| 189 | case Camera::ViewTop: | 
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| 190 | { | 
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| 191 | this->fovy= viewTopFovy; | 
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| 192 | this->toFovy = viewTopFovy; | 
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| 193 | this->setRelCoor(Vector(-0.05, this->viewTopDistance , 0)); | 
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| 194 | this->target->setRelCoor(0,0,0); | 
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| 195 | } | 
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| 196 | } | 
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| 197 | } | 
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| 198 |  | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | *  Updates the position of the camera. | 
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| 202 | * @param dt: The time that elapsed. | 
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| 203 | */ | 
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| 204 | void Camera::tick(float dt) | 
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| 205 | { | 
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| 206 | //update frustum plane | 
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| 207 | this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); | 
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| 208 | this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); | 
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| 209 | this->upVector =  this->getAbsDirV(); | 
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| 210 |  | 
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| 211 | // iteration for fovy | 
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| 212 | float tmpFovy = (this->toFovy - this->fovy); | 
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| 213 | if (fabsf(tmpFovy) > 0.01) | 
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| 214 | this->fovy += tmpFovy * fabsf(dt); | 
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| 215 |  | 
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| 216 | if(this->entityTrack) | 
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| 217 | this->entityTrack->tick(dt); | 
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| 218 |  | 
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| 219 |  | 
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| 220 |  | 
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| 221 |  | 
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| 222 | //iterate(float dt, translate, target) | 
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| 223 | target->translate(dt); | 
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| 224 | } | 
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| 225 |  | 
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| 226 |  | 
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| 227 | /** | 
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| 228 | *  initialize rendering perspective according to this camera | 
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| 229 | * | 
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| 230 | * This is called immediately before the rendering cycle starts, it sets all global | 
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| 231 | * rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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| 232 | */ | 
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| 233 | void Camera::apply () | 
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| 234 | { | 
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| 235 | // switching to Projection Matrix | 
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| 236 | glMatrixMode (GL_PROJECTION); | 
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| 237 | glLoadIdentity (); | 
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| 238 |  | 
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| 239 | gluPerspective(this->fovy, | 
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| 240 | this->aspectRatio, | 
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| 241 | this->nearClip, | 
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| 242 | this->farClip); | 
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| 243 |  | 
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| 244 |  | 
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| 245 | // setting up the perspective | 
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| 246 | // speed-up feature | 
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| 247 | glMatrixMode (GL_MODELVIEW); | 
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| 248 | glLoadIdentity(); | 
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| 249 |  | 
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| 250 |  | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void Camera::project() | 
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| 254 | { | 
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| 255 | Vector cameraPosition = this->getAbsCoor(); | 
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| 256 | Vector targetPosition = this->target->getAbsCoor(); | 
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| 257 |  | 
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| 258 | //Setting the Camera Eye, lookAt and up Vectors | 
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| 259 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, | 
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| 260 | targetPosition.x, targetPosition.y, targetPosition.z, | 
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| 261 | this->upVector.x, this->upVector.y, this->upVector.z); | 
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| 262 | } | 
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| 263 |  | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | *  processes an event | 
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| 267 | * @param event: the event to process | 
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| 268 | */ | 
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| 269 | void Camera::process(const Event &event) | 
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| 270 | { | 
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| 271 | if (eventHandling == true) | 
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| 272 | { | 
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| 273 | if( event.type == KeyMapper::PEV_VIEW0) | 
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| 274 | { | 
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| 275 | this->setViewMode(Camera::ViewNormal); | 
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| 276 | } | 
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| 277 | else if( event.type == KeyMapper::PEV_VIEW1) | 
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| 278 | { | 
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| 279 | this->setViewMode(Camera::ViewBehind); | 
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| 280 | } | 
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| 281 | else if( event.type == KeyMapper::PEV_VIEW2) | 
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| 282 | { | 
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| 283 | this->setViewMode(Camera::ViewFront); | 
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| 284 | } | 
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| 285 | else if( event.type == KeyMapper::PEV_VIEW3) | 
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| 286 | { | 
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| 287 | this->setViewMode(Camera::ViewLeft); | 
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| 288 | } | 
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| 289 | else if( event.type == KeyMapper::PEV_VIEW4) | 
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| 290 | { | 
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| 291 | this->setViewMode(Camera::ViewRight); | 
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| 292 | } | 
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| 293 | else if( event.type == KeyMapper::PEV_VIEW5) | 
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| 294 | { | 
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| 295 | this->setViewMode(Camera::ViewTop); | 
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| 296 | } | 
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| 297 | } | 
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| 298 | } | 
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| 299 |  | 
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| 300 |  | 
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| 301 | void Camera::loadParams(const TiXmlElement* root) | 
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| 302 | { | 
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| 303 | // Do the PNode loading stuff | 
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| 304 | PNode::loadParams(root); | 
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| 305 |  | 
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| 306 | LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); | 
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| 307 | LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); | 
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| 308 | LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); | 
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| 309 | LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); | 
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| 310 | LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); | 
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| 311 | LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); | 
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| 312 |  | 
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| 313 | LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); | 
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| 314 | LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); | 
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| 315 | LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); | 
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| 316 | LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); | 
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| 317 | LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); | 
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| 318 | LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); | 
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| 319 | } | 
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| 320 |  | 
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| 321 |  | 
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| 322 | void Camera::setViewTopFovy(float fovy) | 
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| 323 | { | 
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| 324 | this->viewTopFovy = fovy; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | void Camera::setViewFrontFovy(float fovy) | 
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| 328 | { | 
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| 329 | this->viewFrontFovy = fovy; | 
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| 330 | } | 
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| 331 |  | 
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| 332 | void Camera::setViewLeftFovy(float fovy) | 
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| 333 | { | 
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| 334 | this->viewLeftFovy = fovy; | 
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| 335 | } | 
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| 336 |  | 
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| 337 | void Camera::setViewRightFovy(float fovy) | 
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| 338 | { | 
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| 339 | this->viewRightFovy = fovy; | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void Camera::setViewBehindFovy(float fovy) | 
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| 343 | { | 
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| 344 | this->viewBehindFovy = fovy; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | void Camera::setViewNormalFovy(float fovy) | 
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| 348 | { | 
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| 349 | this->viewNormalFovy = fovy; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | void Camera::setViewTopDistance(float Distance) | 
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| 353 | { | 
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| 354 | this->viewTopDistance = Distance; | 
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| 355 | } | 
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| 356 |  | 
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| 357 | void Camera::setViewFrontDistance(float Distance) | 
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| 358 | { | 
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| 359 | this->viewFrontDistance = Distance; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | void Camera::setViewLeftDistance(float Distance) | 
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| 363 | { | 
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| 364 | this->viewLeftDistance = Distance; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | void Camera::setViewRightDistance(float Distance) | 
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| 368 | { | 
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| 369 | this->viewRightDistance = Distance; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | void Camera::setViewBehindDistance(float Distance) | 
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| 373 | { | 
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| 374 | this->viewBehindDistance = Distance; | 
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| 375 | } | 
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| 376 |  | 
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| 377 | void Camera::setViewNormalDistance(float Distance) | 
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| 378 | { | 
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| 379 | this->viewNormalDistance = Distance; | 
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| 380 | } | 
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| 381 |  | 
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| 382 |  | 
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| 383 |  | 
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| 384 |  | 
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| 385 | void Camera::glLookAt(float eyex, float eyey, float eyez, float centerx, float centery, float centerz, float upx, float upy, float upz) | 
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| 386 | { | 
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| 387 | //Vector* eye=new Vector(eyex, eyey, eyez); | 
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| 388 | Vector* center=new Vector (centerx, centery, centerz); | 
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| 389 | Vector* up=new Vector(upx, upy, upz); | 
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| 390 |  | 
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| 391 | center->x-=eyex; | 
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| 392 | center->y-=eyey; | 
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| 393 | center->z-=eyez; | 
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| 394 |  | 
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| 395 | center->normalize(); | 
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| 396 | up->normalize(); | 
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| 397 | Vector* s = VectorProd(center, up); | 
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| 398 | Vector* u = VectorProd(s, center); | 
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| 399 | GLfloat Matrix[]={s->x, s->y, s->z, 0, u->x, u->y, u->z, 0, -center->x, -center->y, -center->z, 0, 0, 0, 0, 1}; | 
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| 400 |  | 
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| 401 | glMultMatrixf(Matrix); | 
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| 402 | glTranslated(-eyex, -eyey, -eyez); | 
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| 403 | delete center; | 
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| 404 | delete up; | 
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| 405 | delete s; | 
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| 406 | delete u; | 
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| 407 |  | 
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| 408 | } | 
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| 409 |  | 
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| 410 |  | 
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| 411 |  | 
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| 412 |  | 
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| 413 | Vector* Camera::VectorProd(Vector* v1, Vector* v2) | 
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| 414 | { | 
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| 415 | Vector* temp= new Vector(); | 
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| 416 | temp->x=v1->y * v2->z - v1->z * v2->y; | 
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| 417 | temp->y=v1->z * v2->x - v1->x * v2->z; | 
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| 418 | temp->z=v1->x * v2->y - v1->y * v2->x; | 
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| 419 | return temp; | 
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| 420 | } | 
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| 421 |  | 
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| 422 |  | 
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| 423 |  | 
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| 424 |  | 
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| 425 |  | 
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| 426 |  | 
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| 427 |  | 
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| 428 |  | 
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| 429 |  | 
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| 430 |  | 
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| 431 |  | 
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| 432 |  | 
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| 433 |  | 
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| 434 |  | 
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| 435 | /////////////////// | 
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| 436 | // CAMERA-TARGET // | 
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| 437 | /////////////////// | 
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| 438 | //REATE_FACTORY(CameraTarget); | 
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| 439 |  | 
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| 440 |  | 
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| 441 | ObjectListDefinition(CameraTarget); | 
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| 442 |  | 
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| 443 |  | 
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| 444 | CameraTarget::CameraTarget() | 
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| 445 | { | 
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| 446 | this->registerObject(this, CameraTarget::_objectList); | 
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| 447 | //  this->setParentMode(PNODE_MOVEMENT); | 
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| 448 | this->speed=1; | 
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| 449 | translateTo.x=0; | 
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| 450 | translateTo.y=0; | 
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| 451 | translateTo.z=0; | 
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| 452 | rotateBy.x=0; | 
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| 453 | rotateBy.y=0; | 
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| 454 | rotateBy.z=0; | 
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| 455 | target=createStick(); | 
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| 456 | } | 
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| 457 |  | 
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| 458 |  | 
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| 459 | void CameraTarget::detach() | 
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| 460 | { | 
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| 461 | masta->setParentSoft(target); | 
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| 462 | masta->getTargetNode()->setParentSoft(target); | 
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| 463 | } | 
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| 464 |  | 
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| 465 | PNode* CameraTarget::createStick() | 
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| 466 | { | 
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| 467 | return new Targets(); | 
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| 468 | } | 
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| 469 |  | 
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| 470 |  | 
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| 471 | void CameraTarget::atach(PNode* object) | 
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| 472 | { | 
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| 473 | masta->setParentSoft(object); | 
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| 474 | masta->getTargetNode()->setParentSoft(object); | 
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| 475 | } | 
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| 476 |  | 
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| 477 |  | 
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| 478 |  | 
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| 479 |  | 
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| 480 | Vector CameraTarget::iterate(float dt, const Vector* Target, const Vector* cam) | 
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| 481 | { | 
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| 482 |  | 
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| 483 |  | 
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| 484 | Vector tmpVec; | 
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| 485 | tmpVec= (*Target - *cam); | 
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| 486 | tmpVec.normalize(); | 
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| 487 | return  tmpVec; | 
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| 488 |  | 
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| 489 | } | 
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| 490 |  | 
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| 491 |  | 
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| 492 | void CameraTarget::translate(float dt) | 
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| 493 | { | 
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| 494 | if (fabs(translateTo.len()  - (target->getAbsCoor()).len()) >= 11 ) | 
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| 495 | { | 
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| 496 | printf("translate\n"); | 
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| 497 | Vector tmpVec= iterate(dt,  &translateTo,  &(masta->getAbsCoor())); | 
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| 498 | target->shiftCoor(speed*tmpVec.x, speed*tmpVec.y, speed*tmpVec.z); | 
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| 499 | } | 
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| 500 | } | 
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| 501 |  | 
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| 502 | Vector * CameraTarget::rotate(Vector* newPos, float speed) | 
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| 503 | { | 
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| 504 |  | 
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| 505 | } | 
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| 506 |  | 
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| 507 | void CameraTarget::jump(float x, float y, float z) | 
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| 508 | { | 
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| 509 | target->setAbsCoor(x,y,z); | 
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| 510 | } | 
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| 511 |  | 
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| 512 |  | 
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| 513 | void CameraTarget::trans(float x, float y, float z) | 
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| 514 | { | 
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| 515 | Vector tmpVec=Vector(x,y,z); | 
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| 516 | if( this->getParent()) | 
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| 517 | this->getParent()->setRelCoor(this->getParent()->getRelCoor()); | 
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| 518 | translateNow(&tmpVec); | 
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| 519 | } | 
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| 520 |  | 
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| 521 | void CameraTarget::translateNow(Vector* vec) | 
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| 522 | { | 
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| 523 | translateTo=*vec; | 
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| 524 | } | 
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| 525 |  | 
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| 526 | void CameraTarget::changeSpeed(float speed) | 
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| 527 | { | 
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| 528 | if (speed!=0) | 
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| 529 | this->speed=speed; | 
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| 530 | return; | 
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| 531 | } | 
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| 532 |  | 
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| 533 |  | 
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| 534 | bool CameraTarget::isDone() | 
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| 535 | { | 
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| 536 | if (fabs(translateTo.len()  - (target->getAbsCoor()).len()) >= 11 ) | 
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| 537 | return 0; | 
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| 538 | else | 
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| 539 | return 1; | 
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| 540 | } | 
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