| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Christian Meyer | 
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| 13 |    co-programmer: Benjamin Grauer | 
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| 14 | */ | 
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 16 |  | 
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| 17 | #include "camera.h" | 
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| 18 | #include "key_mapper.h" | 
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| 19 | #include "glincl.h" | 
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| 20 | //#include "util/loading/load_param.h" | 
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| 21 | #include "world_entity.h" | 
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| 22 |  | 
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| 23 | ObjectListDefinition(Camera); | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |  *  creates a Camera | 
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| 27 | */ | 
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| 28 | Camera::Camera() | 
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| 29 | { | 
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| 30 |   this->registerObject(this, Camera::_objectList); | 
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| 31 |   this->init(); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | /* | 
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| 35 | Camera::Camera(const TiXmlElement* root) | 
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| 36 | { | 
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| 37 |   this->registerObject(this, Camera::_objectList); | 
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| 38 |   this->init(); | 
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| 39 |   this->loadParams(root); | 
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| 40 | } | 
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| 41 | */ | 
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| 42 |  | 
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| 43 | /** | 
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| 44 |  *  default destructor | 
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| 45 | */ | 
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| 46 | Camera::~Camera() | 
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| 47 | {} | 
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| 48 |  | 
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| 49 | void Camera::init() | 
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| 50 | { | 
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| 51 |   this->setName("camera"); | 
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| 52 |   this->target = new CameraTarget(); | 
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| 53 |  | 
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| 54 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW0); | 
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| 55 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW1); | 
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| 56 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW2); | 
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| 57 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW3); | 
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| 58 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW4); | 
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| 59 |   this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); | 
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| 60 |  | 
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| 61 |   //this->setFovy(90); | 
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| 62 |   this->setAspectRatio(1.33f); | 
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| 63 |   this->setClipRegion(.1, 10000); | 
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| 64 |    | 
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| 65 |   this->viewTopFovy = 60; | 
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| 66 |   this->viewNormalFovy = 90; | 
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| 67 |   this->viewFrontFovy = 120; | 
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| 68 |   this->viewRightFovy = 90; | 
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| 69 |   this->viewLeftFovy = 90; | 
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| 70 |  | 
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| 71 |   this->viewTopDistance = 70; | 
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| 72 |   this->viewNormalDistance = 10; | 
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| 73 |   this->viewFrontDistance = 4; | 
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| 74 |   this->viewRightDistance = 10; | 
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| 75 |   this->viewLeftDistance = 10; | 
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| 76 |  | 
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| 77 |   //this->loadParams(doc.RootElement()); | 
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| 78 |  | 
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| 79 |   this->setViewMode(Camera::ViewNormal); | 
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| 80 |  | 
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| 81 |   this->setParentMode(PNODE_ALL); | 
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| 82 |   this->eventHandling = true; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 |  *  focuses the Camera onto a Target | 
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| 87 |  * @param target the new PNode the Camera should look at. | 
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| 88 | */ | 
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| 89 | void Camera::lookAt(PNode* target) | 
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| 90 | { | 
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| 91 |   this->target->setParent(target); | 
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| 92 | } | 
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| 93 |  | 
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| 94 | /** | 
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| 95 |  * @returns The PNode of the Target (from there you can get position and so on | 
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| 96 | */ | 
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| 97 | PNode* Camera::getTargetNode() const | 
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| 98 | { | 
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| 99 |   return (PNode*)this->target; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 |  *  sets a new AspectRatio | 
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| 104 |  * @param aspectRatio the new aspect ratio to set (width / height) | 
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| 105 | */ | 
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| 106 | void Camera::setAspectRatio(float aspectRatio) | 
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| 107 | { | 
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| 108 |   this->aspectRatio = aspectRatio; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | /** | 
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| 112 |  * Sets a new clipping region | 
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| 113 |  * @param nearClip The near clip plane | 
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| 114 |  * @param farClip The far clip plane | 
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| 115 | */ | 
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| 116 | void Camera::setClipRegion(float nearClip, float farClip) | 
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| 117 | { | 
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| 118 |   this->nearClip = nearClip; | 
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| 119 |   this->farClip = farClip; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 |  *  sets the new VideoMode and initializes iteration to it. | 
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| 124 |  * @param mode the mode to change to. | 
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| 125 | */ | 
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| 126 | void Camera::setViewMode(ViewMode mode) | 
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| 127 | { | 
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| 128 |   currentMode = mode; | 
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| 129 |   switch (mode) | 
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| 130 |   { | 
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| 131 |     default: | 
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| 132 |     case Camera::ViewNormal: | 
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| 133 |     { | 
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| 134 |       this->fovy = viewNormalFovy; | 
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| 135 |       this->toFovy = viewNormalFovy; | 
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| 136 |       //this->fovy = 60; | 
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| 137 |       //this->toFovy = 60; | 
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| 138 |       this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); | 
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| 139 |       this->target->setRelCoorSoft(0,0,0); | 
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| 140 |       break; | 
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| 141 |     } | 
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| 142 |     case Camera::ViewBehind: | 
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| 143 |       break; | 
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| 144 |     case Camera::ViewFront: | 
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| 145 |     { | 
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| 146 |       this->fovy = viewFrontFovy; | 
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| 147 |       this->toFovy = viewFrontFovy; | 
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| 148 |       this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); | 
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| 149 |       this->target->setRelCoorSoft(Vector(10,0,0), 5); | 
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| 150 |       break; | 
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| 151 |     } | 
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| 152 |     case Camera::ViewLeft: | 
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| 153 |     { | 
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| 154 |       this->fovy = viewLeftFovy; | 
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| 155 |       this->toFovy = viewLeftFovy; | 
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| 156 |       this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); | 
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| 157 |       this->target->setRelCoorSoft(0,0,0); | 
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| 158 |       break; | 
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| 159 |     } | 
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| 160 |     case Camera::ViewRight: | 
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| 161 |     { | 
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| 162 |       this->fovy = viewRightFovy; | 
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| 163 |       this->toFovy = viewRightFovy; | 
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| 164 |       this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); | 
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| 165 |       this->target->setRelCoorSoft(0,0,0); | 
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| 166 |       break; | 
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| 167 |     } | 
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| 168 |     case Camera::ViewTop: | 
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| 169 |     { | 
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| 170 |       this->fovy= viewTopFovy; | 
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| 171 |       this->toFovy = viewTopFovy; | 
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| 172 |       this->setRelCoor(Vector(-0.05, this->viewTopDistance , 0)); | 
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| 173 |       this->target->setRelCoor(0,0,0); | 
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| 174 |     } | 
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| 175 |   } | 
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| 176 | } | 
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| 177 |  | 
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| 178 |  | 
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| 179 | /** | 
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| 180 |  *  Updates the position of the camera. | 
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| 181 |  * @param dt: The time that elapsed. | 
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| 182 | */ | 
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| 183 | void Camera::tick(float dt) | 
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| 184 | { | 
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| 185 |   //update frustum plane | 
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| 186 |   this->viewVector = (this->target->getAbsCoor() - this->getAbsCoor()).getNormalized(); | 
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| 187 |   this->frustumPlane = Plane(this->viewVector, this->getAbsCoor() + this->viewVector * 0.1); | 
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| 188 |  | 
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| 189 |   this->upVector =  this->getAbsDirV(); | 
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| 190 |  | 
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| 191 |  | 
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| 192 |   float tmpFovy = (this->toFovy - this->fovy); | 
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| 193 |   if (fabsf(tmpFovy) > 0.01) | 
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| 194 |     this->fovy += tmpFovy * fabsf(dt); | 
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| 195 | } | 
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| 196 |  | 
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| 197 |  | 
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| 198 | /** | 
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| 199 |  *  initialize rendering perspective according to this camera | 
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| 200 |  * | 
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| 201 |  * This is called immediately before the rendering cycle starts, it sets all global | 
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| 202 |  * rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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| 203 |  */ | 
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| 204 | void Camera::apply () | 
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| 205 | { | 
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| 206 |   // switching to Projection Matrix | 
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| 207 |   glMatrixMode (GL_PROJECTION); | 
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| 208 |   glLoadIdentity (); | 
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| 209 |  | 
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| 210 |   gluPerspective(this->fovy, | 
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| 211 |                  this->aspectRatio, | 
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| 212 |                  this->nearClip, | 
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| 213 |                  this->farClip); | 
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| 214 |  | 
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| 215 |  | 
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| 216 |     // setting up the perspective | 
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| 217 |   // speed-up feature | 
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| 218 |   glMatrixMode (GL_MODELVIEW); | 
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| 219 |   glLoadIdentity(); | 
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| 220 |  | 
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| 221 |  | 
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| 222 | } | 
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| 223 |  | 
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| 224 | void Camera::project() | 
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| 225 | { | 
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| 226 |   Vector cameraPosition = this->getAbsCoor(); | 
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| 227 |   Vector targetPosition = this->target->getAbsCoor(); | 
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| 228 |  | 
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| 229 |        // Setting the Camera Eye, lookAt and up Vectors | 
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| 230 |   gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, | 
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| 231 |             targetPosition.x, targetPosition.y, targetPosition.z, | 
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| 232 |             this->upVector.x, this->upVector.y, this->upVector.z); | 
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| 233 | } | 
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| 234 |  | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |  *  processes an event | 
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| 238 |  * @param event: the event to process | 
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| 239 | */ | 
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| 240 | void Camera::process(const Event &event) | 
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| 241 | { | 
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| 242 |   if (eventHandling == true) | 
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| 243 |   { | 
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| 244 |     if( event.type == KeyMapper::PEV_VIEW0) | 
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| 245 |     { | 
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| 246 |       this->setViewMode(Camera::ViewNormal); | 
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| 247 |     } | 
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| 248 |     else if( event.type == KeyMapper::PEV_VIEW1) | 
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| 249 |     { | 
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| 250 |       this->setViewMode(Camera::ViewBehind); | 
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| 251 |     } | 
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| 252 |     else if( event.type == KeyMapper::PEV_VIEW2) | 
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| 253 |     { | 
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| 254 |       this->setViewMode(Camera::ViewFront); | 
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| 255 |     } | 
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| 256 |     else if( event.type == KeyMapper::PEV_VIEW3) | 
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| 257 |     { | 
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| 258 |       this->setViewMode(Camera::ViewLeft); | 
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| 259 |     } | 
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| 260 |     else if( event.type == KeyMapper::PEV_VIEW4) | 
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| 261 |     { | 
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| 262 |       this->setViewMode(Camera::ViewRight); | 
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| 263 |     } | 
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| 264 |     else if( event.type == KeyMapper::PEV_VIEW5) | 
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| 265 |     { | 
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| 266 |       this->setViewMode(Camera::ViewTop); | 
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| 267 |     } | 
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| 268 |   } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | /* | 
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| 272 | void Camera::loadParams(const TiXmlElement* root) | 
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| 273 | { | 
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| 274 |   // Do the PNode loading stuff | 
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| 275 |   PNode::loadParams(root); | 
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| 276 |  | 
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| 277 |   LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); | 
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| 278 |   LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); | 
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| 279 |   LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); | 
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| 280 |   LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); | 
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| 281 |   LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); | 
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| 282 |   LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); | 
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| 283 |  | 
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| 284 |   LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); | 
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| 285 |   LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); | 
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| 286 |   LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); | 
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| 287 |   LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); | 
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| 288 |   LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); | 
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| 289 |   LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); | 
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| 290 | } | 
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| 291 | */ | 
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| 292 |  | 
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| 293 | void Camera::setViewTopFovy(float fovy) | 
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| 294 | { | 
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| 295 |   this->viewTopFovy = fovy; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void Camera::setViewFrontFovy(float fovy) | 
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| 299 | { | 
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| 300 |   this->viewFrontFovy = fovy; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | void Camera::setViewLeftFovy(float fovy) | 
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| 304 | { | 
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| 305 |   this->viewLeftFovy = fovy; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | void Camera::setViewRightFovy(float fovy) | 
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| 309 | { | 
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| 310 |   this->viewRightFovy = fovy; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void Camera::setViewBehindFovy(float fovy) | 
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| 314 | { | 
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| 315 |   this->viewBehindFovy = fovy; | 
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| 316 | } | 
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| 317 |  | 
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| 318 | void Camera::setViewNormalFovy(float fovy) | 
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| 319 | { | 
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| 320 |   this->viewNormalFovy = fovy; | 
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| 321 | } | 
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| 322 |  | 
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| 323 | void Camera::setViewTopDistance(float Distance) | 
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| 324 | { | 
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| 325 |   this->viewTopDistance = Distance; | 
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| 326 | } | 
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| 327 |  | 
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| 328 | void Camera::setViewFrontDistance(float Distance) | 
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| 329 | { | 
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| 330 |   this->viewFrontDistance = Distance; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | void Camera::setViewLeftDistance(float Distance) | 
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| 334 | { | 
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| 335 |   this->viewLeftDistance = Distance; | 
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| 336 | } | 
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| 337 |  | 
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| 338 | void Camera::setViewRightDistance(float Distance) | 
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| 339 | { | 
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| 340 |   this->viewRightDistance = Distance; | 
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| 341 | } | 
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| 342 |  | 
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| 343 | void Camera::setViewBehindDistance(float Distance) | 
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| 344 | { | 
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| 345 |   this->viewBehindDistance = Distance; | 
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| 346 | } | 
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| 347 |  | 
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| 348 | void Camera::setViewNormalDistance(float Distance) | 
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| 349 | { | 
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| 350 |   this->viewNormalDistance = Distance; | 
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| 351 | } | 
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| 352 |  | 
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| 353 |  | 
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| 354 | /////////////////// | 
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| 355 | // CAMERA-TARGET // | 
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| 356 | /////////////////// | 
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| 357 |  | 
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| 358 | ObjectListDefinition(CameraTarget); | 
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| 359 | CameraTarget::CameraTarget() | 
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| 360 | { | 
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| 361 |   this->registerObject(this, CameraTarget::_objectList); | 
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| 362 |   //  this->setParentMode(PNODE_MOVEMENT); | 
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| 363 | } | 
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| 364 |  | 
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