| [4832] | 1 | /* | 
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| [2068] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [2080] | 12 |    main-programmer: Christian Meyer | 
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| [6424] | 13 |    co-programmer: Benjamin Grauer | 
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| [2068] | 14 | */ | 
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| [5357] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| [2068] | 16 |  | 
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 | 17 | #include "camera.h" | 
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| [3608] | 18 |  | 
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| [4414] | 19 | #include "event_handler.h" | 
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| [2068] | 20 |  | 
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 | 21 | using namespace std; | 
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 | 22 |  | 
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| [3635] | 23 |  | 
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| [2096] | 24 | /** | 
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| [4836] | 25 |  *  creates a Camera | 
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| [2096] | 26 | */ | 
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| [4746] | 27 | Camera::Camera() | 
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| [2068] | 28 | { | 
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| [4320] | 29 |   this->setClassID(CL_CAMERA, "Camera"); | 
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| [4987] | 30 |   this->setName("camera"); | 
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| [3635] | 31 |   this->target = new CameraTarget(); | 
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| [3636] | 32 |  | 
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| [4414] | 33 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW0); | 
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 | 34 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW1); | 
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 | 35 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW2); | 
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 | 36 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW3); | 
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 | 37 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW4); | 
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 | 38 |   EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_VIEW5); | 
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 | 39 |  | 
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| [3641] | 40 |   this->setFovy(90); | 
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| [3636] | 41 |   this->setAspectRatio(1.2f); | 
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 | 42 |   this->setClipRegion(.1, 2000); | 
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| [3641] | 43 |  | 
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| [3639] | 44 |   this->setViewMode(VIEW_NORMAL); | 
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| [4987] | 45 |  | 
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| [5004] | 46 |   this->setParentMode(PNODE_ALL); | 
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| [2068] | 47 | } | 
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 | 48 |  | 
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| [2096] | 49 | /** | 
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| [4836] | 50 |  *  default destructor | 
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| [2096] | 51 | */ | 
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| [4746] | 52 | Camera::~Camera() | 
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| [6424] | 53 | {} | 
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| [3543] | 54 |  | 
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 | 55 | /** | 
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| [4836] | 56 |  *  focuses the Camera onto a Target | 
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 | 57 |  * @param target the new PNode the Camera should look at. | 
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| [2096] | 58 | */ | 
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| [3635] | 59 | void Camera::lookAt(PNode* target) | 
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| [2068] | 60 | { | 
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| [3635] | 61 |   this->target->setParent(target); | 
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| [2068] | 62 | } | 
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 | 63 |  | 
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| [3638] | 64 | /** | 
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| [4836] | 65 |  * @returns The PNode of the Target (from there you can get position and so on | 
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| [3638] | 66 | */ | 
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| [4746] | 67 | PNode* Camera::getTarget() | 
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| [2068] | 68 | { | 
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| [3635] | 69 |   return (PNode*)this->target; | 
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| [2068] | 70 | } | 
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 | 71 |  | 
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| [2096] | 72 | /** | 
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| [4836] | 73 |  *  sets a new AspectRatio | 
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 | 74 |  * @param aspectRatio the new aspect ratio to set (width / height) | 
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| [3636] | 75 | */ | 
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 | 76 | void Camera::setAspectRatio(float aspectRatio) | 
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 | 77 | { | 
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 | 78 |   this->aspectRatio = aspectRatio; | 
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 | 79 | } | 
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 | 80 |  | 
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 | 81 | /** | 
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| [4836] | 82 |  *  sets the Field of View to fofy | 
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 | 83 |  * @param fovy new field of view factor (in degrees) | 
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| [3636] | 84 | */ | 
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 | 85 | void Camera::setFovy(float fovy) | 
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 | 86 | { | 
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 | 87 |   this->fovy = fovy; | 
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 | 88 | } | 
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 | 89 |  | 
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 | 90 | /** | 
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| [4992] | 91 |  * Sets a new clipping region | 
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 | 92 |  * @param nearClip The near clip plane | 
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 | 93 |  * @param farClip The far clip plane | 
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| [3636] | 94 | */ | 
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 | 95 | void Camera::setClipRegion(float nearClip, float farClip) | 
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 | 96 | { | 
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 | 97 |   this->nearClip = nearClip; | 
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 | 98 |   this->farClip = farClip; | 
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 | 99 | } | 
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 | 100 |  | 
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| [4490] | 101 | /** | 
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| [4836] | 102 |  *  sets the new VideoMode and initializes iteration to it. | 
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 | 103 |  * @param mode the mode to change to. | 
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| [4490] | 104 | */ | 
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| [3639] | 105 | void Camera::setViewMode(ViewMode mode) | 
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 | 106 | { | 
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| [6034] | 107 |   currentMode = mode; | 
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| [3639] | 108 |   switch (mode) | 
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| [6424] | 109 |   { | 
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| [3639] | 110 |     default: | 
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 | 111 |     case VIEW_NORMAL: | 
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 | 112 |       this->toFovy = 60.0; | 
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| [4992] | 113 |       this->setRelCoorSoft(-10, 5, 0); | 
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 | 114 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 115 |       break; | 
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 | 116 |     case VIEW_BEHIND: | 
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 | 117 |       break; | 
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 | 118 |     case VIEW_FRONT: | 
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| [4992] | 119 |       this->toFovy = 120.0; | 
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| [6424] | 120 |       this->setRelCoorSoft(4, 0, 0, 5); | 
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 | 121 |       this->target->setRelCoorSoft(Vector(10,0,0), 5); | 
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| [3639] | 122 |       break; | 
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| [4832] | 123 |     case VIEW_LEFT: | 
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| [3639] | 124 |       this->toFovy = 90; | 
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| [4992] | 125 |       this->setRelCoorSoft(0, 1, -10, .5); | 
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 | 126 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 127 |       break; | 
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 | 128 |     case VIEW_RIGHT: | 
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 | 129 |       this->toFovy = 90; | 
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| [4987] | 130 |       this->setRelCoorSoft(Vector(0, 1, 10)); | 
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| [4992] | 131 |       this->target->setRelCoorSoft(0,0,0); | 
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| [3639] | 132 |       break; | 
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| [3643] | 133 |     case VIEW_TOP: | 
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 | 134 |       this->toFovy= 120; | 
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| [5751] | 135 |       this->setRelCoorSoft(Vector(30, 50, 0)); | 
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 | 136 |       this->target->setRelCoorSoft(35,0,0); | 
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| [6424] | 137 |   } | 
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| [3639] | 138 | } | 
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 | 139 |  | 
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 | 140 |  | 
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| [3636] | 141 | /** | 
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| [4836] | 142 |  *  Updates the position of the camera. | 
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 | 143 |  * @param dt: The time that elapsed. | 
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| [3639] | 144 | */ | 
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 | 145 | void Camera::tick(float dt) | 
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 | 146 | { | 
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| [5354] | 147 |   float tmpFovy = (this->toFovy - this->fovy) ; | 
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| [6034] | 148 |   if (tmpFovy > 0.01) | 
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| [5354] | 149 |     this->fovy += tmpFovy * fabsf(dt); | 
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| [3639] | 150 | } | 
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 | 151 |  | 
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 | 152 |  | 
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 | 153 | /** | 
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| [4836] | 154 |  *  initialize rendering perspective according to this camera | 
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| [6772] | 155 |  * | 
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 | 156 |  * This is called immediately before the rendering cycle starts, it sets all global | 
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 | 157 |  * rendering options as well as the GL_PROJECTION matrix according to the camera. | 
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 | 158 |  */ | 
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| [2068] | 159 | void Camera::apply () | 
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 | 160 | { | 
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| [3636] | 161 |   // switching to Projection Matrix | 
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| [2551] | 162 |   glMatrixMode (GL_PROJECTION); | 
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| [2112] | 163 |   glLoadIdentity (); | 
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| [3635] | 164 |  | 
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| [3636] | 165 |   gluPerspective(this->fovy, | 
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| [4832] | 166 |                  this->aspectRatio, | 
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 | 167 |                  this->nearClip, | 
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 | 168 |                  this->farClip); | 
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| [6778] | 169 |  | 
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 | 170 |  | 
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 | 171 |     // setting up the perspective | 
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| [3636] | 172 |   // speed-up feature | 
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| [3635] | 173 |   Vector cameraPosition = this->getAbsCoor(); | 
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 | 174 |   Vector targetPosition = this->target->getAbsCoor(); | 
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| [4996] | 175 |   Vector up = this->getAbsDirV(); | 
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| [6772] | 176 |   Vector delay = Vector(0, 0, 0); | 
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 | 177 |   if( currentMode != VIEW_FRONT) delay = (this->target->getVelocity()) / 25.0f; | 
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| [2551] | 178 |  | 
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| [3636] | 179 |  | 
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| [2068] | 180 |   glMatrixMode (GL_MODELVIEW); | 
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| [6772] | 181 |   glLoadIdentity(); | 
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| [6778] | 182 |  | 
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| [6780] | 183 |  // Setting the Camera Eye, lookAt and up Vectors | 
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 | 184 |   gluLookAt(cameraPosition.x - delay.x, cameraPosition.y - delay.y, cameraPosition.z - delay.z, | 
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 | 185 |             targetPosition.x, targetPosition.y, targetPosition.z, | 
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 | 186 |             up.x, up.y, up.z); | 
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| [2068] | 187 | } | 
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 | 188 |  | 
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| [4490] | 189 | /** | 
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| [4836] | 190 |  *  processes an event | 
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 | 191 |  * @param event: the event to process | 
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| [4490] | 192 | */ | 
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| [4414] | 193 | void Camera::process(const Event &event) | 
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 | 194 | { | 
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 | 195 |   if( event.type == KeyMapper::PEV_VIEW0) | 
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| [6424] | 196 |   { | 
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 | 197 |     this->setViewMode(VIEW_NORMAL); | 
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 | 198 |   } | 
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| [4414] | 199 |   else if( event.type == KeyMapper::PEV_VIEW1) | 
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| [6424] | 200 |   { | 
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 | 201 |     this->setViewMode(VIEW_BEHIND); | 
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 | 202 |   } | 
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| [4414] | 203 |   else if( event.type == KeyMapper::PEV_VIEW2) | 
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| [6424] | 204 |   { | 
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 | 205 |     this->setViewMode(VIEW_FRONT); | 
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 | 206 |   } | 
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| [4414] | 207 |   else if( event.type == KeyMapper::PEV_VIEW3) | 
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| [6424] | 208 |   { | 
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 | 209 |     this->setViewMode(VIEW_LEFT); | 
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 | 210 |   } | 
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| [4414] | 211 |   else if( event.type == KeyMapper::PEV_VIEW4) | 
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| [6424] | 212 |   { | 
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 | 213 |     this->setViewMode(VIEW_RIGHT); | 
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 | 214 |   } | 
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| [4414] | 215 |   else if( event.type == KeyMapper::PEV_VIEW5) | 
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| [6424] | 216 |   { | 
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 | 217 |     this->setViewMode(VIEW_TOP); | 
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 | 218 |   } | 
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| [4414] | 219 | } | 
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| [3365] | 220 |  | 
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| [4414] | 221 |  | 
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| [3635] | 222 | /////////////////// | 
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 | 223 | // CAMERA-TARGET // | 
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 | 224 | /////////////////// | 
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| [2636] | 225 |  | 
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 | 226 |  | 
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| [3635] | 227 | CameraTarget::CameraTarget() | 
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| [2636] | 228 | { | 
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| [4320] | 229 |   this->setClassID(CL_CAMERA_TARGET, "CameraTarget"); | 
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| [6424] | 230 |   //  this->setParentMode(PNODE_MOVEMENT); | 
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| [2636] | 231 | } | 
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| [3213] | 232 |  | 
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