Last change
on this file since 5216 was
5040,
checked in by bensch, 19 years ago
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orxonox/trunk: inventing a new Way to get all the different kinds of User-Interface-Control below one hat.
This should be the ground-stone for all the different Camera-Modi as proposed in ticket:60 and ticket:61.
Maybe, there will be a better idea soon. In this case i would not implement, what i am doing here. :/
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File size:
1.3 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "user_control.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | /** |
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23 | * standard constructor |
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24 | * @todo this constructor is not jet implemented - do it |
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25 | */ |
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26 | UserControl::UserControl () |
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27 | { |
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28 | this->setClassID(CL_USER_CONTROL, "UserControl"); |
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29 | |
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30 | /* If you make a new class, what is most probably the case when you write this file |
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31 | don't forget to: |
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32 | 1. Add the new file new_class.cc to the ./src/Makefile.am |
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33 | 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS |
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34 | |
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35 | Advanced Topics: |
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36 | - if you want to let your object be managed via the ObjectManager make sure to read |
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37 | the object_manager.h header comments. You will use this most certanly only if you |
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38 | make many objects of your class, like a weapon bullet. |
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39 | */ |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * standard deconstructor |
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45 | */ |
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46 | UserControl::~UserControl () |
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47 | { |
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48 | // delete what has to be deleted here |
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49 | } |
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