| 1 | /*! | 
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| 2 |  * @file track_manager.h | 
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| 3 |  *  manages all tracks defined in the world and the path the player takes | 
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| 4 |  * | 
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| 5 |  * it is a container for all tracks and all track-nodes. it manages the movement of | 
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| 6 |  * the track helper-parent (that drives the player). it is responsable for calculating | 
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| 7 |  * smooth curves etc. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 |  | 
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| 11 | #ifndef _TRACK_MANAGER_H | 
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| 12 | #define _TRACK_MANAGER_H | 
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| 13 |  | 
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| 14 | #include "curve.h" | 
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| 15 | #include "base_object.h" | 
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| 16 |  | 
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| 17 | #ifndef NULL | 
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| 18 | #define NULL   0  //!< NULL | 
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| 19 | #endif | 
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| 20 |  | 
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| 21 | // Forward Definition | 
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| 22 | class PNode; | 
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| 23 | class Text; | 
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| 24 | class TiXmlElement; | 
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| 25 | template<class T> class tAnimation; | 
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| 26 | template<class T> class tList; | 
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| 27 |  | 
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| 28 | // Static Definitions | 
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| 29 |  | 
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| 30 | //! The default Curve-Type to set for the whole path (if not chosen otherwise). | 
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| 31 | #define     TMAN_DEFAULT_CURVETYPE    CURVE_BEZIER | 
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| 32 | //! A default value for the duration for each TrackElement | 
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| 33 | #define     TMAN_DEFAULT_DURATION     10 | 
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| 34 | //! A default width for the width of a TrackElement | 
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| 35 | #define     TMAN_DEFAULT_WIDTH        10 | 
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| 36 |  | 
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| 37 | //! A Graph-Element, that holds the curve-structure of a Level. | 
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| 38 | /** | 
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| 39 |    A TrackElement is used, to define the structure of the Track itself. | 
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| 40 |    It is a graph and not a tree, because paths can fork and join again. | 
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| 41 | */ | 
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| 42 | class TrackElement : public BaseObject | 
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| 43 | { | 
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| 44 |  public: | 
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| 45 |   TrackElement(); | 
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| 46 |   ~TrackElement(); | 
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| 47 |  | 
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| 48 |   TrackElement* findByID(unsigned int trackID); | 
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| 49 |   TrackElement* findByName(const char* trackName); | 
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| 50 |   bool backLoopCheck() const; | 
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| 51 |  | 
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| 52 |   TrackElement* getChild(int childNumber) const; | 
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| 53 |  | 
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| 54 |  private: | 
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| 55 |   bool backLoopCheckAtomic(tList<const TrackElement>* trackList) const; | 
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| 56 |  | 
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| 57 |  public: | 
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| 58 |   // atributes | 
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| 59 |   bool                  isFresh;              //!< If no Points where added until now | 
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| 60 |   bool                  isHotPoint;           //!< If the first node is a specialPoint; | 
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| 61 |   bool                  isSavePoint;          //!< If the first node is a savePoint | 
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| 62 |   bool                  isFork;               //!< If the first node is a Fork | 
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| 63 |   bool                  isJoined;             //!< If the End of the Curve is joined. | 
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| 64 |   bool                  mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to. | 
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| 65 |   int                   ID;                   //!< The ID of this TrackElement | 
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| 66 |   float                 startingTime;         //!< The time at which this Track begins. | 
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| 67 |   float                 duration;             //!< The time used to cross this TrackElement (curve). | 
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| 68 |   float                 endTime;              //!< The time at which this Track ends. | 
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| 69 |   float                 jumpTime;             //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) | 
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| 70 |   float                 width;                //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right. | 
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| 71 |   int                   nodeCount;            //!< The count of points this TrackElement has. | 
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| 72 |   Curve*                curve;                //!< The Curve of this TrackElement | 
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| 73 |   int                   childCount;           //!< The number of Children This TrackElement has. | 
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| 74 |   tList<TrackElement>*  children;             //!< A TrackElement can have a Tree of following TrackElements. | 
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| 75 |  | 
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| 76 |  | 
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| 77 |   // runtime | 
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| 78 |   TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. | 
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| 79 |  | 
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| 80 |   void debug() const; | 
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| 81 |  | 
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| 82 |   // CONDITION FUNCTIONS and STUFF | 
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| 83 |   void* subject;             //!< The Subject the Condition should act upon. | 
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| 84 |   int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function | 
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| 85 |  | 
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| 86 |   int lowest(const void* nothing) const; | 
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| 87 |   int highest(const void* nothing) const; | 
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| 88 |   int random(const void* nothing) const; | 
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| 89 |  | 
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| 90 |   int leftRight(const void* node) const; | 
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| 91 |   int nearest(const void* node) const; | 
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| 92 |   // todo  int enemyKilled(void* entity); | 
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| 93 |  | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | //! the Condition to choose between the different ways of the game. | 
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| 97 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; | 
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| 98 |  | 
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| 99 | //! The TrackManager handles the flow of the Players through the game. | 
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| 100 | /** | 
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| 101 |  | 
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| 102 |    <b>The TrackManager works as followed:</b> \n | 
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| 103 |      \n | 
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| 104 |    <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> | 
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| 105 |     \li workOn(): changes the ID that will be altered through the changes. | 
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| 106 |     \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). | 
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| 107 |     \li setDuration(): sets the length of the current path in seconds. | 
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| 108 |     \li addPoint(): adds a point to the Curve. | 
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| 109 |     \li addHotPoint(): adds save/splitpoint.\n | 
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| 110 |     \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). | 
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| 111 |     \li condition(): decides under what condition a certain Path will be chosen. | 
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| 112 |     \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) | 
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| 113 |     \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. | 
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| 114 |  | 
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| 115 |     HotPoints and Joins are at the beginning of a TrackElement. \n | 
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| 116 |     SavePoints and Forks are at the end of a TrackElement \n | 
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| 117 |     look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n | 
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| 118 | \n | 
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| 119 |    <b> 2. Runtime knows the following: </b> | 
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| 120 |     \li calcPos(): returns the current position on the track | 
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| 121 |     \li calcDir(): returns the current Direction the track is flying on. | 
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| 122 |     \li tick(): makes a Step on the Path. increases localTime by dt. | 
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| 123 |     \li choosePath(): a Function that decides which Path we should follow. | 
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| 124 |  | 
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| 125 |    TrackManager can be handled as a StateMachine. | 
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| 126 |    \n\n | 
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| 127 |     Names: | 
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| 128 |     \li TrackManager: handles Tracks | 
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| 129 |     \li Track:        The Track that the ship can follow | 
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| 130 |     \li Path:         one way through the Level, that is dependent on conditionals. | 
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| 131 |     \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path. | 
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| 132 |     \li TrackElement: A Part of A whole Track | 
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| 133 | */ | 
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| 134 | class TrackManager : public BaseObject | 
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| 135 | { | 
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| 136 |  public: | 
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| 137 |   virtual ~TrackManager(); | 
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| 138 |   /** @returns a Pointer to the only object of this Class */ | 
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| 139 |   inline static TrackManager* getInstance() { if (!singletonRef) singletonRef = new TrackManager();  return singletonRef; }; | 
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| 140 |  | 
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| 141 |   bool loadParams(const TiXmlElement* root); | 
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| 142 |  | 
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| 143 |   // Methods to change the Path (initialisation) | 
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| 144 |   void workOn(unsigned int trackID); | 
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| 145 |   void workOnS(const char* trackName); | 
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| 146 |  | 
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| 147 |   /** \see setCurveType(CurveType curveType, TrackElement* trackElem); @param curveType the type of the Curve */ | 
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| 148 |   inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; | 
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| 149 |   void setCurveType(CurveType curveType, TrackElement* trackElem); | 
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| 150 |   void setDuration(float duration); | 
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| 151 |   void setDuration(float duration, TrackElement* trackElem); | 
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| 152 |   void addPoint(float x, float y, float z); | 
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| 153 |   void addPointV(Vector newPoint, TrackElement* trackElem = NULL); | 
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| 154 |   void addHotPoint(float x, float y, float z); | 
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| 155 |   int addHotPointV(Vector newPoint, TrackElement* trackElem = NULL); | 
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| 156 |   void setSavePointS(const char* nextElementName); | 
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| 157 |   void setSavePoint(TrackElement* trackElem = NULL); | 
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| 158 |   void fork(unsigned int count, ...); | 
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| 159 |   void forkS(unsigned int count, ...); | 
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| 160 |   void forkS(const char* forkString); | 
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| 161 |   void forkV(unsigned int count, int* trackIDs, char** trackNames, TrackElement* trackElem = NULL); | 
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| 162 |   void condition(unsigned int trackID, CONDITION cond, void* subject); | 
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| 163 |   void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL); | 
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| 164 |   void join(unsigned int count, ...); | 
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| 165 |   void joinS(const char* joinString); | 
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| 166 |   void joinS(unsigned int cound, ...); | 
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| 167 |   void joinV(unsigned int count, int* trackIDs); | 
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| 168 |   void finalize(); | 
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| 169 |  | 
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| 170 |   // Methods to calculate the position on the Path (runtime) | 
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| 171 |   inline Vector calcPos() const; | 
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| 172 |   inline Vector calcDir() const; | 
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| 173 |   float getWidth() const; | 
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| 174 |   void tick(float dt); | 
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| 175 |   void jumpTo(float time); | 
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| 176 |   inline int choosePath(TrackElement* trackElem); | 
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| 177 |  | 
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| 178 |   void setBindSlave(PNode* bindSlave); | 
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| 179 |   PNode* getTrackNode(); | 
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| 180 |  | 
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| 181 |   // DEBUG // | 
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| 182 |   void drawGraph(float dt) const; | 
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| 183 |   void debug(unsigned int level) const; | 
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| 184 |  | 
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| 185 |  private: | 
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| 186 |   TrackManager(); | 
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| 187 |   void initChildren(unsigned int childCount, TrackElement* trackElem = NULL); | 
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| 188 |  | 
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| 189 |  private: | 
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| 190 |   static TrackManager* singletonRef;           //!< There may only be one TrackManager. | 
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| 191 |  | 
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| 192 |   TrackElement*        firstTrackElem;         //!< The first TrackElement that exists. | 
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| 193 |   TrackElement*        currentTrackElem;       //!< The TrackElement we are working on. | 
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| 194 |   CurveType            curveType;              //!< The CurveType the entire TrackSystem will have. | 
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| 195 |   float                localTime;              //!< The time that has been passed since the traveling the Track. | 
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| 196 |   float                maxTime;                //!< The maximal time the track has. | 
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| 197 |   int                  trackElemCount;         //!< The count of TrackElements that exist. | 
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| 198 |  | 
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| 199 |   // external | 
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| 200 |   PNode*               bindSlave;              //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. | 
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| 201 |   PNode*               trackNode;              //!< The main TrackNode of this Track. | 
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| 202 |   Text*                trackText;              //!< The text to display when switching between Worlds. | 
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| 203 |   tAnimation<Text>*    textAnimation;          //!< An Animation for the Text. (for fading it out on trackName-change) | 
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| 204 | }; | 
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| 205 |  | 
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| 206 | #endif /* _TRACK_MANAGER_H */ | 
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