| 1 | /*! |
|---|
| 2 | * @file state.h |
|---|
| 3 | * Definition of the States Class |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _STATE_H |
|---|
| 7 | #define _STATE_H |
|---|
| 8 | |
|---|
| 9 | |
|---|
| 10 | // FORWARD DECLARATION |
|---|
| 11 | class PNode; |
|---|
| 12 | class Camera; |
|---|
| 13 | class CameraTarget; |
|---|
| 14 | class WorldEntity; |
|---|
| 15 | class Player; |
|---|
| 16 | class SkyBox; |
|---|
| 17 | class StoryEntity; |
|---|
| 18 | class ObjectManager; |
|---|
| 19 | class GameRules; |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | //! handles states about orxonox's most importatn objects |
|---|
| 23 | /** |
|---|
| 24 | * This is an abstract Class-container, not really a Class. |
|---|
| 25 | * in this Class only static references to the most important |
|---|
| 26 | * Objects/List/etc. are stored. |
|---|
| 27 | */ |
|---|
| 28 | class State { |
|---|
| 29 | |
|---|
| 30 | public: |
|---|
| 31 | ////////////// |
|---|
| 32 | /// CAMERA /// |
|---|
| 33 | ////////////// |
|---|
| 34 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ |
|---|
| 35 | static void setCamera(Camera* camera, CameraTarget* cameraTarget); |
|---|
| 36 | static inline Camera* getCamera() { return State::camera; }; |
|---|
| 37 | static inline CameraTarget* getCameraTarget() { return State::cameraTarget; }; |
|---|
| 38 | /** @returns a Pointer to the PNode of the Camera */ |
|---|
| 39 | static inline PNode* getCameraNode() { return State::cameraNode; }; |
|---|
| 40 | /** @returns a Pointer to the CameraTarget */ |
|---|
| 41 | static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; }; |
|---|
| 42 | |
|---|
| 43 | //////////////// |
|---|
| 44 | /// SKYBOX /// |
|---|
| 45 | //////////////// |
|---|
| 46 | /** @returns the current SkyBox */ |
|---|
| 47 | static inline SkyBox* getSkyBox() { return State::skyBox; }; |
|---|
| 48 | /** @param skyBox the SkyBox */ |
|---|
| 49 | static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; }; |
|---|
| 50 | |
|---|
| 51 | ////////////////////// |
|---|
| 52 | /// OBJECT-MANAGER /// |
|---|
| 53 | ////////////////////// |
|---|
| 54 | /** @param objectManager the new Current ObjectManager */ |
|---|
| 55 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; |
|---|
| 56 | /** @returns the current ObjectManager. */ |
|---|
| 57 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; |
|---|
| 58 | |
|---|
| 59 | static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; }; |
|---|
| 60 | static inline unsigned int getResX() { return State::resX; }; |
|---|
| 61 | static inline unsigned int getResY() { return State::resY; }; |
|---|
| 62 | |
|---|
| 63 | ////////////////////// |
|---|
| 64 | /// STORY-ENTITY /// |
|---|
| 65 | ////////////////////// |
|---|
| 66 | /** @param storyEntity sets the current StoryEntity that is been played */ |
|---|
| 67 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; |
|---|
| 68 | /** @returns the current StoryEntity played */ |
|---|
| 69 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; |
|---|
| 70 | |
|---|
| 71 | /** @param gameRules sets the current GameRules */ |
|---|
| 72 | static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; } |
|---|
| 73 | /** @returns the GameRules reference*/ |
|---|
| 74 | static inline GameRules* getGameRules() { return State::gameRules; } |
|---|
| 75 | |
|---|
| 76 | ////////////// |
|---|
| 77 | /// PLAYER /// |
|---|
| 78 | ////////////// |
|---|
| 79 | /** @param player sets the current local player */ |
|---|
| 80 | static inline void setPlayer(Player* player) { State::player = player; }; |
|---|
| 81 | /** @returns the local player*/ |
|---|
| 82 | static inline Player* getPlayer() { return State::player; }; |
|---|
| 83 | |
|---|
| 84 | |
|---|
| 85 | /////////////// |
|---|
| 86 | /// NETWORK /// |
|---|
| 87 | /////////////// |
|---|
| 88 | /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ |
|---|
| 89 | static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } |
|---|
| 90 | /** @returns true if this node is online (multiplayer network game) */ |
|---|
| 91 | static bool isOnline() { return State::bOnline; } |
|---|
| 92 | |
|---|
| 93 | |
|---|
| 94 | //////////// |
|---|
| 95 | /// Menu /// |
|---|
| 96 | //////////// |
|---|
| 97 | /** sets the menu mode @param mode true if always exit to menu */ |
|---|
| 98 | static inline void setMenuID(int menuID) { State::menuID = menuID; } |
|---|
| 99 | /** @returns the menu mode */ |
|---|
| 100 | static inline int getMenuID() { return State::menuID;} |
|---|
| 101 | |
|---|
| 102 | |
|---|
| 103 | |
|---|
| 104 | private: |
|---|
| 105 | State(); |
|---|
| 106 | |
|---|
| 107 | static Camera* camera; //!< The current Camera. |
|---|
| 108 | static CameraTarget* cameraTarget; //!< The Camera Target. |
|---|
| 109 | static PNode* cameraNode; //!< A reference to the camera |
|---|
| 110 | static PNode* cameraTargetNode; //!< A reference to the cameraTarget |
|---|
| 111 | static PNode* nullParent; //!< A reference to the Null-PNode. |
|---|
| 112 | static ObjectManager* objectManager; //!< A reference to the current ObjectManager |
|---|
| 113 | static StoryEntity* storyEntity; //!< A reference to the current StoryEntity played |
|---|
| 114 | static GameRules* gameRules; //!< A reference to the GameRules |
|---|
| 115 | static Player* player; //!< A reference to the Player |
|---|
| 116 | |
|---|
| 117 | static SkyBox* skyBox; //!< The SkyBox used in the current world. |
|---|
| 118 | static unsigned int resX; //!< The X Resolution of the screen. |
|---|
| 119 | static unsigned int resY; //!< The Y Resolution of the screen. |
|---|
| 120 | static int menuID; //!< -1 on default, otherwise orxonox's Menu ID |
|---|
| 121 | static bool bOnline; //!< Is true if this node is in multiplayer mode (via network) |
|---|
| 122 | }; |
|---|
| 123 | |
|---|
| 124 | #endif /* _STATE_H */ |
|---|