| 1 | /*! | 
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| 2 |  * @file state.h | 
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| 3 |  * Definition of the States Class | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _STATE_H | 
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| 7 | #define _STATE_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | // FORWARD DECLARATION | 
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| 11 | class PNode; | 
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| 12 | class Camera; | 
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| 13 | class CameraTarget; | 
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| 14 | class WorldEntity; | 
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| 15 | class Player; | 
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| 16 | class SkyBox; | 
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| 17 | class StoryEntity; | 
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| 18 | class ObjectManager; | 
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| 19 | class GameRules; | 
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| 20 | class CameraMan; | 
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| 21 | class ScriptManager; | 
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| 22 |  | 
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| 23 |  | 
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| 24 | //! handles states about orxonox's most importatn objects | 
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| 25 | /** | 
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| 26 |  * This is an abstract Class-container, not really a Class. | 
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| 27 |  * in this Class only static references to the most important | 
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| 28 |  * Objects/List/etc. are stored. | 
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| 29 |  */ | 
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| 30 | class State { | 
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| 31 |  | 
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| 32 |  public: | 
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| 33 |    ////////////// | 
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| 34 |    /// CAMERA /// | 
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| 35 |    ////////////// | 
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| 36 |   /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ | 
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| 37 |   static void setCamera(Camera* camera, CameraTarget* cameraTarget); | 
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| 38 |   static inline Camera* getCamera() { return State::camera; }; | 
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| 39 |   static inline CameraTarget* getCameraTarget() { return State::cameraTarget; }; | 
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| 40 |   /** @returns a Pointer to the PNode of the Camera */ | 
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| 41 |   static inline PNode* getCameraNode() { return State::cameraNode; }; | 
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| 42 |   /** @returns a Pointer to the CameraTarget */ | 
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| 43 |   static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; }; | 
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| 44 |  | 
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| 45 |  | 
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| 46 |  | 
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| 47 |   ///////////////////// | 
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| 48 |   /// CAMERAMANAGER /// | 
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| 49 |   ///////////////////// | 
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| 50 |   /** @param CameraMan the PNode to the cameraManagerager,*/ | 
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| 51 |   static void setCameraman(CameraMan*); | 
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| 52 |   static inline CameraMan* getCameraman() { return State::cameraManager; }; | 
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| 53 |  | 
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| 54 |  | 
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| 55 |   //////////////// | 
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| 56 |   /// SKYBOX   /// | 
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| 57 |   //////////////// | 
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| 58 |   /** @returns the current SkyBox */ | 
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| 59 |   static inline SkyBox* getSkyBox() { return State::skyBox; }; | 
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| 60 |   /** @param skyBox the SkyBox */ | 
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| 61 |   static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; }; | 
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| 62 |  | 
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| 63 |   ////////////////////// | 
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| 64 |   /// OBJECT-MANAGER /// | 
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| 65 |   ////////////////////// | 
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| 66 |   /** @param objectManager the new Current ObjectManager */ | 
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| 67 |   static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; | 
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| 68 |   /** @returns the current ObjectManager. */ | 
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| 69 |   static inline ObjectManager* getObjectManager() { return State::objectManager; }; | 
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| 70 |  | 
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| 71 |   static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; }; | 
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| 72 |   static inline unsigned int getResX() { return State::resX; }; | 
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| 73 |   static inline unsigned int getResY() { return State::resY; }; | 
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| 74 |  | 
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| 75 |   ////////////////////// | 
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| 76 |   /// STORY-ENTITY   /// | 
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| 77 |   ////////////////////// | 
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| 78 |   /** @param storyEntity sets the current StoryEntity that is been played */ | 
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| 79 |   static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; | 
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| 80 |   /** @returns the current StoryEntity played */ | 
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| 81 |   static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; | 
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| 82 |  | 
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| 83 |   /** @param gameRules sets the current GameRules */ | 
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| 84 |   static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; } | 
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| 85 |   /** @returns the GameRules reference*/ | 
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| 86 |   static inline GameRules* getGameRules() { return State::gameRules; } | 
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| 87 |  | 
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| 88 |   ////////////// | 
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| 89 |   /// PLAYER /// | 
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| 90 |   ////////////// | 
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| 91 |   /** @param player sets the current local player */ | 
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| 92 |   static inline void setPlayer(Player* player) { State::player = player; }; | 
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| 93 |   /** @returns the local player*/ | 
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| 94 |   static inline Player* getPlayer() { return State::player; }; | 
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| 95 |  | 
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| 96 |  | 
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| 97 |   /////////////// | 
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| 98 |   /// NETWORK /// | 
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| 99 |   /////////////// | 
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| 100 |   /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ | 
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| 101 |   static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } | 
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| 102 |   /** @returns true if this node is online (multiplayer network game) */ | 
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| 103 |   static bool isOnline() { return State::bOnline; } | 
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| 104 |  | 
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| 105 |  | 
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| 106 |  | 
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| 107 |   //////////////////// | 
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| 108 |   /// SCRIPT_ENGINE /// | 
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| 109 |   //////////////////// | 
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| 110 |   static void setScriptManager(ScriptManager* scriptManager) { State::scriptManager = scriptManager; }; | 
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| 111 |   static ScriptManager* getScriptManager() { return State::scriptManager; }; | 
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| 112 |  | 
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| 113 |   //////////// | 
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| 114 |   /// Menu /// | 
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| 115 |   //////////// | 
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| 116 |   /** sets the menu mode @param mode true if always exit to menu */ | 
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| 117 |   static inline void setMenuID(int menuID) { State::menuID = menuID; } | 
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| 118 |   /** @returns the menu mode */ | 
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| 119 |   static inline int getMenuID() { return State::menuID;} | 
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| 120 |  | 
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| 121 |   //////////////////////// | 
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| 122 |   /// Scroller-Control /// | 
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| 123 |   //////////////////////// | 
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| 124 |   /** sets the scroller-travelnode (center of the screen) */ | 
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| 125 |   static void setTravelNode(PNode* travelNode) {State::travelNode = travelNode;} | 
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| 126 |   /** @returns the scroller-travelnode (center of the screen) */ | 
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| 127 |   static PNode* getTravelNode() { return State::travelNode; } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |  private: | 
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| 131 |   State(); | 
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| 132 |  | 
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| 133 |   static Camera*                camera;             //!< The current Camera. | 
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| 134 |   static CameraTarget*          cameraTarget;       //!< The Camera Target. | 
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| 135 |   static CameraMan*             cameraManager; | 
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| 136 |   static PNode*                 cameraNode;         //!< A reference to the camera | 
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| 137 |   static PNode*                 cameraTargetNode;   //!< A reference to the cameraTarget | 
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| 138 |   static PNode*                 nullParent;         //!< A reference to the Null-PNode. | 
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| 139 |   static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager | 
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| 140 |   static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played | 
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| 141 |   static GameRules*             gameRules;          //!< A reference to the GameRules | 
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| 142 |   static Player*                player;             //!< A reference to the Player | 
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| 143 |   static PNode*                 travelNode;         //!< A reference to the scroller-travelnode | 
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| 144 |  | 
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| 145 |   static SkyBox*                skyBox;            //!< The SkyBox used in the current world. | 
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| 146 |  | 
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| 147 |   static  ScriptManager*        scriptManager;     //!< The ScriptManager. | 
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| 148 |  | 
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| 149 |   static unsigned int           resX;              //!< The X Resolution of the screen. | 
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| 150 |   static unsigned int           resY;              //!< The Y Resolution of the screen. | 
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| 151 |   static int                    menuID;            //!< -1 on default, otherwise orxonox's Menu ID | 
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| 152 |   static bool                   bOnline;           //!< Is true if this node is in multiplayer mode (via network) | 
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| 153 |   }; | 
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| 154 |  | 
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| 155 | #endif /* _STATE_H */ | 
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