| [4597] | 1 | /*! | 
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| [5039] | 2 | * @file state.h | 
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| [5405] | 3 | * Definition of the States Class | 
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| [3655] | 4 | */ | 
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|  | 5 |  | 
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| [4293] | 6 | #ifndef _STATE_H | 
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|  | 7 | #define _STATE_H | 
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| [3655] | 8 |  | 
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| [6498] | 9 |  | 
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| [5405] | 10 | // FORWARD DECLARATION | 
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| [4293] | 11 | class PNode; | 
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| [7014] | 12 | class Camera; | 
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|  | 13 | class CameraTarget; | 
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| [4827] | 14 | class WorldEntity; | 
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| [6498] | 15 | class Player; | 
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|  | 16 | class SkyBox; | 
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|  | 17 | class StoryEntity; | 
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| [6142] | 18 | class ObjectManager; | 
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| [7039] | 19 | class GameRules; | 
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| [3655] | 20 |  | 
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| [8271] | 21 | class ScriptManager; | 
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| [6468] | 22 |  | 
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| [8271] | 23 |  | 
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| [5405] | 24 | //! handles states about orxonox's most importatn objects | 
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|  | 25 | /** | 
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|  | 26 | * This is an abstract Class-container, not really a Class. | 
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|  | 27 | * in this Class only static references to the most important | 
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|  | 28 | * Objects/List/etc. are stored. | 
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|  | 29 | */ | 
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|  | 30 | class State { | 
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| [3655] | 31 |  | 
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|  | 32 | public: | 
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| [6142] | 33 | ////////////// | 
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|  | 34 | /// CAMERA /// | 
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|  | 35 | ////////////// | 
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| [4827] | 36 | /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */ | 
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| [7014] | 37 | static void setCamera(Camera* camera, CameraTarget* cameraTarget); | 
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|  | 38 | static inline Camera* getCamera() { return State::camera; }; | 
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|  | 39 | static inline CameraTarget* getCameraTarget() { return State::cameraTarget; }; | 
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| [4827] | 40 | /** @returns a Pointer to the PNode of the Camera */ | 
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| [7014] | 41 | static inline PNode* getCameraNode() { return State::cameraNode; }; | 
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| [4827] | 42 | /** @returns a Pointer to the CameraTarget */ | 
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| [7014] | 43 | static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; }; | 
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| [4485] | 44 |  | 
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| [6498] | 45 | //////////////// | 
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|  | 46 | /// SKYBOX   /// | 
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|  | 47 | //////////////// | 
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| [6468] | 48 | /** @returns the current SkyBox */ | 
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| [6498] | 49 | static inline SkyBox* getSkyBox() { return State::skyBox; }; | 
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| [6468] | 50 | /** @param skyBox the SkyBox */ | 
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| [8148] | 51 | static inline void setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; }; | 
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| [6468] | 52 |  | 
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| [6142] | 53 | ////////////////////// | 
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|  | 54 | /// OBJECT-MANAGER /// | 
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|  | 55 | ////////////////////// | 
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|  | 56 | /** @param objectManager the new Current ObjectManager */ | 
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|  | 57 | static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; }; | 
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|  | 58 | /** @returns the current ObjectManager. */ | 
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|  | 59 | static inline ObjectManager* getObjectManager() { return State::objectManager; }; | 
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| [3655] | 60 |  | 
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| [6498] | 61 | static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; }; | 
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|  | 62 | static inline unsigned int getResX() { return State::resX; }; | 
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|  | 63 | static inline unsigned int getResY() { return State::resY; }; | 
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| [6468] | 64 |  | 
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| [6498] | 65 | ////////////////////// | 
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|  | 66 | /// STORY-ENTITY   /// | 
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|  | 67 | ////////////////////// | 
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|  | 68 | /** @param storyEntity sets the current StoryEntity that is been played */ | 
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|  | 69 | static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; }; | 
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|  | 70 | /** @returns the current StoryEntity played */ | 
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|  | 71 | static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; }; | 
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| [6441] | 72 |  | 
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| [7039] | 73 | /** @param gameRules sets the current GameRules */ | 
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|  | 74 | static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; } | 
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|  | 75 | /** @returns the GameRules reference*/ | 
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|  | 76 | static inline GameRules* getGameRules() { return State::gameRules; } | 
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|  | 77 |  | 
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| [6498] | 78 | ////////////// | 
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|  | 79 | /// PLAYER /// | 
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|  | 80 | ////////////// | 
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|  | 81 | /** @param player sets the current local player */ | 
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|  | 82 | static inline void setPlayer(Player* player) { State::player = player; }; | 
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|  | 83 | /** @returns the local player*/ | 
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|  | 84 | static inline Player* getPlayer() { return State::player; }; | 
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| [6142] | 85 |  | 
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| [6498] | 86 |  | 
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| [6695] | 87 | /////////////// | 
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|  | 88 | /// NETWORK /// | 
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|  | 89 | /////////////// | 
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|  | 90 | /** sets the online stat (multiplayer network) @param bOnline is true if node is online */ | 
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|  | 91 | static inline void setOnline(bool bOnline) { State::bOnline = bOnline; } | 
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|  | 92 | /** @returns true if this node is online (multiplayer network game) */ | 
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|  | 93 | static bool isOnline() { return State::bOnline; } | 
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| [6498] | 94 |  | 
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| [6695] | 95 |  | 
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| [8271] | 96 |  | 
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|  | 97 | //////////////////// | 
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| [8408] | 98 | /// SCRIPT_ENGINE /// | 
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| [8271] | 99 | //////////////////// | 
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| [8408] | 100 | static void setScriptManager(ScriptManager* scriptManager) { State::scriptManager = scriptManager; }; | 
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| [8271] | 101 | static ScriptManager* getScriptManager() { return State::scriptManager; }; | 
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|  | 102 |  | 
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| [6874] | 103 | //////////// | 
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|  | 104 | /// Menu /// | 
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|  | 105 | //////////// | 
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|  | 106 | /** sets the menu mode @param mode true if always exit to menu */ | 
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| [7032] | 107 | static inline void setMenuID(int menuID) { State::menuID = menuID; } | 
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| [6874] | 108 | /** @returns the menu mode */ | 
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| [7032] | 109 | static inline int getMenuID() { return State::menuID;} | 
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| [6874] | 110 |  | 
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|  | 111 |  | 
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|  | 112 |  | 
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| [3655] | 113 | private: | 
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| [4746] | 114 | State(); | 
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| [4293] | 115 |  | 
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| [7014] | 116 | static Camera*                camera;             //!< The current Camera. | 
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|  | 117 | static CameraTarget*          cameraTarget;       //!< The Camera Target. | 
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|  | 118 | static PNode*                 cameraNode;         //!< A reference to the camera | 
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|  | 119 | static PNode*                 cameraTargetNode;   //!< A reference to the cameraTarget | 
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| [5405] | 120 | static PNode*                 nullParent;         //!< A reference to the Null-PNode. | 
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| [6498] | 121 | static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager | 
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|  | 122 | static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played | 
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| [7039] | 123 | static GameRules*             gameRules;          //!< A reference to the GameRules | 
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| [6498] | 124 | static Player*                player;             //!< A reference to the Player | 
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| [4827] | 125 |  | 
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| [6498] | 126 | static SkyBox*                skyBox;            //!< The SkyBox used in the current world. | 
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| [8271] | 127 |  | 
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|  | 128 | static  ScriptManager*        scriptManager;     //!< The ScriptManager. | 
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|  | 129 |  | 
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| [6498] | 130 | static unsigned int           resX;              //!< The X Resolution of the screen. | 
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|  | 131 | static unsigned int           resY;              //!< The Y Resolution of the screen. | 
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| [7032] | 132 | static int                    menuID;            //!< -1 on default, otherwise orxonox's Menu ID | 
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| [6695] | 133 | static bool                   bOnline;           //!< Is true if this node is in multiplayer mode (via network) | 
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| [6468] | 134 | }; | 
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| [3655] | 135 |  | 
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| [4293] | 136 | #endif /* _STATE_H */ | 
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