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Last change
on this file since 7260 was
7039,
checked in by patrick, 20 years ago
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trunk: game rules definitions added
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File size:
1.2 KB
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| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "state.h" |
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| 19 | |
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| 20 | |
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| 21 | #include "camera.h" |
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| 22 | |
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| 23 | #ifndef NULL |
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| 24 | #define NULL 0 |
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| 25 | #endif |
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| 26 | |
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| 27 | using namespace std; |
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| 28 | |
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| 29 | |
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| 30 | |
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| 31 | Camera* State::camera = NULL; |
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| 32 | CameraTarget* State::cameraTarget = NULL; |
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| 33 | |
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| 34 | PNode* State::cameraNode = NULL; |
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| 35 | PNode* State::cameraTargetNode = NULL; |
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| 36 | |
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| 37 | SkyBox* State::skyBox = NULL; |
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| 38 | |
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| 39 | ObjectManager* State::objectManager = NULL; |
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| 40 | |
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| 41 | |
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| 42 | unsigned int State::resX = 1; |
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| 43 | unsigned int State::resY = 1; |
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| 44 | |
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| 45 | StoryEntity* State::storyEntity = NULL; |
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| 46 | GameRules* State::gameRules = NULL; |
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| 47 | |
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| 48 | Player* State::player = NULL; |
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| 49 | |
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| 50 | bool State::bOnline = false; |
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| 51 | |
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| 52 | int State::menuID = -1; |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * sets camera and target of the current Camera |
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| 57 | */ |
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| 58 | void State::setCamera(Camera* camera, CameraTarget* cameraTarget) |
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| 59 | { |
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| 60 | State::camera = camera; |
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| 61 | State::cameraTarget = cameraTarget; |
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| 62 | State::cameraNode = camera; |
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| 63 | State::cameraTargetNode = cameraTarget; |
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| 64 | } |
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