| Last change
                  on this file since 7504 was
                  7039,
                  checked in by patrick, 20 years ago | 
        
          | 
trunk: game rules definitions added
 | 
        | File size:
            1.2 KB | 
      
      
        
  | Line |  | 
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| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 17 |  | 
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| 18 | #include "state.h" | 
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| 19 |  | 
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| 20 |  | 
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| 21 | #include "camera.h" | 
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| 22 |  | 
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| 23 | #ifndef NULL | 
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| 24 | #define NULL 0 | 
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| 25 | #endif | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | Camera* State::camera = NULL; | 
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| 32 | CameraTarget* State::cameraTarget = NULL; | 
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| 33 |  | 
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| 34 | PNode* State::cameraNode = NULL; | 
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| 35 | PNode* State::cameraTargetNode = NULL; | 
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| 36 |  | 
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| 37 | SkyBox* State::skyBox = NULL; | 
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| 38 |  | 
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| 39 | ObjectManager* State::objectManager = NULL; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | unsigned int State::resX = 1; | 
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| 43 | unsigned int State::resY = 1; | 
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| 44 |  | 
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| 45 | StoryEntity* State::storyEntity = NULL; | 
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| 46 | GameRules* State::gameRules = NULL; | 
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| 47 |  | 
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| 48 | Player* State::player = NULL; | 
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| 49 |  | 
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| 50 | bool State::bOnline = false; | 
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| 51 |  | 
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| 52 | int State::menuID = -1; | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | *  sets camera and target of the current Camera | 
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| 57 | */ | 
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| 58 | void State::setCamera(Camera* camera, CameraTarget* cameraTarget) | 
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| 59 | { | 
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| 60 | State::camera = camera; | 
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| 61 | State::cameraTarget = cameraTarget; | 
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| 62 | State::cameraNode = camera; | 
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| 63 | State::cameraTargetNode = cameraTarget; | 
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| 64 | } | 
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