| 
                Last change
                  on this file since 9149 was
                  7464,
                  checked in by patrick, 20 years ago
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          | 
               
orxonox: mission goals get checked now, verbose output. 
 
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        | 
            File size:
            771 bytes
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| 1 |  | 
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| 2 | /*! | 
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| 3 |  * @file multiplayer_team_deathmatch.h | 
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| 4 |  * Defines game rules for team deathmatch games | 
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| 5 |  * | 
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| 6 |  * currently there are only two teams supported | 
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| 7 |  */ | 
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| 8 |  | 
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| 9 | #ifndef _SINGLEPLAYER_SHOOTEMUP_H | 
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| 10 | #define _SINGLEPLAYER_SHOOTEMUP_H | 
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| 11 |  | 
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| 12 | #include "game_rules.h" | 
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| 13 |  | 
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| 14 |  | 
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| 15 | class TiXmlElement; | 
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| 16 |  | 
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| 17 |  | 
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| 18 | class SingleplayerShootemup : public GameRules | 
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| 19 | { | 
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| 20 |  | 
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| 21 |   public: | 
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| 22 |     SingleplayerShootemup(const TiXmlElement* root = NULL); | 
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| 23 |     virtual ~SingleplayerShootemup(); | 
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| 24 |  | 
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| 25 |     virtual void loadParams(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 |     virtual void onPlayerSpawn(); | 
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| 28 |     virtual void onPlayerDeath(); | 
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| 29 |  | 
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| 30 |     virtual void tick(float dt); | 
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| 31 |     void draw(); | 
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| 32 |  | 
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| 33 |     void setDeathScreen(const std::string& imageName); | 
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| 34 |  | 
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| 35 |  | 
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| 36 |   protected: | 
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| 37 |     virtual void checkGameRules(float dt); | 
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| 38 |  | 
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| 39 |  | 
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| 40 |   private: | 
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| 41 |  | 
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| 42 | }; | 
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| 43 |  | 
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| 44 |  | 
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| 45 | #endif /* _SINGLEPLAYER_SHOOTEMUP_H */ | 
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