| [7391] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include "singleplayer_shootemup.h" |
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| 18 | |
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| 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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| 21 | |
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| [7464] | 22 | #include "mission_goal.h" |
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| [7391] | 23 | |
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| 24 | |
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| 25 | |
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| 26 | |
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| [9406] | 27 | |
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| [7391] | 28 | CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); |
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| 29 | |
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| 30 | |
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| [7462] | 31 | |
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| [7391] | 32 | /** |
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| 33 | * constructor |
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| 34 | */ |
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| 35 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) |
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| 36 | : GameRules(root) |
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| 37 | { |
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| 38 | this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup"); |
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| 39 | |
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| 40 | if( root != NULL) |
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| 41 | this->loadParams(root); |
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| 42 | } |
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| 43 | |
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| 44 | /** |
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| 45 | * decontsructor |
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| 46 | */ |
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| 47 | SingleplayerShootemup::~SingleplayerShootemup() |
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| 48 | { |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) |
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| 54 | { |
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| 55 | GameRules::loadParams(root) ; |
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| 56 | |
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| [7464] | 57 | LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) |
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| 58 | .describe("sets the death screen image"); |
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| [7391] | 59 | |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) |
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| 65 | {} |
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| 66 | |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | * called when the player enters the game |
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| 71 | * @param player the spawned player |
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| 72 | */ |
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| 73 | void SingleplayerShootemup::onPlayerSpawn() |
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| 74 | { |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | /** |
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| 79 | * when the player is killed |
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| 80 | * @param player the killed player |
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| 81 | */ |
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| 82 | void SingleplayerShootemup::onPlayerDeath() |
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| 83 | { |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | /** |
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| 88 | * time tick |
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| 89 | * @param dt time |
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| 90 | */ |
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| 91 | void SingleplayerShootemup::tick(float dt) |
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| 92 | { |
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| [7464] | 93 | this->checkGameRules(dt); |
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| [7391] | 94 | } |
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| 95 | |
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| 96 | |
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| 97 | /** |
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| 98 | * draws the stuff |
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| 99 | */ |
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| 100 | void SingleplayerShootemup::draw() |
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| 101 | {} |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * check the game rules for consistency |
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| 106 | */ |
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| [7464] | 107 | void SingleplayerShootemup::checkGameRules(float dt) |
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| 108 | { |
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| [7488] | 109 | // PRINTF(0)("===========| Printing Mission State:\n"); |
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| [7464] | 110 | for (std::vector<MissionGoal*>::iterator it = this->missionList.begin(); it != this->missionList.end(); it++) |
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| 111 | { |
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| 112 | if( (*it)->checkMissionGoal(dt) != MS_ACCOMPLISHED) |
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| 113 | { |
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| [7488] | 114 | // PRINTF(0)(" Mission \"%s\" is not finished yet\n", (*it)->getMissionName().c_str()); |
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| [7464] | 115 | } |
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| 116 | } |
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| 117 | } |
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| [7391] | 118 | |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | |
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