| [7391] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_MODULE_GAME_RULES | 
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 | 16 |  | 
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 | 17 | #include "singleplayer_shootemup.h" | 
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 | 18 |  | 
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 | 19 | #include "util/loading/load_param.h" | 
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 | 20 | #include "util/loading/factory.h" | 
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 | 21 |  | 
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| [7464] | 22 | #include "mission_goal.h" | 
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| [7391] | 23 |  | 
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 | 24 |  | 
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 | 25 |  | 
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 | 26 |  | 
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| [9406] | 27 |  | 
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| [7391] | 28 | CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP); | 
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 | 29 |  | 
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 | 30 |  | 
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| [7462] | 31 |  | 
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| [7391] | 32 | /** | 
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 | 33 |  * constructor | 
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 | 34 |  */ | 
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 | 35 | SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root) | 
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 | 36 |   : GameRules(root) | 
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 | 37 | { | 
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 | 38 |   this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup"); | 
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 | 39 |  | 
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 | 40 |   if( root != NULL) | 
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 | 41 |     this->loadParams(root); | 
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 | 42 | } | 
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 | 43 |  | 
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 | 44 | /** | 
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 | 45 |  * decontsructor | 
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 | 46 |  */ | 
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 | 47 | SingleplayerShootemup::~SingleplayerShootemup() | 
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 | 48 | { | 
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 | 49 | } | 
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 | 50 |  | 
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 | 51 |  | 
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 | 52 |  | 
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 | 53 | void SingleplayerShootemup::loadParams(const TiXmlElement* root) | 
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 | 54 | { | 
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 | 55 |   GameRules::loadParams(root) ; | 
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 | 56 |  | 
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| [7464] | 57 |    LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen) | 
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 | 58 |        .describe("sets the death screen image"); | 
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| [7391] | 59 |  | 
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 | 60 | } | 
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 | 61 |  | 
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 | 62 |  | 
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 | 63 |  | 
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 | 64 | void SingleplayerShootemup::setDeathScreen(const std::string& imageName) | 
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 | 65 | {} | 
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 | 66 |  | 
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 | 67 |  | 
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 | 68 |  | 
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 | 69 | /** | 
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 | 70 |  * called when the player enters the game | 
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 | 71 |  * @param player the spawned player | 
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 | 72 |  */ | 
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 | 73 | void SingleplayerShootemup::onPlayerSpawn() | 
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 | 74 | { | 
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 | 75 | } | 
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 | 76 |  | 
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 | 77 |  | 
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 | 78 | /** | 
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 | 79 |  * when the player is killed | 
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 | 80 |  * @param player the killed player | 
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 | 81 |  */ | 
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 | 82 | void SingleplayerShootemup::onPlayerDeath() | 
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 | 83 | { | 
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 | 84 | } | 
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 | 85 |  | 
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 | 86 |  | 
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 | 87 | /** | 
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 | 88 |  * time tick | 
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 | 89 |  * @param dt time | 
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 | 90 |  */ | 
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 | 91 | void SingleplayerShootemup::tick(float dt) | 
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 | 92 | { | 
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| [7464] | 93 |   this->checkGameRules(dt); | 
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| [7391] | 94 | } | 
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 | 95 |  | 
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 | 96 |  | 
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 | 97 | /** | 
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 | 98 |  * draws the stuff | 
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 | 99 |  */ | 
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 | 100 | void SingleplayerShootemup::draw() | 
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 | 101 | {} | 
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 | 102 |  | 
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 | 103 |  | 
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 | 104 | /** | 
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 | 105 |  * check the game rules for consistency | 
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 | 106 |  */ | 
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| [7464] | 107 | void SingleplayerShootemup::checkGameRules(float dt) | 
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 | 108 | { | 
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| [7488] | 109 | //   PRINTF(0)("===========| Printing Mission State:\n"); | 
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| [7464] | 110 |   for (std::vector<MissionGoal*>::iterator it = this->missionList.begin(); it != this->missionList.end(); it++) | 
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 | 111 |   { | 
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 | 112 |     if( (*it)->checkMissionGoal(dt) != MS_ACCOMPLISHED) | 
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 | 113 |     { | 
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| [7488] | 114 | //       PRINTF(0)("  Mission \"%s\" is not finished yet\n", (*it)->getMissionName().c_str()); | 
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| [7464] | 115 |     } | 
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 | 116 |   } | 
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 | 117 | } | 
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| [7391] | 118 |  | 
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 | 119 |  | 
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 | 120 |  | 
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 | 121 |  | 
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 | 122 |  | 
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 | 123 |  | 
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