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source: orxonox.OLD/trunk/src/util/shell.h @ 5159

Last change on this file since 5159 was 5159, checked in by bensch, 19 years ago

orxonox/trunk: added new Subdir for shell, and some minor changes

File size: 5.3 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14#define      SHELL_BUFFER_SIZE       16384         //!< The Size of the input-buffers (should be large enough to carry any kind of input)
15
16// FORWARD DECLARATION
17class Text;
18class ShellCommandBase;
19template<class T> class tList;
20template<class T> class tIterator;
21
22//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
23/**
24 * the major idea is, that all the Output can be redirected to the Shell,
25 * and does not have to be displayed to the opening Shell, this is good,
26 * for developers using Windows, where all output is otherwise redirected
27 * to stdout.txt
28 *
29 * Furthermore the Shell should enable us, to input some simple commands
30 * Each Class can tell check itself in to the Shell, and listen for commands.
31 *
32 * @todo implement what is written above :/
33 */
34class Shell : public Element2D, public EventListener {
35
36  public:
37    virtual ~Shell();
38    /** @returns a Pointer to the only object of this Class */
39    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
40
41    void testI (int i);
42    void testS (const char* s);
43    void testB (bool b);
44    void testF (float f);
45    void testSF (const char* s, float f);
46
47    void activate();
48    void deactivate();
49
50    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
51    void rebuildText();
52
53    // BUFFER //
54    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
55    void setBufferDisplaySize(unsigned int bufferDisplaySize);
56    void flushBuffers();
57    static bool addBufferLineStatic(const char* line, ...);
58    void addBufferLine(const char* line, va_list arg);
59    void printToDisplayBuffer(const char* text);
60    void moveBuffer(unsigned int lineCount);
61    void moveBufferTo(unsigned int lineNumber);
62    const char* getBufferLine(unsigned int lineNumber);
63
64    // InputLine
65    void flushInputLine();
66    void addCharacter(char character);
67    void addCharacters(const char* characters);
68    void removeCharacters(unsigned int characterCount = 1);
69    bool executeCommand();
70
71    void clear();
72
73    void setRepeatDelay(float repeatDelay, float repeatRate);
74
75    // EventListener
76    virtual void process(const Event &event);
77
78    // Element2D-functions
79    void tick(float dt);
80    virtual void draw() const;
81
82    void help() const;
83    void debug() const;
84
85  private:
86    bool autoComplete();
87    bool classComplete(const char* classBegin);
88    bool objectComplete(const char* objectBegin, long classID);
89    bool functionComplete(const char* functionBegin);
90
91    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
92
93    const tList<const char>* createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
94    const tList<const char>* createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
95    const tList<const char>* createCompleteList(const tList<ShellCommandBase>* inputList, const char* classNameBegin);
96
97    // helpers //
98    Vector calculateLinePosition(unsigned int lineNumber);
99
100
101  private:
102    Shell();
103    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
104
105    unsigned int             bufferSize;             //!< The Size of the buffer
106    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
107
108    Text*                    inputLineText;          //!< The inputLine of the Shell
109    char*                    inputLine;              //!< the Char-Array of the Buffer
110    float                    repeatRate;             //!< The Repeat-Delay.
111    float                    repeatDelay;            //!< The delay of the first Character of a given Character.
112    float                    delayed;                //!< how much of the delay is remaining.
113    int                      pressedKey;             //!< the pressed key that will be repeated.
114
115    tList<char>*             buffer;                 //!< A list of stored char-arrays(strings) to store the history
116    tIterator<char>*         bufferIterator;         //!< An iterator for the Shells main buffer.
117
118    tList<char>*             inputHistory;           //!< The history of given commands.
119
120    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
121    unsigned int             textSize;               //!< The size of the text.
122    unsigned int             lineSpacing;            //!< The Spacing between lines.
123    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
124    bool                     bActive;                //!< if the shell is active;
125
126    char                     bufferArray[SHELL_BUFFER_SIZE];     //!< a BUFFER for fast writing
127    char                     keepBufferArray[SHELL_BUFFER_SIZE]; //!< a BUFFER to have multi-non-newLine commands be copied into the shell.
128    bool                     keepBuffer;
129
130    // completion
131    tList<const char>*       completionList;          //!< A list of completions, that are io.
132};
133
134#endif /* _SHELL_H */
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