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source: orxonox.OLD/trunk/src/util/shell.h @ 5133

Last change on this file since 5133 was 5130, checked in by bensch, 19 years ago

orxonox/trunk: flush

File size: 5.0 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14#define      SHELL_BUFFER_SIZE       16384         //!< The Size of the input-buffers (should be large enough to carry any kind of input)
15
16// FORWARD DECLARATION
17class Text;
18template<class T> class tList;
19template<class T> class tIterator;
20
21//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
22/**
23 * the major idea is, that all the Output can be redirected to the Shell,
24 * and does not have to be displayed to the opening Shell, this is good,
25 * for developers using Windows, where all output is otherwise redirected
26 * to stdout.txt
27 *
28 * Furthermore the Shell should enable us, to input some simple commands
29 * Each Class can tell check itself in to the Shell, and listen for commands.
30 *
31 * @todo implement what is written above :/
32 */
33class Shell : public Element2D, public EventListener {
34
35  public:
36    virtual ~Shell();
37    /** @returns a Pointer to the only object of this Class */
38    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
39
40    void activate();
41    void deactivate();
42
43    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
44    void rebuildText();
45
46    // BUFFER //
47    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
48    void setBufferDisplaySize(unsigned int bufferDisplaySize);
49    void flushBuffers();
50    static bool addBufferLineStatic(const char* line, ...);
51    void addBufferLine(const char* line, va_list arg);
52    void printToDisplayBuffer(const char* text);
53    void moveBuffer(int lineCount);
54    const char* getBufferLine(unsigned int lineNumber);
55
56    // InputLine
57    void flushInputLine();
58    void addCharacter(char character);
59    void addCharacters(const char* characters);
60    void removeCharacters(unsigned int characterCount = 1);
61    bool executeCommand();
62
63    void clear();
64
65    void setRepeatDelay(float repeatDelay, float repeatRate);
66
67    // EventListener
68    virtual void process(const Event &event);
69
70    // Element2D-functions
71    void tick(float dt);
72    virtual void draw() const;
73
74    void help() const;
75    void debug() const;
76
77  private:
78    bool autoComplete();
79    bool classComplete(const char* classBegin);
80    bool objectComplete(const char* objectBegin, long classID);
81    bool functionComplete(const char* functionBegin);
82
83    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
84
85    const tList<const char>* createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
86    const tList<const char>* createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
87
88    // helpers //
89    Vector calculateLinePosition(unsigned int lineNumber);
90
91
92  private:
93    Shell();
94    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
95
96    unsigned int             bufferSize;             //!< The Size of the buffer
97    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
98
99    Text*                    inputLineText;          //!< The inputLine of the Shell
100    char*                    inputLine;              //!< the Char-Array of the Buffer
101    float                    repeatRate;             //!< The Repeat-Delay.
102    float                    repeatDelay;            //!< The delay of the first Character of a given Character.
103    float                    delayed;                //!< how much of the delay is remaining.
104    int                      pressedKey;             //!< the pressed key that will be repeated.
105
106    tList<char>*             buffer;                 //!< A list of stored char-arrays(strings) to store the history
107    tIterator<char>*         bufferIterator;         //!< An iterator for the Shells main buffer.
108
109    tList<char>*             inputHistory;           //!< The history of given commands.
110
111    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
112    unsigned int             textSize;               //!< The size of the text.
113    unsigned int             lineSpacing;            //!< The Spacing between lines.
114    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
115    bool                     bActive;                //!< if the shell is active;
116
117    char                     bufferArray[SHELL_BUFFER_SIZE];     //!< a BUFFER for fast writing
118    char                     keepBufferArray[SHELL_BUFFER_SIZE]; //!< a BUFFER to have multi-non-newLine commands be copied into the shell.
119    bool                     keepBuffer;
120
121    // completion
122    tList<const char>*       completionList;          //!< A list of completions, that are io.
123};
124
125#endif /* _SHELL_H */
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