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source: orxonox.OLD/trunk/src/util/shell.h @ 5113

Last change on this file since 5113 was 5113, checked in by bensch, 19 years ago

orxonox/trunk:restoring the trunk…

File size: 4.3 KB
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1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14// FORWARD DECLARATION
15class Text;
16template<class T> class tList;
17
18//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
19/**
20 * the major idea is, that all the Output can be redirected to the Shell,
21 * and does not have to be displayed to the opening Shell, this is good,
22 * for developers using Windows, where all output is otherwise redirected
23 * to stdout.txt
24 *
25 * Furthermore the Shell should enable us, to input some simple commands
26 * Each Class can tell check itself in to the Shell, and listen for commands.
27 *
28 * @todo implement what is written above :/
29 */
30class Shell : public Element2D, public EventListener {
31
32  public:
33    virtual ~Shell();
34    /** @returns a Pointer to the only object of this Class */
35    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
36
37
38    void activate();
39    void deactivate();
40
41    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
42    void rebuildText();
43
44    // BUFFER //
45    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
46    void setBufferDisplaySize(unsigned int bufferDisplaySize);
47    void flushBuffers();
48    static bool addBufferLineStatic(const char* line, ...);
49    void addBufferLine(const char* line, va_list arg);
50    void moveBuffer(int lineCount);
51    const char* getBufferLine(unsigned int lineNumber);
52
53    // InputLine
54    void flushInputLine();
55    void addCharacter(char character);
56    void addCharacters(const char* characters);
57    void removeCharacters(unsigned int characterCount = 1);
58    bool executeCommand();
59
60    void setRepeatDelay(float repeatDelay, float repeatRate);
61
62    // EventListener
63    virtual void process(const Event &event);
64
65    // Element2D-functions
66    void tick(float dt);
67    virtual void draw() const;
68
69    void debug() const;
70
71  private:
72    bool autoComplete();
73    bool classComplete(const char* classBegin);
74    bool objectComplete(const char* objectBegin, long classID);
75    bool functionComplete(const char* functionBegin);
76
77    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
78
79    const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
80    const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
81
82
83  private:
84    Shell();
85    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
86
87    unsigned int           bufferSize;             //!< The Size of the buffer
88    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
89
90    Text*                  inputLineText;          //!< The inputLine of the Shell
91    char*                  inputLine;              //!< the Char-Array of the Buffer
92    float                  repeatRate;             //!< The Repeat-Delay.
93    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
94    float                  delayed;                //!< how much of the delay is remaining.
95    int                    pressedKey;             //!< the pressed key that will be repeated.
96
97    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
98
99    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
100    unsigned int           textSize;               //!< The size of the text.
101    unsigned int           lineSpacing;            //!< The Spacing between lines.
102    unsigned int           shellHeight;            //!< The hight of the Shell in Pixels
103    bool                   bActive;                //!< if the shell is active;
104
105    char                   bufferArray[10000];     //!< a BUFFER for fast writing
106
107    // completion
108    tList<const char>*    completionList;          //!< A list of completions, that are io.
109};
110
111#endif /* _SHELL_H */
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