| 1 | /*! |
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| 2 | * @file shell.h |
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| 3 | * Definition of a on-screen-shell |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SHELL_H |
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| 7 | #define _SHELL_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | #include "event_listener.h" |
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| 11 | |
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| 12 | #include <stdarg.h> |
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| 13 | |
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| 14 | // FORWARD DECLARATION |
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| 15 | class Text; |
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| 16 | template<class T> class tList; |
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| 17 | |
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| 18 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands |
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| 19 | /** |
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| 20 | * the major idea is, that all the Output can be redirected to the Shell, |
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| 21 | * and does not have to be displayed to the opening Shell, this is good, |
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| 22 | * for developers using Windows, where all output is otherwise redirected |
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| 23 | * to stdout.txt |
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| 24 | * |
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| 25 | * Furthermore the Shell should enable us, to input some simple commands |
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| 26 | * Each Class can tell check itself in to the Shell, and listen for commands. |
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| 27 | * |
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| 28 | * @todo implement what is written above :/ |
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| 29 | */ |
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| 30 | class Shell : public Element2D, public EventListener { |
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| 31 | |
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| 32 | public: |
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| 33 | virtual ~Shell(); |
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| 34 | /** @returns a Pointer to the only object of this Class */ |
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| 35 | inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell(); return Shell::singletonRef; }; |
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| 36 | |
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| 37 | |
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| 38 | void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; }; |
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| 39 | |
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| 40 | void setBufferDisplaySize(unsigned int bufferDisplaySize); |
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| 41 | |
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| 42 | // BUFFER // |
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| 43 | void flushBuffers(); |
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| 44 | static bool addBufferLineStatic(const char* line, ...); |
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| 45 | void addBufferLine(const char* line, va_list arg); |
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| 46 | void moveBuffer(int lineCount); |
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| 47 | const char* getBufferLine(unsigned int lineNumber); |
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| 48 | |
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| 49 | // InputLine |
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| 50 | void flushInputLine(); |
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| 51 | void addCharacter(char character); |
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| 52 | void addCharacters(const char* characters); |
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| 53 | void removeCharacters(unsigned int characterCount = 1); |
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| 54 | |
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| 55 | |
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| 56 | // EventListener |
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| 57 | virtual void process(const Event &event); |
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| 58 | |
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| 59 | // Element2D-functions |
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| 60 | // void tick(float dt); |
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| 61 | virtual void draw() const; |
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| 62 | |
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| 63 | void debug() const; |
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| 64 | |
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| 65 | private: |
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| 66 | bool autoComplete(); |
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| 67 | |
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| 68 | |
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| 69 | private: |
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| 70 | Shell(); |
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| 71 | static Shell* singletonRef; //!< The singleton-reference to the only memeber of this class. |
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| 72 | |
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| 73 | unsigned int bufferSize; //!< The Size of the buffer |
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| 74 | unsigned int bufferDisplaySize; //!< The Size of the Display-buffer, in lines (not in characters) |
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| 75 | |
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| 76 | char* inputLine; //!< the Char-Array of the Buffer |
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| 77 | |
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| 78 | tList<char>* buffer; //!< A list of stored char-arrays(strings) to store the history |
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| 79 | |
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| 80 | Text** bufferText; //!< A list of stored bufferTexts for the display of the buffer |
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| 81 | Text* inputLineText; //!< The inputLine of the Shell |
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| 82 | unsigned int textSize; //!< The size of the text. |
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| 83 | unsigned int lineSpacing; //!< The Spacing between lines. |
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| 84 | |
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| 85 | char bufferArray[10000]; //!< a BUFFER for fast writing |
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| 86 | }; |
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| 87 | |
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| 88 | #endif /* _SHELL_H */ |
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