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source: orxonox.OLD/trunk/src/util/shell.h @ 5105

Last change on this file since 5105 was 5105, checked in by bensch, 19 years ago

orxonox/trunk: some completion of ObjectNames

File size: 3.9 KB
RevLine 
[4838]1/*!
[5068]2 * @file shell.h
3 * Definition of a on-screen-shell
[3245]4*/
[1853]5
[5068]6#ifndef _SHELL_H
7#define _SHELL_H
[1853]8
[5068]9#include "element_2d.h"
[5069]10#include "event_listener.h"
[1853]11
[5068]12#include <stdarg.h>
13
[4838]14// FORWARD DECLARATION
[5068]15class Text;
16template<class T> class tList;
[3543]17
[5068]18//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
19/**
20 * the major idea is, that all the Output can be redirected to the Shell,
21 * and does not have to be displayed to the opening Shell, this is good,
22 * for developers using Windows, where all output is otherwise redirected
23 * to stdout.txt
24 *
25 * Furthermore the Shell should enable us, to input some simple commands
26 * Each Class can tell check itself in to the Shell, and listen for commands.
27 *
28 * @todo implement what is written above :/
29 */
[5069]30class Shell : public Element2D, public EventListener {
[3543]31
[5068]32  public:
33    virtual ~Shell();
34    /** @returns a Pointer to the only object of this Class */
[5072]35    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
[2036]36
[1853]37
[5068]38    void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; };
[1853]39
[5068]40    void setBufferDisplaySize(unsigned int bufferDisplaySize);
[3245]41
[5068]42    // BUFFER //
43    void flushBuffers();
[5075]44    static bool addBufferLineStatic(const char* line, ...);
45    void addBufferLine(const char* line, va_list arg);
[5068]46    void moveBuffer(int lineCount);
47    const char* getBufferLine(unsigned int lineNumber);
[3245]48
[5069]49    // InputLine
[5068]50    void flushInputLine();
51    void addCharacter(char character);
52    void addCharacters(const char* characters);
53    void removeCharacters(unsigned int characterCount = 1);
[5096]54    bool executeCommand();
[5068]55
[5097]56    void setRepeatDelay(float repeatDelay, float repeatRate);
[5068]57
[5069]58    // EventListener
59    virtual void process(const Event &event);
60
[5068]61    // Element2D-functions
[5095]62    void tick(float dt);
[5068]63    virtual void draw() const;
64
65    void debug() const;
66
67  private:
68    bool autoComplete();
[5102]69    bool classComplete(const char* classBegin);
[5105]70    bool objectComplete(const char* objectBegin, long classID);
[5102]71    bool functionComplete(const char* functionBegin);
[5068]72
[5105]73    bool generalComplete(const tList<const char>* stringList, const char* begin, const char* displayAs = "%s", const char* addBack = NULL, const char* addFront = NULL);
[5068]74
[5104]75    const tList<const char>* Shell::createCompleteList(const tList<const char>* inputList, const char* classNameBegin);
[5105]76    const tList<const char>* Shell::createCompleteList(const tList<BaseObject>* inputList, const char* classNameBegin);
[5103]77
78
[5068]79  private:
80    Shell();
[5072]81    static Shell*          singletonRef;           //!< The singleton-reference to the only memeber of this class.
[5068]82
[5072]83    unsigned int           bufferSize;             //!< The Size of the buffer
84    unsigned int           bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
[5068]85
[5095]86    Text*                  inputLineText;          //!< The inputLine of the Shell
[5072]87    char*                  inputLine;              //!< the Char-Array of the Buffer
[5097]88    float                  repeatRate;             //!< The Repeat-Delay.
89    float                  repeatDelay;            //!< The delay of the first Character of a given Character.
[5095]90    float                  delayed;                //!< how much of the delay is remaining.
91    int                    pressedKey;             //!< the pressed key that will be repeated.
[5068]92
[5072]93    tList<char>*           buffer;                 //!< A list of stored char-arrays(strings) to store the history
[5068]94
[5080]95    Text**                 bufferText;             //!< A list of stored bufferTexts for the display of the buffer
96    unsigned int           textSize;               //!< The size of the text.
97    unsigned int           lineSpacing;            //!< The Spacing between lines.
[5075]98
99    char                   bufferArray[10000];     //!< a BUFFER for fast writing
[5103]100
101    // completion
102    tList<const char>*    completionList;          //!< A list of completions, that are io.
[1853]103};
104
[5068]105#endif /* _SHELL_H */
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