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source: orxonox.OLD/trunk/src/util/shell.cc @ 5097

Last change on this file since 5097 was 5097, checked in by bensch, 19 years ago

orxonox/trunk: delay now is defined, as it should be, and as all OS's do it

File size: 9.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shell.h"
19
20#include "text_engine.h"
21#include "list.h"
22#include "graphics_engine.h"
23#include "event_handler.h"
24
25#include "debug.h"
26#include <stdarg.h>
27#include <stdio.h>
28
29using namespace std;
30
31
32/**
33 * standard constructor
34 */
35Shell::Shell ()
36{
37  this->setClassID(CL_SHELL, "Shell");
38  this->setName("Shell");
39
40  this->buffer = new tList<char>;
41
42  this->textSize = 10;
43
44  //this->bufferSize = 0;
45  this->bufferText = NULL;
46  this->setBufferSize(100);
47  this->setBufferDisplaySize(10);
48  this->setAbsCoor2D(3, GraphicsEngine::getInstance()->getResolutionY());
49  this->delayed = 0;
50  this->setRepeatDelay(.3, .05);
51  this->pressedKey = SDLK_FIRST;
52
53  this->inputLineText = TextEngine::getInstance()->createText("fonts/earth.ttf", 10, TEXT_DYNAMIC, 255, 0, 0);
54  this->inputLineText->setAlignment(TEXT_ALIGN_LEFT);
55  this->inputLineText->setText(NULL);
56  this->inputLine = new char[1];
57  this->inputLine[0] = '\0';
58  this->inputLineText->setParent2D(this);
59
60
61  EventHandler* evh = EventHandler::getInstance();
62  evh->subscribe(this, ES_ALL, SDLK_BACKQUOTE);
63  for (int i = 1; i < SDLK_F15; i++)
64    evh->subscribe(this, ES_SHELL, i);
65}
66
67Shell* Shell::singletonRef = NULL;
68
69/**
70 * standard deconstructor
71 */
72Shell::~Shell ()
73{
74  // delete what has to be deleted here
75  for (int i = 0; i < this->bufferDisplaySize; i++)
76    delete this->bufferText[i];
77  delete this->bufferText;
78
79  delete this->inputLineText;
80  delete this->inputLine;
81
82  Shell::singletonRef = NULL;
83}
84
85/**
86 * sets The count of Lines to display in the buffer.
87 * @param bufferDisplaySize the count of lines to display in the Shell-Buffer.
88 */
89void Shell::setBufferDisplaySize(unsigned int bufferDisplaySize)
90{
91  if (this->bufferText != NULL)
92  {
93    for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
94      delete this->bufferText[i];
95    delete this->bufferText;
96  }
97
98  this->bufferText = new Text*[bufferDisplaySize];
99  for (unsigned int i = 0; i < bufferDisplaySize; i++)
100  {
101    this->bufferText[i] = TextEngine::getInstance()->createText("fonts/earth.ttf", this->textSize, TEXT_DYNAMIC, 255, 0, 0);
102    this->bufferText[i]->setAlignment(TEXT_ALIGN_LEFT);
103    this->bufferText[i]->setRelCoor2D(5, 12+12*i);
104    this->bufferText[i]->setText(NULL);
105    this->bufferText[i]->setParent2D(this);
106  }
107
108
109  this->bufferDisplaySize = bufferDisplaySize;
110}
111
112/**
113 * deletes all the Buffers
114 */
115void Shell::flushBuffers()
116{
117  // remove all chars from the BufferTexts.
118  if (this->bufferText)
119    for (int i; i < this->bufferDisplaySize; i++)
120    {
121      this->bufferText[i]->setText(NULL);
122    }
123
124
125  // delete all the Chars in the Buffers
126  tIterator<char>* charIterator = this->buffer->getIterator();
127  char* charElem = charIterator->nextElement();
128
129  while (charElem != NULL)
130  {
131    delete charElem;
132
133    charElem = charIterator->nextElement();
134  }
135  delete charIterator;
136}
137
138/**
139 * adds a new Line to the List of Buffers
140 * @param line the Line as in the first argument in printf
141 * @param args the arguments as a va_list
142 *
143 * @todo optimize
144 */
145bool Shell::addBufferLineStatic(const char* line, ...)
146{
147  va_list arguments;
148  va_start(arguments, line);
149
150#if DEBUG < 3
151  if (Shell::singletonRef == NULL)
152#endif
153
154  vprintf(line, arguments);
155#if DEBUG < 3
156  else
157#else
158  if (Shell::singletonRef != NULL)
159#endif
160    Shell::singletonRef->addBufferLine(line, arguments);
161  return true;
162}
163int curr = 0;
164
165/**
166 * add a Line to the List of Buffers
167 * @param line
168 * @param arguments
169 *
170 * This function Adds one line to the buffer.
171 * and displays the line as the First Line of the display-buffer
172 */
173void Shell::addBufferLine(const char* line, va_list arguments)
174{
175   vsprintf(this->bufferArray, line, arguments);
176
177   char* newLine = new char[strlen(this->bufferArray)+1];
178   strcpy(newLine, this->bufferArray);
179
180   this->buffer->add(newLine);
181
182   if (this->buffer->getSize() > this->bufferSize)
183   {
184     delete this->buffer->firstElement();
185     this->buffer->remove(this->buffer->firstElement());
186   }
187
188   if (likely(bufferText != NULL))
189   {
190     Text* moveText = this->bufferText[this->bufferDisplaySize-1];
191     for (int i = this->bufferDisplaySize-1; i > 0; i--)
192     {
193       this->bufferText[i] = this->bufferText[i-1];
194     }
195     this->bufferText[0] = moveText;
196   }
197   this->bufferText[0]->setText(newLine);
198   // this->bufferText->
199//  this->inputLineText->setText(newLine);
200}
201
202/**
203 * moves the buffer around lineCount lines upwards (negative values move down)
204 * @param lineCount the Count of lines to move upwards
205 *
206 * @todo
207 */
208void Shell::moveBuffer(int lineCount)
209{
210}
211
212/**
213 * @param lineNumber the n-th line from the bottom
214 * @returns the Buffer at Line lineNumber
215 */
216const char* Shell::getBufferLine(unsigned int lineNumber)
217{
218  tIterator<char>* charIterator = this->buffer->getIterator();
219  char* charElem = charIterator->nextElement();
220
221  int i = 1;
222  while (charElem != NULL)
223  {
224    if (i++ < lineNumber)
225    {
226      delete charIterator;
227      return charElem;
228    }
229
230    charElem = charIterator->nextElement();
231  }
232  delete charIterator;
233}
234
235
236/**
237 * deletes the InputLine
238 */
239void Shell::flushInputLine()
240{
241  if (likely(this->inputLine != NULL))
242  {
243    delete [] this->inputLine;
244  }
245  this->inputLine = new char[1];
246  *this->inputLine = '\0';
247
248}
249
250/**
251 * adds one character to the inputLine
252 * @param character the character to add to the inputLine
253 */
254void Shell::addCharacter(char character)
255{
256  char* addCharLine = new char[strlen(inputLine)+2];
257
258  sprintf(addCharLine, "%s%c", this->inputLine, character);
259  delete this->inputLine;
260  this->inputLine = addCharLine;
261  this->inputLineText->setText(inputLine);
262}
263
264/**
265 * adds multiple Characters to thr inputLine
266 * @param characters a '\0' terminated char-array to add to the InputLine
267 */
268void Shell::addCharacters(const char* characters)
269{
270  char* addCharLine = new char[strlen(inputLine)+strlen(characters)+1];
271
272  sprintf(addCharLine, "%s%s", this->inputLine, characters);
273  delete this->inputLine;
274  this->inputLine = addCharLine;
275  this->inputLineText->setText(inputLine);
276}
277
278/**
279 * removes characterCount characters from the InputLine
280 * @param characterCount the count of Characters to remove from the input Line
281 */
282void Shell::removeCharacters(unsigned int characterCount)
283{
284  if (strlen(this->inputLine) == 0)
285    return;
286
287  if (characterCount > strlen(this->inputLine))
288    characterCount = strlen(this->inputLine);
289
290  char* removeCharLine = new char[strlen(inputLine)-characterCount+1];
291
292  strncpy(removeCharLine, this->inputLine, strlen(inputLine)-characterCount);
293  removeCharLine[strlen(inputLine)-characterCount] = '\0';
294  delete this->inputLine;
295  this->inputLine = removeCharLine;
296  this->inputLineText->setText(inputLine);
297}
298
299/**
300 * executes the command stored in the inputLine
301 * @return true if the command was commited successfully, false otherwise
302 */
303bool Shell::executeCommand()
304{
305
306  this->addBufferLineStatic("Execute Command: %s\n", this->inputLine);
307  delete this->inputLine;
308  this->inputLine = new char[1];
309  this->inputLine[0]='\0';
310  this->inputLineText->setText(this->inputLine);
311  return false;
312}
313
314/**
315 * sets the Repeate-delay and rate
316 * @param repeatDelay the Delay it takes, to repeate a key
317 * @param repeatRate the rate to repeate a pressed key
318 */
319void Shell::setRepeatDelay(float repeatDelay, float repeatRate)
320{
321  this->repeatDelay = repeatDelay;
322  this->repeatRate = repeatRate;
323
324}
325
326
327#include "key_names.h"
328/**
329 * listens for some event
330 * @param event the Event happened
331 */
332void Shell::process(const Event &event)
333{
334  if (event.bPressed)
335  {
336    PRINTF(4)("Shell received command %s\n", SDLKToKeyname(event.type));
337    if (event.type == SDLK_BACKQUOTE)
338    {
339      if (EventHandler::getInstance()->getState() == ES_GAME)
340      {
341        EventHandler::getInstance()->setState(ES_SHELL);
342        this->setRelCoorSoft2D(0, GraphicsEngine::getInstance()->getResolutionY()-150, 1, 5);
343      }
344
345      else
346      {
347        EventHandler::getInstance()->setState(ES_GAME);
348        this->setRelCoorSoft2D(0, GraphicsEngine::getInstance()->getResolutionY()+10, 1, 5);
349      }
350    }
351    else if (event.type == SDLK_TAB)
352      this->autoComplete();
353    else if (event.type == SDLK_BACKSPACE)
354    {
355      this->delayed = this->repeatDelay;
356      this->pressedKey = SDLK_BACKSPACE;
357      this->removeCharacters(1);
358    }
359    else if (event.type == SDLK_RETURN)
360      this->executeCommand();
361    else if (likely(event.type < 127))
362    {
363      this->delayed = this->repeatDelay;
364      this->pressedKey = event.type;
365      this->addCharacter(event.type);
366    }
367  }
368  else // if(!event.bPressed)
369  {
370    if (this->pressedKey == event.type)
371      this->pressedKey = SDLK_FIRST;
372    this->delayed = 0.0;
373  }
374}
375
376/**
377 * ticks the Shell for dt Seconds
378 * @param dt the elapsed time since the last tick();
379 */
380void Shell::tick(float dt)
381{
382  if (this->delayed > 0.0)
383    this->delayed -= dt;
384  else if (this->pressedKey != SDLK_FIRST )
385  {
386    this->delayed = this->repeatRate;
387    if (this->pressedKey == SDLK_BACKSPACE)
388      this->removeCharacters(1);
389    else if (pressedKey < 127)
390      this->addCharacter(this->pressedKey);
391  }
392}
393
394/**
395 * displays the Shell
396 */
397void Shell::draw() const
398{
399}
400
401
402/**
403 * autocompletes the Shell's inputLine
404 * @returns true, if a result was found, false otherwise
405 */
406bool Shell::autoComplete()
407{
408  PRINTF(3)("AutoCompletion not implemented yet\n");
409}
410
411/**
412 * displays some nice output from the Shell
413 */
414void Shell::debug() const
415{
416  if (this->pressedKey != SDLK_FIRST)
417    printf("%s::%f %f\n", SDLKToKeyname(this->pressedKey), this->delayed, this->repeatDelay);
418
419}
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