| [8024] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: ... | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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 | 17 |  | 
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 | 18 | #include "network_game_rules.h" | 
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 | 19 |  | 
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| [8623] | 20 | #include "network_game_manager.h" | 
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 | 21 |  | 
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| [8024] | 22 |  | 
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 | 23 |  | 
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| [9869] | 24 | ObjectListDefinition(NetworkGameRules); | 
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| [9406] | 25 |  | 
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| [8024] | 26 | /** | 
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 | 27 |  * standard constructor | 
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 | 28 |  */ | 
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 | 29 | NetworkGameRules::NetworkGameRules ( const TiXmlElement* root ) | 
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| [9869] | 30 |     : GameRules( root ) | 
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| [8024] | 31 | { | 
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| [9869] | 32 |   this->registerObject(this, NetworkGameRules::_objectList); | 
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| [8024] | 33 | } | 
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 | 34 |  | 
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 | 35 |  | 
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 | 36 | /** | 
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 | 37 |  * standard deconstructor | 
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 | 38 |  */ | 
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 | 39 | NetworkGameRules::~NetworkGameRules () | 
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| [9869] | 40 | {} | 
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| [8024] | 41 |  | 
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| [9110] | 42 |  | 
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| [9869] | 43 | std::string NetworkGameRules::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) | 
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| [9110] | 44 | { | 
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 | 45 |   return ""; | 
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 | 46 | } | 
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 | 47 |  | 
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| [9869] | 48 | std::string NetworkGameRules::getPlayableModelFileName( int uesrId, int team, const ClassID& classId ) | 
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| [8024] | 49 | { | 
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 | 50 |   return "models/ships/reap_#.obj"; | 
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 | 51 | } | 
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 | 52 |  | 
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| [8147] | 53 | ClassID NetworkGameRules::getPlayableClassId( int userId, int team ) | 
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| [8024] | 54 | { | 
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| [9869] | 55 |   const ObjectListBase* objList = ObjectListBase::getObjectList("SpaceShip"); | 
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 | 56 |   if (objList != NULL) | 
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 | 57 |     return objList->identity(); | 
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 | 58 |   else | 
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 | 59 |     return ClassID(); | 
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| [8024] | 60 | } | 
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 | 61 |  | 
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 | 62 | int NetworkGameRules::getTeamForNewUser( ) | 
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 | 63 | { | 
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 | 64 |   return 0; | 
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 | 65 | } | 
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 | 66 |  | 
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| [8623] | 67 |  | 
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 | 68 | void NetworkGameRules::shellSay( const std::string & message ) | 
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 | 69 | { | 
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 | 70 |   NetworkGameManager::getInstance()->sendChatMessage( message, 0 ); | 
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 | 71 | } | 
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 | 72 |  | 
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 | 73 |  | 
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| [9869] | 74 | float NetworkGameRules::getPlayableScale( int userId, int team, const ClassID& classId ) | 
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| [9235] | 75 | { | 
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 | 76 |   return 1.0f; | 
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 | 77 | } | 
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