| 1 |  | 
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| 2 | /*! | 
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| 3 |  * @file multiplayer_team_deathmatch.h | 
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| 4 |  * Defines game rules for team deathmatch games | 
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| 5 |  * | 
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| 6 |  * currently there are only two teams supported | 
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| 7 |  */ | 
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| 8 |  | 
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| 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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| 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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| 11 |  | 
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| 12 | #include "network_game_rules.h" | 
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| 13 |  | 
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| 14 | #include "glgui_box.h" | 
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| 15 |  | 
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| 16 | class TiXmlElement; | 
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| 17 | class ObjectManager; | 
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| 18 | class Player; | 
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| 19 | class ImagePlane; | 
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| 20 |  | 
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| 21 | enum | 
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| 22 | { | 
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| 23 |   GAMESTATE_PRE_GAME = 0, | 
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| 24 |   GAMESTATE_GAME, | 
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| 25 |   GAMESTATE_POST_GAME | 
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| 26 | }; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | class MultiplayerTeamDeathmatch : public NetworkGameRules | 
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| 30 | { | 
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| 31 |  | 
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| 32 |   public: | 
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| 33 |     MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
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| 34 |     virtual ~MultiplayerTeamDeathmatch(); | 
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| 35 |  | 
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| 36 |     virtual void loadParams(const TiXmlElement* root); | 
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| 37 |  | 
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| 38 |     virtual int getTeamForNewUser(); | 
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| 39 |     virtual ClassID getPlayableClassId( int userId, int team ); | 
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| 40 |     virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); | 
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| 41 |  | 
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| 42 |     virtual void onPlayerSpawn(); | 
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| 43 |     virtual void onPlayerDeath(); | 
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| 44 |  | 
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| 45 |  | 
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| 46 |     virtual void tick(float dt); | 
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| 47 |     void draw(); | 
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| 48 |  | 
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| 49 |     inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
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| 50 |     inline void setMaxKills(int kills) { this->maxKills = kills; } | 
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| 51 |     void setDeathScreen(const std::string& imageName); | 
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| 52 |      | 
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| 53 |     inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } | 
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| 54 |     inline int getNumTeams(){ return this->numTeams; } | 
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| 55 |      | 
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| 56 |     int getRandomTeam(); | 
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| 57 |  | 
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| 58 |   protected: | 
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| 59 |     virtual void checkGameRules(); | 
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| 60 |  | 
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| 61 |   private: | 
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| 62 |     bool               bLocalPlayerDead;           //!< true if the local player is dead | 
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| 63 |     float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
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| 64 |     float              timeout;                    //!< time counted if player dead | 
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| 65 |     int                maxKills;                   //!< max kills for winning condition | 
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| 66 |  | 
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| 67 |     int                numTeams;                   //!< number of teams | 
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| 68 |  | 
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| 69 |     std::map<int,int>  teamScore;                  //!< team score | 
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| 70 |  | 
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| 71 |     ImagePlane*        deathScreen;                //!< the death screen | 
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| 72 |  | 
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| 73 |     int                currentGameState;           //!< game state | 
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| 74 |     float              gameStateTimer;             //!< if less than 0 -> change game state | 
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| 75 |  | 
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| 76 |     OrxGui::GLGuiBox* box; | 
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| 77 |  | 
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| 78 |  | 
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| 79 |     void calculateTeamScore(); | 
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| 80 |     void nextGameState(); | 
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| 81 |     void handleTeamChanges(); | 
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| 82 |     void teamChange( int userId ); | 
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| 83 |     void assignPlayable(); | 
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| 84 |      | 
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| 85 |     void onButtonSpectator(); | 
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| 86 |     void onButtonRandom(); | 
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| 87 |     void onButtonTeam0(); | 
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| 88 |     void onButtonTeam1(); | 
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| 89 |     void onButtonExit(); | 
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| 90 | }; | 
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| 91 |  | 
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| 92 |  | 
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| 93 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
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