| 
                Last change
                  on this file since 7864 was
                  7810,
                  checked in by bensch, 19 years ago
           | 
        
        
          | 
               
orxonox/trunk: merged the Weather effects back here  
 
           | 
        
        | 
            File size:
            1.5 KB
           | 
      
      
        
  | Line |   | 
|---|
| 1 |  | 
|---|
| 2 | /*! | 
|---|
| 3 |  * @file multiplayer_team_deathmatch.h | 
|---|
| 4 |  * Defines game rules for team deathmatch games | 
|---|
| 5 |  * | 
|---|
| 6 |  * currently there are only two teams supported | 
|---|
| 7 |  */ | 
|---|
| 8 |  | 
|---|
| 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
|---|
| 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
|---|
| 11 |  | 
|---|
| 12 | #include "game_rules.h" | 
|---|
| 13 |  | 
|---|
| 14 |  | 
|---|
| 15 | class TiXmlElement; | 
|---|
| 16 | class ObjectManager; | 
|---|
| 17 | class Player; | 
|---|
| 18 | class ImagePlane; | 
|---|
| 19 |  | 
|---|
| 20 |  | 
|---|
| 21 | class MultiplayerTeamDeathmatch : public GameRules | 
|---|
| 22 | { | 
|---|
| 23 |  | 
|---|
| 24 |   public: | 
|---|
| 25 |     MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
|---|
| 26 |     virtual ~MultiplayerTeamDeathmatch(); | 
|---|
| 27 |  | 
|---|
| 28 |     virtual void loadParams(const TiXmlElement* root); | 
|---|
| 29 |  | 
|---|
| 30 |  | 
|---|
| 31 |     virtual void onPlayerSpawn(); | 
|---|
| 32 |     virtual void onPlayerDeath(); | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 |     virtual void tick(float dt); | 
|---|
| 36 |     void draw(); | 
|---|
| 37 |  | 
|---|
| 38 |     inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
|---|
| 39 |     inline void setMaxKills(int kills) { this->maxKills = kills; } | 
|---|
| 40 |     void setDeathScreen(const std::string& imageName); | 
|---|
| 41 |  | 
|---|
| 42 |   protected: | 
|---|
| 43 |     virtual void checkGameRules(); | 
|---|
| 44 |  | 
|---|
| 45 |   private: | 
|---|
| 46 |     bool               bLocalPlayerDead;           //!< true if the local player is dead | 
|---|
| 47 |     float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
|---|
| 48 |     float              timeout;                    //!< time counted if player dead | 
|---|
| 49 |     int                maxKills;                   //!< max kills for winning condition | 
|---|
| 50 |  | 
|---|
| 51 |     int                teamAKills;                 //!< kills of team A | 
|---|
| 52 |     int                teamBKills;                 //!< kills of team B | 
|---|
| 53 |  | 
|---|
| 54 |     ImagePlane*         deathScreen;                //!< the death screen | 
|---|
| 55 | }; | 
|---|
| 56 |  | 
|---|
| 57 |  | 
|---|
| 58 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.