Last change
on this file since 7037 was
7037,
checked in by patrick, 18 years ago
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trunk: game rules definitions added
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File size:
1.3 KB
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1 | |
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2 | /*! |
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3 | * @file multiplayer_team_deathmatch.h |
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4 | * Defines game rules for team deathmatch games |
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5 | * |
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6 | * currently there are only two teams supported |
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7 | */ |
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8 | |
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9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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11 | |
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12 | #include "game_rules.h" |
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13 | |
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14 | |
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15 | class TiXmlElement; |
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16 | class ObjectManager; |
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17 | class Player; |
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18 | |
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19 | |
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20 | class MultiplayerTeamDeathmatch : public GameRules |
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21 | { |
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22 | |
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23 | public: |
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24 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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25 | virtual ~MultiplayerTeamDeathmatch(); |
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26 | |
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27 | virtual void loadParams(const TiXmlElement* root); |
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28 | |
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29 | |
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30 | virtual void onPlayerSpawn(Player* player); |
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31 | virtual void onPlayerDeath(Player* player); |
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32 | |
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33 | |
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34 | virtual void tick(float dt); |
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35 | void draw(); |
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36 | |
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37 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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38 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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39 | |
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40 | protected: |
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41 | virtual void checkGameRules(); |
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42 | |
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43 | private: |
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44 | bool bLocalPlayerDead; //!< true if the local player is dead |
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45 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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46 | int maxKills; //!< max kills for winning condition |
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47 | |
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48 | int teamAKills; //!< kills of team A |
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49 | int teamBKills; //!< kills of team B |
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50 | }; |
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51 | |
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52 | |
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53 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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