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1 | |
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2 | /*! |
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3 | * @file multiplayer_team_deathmatch.h |
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4 | * Defines game rules for team deathmatch games |
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5 | * |
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6 | * currently there are only two teams supported |
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7 | */ |
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8 | |
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9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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11 | |
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12 | #include "game_rules.h" |
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13 | |
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14 | |
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15 | class TiXmlElement; |
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16 | class ObjectManager; |
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17 | class Player; |
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18 | class Billboard; |
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19 | |
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20 | |
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21 | class MultiplayerTeamDeathmatch : public GameRules |
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22 | { |
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23 | |
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24 | public: |
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25 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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26 | virtual ~MultiplayerTeamDeathmatch(); |
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27 | |
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28 | virtual void loadParams(const TiXmlElement* root); |
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29 | |
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30 | |
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31 | virtual void onPlayerSpawn(); |
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32 | virtual void onPlayerDeath(); |
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33 | |
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34 | |
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35 | virtual void tick(float dt); |
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36 | void draw(); |
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37 | |
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38 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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39 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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40 | void setDeathScreen(const std::string& imageName); |
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41 | |
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42 | protected: |
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43 | virtual void checkGameRules(); |
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44 | |
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45 | private: |
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46 | bool bLocalPlayerDead; //!< true if the local player is dead |
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47 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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48 | float timeout; //!< time counted if player dead |
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49 | int maxKills; //!< max kills for winning condition |
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50 | |
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51 | int teamAKills; //!< kills of team A |
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52 | int teamBKills; //!< kills of team B |
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53 | |
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54 | Billboard* deathScreen; //!< the death screen |
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55 | }; |
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56 | |
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57 | |
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58 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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