| [7034] | 1 |  | 
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|  | 2 | /*! | 
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| [7035] | 3 | * @file multiplayer_team_deathmatch.h | 
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| [7037] | 4 | * Defines game rules for team deathmatch games | 
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|  | 5 | * | 
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|  | 6 | * currently there are only two teams supported | 
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| [7034] | 7 | */ | 
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|  | 8 |  | 
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|  | 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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|  | 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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|  | 11 |  | 
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| [8068] | 12 | #include "network_game_rules.h" | 
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| [7034] | 13 |  | 
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| [8623] | 14 | #include "glgui.h" | 
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| [8708] | 15 | #include "specials/glgui_notifier.h" | 
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| [7034] | 16 |  | 
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|  | 17 | class TiXmlElement; | 
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|  | 18 | class ObjectManager; | 
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|  | 19 | class Player; | 
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| [7810] | 20 | class ImagePlane; | 
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| [7034] | 21 |  | 
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| [8068] | 22 | enum | 
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|  | 23 | { | 
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|  | 24 | GAMESTATE_PRE_GAME = 0, | 
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|  | 25 | GAMESTATE_GAME, | 
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|  | 26 | GAMESTATE_POST_GAME | 
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|  | 27 | }; | 
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| [7034] | 28 |  | 
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| [8068] | 29 |  | 
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| [8623] | 30 | class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener | 
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| [7034] | 31 | { | 
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|  | 32 |  | 
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|  | 33 | public: | 
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| [7035] | 34 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
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| [7034] | 35 | virtual ~MultiplayerTeamDeathmatch(); | 
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|  | 36 |  | 
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|  | 37 | virtual void loadParams(const TiXmlElement* root); | 
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|  | 38 |  | 
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| [8068] | 39 | virtual int getTeamForNewUser(); | 
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| [8147] | 40 | virtual ClassID getPlayableClassId( int userId, int team ); | 
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| [9110] | 41 | virtual std::string getPlayableModelTextureFileName( int userId, int team, ClassID classId ); | 
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| [8147] | 42 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); | 
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| [9235] | 43 | virtual float getPlayableScale( int userId, int team, ClassID classId ); | 
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| [7034] | 44 |  | 
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| [8802] | 45 | virtual void registerSpawn( WorldEntity * we ); | 
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| [7034] | 46 |  | 
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|  | 47 | virtual void tick(float dt); | 
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|  | 48 | void draw(); | 
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|  | 49 |  | 
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| [7037] | 50 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
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|  | 51 | inline void setMaxKills(int kills) { this->maxKills = kills; } | 
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| [8068] | 52 |  | 
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|  | 53 | inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } | 
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|  | 54 | inline int getNumTeams(){ return this->numTeams; } | 
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|  | 55 |  | 
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|  | 56 | int getRandomTeam(); | 
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| [8623] | 57 |  | 
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|  | 58 | virtual void process(const Event &event); | 
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|  | 59 |  | 
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| [9008] | 60 | void onKill( WorldEntity * victim, WorldEntity * killer ); | 
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| [8802] | 61 | void onRespawn( int userId ); | 
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|  | 62 |  | 
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| [8623] | 63 | virtual void handleChatMessage( int userId, const std::string & message, int messageType ); | 
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| [9008] | 64 |  | 
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|  | 65 | void respawnPlayable( Playable * playable, int teamId, float delay ); | 
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| [7034] | 66 |  | 
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|  | 67 | protected: | 
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| [7035] | 68 | virtual void checkGameRules(); | 
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| [7037] | 69 |  | 
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|  | 70 | private: | 
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|  | 71 | bool               bLocalPlayerDead;           //!< true if the local player is dead | 
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|  | 72 | float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
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| [7039] | 73 | float              timeout;                    //!< time counted if player dead | 
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| [7037] | 74 | int                maxKills;                   //!< max kills for winning condition | 
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|  | 75 |  | 
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| [8068] | 76 | int                numTeams;                   //!< number of teams | 
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| [7039] | 77 |  | 
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| [8068] | 78 | std::map<int,int>  teamScore;                  //!< team score | 
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|  | 79 |  | 
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|  | 80 | int                currentGameState;           //!< game state | 
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|  | 81 | float              gameStateTimer;             //!< if less than 0 -> change game state | 
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|  | 82 |  | 
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| [8623] | 83 | bool               bShowTeamChange;            //!< if true -> show team change dialog | 
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|  | 84 |  | 
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| [8147] | 85 | OrxGui::GLGuiBox* box; | 
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| [8623] | 86 |  | 
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| [8708] | 87 | OrxGui::GLGuiInputLine* input; | 
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|  | 88 |  | 
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| [8068] | 89 | void calculateTeamScore(); | 
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|  | 90 | void nextGameState(); | 
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|  | 91 | void handleTeamChanges(); | 
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|  | 92 | void teamChange( int userId ); | 
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| [8147] | 93 | void assignPlayable(); | 
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|  | 94 |  | 
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|  | 95 | void onButtonSpectator(); | 
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|  | 96 | void onButtonRandom(); | 
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|  | 97 | void onButtonTeam0(); | 
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|  | 98 | void onButtonTeam1(); | 
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| [8623] | 99 | void onButtonCancel(); | 
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| [8147] | 100 | void onButtonExit(); | 
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| [8708] | 101 |  | 
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|  | 102 | void onInputEnter( const std::string & text ); | 
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| [8802] | 103 |  | 
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|  | 104 | OrxGui::GLGuiBox* statsBox; | 
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|  | 105 | OrxGui::GLGuiTable* table; | 
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|  | 106 | void tickStatsTable(); | 
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|  | 107 |  | 
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|  | 108 | void showStats(); | 
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|  | 109 | void hideStats(); | 
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| [7034] | 110 | }; | 
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|  | 111 |  | 
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|  | 112 |  | 
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|  | 113 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
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