| [7034] | 1 |  | 
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 | 2 | /*! | 
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| [7035] | 3 |  * @file multiplayer_team_deathmatch.h | 
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| [7037] | 4 |  * Defines game rules for team deathmatch games | 
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 | 5 |  * | 
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 | 6 |  * currently there are only two teams supported | 
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| [7034] | 7 |  */ | 
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 | 8 |  | 
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 | 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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 | 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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 | 11 |  | 
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| [8068] | 12 | #include "network_game_rules.h" | 
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| [7034] | 13 |  | 
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| [8623] | 14 | #include "glgui.h" | 
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| [8708] | 15 | #include "specials/glgui_notifier.h" | 
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| [7034] | 16 |  | 
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 | 17 | class TiXmlElement; | 
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 | 18 | class ObjectManager; | 
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 | 19 | class Player; | 
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| [7810] | 20 | class ImagePlane; | 
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| [7034] | 21 |  | 
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| [8068] | 22 | enum | 
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 | 23 | { | 
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 | 24 |   GAMESTATE_PRE_GAME = 0, | 
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 | 25 |   GAMESTATE_GAME, | 
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 | 26 |   GAMESTATE_POST_GAME | 
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 | 27 | }; | 
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| [7034] | 28 |  | 
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| [8068] | 29 |  | 
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| [8623] | 30 | class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener | 
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| [7034] | 31 | { | 
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 | 32 |  | 
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 | 33 |   public: | 
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| [7035] | 34 |     MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
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| [7034] | 35 |     virtual ~MultiplayerTeamDeathmatch(); | 
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 | 36 |  | 
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 | 37 |     virtual void loadParams(const TiXmlElement* root); | 
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 | 38 |  | 
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| [8068] | 39 |     virtual int getTeamForNewUser(); | 
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| [8147] | 40 |     virtual ClassID getPlayableClassId( int userId, int team ); | 
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 | 41 |     virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); | 
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| [7034] | 42 |  | 
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| [7044] | 43 |     virtual void onPlayerSpawn(); | 
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 | 44 |     virtual void onPlayerDeath(); | 
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| [7034] | 45 |  | 
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 | 46 |  | 
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 | 47 |     virtual void tick(float dt); | 
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 | 48 |     void draw(); | 
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 | 49 |  | 
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| [7037] | 50 |     inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
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 | 51 |     inline void setMaxKills(int kills) { this->maxKills = kills; } | 
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| [7221] | 52 |     void setDeathScreen(const std::string& imageName); | 
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| [8068] | 53 |      | 
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 | 54 |     inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } | 
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 | 55 |     inline int getNumTeams(){ return this->numTeams; } | 
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 | 56 |      | 
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 | 57 |     int getRandomTeam(); | 
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| [8623] | 58 |      | 
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 | 59 |     virtual void process(const Event &event); | 
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 | 60 |      | 
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 | 61 |     virtual void handleChatMessage( int userId, const std::string & message, int messageType ); | 
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| [7034] | 62 |  | 
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 | 63 |   protected: | 
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| [7035] | 64 |     virtual void checkGameRules(); | 
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| [7037] | 65 |  | 
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 | 66 |   private: | 
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 | 67 |     bool               bLocalPlayerDead;           //!< true if the local player is dead | 
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 | 68 |     float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
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| [7039] | 69 |     float              timeout;                    //!< time counted if player dead | 
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| [7037] | 70 |     int                maxKills;                   //!< max kills for winning condition | 
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 | 71 |  | 
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| [8068] | 72 |     int                numTeams;                   //!< number of teams | 
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| [7039] | 73 |  | 
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| [8068] | 74 |     std::map<int,int>  teamScore;                  //!< team score | 
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 | 75 |  | 
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 | 76 |     ImagePlane*        deathScreen;                //!< the death screen | 
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 | 77 |  | 
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 | 78 |     int                currentGameState;           //!< game state | 
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 | 79 |     float              gameStateTimer;             //!< if less than 0 -> change game state | 
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 | 80 |  | 
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| [8623] | 81 |     bool               bShowTeamChange;            //!< if true -> show team change dialog | 
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 | 82 |  | 
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| [8147] | 83 |     OrxGui::GLGuiBox* box; | 
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| [8623] | 84 |      | 
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| [8708] | 85 |     OrxGui::GLGuiNotifier* notifier; | 
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 | 86 |     OrxGui::GLGuiInputLine* input; | 
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 | 87 |      | 
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| [8068] | 88 |     void calculateTeamScore(); | 
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 | 89 |     void nextGameState(); | 
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 | 90 |     void handleTeamChanges(); | 
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 | 91 |     void teamChange( int userId ); | 
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| [8147] | 92 |     void assignPlayable(); | 
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 | 93 |      | 
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 | 94 |     void onButtonSpectator(); | 
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 | 95 |     void onButtonRandom(); | 
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 | 96 |     void onButtonTeam0(); | 
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 | 97 |     void onButtonTeam1(); | 
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| [8623] | 98 |     void onButtonCancel(); | 
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| [8147] | 99 |     void onButtonExit(); | 
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| [8708] | 100 |      | 
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 | 101 |     void onInputEnter( const std::string & text ); | 
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| [7034] | 102 | }; | 
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 | 103 |  | 
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 | 104 |  | 
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 | 105 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
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