| [7034] | 1 |  | 
|---|
 | 2 | /*! | 
|---|
| [7035] | 3 |  * @file multiplayer_team_deathmatch.h | 
|---|
| [7037] | 4 |  * Defines game rules for team deathmatch games | 
|---|
 | 5 |  * | 
|---|
 | 6 |  * currently there are only two teams supported | 
|---|
| [7034] | 7 |  */ | 
|---|
 | 8 |  | 
|---|
 | 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
|---|
 | 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
|---|
 | 11 |  | 
|---|
| [8068] | 12 | #include "network_game_rules.h" | 
|---|
| [7034] | 13 |  | 
|---|
| [8147] | 14 | #include "glgui_box.h" | 
|---|
| [7034] | 15 |  | 
|---|
 | 16 | class TiXmlElement; | 
|---|
 | 17 | class ObjectManager; | 
|---|
 | 18 | class Player; | 
|---|
| [7810] | 19 | class ImagePlane; | 
|---|
| [7034] | 20 |  | 
|---|
| [8068] | 21 | enum | 
|---|
 | 22 | { | 
|---|
 | 23 |   GAMESTATE_PRE_GAME = 0, | 
|---|
 | 24 |   GAMESTATE_GAME, | 
|---|
 | 25 |   GAMESTATE_POST_GAME | 
|---|
 | 26 | }; | 
|---|
| [7034] | 27 |  | 
|---|
| [8068] | 28 |  | 
|---|
 | 29 | class MultiplayerTeamDeathmatch : public NetworkGameRules | 
|---|
| [7034] | 30 | { | 
|---|
 | 31 |  | 
|---|
 | 32 |   public: | 
|---|
| [7035] | 33 |     MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
|---|
| [7034] | 34 |     virtual ~MultiplayerTeamDeathmatch(); | 
|---|
 | 35 |  | 
|---|
 | 36 |     virtual void loadParams(const TiXmlElement* root); | 
|---|
 | 37 |  | 
|---|
| [8068] | 38 |     virtual int getTeamForNewUser(); | 
|---|
| [8147] | 39 |     virtual ClassID getPlayableClassId( int userId, int team ); | 
|---|
 | 40 |     virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); | 
|---|
| [7034] | 41 |  | 
|---|
| [7044] | 42 |     virtual void onPlayerSpawn(); | 
|---|
 | 43 |     virtual void onPlayerDeath(); | 
|---|
| [7034] | 44 |  | 
|---|
 | 45 |  | 
|---|
 | 46 |     virtual void tick(float dt); | 
|---|
 | 47 |     void draw(); | 
|---|
 | 48 |  | 
|---|
| [7037] | 49 |     inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
|---|
 | 50 |     inline void setMaxKills(int kills) { this->maxKills = kills; } | 
|---|
| [7221] | 51 |     void setDeathScreen(const std::string& imageName); | 
|---|
| [8068] | 52 |      | 
|---|
 | 53 |     inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; } | 
|---|
 | 54 |     inline int getNumTeams(){ return this->numTeams; } | 
|---|
 | 55 |      | 
|---|
 | 56 |     int getRandomTeam(); | 
|---|
| [7034] | 57 |  | 
|---|
 | 58 |   protected: | 
|---|
| [7035] | 59 |     virtual void checkGameRules(); | 
|---|
| [7037] | 60 |  | 
|---|
 | 61 |   private: | 
|---|
 | 62 |     bool               bLocalPlayerDead;           //!< true if the local player is dead | 
|---|
 | 63 |     float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
|---|
| [7039] | 64 |     float              timeout;                    //!< time counted if player dead | 
|---|
| [7037] | 65 |     int                maxKills;                   //!< max kills for winning condition | 
|---|
 | 66 |  | 
|---|
| [8068] | 67 |     int                numTeams;                   //!< number of teams | 
|---|
| [7039] | 68 |  | 
|---|
| [8068] | 69 |     std::map<int,int>  teamScore;                  //!< team score | 
|---|
 | 70 |  | 
|---|
 | 71 |     ImagePlane*        deathScreen;                //!< the death screen | 
|---|
 | 72 |  | 
|---|
 | 73 |     int                currentGameState;           //!< game state | 
|---|
 | 74 |     float              gameStateTimer;             //!< if less than 0 -> change game state | 
|---|
 | 75 |  | 
|---|
| [8147] | 76 |     OrxGui::GLGuiBox* box; | 
|---|
 | 77 |  | 
|---|
 | 78 |  | 
|---|
| [8068] | 79 |     void calculateTeamScore(); | 
|---|
 | 80 |     void nextGameState(); | 
|---|
 | 81 |     void handleTeamChanges(); | 
|---|
 | 82 |     void teamChange( int userId ); | 
|---|
| [8147] | 83 |     void assignPlayable(); | 
|---|
 | 84 |      | 
|---|
 | 85 |     void onButtonSpectator(); | 
|---|
 | 86 |     void onButtonRandom(); | 
|---|
 | 87 |     void onButtonTeam0(); | 
|---|
 | 88 |     void onButtonTeam1(); | 
|---|
 | 89 |     void onButtonExit(); | 
|---|
| [7034] | 90 | }; | 
|---|
 | 91 |  | 
|---|
 | 92 |  | 
|---|
 | 93 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
|---|