| 
                Last change
                  on this file since 7894 was
                  7810,
                  checked in by bensch, 19 years ago
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orxonox/trunk: merged the Weather effects back here  
 
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            File size:
            1.5 KB
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| [7034] | 1 |  | 
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 | 2 | /*! | 
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| [7035] | 3 |  * @file multiplayer_team_deathmatch.h | 
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| [7037] | 4 |  * Defines game rules for team deathmatch games | 
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 | 5 |  * | 
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 | 6 |  * currently there are only two teams supported | 
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| [7034] | 7 |  */ | 
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 | 8 |  | 
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 | 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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 | 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H | 
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 | 11 |  | 
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 | 12 | #include "game_rules.h" | 
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 | 13 |  | 
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 | 14 |  | 
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 | 15 | class TiXmlElement; | 
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 | 16 | class ObjectManager; | 
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 | 17 | class Player; | 
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| [7810] | 18 | class ImagePlane; | 
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| [7034] | 19 |  | 
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 | 20 |  | 
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 | 21 | class MultiplayerTeamDeathmatch : public GameRules | 
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 | 22 | { | 
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 | 23 |  | 
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 | 24 |   public: | 
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| [7035] | 25 |     MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); | 
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| [7034] | 26 |     virtual ~MultiplayerTeamDeathmatch(); | 
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 | 27 |  | 
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 | 28 |     virtual void loadParams(const TiXmlElement* root); | 
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 | 29 |  | 
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 | 30 |  | 
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| [7044] | 31 |     virtual void onPlayerSpawn(); | 
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 | 32 |     virtual void onPlayerDeath(); | 
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| [7034] | 33 |  | 
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 | 34 |  | 
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 | 35 |     virtual void tick(float dt); | 
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 | 36 |     void draw(); | 
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 | 37 |  | 
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| [7037] | 38 |     inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } | 
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 | 39 |     inline void setMaxKills(int kills) { this->maxKills = kills; } | 
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| [7221] | 40 |     void setDeathScreen(const std::string& imageName); | 
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| [7034] | 41 |  | 
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 | 42 |   protected: | 
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| [7035] | 43 |     virtual void checkGameRules(); | 
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| [7037] | 44 |  | 
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 | 45 |   private: | 
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 | 46 |     bool               bLocalPlayerDead;           //!< true if the local player is dead | 
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 | 47 |     float              deathTimeout;               //!< timeout a player cannot play if he/she dies | 
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| [7039] | 48 |     float              timeout;                    //!< time counted if player dead | 
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| [7037] | 49 |     int                maxKills;                   //!< max kills for winning condition | 
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 | 50 |  | 
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 | 51 |     int                teamAKills;                 //!< kills of team A | 
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 | 52 |     int                teamBKills;                 //!< kills of team B | 
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| [7039] | 53 |  | 
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| [7810] | 54 |     ImagePlane*         deathScreen;                //!< the death screen | 
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| [7034] | 55 | }; | 
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 | 56 |  | 
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 | 57 |  | 
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 | 58 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ | 
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