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[7034] | 1 | |
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| 2 | /*! |
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[7035] | 3 | * @file multiplayer_team_deathmatch.h |
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[7037] | 4 | * Defines game rules for team deathmatch games |
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| 5 | * |
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| 6 | * currently there are only two teams supported |
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[7034] | 7 | */ |
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| 8 | |
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| 9 | #ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 10 | #define _MULTIPLAYER_TEAM_DEATHMATCH_H |
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| 11 | |
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| 12 | #include "game_rules.h" |
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| 13 | |
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| 14 | |
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| 15 | class TiXmlElement; |
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| 16 | class ObjectManager; |
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| 17 | class Player; |
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[7039] | 18 | class Billboard; |
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[7034] | 19 | |
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| 20 | |
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| 21 | class MultiplayerTeamDeathmatch : public GameRules |
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| 22 | { |
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| 23 | |
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| 24 | public: |
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[7035] | 25 | MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL); |
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[7034] | 26 | virtual ~MultiplayerTeamDeathmatch(); |
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| 27 | |
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| 28 | virtual void loadParams(const TiXmlElement* root); |
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| 29 | |
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| 30 | |
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[7044] | 31 | virtual void onPlayerSpawn(); |
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| 32 | virtual void onPlayerDeath(); |
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[7034] | 33 | |
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| 34 | |
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| 35 | virtual void tick(float dt); |
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| 36 | void draw(); |
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| 37 | |
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[7037] | 38 | inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; } |
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| 39 | inline void setMaxKills(int kills) { this->maxKills = kills; } |
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[7039] | 40 | void setDeathScreen(const char* imageName); |
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[7034] | 41 | |
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| 42 | protected: |
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[7035] | 43 | virtual void checkGameRules(); |
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[7037] | 44 | |
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| 45 | private: |
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| 46 | bool bLocalPlayerDead; //!< true if the local player is dead |
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| 47 | float deathTimeout; //!< timeout a player cannot play if he/she dies |
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[7039] | 48 | float timeout; //!< time counted if player dead |
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[7037] | 49 | int maxKills; //!< max kills for winning condition |
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| 50 | |
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| 51 | int teamAKills; //!< kills of team A |
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| 52 | int teamBKills; //!< kills of team B |
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[7039] | 53 | |
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| 54 | Billboard* deathScreen; //!< the death screen |
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[7034] | 55 | }; |
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| 56 | |
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| 57 | |
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| 58 | #endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */ |
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