| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include <map> |
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| 18 | |
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| 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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| 23 | |
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| 24 | #include "render2D/image_plane.h" |
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| 25 | #include "state.h" |
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| 26 | #include "class_list.h" |
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| 27 | |
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| 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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| 30 | #include "space_ships/space_ship.h" |
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| 31 | |
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| 32 | |
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| 33 | #include "shared_network_data.h" |
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| 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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| 37 | |
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| 38 | #include "network_game_manager.h" |
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| 39 | |
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| 40 | #include "event_handler.h" |
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| 41 | |
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| 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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| 46 | #include "shell_command.h" |
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| 47 | |
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| 48 | #include "spawning_point.h" |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | |
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| 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * constructor |
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| 59 | */ |
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| 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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| 61 | : NetworkGameRules(root) |
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| 62 | { |
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| 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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| 64 | |
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| 65 | this->bLocalPlayerDead = false; |
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| 66 | this->deathTimeout = 10.0f; // 5 seconds |
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| 67 | this->timeout = 0.0f; |
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| 68 | this->numTeams = 2; |
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| 69 | this->currentGameState = GAMESTATE_PRE_GAME; |
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| 70 | this->gameStateTimer = 3.0f; |
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| 71 | this->bShowTeamChange = false; |
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| 72 | |
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| 73 | this->box = NULL; |
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| 74 | this->table = NULL; |
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| 75 | this->statsBox = NULL; |
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| 76 | |
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| 77 | this->localPlayer = State::getPlayer(); |
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| 78 | |
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| 79 | if( root != NULL) |
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| 80 | this->loadParams(root); |
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| 81 | |
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| 82 | subscribeEvent( ES_GAME, SDLK_o ); |
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| 83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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| 84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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| 85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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| 86 | |
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| 87 | this->input = new OrxGui::GLGuiInputLine(); |
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| 88 | this->input->setAbsCoor2D(180, 5); |
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| 89 | this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | * decontsructor |
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| 94 | */ |
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| 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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| 96 | { |
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| 97 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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| 98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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| 99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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| 100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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| 101 | |
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| 102 | if ( this->input ) |
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| 103 | { |
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| 104 | delete this->input; |
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| 105 | this->input = NULL; |
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| 106 | } |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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| 112 | { |
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| 113 | GameRules::loadParams(root) ; |
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| 114 | |
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| 115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 116 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 117 | |
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| 118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 119 | .describe("sets the maximal kills for winning condition"); |
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| 120 | |
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| 121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 122 | .describe("sets number of teams"); |
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| 123 | |
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| 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | * time tick |
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| 129 | * @param dt time |
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| 130 | */ |
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| 131 | void MultiplayerTeamDeathmatch::tick(float dt) |
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| 132 | { |
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| 133 | tickStatsTable(); |
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| 134 | //on client side hostId is -1 until hanshake finished |
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| 135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 136 | return; |
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| 137 | |
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| 138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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| 139 | { |
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| 140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 141 | box == NULL && |
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| 142 | (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) |
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| 143 | |
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| 144 | ) |
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| 145 | { |
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| 146 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 147 | |
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| 148 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 149 | |
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| 150 | box = new OrxGui::GLGuiBox(); |
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| 151 | box->setAbsCoor2D( 300, 100 ); |
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| 152 | |
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| 153 | if( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 154 | { |
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| 155 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 156 | box->pack( buttonSpectator ); |
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| 157 | buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); |
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| 158 | |
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| 159 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 160 | box->pack( buttonRandom ); |
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| 161 | buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); |
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| 162 | |
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| 163 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 164 | box->pack( buttonTeam0 ); |
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| 165 | buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); |
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| 166 | |
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| 167 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 168 | box->pack( buttonTeam1 ); |
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| 169 | buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); |
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| 170 | } |
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| 171 | else |
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| 172 | { |
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| 173 | OrxGui::GLGuiText* text = new OrxGui::GLGuiText(); |
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| 174 | text->setText("Server Mode: not able to play at this node"); |
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| 175 | box->pack( text); |
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| 176 | } |
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| 177 | |
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| 178 | |
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| 179 | if ( bShowTeamChange ) |
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| 180 | { |
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| 181 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 182 | box->pack( buttonCancel ); |
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| 183 | buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); |
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| 184 | } |
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| 185 | |
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| 186 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 187 | box->pack( buttonExit ); |
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| 188 | buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); |
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| 189 | |
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| 190 | box->showAll(); |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | // if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 195 | // { |
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| 196 | // PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); |
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| 197 | // } |
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| 198 | |
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| 199 | // check if the menu should be removed and the game state should be entered |
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| 200 | if ( box != NULL && |
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| 201 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && |
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| 202 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && |
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| 203 | !bShowTeamChange |
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| 204 | ) |
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| 205 | { |
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| 206 | delete box; |
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| 207 | box = NULL; |
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| 208 | |
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| 209 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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| 210 | |
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| 211 | EventHandler::getInstance()->popState(); |
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| 212 | } |
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| 213 | |
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| 214 | if ( box != NULL ) |
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| 215 | { |
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| 216 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 217 | } |
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| 218 | |
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| 219 | assignPlayable(); |
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| 220 | |
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| 221 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 222 | return; |
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| 223 | |
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| 224 | //handle kills |
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| 225 | while ( this->killList.begin() != this->killList.end() ) |
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| 226 | { |
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| 227 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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| 228 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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| 229 | this->killList.erase( this->killList.begin() ); |
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| 230 | } |
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| 231 | |
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| 232 | |
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| 233 | |
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| 234 | gameStateTimer -= dt; |
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| 235 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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| 236 | |
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| 237 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 238 | nextGameState(); |
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| 239 | |
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| 240 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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| 241 | |
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| 242 | if ( currentGameState == GAMESTATE_GAME ) |
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| 243 | { |
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| 244 | handleTeamChanges(); |
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| 245 | } |
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| 246 | |
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| 247 | this->calculateTeamScore(); |
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| 248 | |
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| 249 | this->checkGameRules(); |
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| 250 | |
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| 251 | // is the local player dead and inactive |
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| 252 | if( unlikely(this->bLocalPlayerDead)) |
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| 253 | { |
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| 254 | this->timeout += dt; |
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| 255 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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| 256 | // long enough dead? |
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| 257 | if( this->timeout >= this->deathTimeout) |
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| 258 | { |
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| 259 | this->timeout = 0.0f; |
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| 260 | // respawn |
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| 261 | PRINTF(0)("RESPAWN\n"); |
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| 262 | (State::getPlayer())->getPlayable()->respawn(); |
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| 263 | } |
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| 264 | } |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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| 269 | * draws the stuff |
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| 270 | */ |
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| 271 | void MultiplayerTeamDeathmatch::draw() |
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| 272 | { |
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| 273 | if( unlikely( this->bLocalPlayerDead)) |
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| 274 | { |
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| 275 | |
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| 276 | } |
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| 277 | } |
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| 278 | |
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| 279 | |
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| 280 | /** |
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| 281 | * check the game rules for consistency |
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| 282 | */ |
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| 283 | void MultiplayerTeamDeathmatch::checkGameRules() |
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| 284 | { |
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| 285 | if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) |
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| 286 | return; |
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| 287 | |
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| 288 | // check for max killing count |
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| 289 | for ( int i = 0; i<numTeams; i++ ) |
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| 290 | { |
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| 291 | if ( teamScore[i] >= maxKills ) |
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| 292 | { |
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| 293 | nextGameState(); |
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| 294 | } |
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| 295 | } |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | * find group for new player |
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| 300 | * @return group id |
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| 301 | */ |
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| 302 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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| 303 | { |
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| 304 | return TEAM_NOTEAM; |
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| 305 | } |
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| 306 | |
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| 307 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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| 308 | { |
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| 309 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 310 | return CL_SPECTATOR; |
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| 311 | |
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| 312 | if ( team == 0 || team == 1 ) |
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| 313 | return CL_TURBINE_HOVER; |
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| 314 | |
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| 315 | assert( false ); |
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| 316 | } |
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| 317 | |
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| 318 | |
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| 319 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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| 320 | { |
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| 321 | if (classId == CL_TURBINE_HOVER) |
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| 322 | return "models/ships/hoverglider_mainbody.obj"; |
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| 323 | if ( team == 0 ) |
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| 324 | return "models/creatures/doom_guy.md2"; |
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| 325 | else if ( team == 1 ) |
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| 326 | return "models/creatures/male.md2"; |
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| 327 | else |
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| 328 | return ""; |
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| 329 | } |
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| 330 | |
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| 331 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) |
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| 332 | { |
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| 333 | if ( classId == CL_FPS_PLAYER ) |
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| 334 | { |
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| 335 | if ( team == 0 ) |
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| 336 | return "maps/doom_guy.png"; |
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| 337 | else |
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| 338 | return "maps/male_fiend.pcx"; |
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| 339 | } |
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| 340 | |
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| 341 | return ""; |
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| 342 | } |
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| 343 | |
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| 344 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId ) |
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| 345 | { |
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| 346 | if ( classId == CL_FPS_PLAYER ) |
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| 347 | { |
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| 348 | return 10.0f; |
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| 349 | } |
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| 350 | |
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| 351 | return 1.0f; |
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| 352 | } |
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| 353 | |
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| 354 | /** |
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| 355 | * calculate team score |
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| 356 | */ |
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| 357 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 358 | { |
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| 359 | teamScore.clear(); |
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| 360 | |
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| 361 | for ( int i = 0; i<numTeams; i++ ) |
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| 362 | teamScore[i] = 0; |
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| 363 | |
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| 364 | |
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| 365 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 366 | |
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| 367 | if ( !list ) |
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| 368 | return; |
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| 369 | |
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| 370 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 371 | { |
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| 372 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 373 | |
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| 374 | if ( stats.getTeamId() >= 0 ) |
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| 375 | { |
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| 376 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 377 | } |
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| 378 | } |
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| 379 | } |
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| 380 | |
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| 381 | /** |
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| 382 | * get team for player who choose to join random team |
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| 383 | * @return smallest team |
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| 384 | */ |
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| 385 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 386 | { |
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| 387 | std::map<int,int> playersInTeam; |
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| 388 | |
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| 389 | for ( int i = 0; i<numTeams; i++ ) |
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| 390 | playersInTeam[i] = 0; |
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| 391 | |
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| 392 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 393 | |
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| 394 | if ( !list ) |
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| 395 | return 0; |
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| 396 | |
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| 397 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 398 | { |
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| 399 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 400 | |
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| 401 | if ( stats.getTeamId() >= 0 ) |
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| 402 | { |
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| 403 | playersInTeam[stats.getTeamId()]++; |
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| 404 | } |
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| 405 | } |
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| 406 | |
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| 407 | |
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| 408 | int minPlayers = 0xFFFF; |
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| 409 | int minTeam = -1; |
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| 410 | |
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| 411 | for ( int i = 0; i<numTeams; i++ ) |
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| 412 | { |
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| 413 | if ( playersInTeam[i] < minPlayers ) |
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| 414 | { |
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| 415 | minTeam = i; |
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| 416 | minPlayers = playersInTeam[i]; |
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| 417 | } |
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| 418 | } |
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| 419 | |
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| 420 | assert( minTeam != -1 ); |
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| 421 | |
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| 422 | return minTeam; |
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| 423 | } |
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| 424 | |
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| 425 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 426 | { |
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| 427 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 428 | { |
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| 429 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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| 430 | |
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| 431 | return; |
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| 432 | } |
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| 433 | |
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| 434 | if ( currentGameState == GAMESTATE_GAME ) |
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| 435 | { |
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| 436 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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| 437 | |
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| 438 | return; |
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| 439 | } |
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| 440 | |
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| 441 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 442 | { |
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| 443 | //State::getCurrentStoryEntity()->stop(); |
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| 444 | this->bShowTeamChange = false; |
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| 445 | |
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| 446 | return; |
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| 447 | } |
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| 448 | } |
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| 449 | |
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| 450 | /** |
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| 451 | * this handles team changes but only on the master server |
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| 452 | */ |
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| 453 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 454 | { |
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| 455 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 456 | |
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| 457 | if ( !list ) |
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| 458 | return; |
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| 459 | |
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| 460 | //first server players with choices |
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| 461 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 462 | { |
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| 463 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 464 | |
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| 465 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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| 466 | { |
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| 467 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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| 468 | { |
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| 469 | teamChange( stats.getAssignedUserId() ); |
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| 470 | } |
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| 471 | } |
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| 472 | } |
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| 473 | |
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| 474 | //now serve player who want join a random team |
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| 475 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 476 | { |
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| 477 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 478 | |
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| 479 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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| 480 | { |
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| 481 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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| 482 | { |
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| 483 | stats.setPreferedTeamId( getRandomTeam() ); |
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| 484 | teamChange( stats.getAssignedUserId() ); |
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| 485 | } |
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| 486 | } |
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| 487 | } |
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| 488 | } |
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| 489 | |
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| 490 | |
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| 491 | |
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| 492 | /** |
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| 493 | * changes the team |
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| 494 | * @param userId the user changing team (userId) |
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| 495 | */ |
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| 496 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 497 | { |
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| 498 | assert( PlayerStats::getStats( userId ) ); |
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| 499 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 500 | |
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| 501 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 502 | |
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| 503 | Playable * oldPlayable = stats.getPlayable(); |
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| 504 | |
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| 505 | |
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| 506 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 507 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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| 508 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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| 509 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
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| 510 | |
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| 511 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 512 | |
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| 513 | assert( bo != NULL ); |
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| 514 | assert( bo->isA( CL_PLAYABLE ) ); |
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| 515 | |
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| 516 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 517 | |
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| 518 | playable.loadMD2Texture( playableTexture ); |
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| 519 | playable.loadModel( playableModel, playableScale ); |
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| 520 | playable.setOwner( userId ); |
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| 521 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 522 | playable.setSynchronized( true ); |
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| 523 | |
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| 524 | stats.setPlayableClassId( playableClassId ); |
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| 525 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 526 | stats.setModelFileName( playableModel ); |
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| 527 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 528 | |
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| 529 | playable.setTeam(stats.getPreferedTeamId()); |
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| 530 | |
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| 531 | |
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| 532 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
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| 533 | |
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| 534 | if ( oldPlayable ) |
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| 535 | { |
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| 536 | delete oldPlayable; |
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| 537 | } |
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| 538 | } |
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| 539 | |
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| 540 | |
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| 541 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 542 | { |
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| 543 | State::getCurrentStoryEntity()->stop(); |
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| 544 | this->bShowTeamChange = false; |
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| 545 | } |
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| 546 | |
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| 547 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 548 | { |
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| 549 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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| 550 | this->bShowTeamChange = false; |
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| 551 | } |
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| 552 | |
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| 553 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 554 | { |
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| 555 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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| 556 | this->bShowTeamChange = false; |
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| 557 | } |
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| 558 | |
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| 559 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 560 | { |
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| 561 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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| 562 | this->bShowTeamChange = false; |
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| 563 | } |
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| 564 | |
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| 565 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 566 | { |
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| 567 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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| 568 | this->bShowTeamChange = false; |
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| 569 | } |
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| 570 | |
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| 571 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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| 572 | { |
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| 573 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 574 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 575 | } |
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| 576 | |
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| 577 | |
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| 578 | /** |
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| 579 | * function that processes events from the handler |
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| 580 | * @param event: the event |
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| 581 | * @todo replace SDLK_o with something from KeyMapper |
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| 582 | */ |
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| 583 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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| 584 | { |
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| 585 | if ( event.type == SDLK_o ) |
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| 586 | { |
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| 587 | if ( event.bPressed ) |
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| 588 | this->bShowTeamChange = true; |
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| 589 | } else if ( event.type == SDLK_F1 ) |
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| 590 | { |
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| 591 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
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| 592 | { |
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| 593 | PRINTF(5)("hide stats\n"); |
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| 594 | this->hideStats(); |
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| 595 | } |
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| 596 | else if ( !this->statsBox && event.bPressed ) |
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| 597 | { |
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| 598 | PRINTF(5)("show stats\n"); |
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| 599 | this->showStats(); |
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| 600 | } |
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| 601 | } |
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| 602 | else if ( event.type == SDLK_TAB ) |
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| 603 | { |
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| 604 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
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| 605 | { |
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| 606 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 607 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 608 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
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| 609 | input->show(); |
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| 610 | input->giveMouseFocus(); |
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| 611 | input->setText("say "); |
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| 612 | } |
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| 613 | } |
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| 614 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
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| 615 | { |
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| 616 | this->hideStats(); |
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| 617 | } |
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| 618 | } |
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| 619 | |
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| 620 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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| 621 | { |
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| 622 | this->bShowTeamChange = false; |
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| 623 | } |
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| 624 | |
|---|
| 625 | |
|---|
| 626 | |
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| 627 | /** |
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| 628 | * this method is called by NetworkGameManger when he recieved a chat message |
|---|
| 629 | * @param userId senders user id |
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| 630 | * @param message message string |
|---|
| 631 | * @param messageType some int |
|---|
| 632 | */ |
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| 633 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
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| 634 | { |
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| 635 | std::string name = "unknown"; |
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| 636 | |
|---|
| 637 | if ( PlayerStats::getStats( userId ) ) |
|---|
| 638 | { |
|---|
| 639 | name = PlayerStats::getStats( userId )->getNickName(); |
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| 640 | } |
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| 641 | |
|---|
| 642 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
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| 643 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
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| 644 | } |
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| 645 | |
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| 646 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
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| 647 | { |
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| 648 | EventHandler::getInstance()->popState(); |
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| 649 | input->breakMouseFocus(); |
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| 650 | input->hide(); |
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| 651 | input->setText(""); |
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| 652 | |
|---|
| 653 | std::string command = text; |
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| 654 | |
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| 655 | //HACK insert " in say commands so user doesn't have to type them |
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| 656 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
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| 657 | { |
|---|
| 658 | command.insert( 4, "\"" ); |
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| 659 | command = command + "\""; |
|---|
| 660 | } |
|---|
| 661 | |
|---|
| 662 | OrxShell::ShellCommand::execute( command ); |
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| 663 | } |
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| 664 | |
|---|
| 665 | /** |
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| 666 | * show table with frags |
|---|
| 667 | */ |
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| 668 | void MultiplayerTeamDeathmatch::showStats( ) |
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| 669 | { |
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| 670 | statsBox = new OrxGui::GLGuiBox(); |
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| 671 | statsBox->setAbsCoor2D( 100, 100 ); |
|---|
| 672 | |
|---|
| 673 | this->table = new OrxGui::GLGuiTable(10,5); |
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| 674 | |
|---|
| 675 | statsBox->pack( this->table ); |
|---|
| 676 | |
|---|
| 677 | statsBox->showAll(); |
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| 678 | } |
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| 679 | |
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| 680 | /** |
|---|
| 681 | * hide table with frags |
|---|
| 682 | */ |
|---|
| 683 | void MultiplayerTeamDeathmatch::hideStats( ) |
|---|
| 684 | { |
|---|
| 685 | if ( statsBox ) |
|---|
| 686 | { |
|---|
| 687 | delete statsBox; |
|---|
| 688 | statsBox = NULL; |
|---|
| 689 | } |
|---|
| 690 | } |
|---|
| 691 | |
|---|
| 692 | /** |
|---|
| 693 | * fill stats table with values |
|---|
| 694 | */ |
|---|
| 695 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
|---|
| 696 | { |
|---|
| 697 | if ( !this->statsBox ) |
|---|
| 698 | return; |
|---|
| 699 | |
|---|
| 700 | std::vector<std::string> headers; |
|---|
| 701 | headers.push_back("Blue Team"); |
|---|
| 702 | headers.push_back(""); |
|---|
| 703 | headers.push_back(""); |
|---|
| 704 | headers.push_back("Red Team"); |
|---|
| 705 | headers.push_back(""); |
|---|
| 706 | this->table->setHeader(headers); |
|---|
| 707 | |
|---|
| 708 | ScoreList scoreList = PlayerStats::getScoreList(); |
|---|
| 709 | |
|---|
| 710 | char st[10]; |
|---|
| 711 | int i = 0; |
|---|
| 712 | |
|---|
| 713 | i = 2; |
|---|
| 714 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
|---|
| 715 | { |
|---|
| 716 | this->table->setEntry( i, 0, it->name ); |
|---|
| 717 | snprintf( st, 10, "%d", it->score ); |
|---|
| 718 | this->table->setEntry( i, 1, st ); |
|---|
| 719 | this->table->setEntry( i, 2, "" ); |
|---|
| 720 | i++; |
|---|
| 721 | } |
|---|
| 722 | |
|---|
| 723 | i = 2; |
|---|
| 724 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
|---|
| 725 | { |
|---|
| 726 | this->table->setEntry( i, 3, it->name ); |
|---|
| 727 | snprintf( st, 10, "%d", it->score ); |
|---|
| 728 | this->table->setEntry( i, 4, st ); |
|---|
| 729 | i++; |
|---|
| 730 | } |
|---|
| 731 | |
|---|
| 732 | } |
|---|
| 733 | |
|---|
| 734 | /** |
|---|
| 735 | * this function is called when a player kills another one or himself |
|---|
| 736 | * @param killedUserId |
|---|
| 737 | * @param userId |
|---|
| 738 | */ |
|---|
| 739 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
|---|
| 740 | { |
|---|
| 741 | if ( !victim ) |
|---|
| 742 | { |
|---|
| 743 | PRINTF(0)("victim == NULL\n"); |
|---|
| 744 | return; |
|---|
| 745 | } |
|---|
| 746 | if ( !killer ) |
|---|
| 747 | { |
|---|
| 748 | PRINTF(0)("killer == NULL\n"); |
|---|
| 749 | return; |
|---|
| 750 | } |
|---|
| 751 | |
|---|
| 752 | int killerUserId = killer->getOwner(); |
|---|
| 753 | int victimUserId = victim->getOwner(); |
|---|
| 754 | |
|---|
| 755 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); |
|---|
| 756 | |
|---|
| 757 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
|---|
| 758 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
|---|
| 759 | |
|---|
| 760 | if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) |
|---|
| 761 | { |
|---|
| 762 | PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); |
|---|
| 763 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
|---|
| 764 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
|---|
| 765 | return; |
|---|
| 766 | } |
|---|
| 767 | |
|---|
| 768 | //check for suicide |
|---|
| 769 | if ( killerUserId != victimUserId ) |
|---|
| 770 | { |
|---|
| 771 | //check for teamkill |
|---|
| 772 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
|---|
| 773 | { |
|---|
| 774 | killerStats.setScore( killerStats.getScore() + 1 ); |
|---|
| 775 | } |
|---|
| 776 | else |
|---|
| 777 | { |
|---|
| 778 | killerStats.setScore( killerStats.getScore() - 1 ); |
|---|
| 779 | } |
|---|
| 780 | } |
|---|
| 781 | else |
|---|
| 782 | killerStats.setScore( killerStats.getScore() - 1 ); |
|---|
| 783 | |
|---|
| 784 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
|---|
| 785 | { |
|---|
| 786 | this->bLocalPlayerDead = true; |
|---|
| 787 | this->showStats(); |
|---|
| 788 | } |
|---|
| 789 | |
|---|
| 790 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
|---|
| 791 | } |
|---|
| 792 | |
|---|
| 793 | /** |
|---|
| 794 | * this function is called on player respawn |
|---|
| 795 | * @param userId |
|---|
| 796 | */ |
|---|
| 797 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
|---|
| 798 | { |
|---|
| 799 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
|---|
| 800 | { |
|---|
| 801 | this->bLocalPlayerDead = false; |
|---|
| 802 | this->hideStats(); |
|---|
| 803 | } |
|---|
| 804 | } |
|---|
| 805 | |
|---|
| 806 | /** |
|---|
| 807 | * this function is called on player respawn |
|---|
| 808 | * @param we |
|---|
| 809 | */ |
|---|
| 810 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
|---|
| 811 | { |
|---|
| 812 | onRespawn( we->getOwner() ); |
|---|
| 813 | } |
|---|
| 814 | |
|---|
| 815 | |
|---|
| 816 | /** |
|---|
| 817 | * respawns a playable in the world via spawning points |
|---|
| 818 | * @param playable the playable to respawn |
|---|
| 819 | * @param teamId the teamId to use |
|---|
| 820 | * @param delay time delay for delayed spawning |
|---|
| 821 | */ |
|---|
| 822 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
|---|
| 823 | { |
|---|
| 824 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
|---|
| 825 | |
|---|
| 826 | assert( list ); |
|---|
| 827 | |
|---|
| 828 | std::vector<SpawningPoint*> spList; |
|---|
| 829 | |
|---|
| 830 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
|---|
| 831 | { |
|---|
| 832 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
|---|
| 833 | |
|---|
| 834 | if ( sp->getTeamId() == teamId ) |
|---|
| 835 | spList.push_back( sp ); |
|---|
| 836 | } |
|---|
| 837 | |
|---|
| 838 | if ( spList.size() == 0 ) |
|---|
| 839 | { |
|---|
| 840 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
|---|
| 841 | { |
|---|
| 842 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
|---|
| 843 | |
|---|
| 844 | if ( sp->getTeamId() < 0 ) |
|---|
| 845 | spList.push_back( sp ); |
|---|
| 846 | } |
|---|
| 847 | } |
|---|
| 848 | |
|---|
| 849 | assert( spList.size() != 0 ); |
|---|
| 850 | |
|---|
| 851 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
|---|
| 852 | |
|---|
| 853 | spList[n]->pushEntity( playable, delay ); |
|---|
| 854 | } |
|---|
| 855 | |
|---|
| 856 | |
|---|