| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #define DEBUG_MODULE_GAME_RULES | 
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| 16 |  | 
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| 17 | #include <map> | 
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| 18 |  | 
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| 19 | #include "multiplayer_team_deathmatch.h" | 
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| 20 |  | 
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| 21 | #include "util/loading/load_param.h" | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 |  | 
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| 24 | #include "render2D/image_plane.h" | 
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| 25 | #include "state.h" | 
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| 26 | #include "class_list.h" | 
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| 27 |  | 
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| 28 | #include "player.h" | 
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| 29 | #include "playable.h" | 
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| 30 | #include "space_ships/space_ship.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "shared_network_data.h" | 
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| 34 | #include "terrain.h" | 
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| 35 | #include "class_list.h" | 
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| 36 | #include "space_ships/space_ship.h" | 
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| 37 |  | 
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| 38 | #include "network_game_manager.h" | 
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| 39 |  | 
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| 40 | #include "event_handler.h" | 
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| 41 |  | 
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| 42 | #include "glgui.h" | 
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| 43 |  | 
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| 44 | #include "story_entity.h" | 
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| 45 |  | 
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| 46 |  | 
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| 47 | using namespace std; | 
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| 48 |  | 
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| 49 |  | 
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| 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |  * constructor | 
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| 55 |  */ | 
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| 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| 57 |   : NetworkGameRules(root) | 
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| 58 | { | 
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| 59 |   this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| 60 |  | 
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| 61 |   this->bLocalPlayerDead = false; | 
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| 62 |   this->deathTimeout = 10.0f;     // 5 seconds | 
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| 63 |   this->timeout = 0.0f; | 
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| 64 |   this->numTeams = 2; | 
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| 65 |   this->currentGameState = GAMESTATE_PRE_GAME; | 
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| 66 |   this->gameStateTimer = 10.0f; | 
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| 67 |    | 
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| 68 |   this->box = NULL; | 
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| 69 |  | 
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| 70 |   this->deathScreen = new ImagePlane(); | 
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| 71 |   this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); | 
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| 72 |   this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
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| 73 |   this->deathScreen->setVisibility(false); | 
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| 74 |  | 
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| 75 |   this->localPlayer = State::getPlayer(); | 
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| 76 |  | 
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| 77 |   if( root != NULL) | 
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| 78 |     this->loadParams(root); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 |  * decontsructor | 
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| 83 |  */ | 
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| 84 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| 85 | { | 
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| 86 |   if( this->deathScreen) | 
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| 87 |     delete this->deathScreen; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 |  | 
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| 92 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| 93 | { | 
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| 94 |   GameRules::loadParams(root) ; | 
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| 95 |  | 
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| 96 |   LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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| 97 |       .describe("sets the time in seconds a player has to wait for respawn"); | 
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| 98 |  | 
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| 99 |   LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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| 100 |       .describe("sets the maximal kills for winning condition"); | 
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| 101 |  | 
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| 102 |   LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) | 
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| 103 |       .describe("sets the death screen image"); | 
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| 104 |    | 
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| 105 |   LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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| 106 |       .describe("sets number of teams"); | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 |  | 
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| 112 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) | 
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| 113 | { | 
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| 114 |   if( this->deathScreen) | 
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| 115 |     this->deathScreen->setTexture(imageName); | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 |  | 
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| 120 | /** | 
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| 121 |  * called when the player enters the game | 
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| 122 |  * @param player the spawned player | 
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| 123 |  */ | 
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| 124 | void MultiplayerTeamDeathmatch::onPlayerSpawn() | 
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| 125 | { | 
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| 126 |   this->bLocalPlayerDead = false; | 
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| 127 |   this->deathScreen->setVisibility(false); | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |  * when the player is killed | 
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| 133 |  * @param player the killed player | 
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| 134 |  */ | 
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| 135 | void MultiplayerTeamDeathmatch::onPlayerDeath() | 
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| 136 | { | 
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| 137 |   this->bLocalPlayerDead = true; | 
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| 138 |   this->deathScreen->setVisibility(true); | 
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| 139 | } | 
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| 140 |  | 
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| 141 |  | 
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| 142 | /** | 
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| 143 |  * time tick | 
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| 144 |  * @param dt time | 
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| 145 |  */ | 
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| 146 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| 147 | { | 
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| 148 |   //on client side hostId is -1 until hanshake finished | 
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| 149 |   if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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| 150 |     return; | 
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| 151 |    | 
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| 152 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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| 153 |   { | 
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| 154 |     if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| 155 |          && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM  | 
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| 156 |          && box == NULL | 
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| 157 |        ) | 
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| 158 |     { | 
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| 159 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
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| 160 |        | 
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| 161 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| 162 |        | 
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| 163 |       box = new OrxGui::GLGuiBox(); | 
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| 164 |       box->setAbsCoor2D( 300, 100 ); | 
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| 165 |        | 
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| 166 |       OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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| 167 |       box->pack( buttonSpectator ); | 
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| 168 |       buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); | 
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| 169 |        | 
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| 170 |       OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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| 171 |       box->pack( buttonRandom ); | 
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| 172 |       buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); | 
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| 173 |        | 
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| 174 |       OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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| 175 |       box->pack( buttonTeam0 ); | 
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| 176 |       buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); | 
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| 177 |        | 
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| 178 |       OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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| 179 |       box->pack( buttonTeam1 ); | 
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| 180 |       buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); | 
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| 181 |        | 
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| 182 |       OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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| 183 |       box->pack( buttonExit ); | 
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| 184 |       buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); | 
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| 185 |        | 
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| 186 |       box->showAll(); | 
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| 187 |     } | 
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| 188 |   } | 
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| 189 |  | 
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| 190 |   if ( box != NULL | 
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| 191 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| 192 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM  | 
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| 193 |      ) | 
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| 194 |   { | 
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| 195 |     delete box; | 
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| 196 |     box = NULL; | 
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| 197 |        | 
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| 198 |     OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| 199 |        | 
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| 200 |     EventHandler::getInstance()->popState(); | 
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| 201 |   } | 
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| 202 |    | 
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| 203 |   if ( box != NULL ) | 
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| 204 |   { | 
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| 205 |     OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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| 206 |   } | 
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| 207 |    | 
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| 208 |   assignPlayable(); | 
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| 209 |    | 
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| 210 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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| 211 |     return; | 
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| 212 |    | 
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| 213 |   gameStateTimer -= dt; | 
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| 214 |   //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| 215 |    | 
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| 216 |   if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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| 217 |     nextGameState(); | 
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| 218 |    | 
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| 219 |   this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| 220 |    | 
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| 221 |   if ( currentGameState == GAMESTATE_GAME ) | 
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| 222 |   { | 
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| 223 |     handleTeamChanges(); | 
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| 224 |   } | 
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| 225 |    | 
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| 226 |   this->calculateTeamScore(); | 
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| 227 |    | 
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| 228 |   this->checkGameRules(); | 
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| 229 |  | 
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| 230 |   // is the local player dead and inactive | 
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| 231 |   if( unlikely(this->bLocalPlayerDead)) | 
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| 232 |   { | 
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| 233 |     this->timeout += dt; | 
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| 234 |     PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| 235 |     // long enough dead? | 
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| 236 |     if( this->timeout >= this->deathTimeout) | 
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| 237 |     { | 
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| 238 |       this->timeout = 0.0f; | 
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| 239 |       // respawn | 
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| 240 |       PRINTF(0)("RESPAWN\n"); | 
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| 241 |       (State::getPlayer())->getPlayable()->respawn(); | 
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| 242 |     } | 
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| 243 |   } | 
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| 244 | } | 
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| 245 |  | 
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| 246 |  | 
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| 247 | /** | 
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| 248 |  * draws the stuff | 
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| 249 |  */ | 
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| 250 | void MultiplayerTeamDeathmatch::draw() | 
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| 251 | { | 
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| 252 |   if( unlikely( this->bLocalPlayerDead)) | 
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| 253 |   { | 
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| 254 |  | 
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| 255 |   } | 
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| 256 | } | 
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| 257 |  | 
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| 258 |  | 
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| 259 | /** | 
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| 260 |  * check the game rules for consistency | 
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| 261 |  */ | 
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| 262 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| 263 | { | 
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| 264 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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| 265 |     return; | 
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| 266 |    | 
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| 267 |   // check for max killing count | 
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| 268 |   for ( int i = 0; i<numTeams; i++ ) | 
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| 269 |   { | 
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| 270 |     if ( teamScore[i] >= maxKills ) | 
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| 271 |     { | 
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| 272 |       //team i wins | 
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| 273 |       //TODO | 
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| 274 |     } | 
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| 275 |   } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /** | 
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| 279 |  * find group for new player | 
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| 280 |  * @return group id | 
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| 281 |  */ | 
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| 282 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| 283 | { | 
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| 284 |   return TEAM_NOTEAM; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| 288 | { | 
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| 289 |   if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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| 290 |     return CL_SPECTATOR; | 
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| 291 |    | 
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| 292 |   if ( team == 0 || team == 1 ) | 
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| 293 |     return CL_SPACE_SHIP; | 
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| 294 |    | 
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| 295 |   assert( false ); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| 299 | { | 
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| 300 |   if ( team == 0 ) | 
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| 301 |     return "models/ships/reap_#.obj"; | 
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| 302 |   else if ( team == 1 ) | 
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| 303 |     return "models/ships/fighter.obj"; | 
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| 304 |   else | 
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| 305 |     return ""; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | /** | 
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| 309 |  * calculate team score | 
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| 310 |  */ | 
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| 311 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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| 312 | { | 
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| 313 |   teamScore.clear(); | 
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| 314 |    | 
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| 315 |   for ( int i = 0; i<numTeams; i++ ) | 
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| 316 |     teamScore[i] = 0; | 
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| 317 |    | 
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| 318 |      | 
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| 319 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 320 |    | 
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| 321 |   if ( !list ) | 
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| 322 |     return; | 
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| 323 |    | 
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| 324 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 325 |   { | 
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| 326 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 327 |  | 
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| 328 |     if ( stats.getTeamId() >= 0 ) | 
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| 329 |     { | 
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| 330 |       teamScore[stats.getTeamId()] += stats.getScore(); | 
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| 331 |     } | 
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| 332 |   } | 
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| 333 | } | 
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| 334 |  | 
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| 335 | /** | 
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| 336 |  * get team for player who choose to join random team | 
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| 337 |  * @return smallest team | 
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| 338 |  */ | 
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| 339 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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| 340 | { | 
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| 341 |   std::map<int,int> playersInTeam; | 
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| 342 |    | 
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| 343 |   for ( int i = 0; i<numTeams; i++ ) | 
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| 344 |     playersInTeam[i] = 0; | 
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| 345 |    | 
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| 346 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 347 |    | 
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| 348 |   if ( !list ) | 
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| 349 |     return 0; | 
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| 350 |    | 
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| 351 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 352 |   { | 
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| 353 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 354 |  | 
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| 355 |     if ( stats.getTeamId() >= 0 ) | 
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| 356 |     { | 
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| 357 |       playersInTeam[stats.getTeamId()]++; | 
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| 358 |     } | 
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| 359 |   } | 
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| 360 |    | 
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| 361 |    | 
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| 362 |   int minPlayers = 0xFFFF; | 
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| 363 |   int minTeam = -1; | 
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| 364 |    | 
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| 365 |   for ( int i = 0; i<numTeams; i++ ) | 
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| 366 |   { | 
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| 367 |     if ( playersInTeam[i] < minPlayers ) | 
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| 368 |     { | 
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| 369 |       minTeam = i; | 
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| 370 |       minPlayers = playersInTeam[i]; | 
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| 371 |     } | 
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| 372 |   } | 
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| 373 |    | 
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| 374 |   assert( minTeam != -1 ); | 
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| 375 |    | 
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| 376 |   return minTeam; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
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| 380 | { | 
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| 381 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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| 382 |   { | 
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| 383 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
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| 384 |      | 
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| 385 |     return; | 
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| 386 |   } | 
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| 387 |    | 
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| 388 |   if ( currentGameState == GAMESTATE_GAME ) | 
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| 389 |   { | 
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| 390 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
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| 391 |      | 
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| 392 |     return; | 
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| 393 |   } | 
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| 394 |    | 
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| 395 |   if ( currentGameState == GAMESTATE_POST_GAME ) | 
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| 396 |   { | 
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| 397 |     //TODO end game | 
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| 398 |      | 
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| 399 |     return; | 
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| 400 |   } | 
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| 401 | } | 
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| 402 |  | 
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| 403 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
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| 404 | { | 
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| 405 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 406 |    | 
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| 407 |   if ( !list ) | 
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| 408 |     return; | 
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| 409 |    | 
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| 410 |   //first server players with choices | 
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| 411 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 412 |   { | 
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| 413 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 414 |  | 
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| 415 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| 416 |     { | 
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| 417 |       if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
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| 418 |       { | 
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| 419 |         teamChange( stats.getUserId() ); | 
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| 420 |       } | 
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| 421 |     } | 
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| 422 |   } | 
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| 423 |    | 
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| 424 |   //now serve player who want join a random team | 
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| 425 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 426 |   { | 
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| 427 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 428 |  | 
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| 429 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| 430 |     { | 
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| 431 |       if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
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| 432 |       { | 
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| 433 |         stats.setPreferedTeamId( getRandomTeam() ); | 
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| 434 |         teamChange( stats.getUserId() ); | 
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| 435 |       } | 
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| 436 |     } | 
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| 437 |   } | 
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| 438 | } | 
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| 439 |  | 
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| 440 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
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| 441 | { | 
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| 442 |   assert( PlayerStats::getStats( userId ) ); | 
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| 443 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
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| 444 |    | 
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| 445 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
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| 446 |    | 
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| 447 |   Playable * oldPlayable = stats.getPlayable(); | 
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| 448 |    | 
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| 449 |    | 
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| 450 |   ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
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| 451 |   std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
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| 452 |    | 
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| 453 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
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| 454 |    | 
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| 455 |   assert( bo != NULL ); | 
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| 456 |   assert( bo->isA( CL_PLAYABLE ) ); | 
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| 457 |    | 
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| 458 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
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| 459 |    | 
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| 460 |   playable.loadModel( playableModel ); | 
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| 461 |   playable.setOwner( userId ); | 
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| 462 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 463 |   playable.setSynchronized( true ); | 
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| 464 |    | 
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| 465 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
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| 466 |   stats.setPlayableClassId( playableClassId ); | 
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| 467 |   stats.setPlayableUniqueId( playable.getUniqueID() ); | 
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| 468 |   stats.setModelFileName( playableModel ); | 
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| 469 |    | 
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| 470 |   if ( oldPlayable ) | 
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| 471 |   { | 
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| 472 |     //if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
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| 473 |     //  State::getPlayer()->setPlayable( NULL ); | 
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| 474 |     delete oldPlayable; | 
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| 475 |   } | 
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| 476 | } | 
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| 477 |  | 
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| 478 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
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| 479 | { | 
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| 480 |   State::getCurrentStoryEntity()->stop(); | 
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| 481 | } | 
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| 482 |  | 
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| 483 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
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| 484 | { | 
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| 485 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
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| 486 | } | 
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| 487 |  | 
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| 488 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
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| 489 | { | 
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| 490 |   NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
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| 491 | } | 
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| 492 |  | 
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| 493 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
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| 494 | { | 
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| 495 |   NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
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| 496 | } | 
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| 497 |  | 
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| 498 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
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| 499 | { | 
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| 500 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
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| 501 | } | 
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| 502 |  | 
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| 503 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
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| 504 | { | 
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| 505 |   if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
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| 506 |     PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
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| 507 | } | 
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| 508 |  | 
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| 509 |  | 
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| 510 |  | 
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| 511 |  | 
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| 512 |  | 
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| 513 |  | 
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