1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include "multiplayer_team_deathmatch.h" |
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18 | |
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19 | #include "load_param.h" |
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20 | #include "factory.h" |
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21 | |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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27 | |
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28 | |
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29 | /** |
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30 | * constructor |
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31 | */ |
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32 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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33 | : GameRules(root) |
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34 | { |
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35 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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36 | |
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37 | this->bLocalPlayerDead = false; |
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38 | this->deathTimeout = 10.0f; // 5 seconds |
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39 | |
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40 | if( root != NULL) |
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41 | this->loadParams(root); |
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42 | } |
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43 | |
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44 | /** |
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45 | * decontsructor |
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46 | */ |
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47 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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48 | {} |
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49 | |
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50 | |
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51 | |
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52 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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53 | { |
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54 | GameRules::loadParams(root); |
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55 | |
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56 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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57 | .describe("sets the time in seconds a player has to wait for respawn"); |
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58 | |
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59 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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60 | .describe("sets the maximal kills for winning condition"); |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | * called when the player enters the game |
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66 | * @param player the spawned player |
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67 | */ |
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68 | void MultiplayerTeamDeathmatch::onPlayerSpawn(Player* player) |
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69 | {} |
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70 | |
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71 | |
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72 | /** |
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73 | * when the player is killed |
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74 | * @param player the killed player |
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75 | */ |
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76 | void MultiplayerTeamDeathmatch::onPlayerDeath(Player* player) |
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77 | {} |
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78 | |
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79 | |
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80 | /** |
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81 | * time tick |
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82 | * @param dt time |
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83 | */ |
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84 | void MultiplayerTeamDeathmatch::tick(float dt) |
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85 | { |
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86 | |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | * draws the stuff |
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92 | */ |
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93 | void MultiplayerTeamDeathmatch::draw() |
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94 | {} |
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95 | |
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96 | |
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97 | /** |
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98 | * check the game rules for consistency |
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99 | */ |
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100 | void MultiplayerTeamDeathmatch::checkGameRules() |
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101 | {} |
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102 | |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | |
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