| [7034] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_MODULE_GAME_RULES | 
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 | 16 |  | 
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| [8068] | 17 | #include <map> | 
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 | 18 |  | 
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| [7034] | 19 | #include "multiplayer_team_deathmatch.h" | 
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 | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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 | 22 | #include "util/loading/factory.h" | 
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| [7034] | 23 |  | 
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| [7810] | 24 | #include "render2D/image_plane.h" | 
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| [7039] | 25 | #include "state.h" | 
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| [7101] | 26 | #include "class_list.h" | 
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| [7034] | 27 |  | 
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| [7044] | 28 | #include "player.h" | 
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 | 29 | #include "playable.h" | 
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| [7101] | 30 | #include "space_ships/space_ship.h" | 
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| [7039] | 31 |  | 
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| [7116] | 32 |  | 
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| [7101] | 33 | #include "shared_network_data.h" | 
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| [7116] | 34 | #include "terrain.h" | 
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 | 35 | #include "class_list.h" | 
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 | 36 | #include "space_ships/space_ship.h" | 
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| [7044] | 37 |  | 
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| [8068] | 38 | #include "network_game_manager.h" | 
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| [7101] | 39 |  | 
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| [8147] | 40 | #include "event_handler.h" | 
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| [8068] | 41 |  | 
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| [8147] | 42 | #include "glgui.h" | 
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 | 43 |  | 
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 | 44 | #include "story_entity.h" | 
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 | 45 |  | 
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| [8708] | 46 | #include "shell_command.h" | 
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| [8147] | 47 |  | 
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| [8802] | 48 | #include "spawning_point.h" | 
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| [8708] | 49 |  | 
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| [8802] | 50 |  | 
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| [7034] | 51 |  | 
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 | 52 |  | 
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| [9406] | 53 |  | 
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| [7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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 | 55 |  | 
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 | 56 |  | 
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| [7034] | 57 | /** | 
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 | 58 |  * constructor | 
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 | 59 |  */ | 
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| [7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| [8068] | 61 |   : NetworkGameRules(root) | 
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| [7035] | 62 | { | 
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 | 63 |   this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| [7034] | 64 |  | 
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| [7037] | 65 |   this->bLocalPlayerDead = false; | 
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 | 66 |   this->deathTimeout = 10.0f;     // 5 seconds | 
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| [7082] | 67 |   this->timeout = 0.0f; | 
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| [8068] | 68 |   this->numTeams = 2; | 
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 | 69 |   this->currentGameState = GAMESTATE_PRE_GAME; | 
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| [9008] | 70 |   this->gameStateTimer = 3.0f; | 
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| [8623] | 71 |   this->bShowTeamChange = false; | 
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| [8717] | 72 |  | 
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| [8147] | 73 |   this->box = NULL; | 
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| [8802] | 74 |   this->table = NULL; | 
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 | 75 |   this->statsBox = NULL; | 
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| [7040] | 76 |  | 
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| [7044] | 77 |   this->localPlayer = State::getPlayer(); | 
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 | 78 |  | 
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| [7035] | 79 |   if( root != NULL) | 
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 | 80 |     this->loadParams(root); | 
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| [8717] | 81 |  | 
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| [8623] | 82 |   subscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 83 |   subscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 84 |   subscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 85 |   subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 86 |  | 
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| [8708] | 87 |   this->input = new OrxGui::GLGuiInputLine(); | 
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 | 88 |   this->input->setAbsCoor2D(180, 5); | 
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| [9406] | 89 |   this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); | 
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| [7035] | 90 | } | 
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 | 91 |  | 
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| [7034] | 92 | /** | 
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 | 93 |  * decontsructor | 
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 | 94 |  */ | 
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 | 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| [7044] | 96 | { | 
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| [8623] | 97 |   unsubscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 98 |   unsubscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 99 |   unsubscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 100 |   unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 101 |  | 
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| [8708] | 102 |   if ( this->input ) | 
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 | 103 |   { | 
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 | 104 |     delete this->input; | 
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 | 105 |     this->input = NULL; | 
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 | 106 |   } | 
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| [7044] | 107 | } | 
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| [7034] | 108 |  | 
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 | 109 |  | 
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 | 110 |  | 
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 | 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| [7035] | 112 | { | 
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| [7040] | 113 |   GameRules::loadParams(root) ; | 
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| [7037] | 114 |  | 
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 | 115 |   LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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 | 116 |       .describe("sets the time in seconds a player has to wait for respawn"); | 
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 | 117 |  | 
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 | 118 |   LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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 | 119 |       .describe("sets the maximal kills for winning condition"); | 
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| [7039] | 120 |  | 
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| [8068] | 121 |   LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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 | 122 |       .describe("sets number of teams"); | 
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| [7039] | 123 |  | 
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| [7035] | 124 | } | 
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 | 125 |  | 
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 | 126 |  | 
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 | 127 | /** | 
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 | 128 |  * time tick | 
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 | 129 |  * @param dt time | 
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 | 130 |  */ | 
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 | 131 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| [7037] | 132 | { | 
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| [8802] | 133 |   tickStatsTable(); | 
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| [8147] | 134 |   //on client side hostId is -1 until hanshake finished | 
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 | 135 |   if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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 | 136 |     return; | 
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| [8717] | 137 |  | 
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| [8623] | 138 |   if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) | 
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| [8147] | 139 |   { | 
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| [9656] | 140 |     if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && | 
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 | 141 |          box == NULL && | 
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 | 142 |          (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) | 
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| [8717] | 143 |  | 
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| [8147] | 144 |        ) | 
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 | 145 |     { | 
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 | 146 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
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| [8717] | 147 |  | 
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| [8147] | 148 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| [8717] | 149 |  | 
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| [8147] | 150 |       box = new OrxGui::GLGuiBox(); | 
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 | 151 |       box->setAbsCoor2D( 300, 100 ); | 
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| [8717] | 152 |  | 
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| [9494] | 153 |       if( SharedNetworkData::getInstance()->isClient() ||  SharedNetworkData::getInstance()->isProxyServerActive()) | 
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 | 154 |       { | 
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 | 155 |         OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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 | 156 |         box->pack( buttonSpectator ); | 
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 | 157 |         buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); | 
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| [8717] | 158 |  | 
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| [9494] | 159 |         OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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 | 160 |         box->pack( buttonRandom ); | 
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 | 161 |         buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); | 
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| [8717] | 162 |  | 
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| [9494] | 163 |         OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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 | 164 |         box->pack( buttonTeam0 ); | 
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 | 165 |         buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); | 
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| [8717] | 166 |  | 
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| [9494] | 167 |         OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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 | 168 |         box->pack( buttonTeam1 ); | 
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 | 169 |         buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); | 
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 | 170 |       } | 
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 | 171 |       else | 
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 | 172 |       { | 
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 | 173 |         OrxGui::GLGuiText* text = new OrxGui::GLGuiText(); | 
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 | 174 |         text->setText("Server Mode: not able to play at this node"); | 
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 | 175 |         box->pack( text); | 
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 | 176 |       } | 
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| [8717] | 177 |  | 
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| [9494] | 178 |  | 
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| [8623] | 179 |       if ( bShowTeamChange ) | 
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 | 180 |       { | 
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 | 181 |         OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); | 
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 | 182 |         box->pack( buttonCancel ); | 
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| [9406] | 183 |         buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); | 
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| [8623] | 184 |       } | 
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| [8717] | 185 |  | 
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| [8147] | 186 |       OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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 | 187 |       box->pack( buttonExit ); | 
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| [9406] | 188 |       buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); | 
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| [8717] | 189 |  | 
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| [8147] | 190 |       box->showAll(); | 
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 | 191 |     } | 
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 | 192 |   } | 
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 | 193 |  | 
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| [9656] | 194 | //   if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
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 | 195 | //   { | 
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 | 196 | //     PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); | 
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 | 197 | //   } | 
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 | 198 |  | 
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 | 199 |   // check if the menu should be removed and the game state should be entered | 
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 | 200 |   if ( box != NULL && | 
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 | 201 |        PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && | 
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 | 202 |        PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && | 
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 | 203 |        !bShowTeamChange | 
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| [8147] | 204 |      ) | 
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 | 205 |   { | 
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 | 206 |     delete box; | 
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 | 207 |     box = NULL; | 
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| [8717] | 208 |  | 
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| [8147] | 209 |     OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| [8717] | 210 |  | 
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| [8147] | 211 |     EventHandler::getInstance()->popState(); | 
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 | 212 |   } | 
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| [8717] | 213 |  | 
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| [8147] | 214 |   if ( box != NULL ) | 
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 | 215 |   { | 
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 | 216 |     OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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 | 217 |   } | 
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| [8717] | 218 |  | 
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| [8147] | 219 |   assignPlayable(); | 
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| [8717] | 220 |  | 
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| [9494] | 221 |   if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| [8068] | 222 |     return; | 
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| [9008] | 223 |  | 
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| [8802] | 224 |   //handle kills | 
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| [9008] | 225 |   while ( this->killList.begin() != this->killList.end() ) | 
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| [8802] | 226 |   { | 
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| [9235] | 227 |     PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); | 
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| [9008] | 228 |     onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); | 
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 | 229 |     this->killList.erase( this->killList.begin() ); | 
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| [8802] | 230 |   } | 
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| [9008] | 231 |  | 
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 | 232 |  | 
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| [9406] | 233 |  | 
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| [8068] | 234 |   gameStateTimer -= dt; | 
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| [8147] | 235 |   //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| [8717] | 236 |  | 
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| [8068] | 237 |   if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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 | 238 |     nextGameState(); | 
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| [8717] | 239 |  | 
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| [8068] | 240 |   this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| [8717] | 241 |  | 
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| [8068] | 242 |   if ( currentGameState == GAMESTATE_GAME ) | 
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 | 243 |   { | 
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 | 244 |     handleTeamChanges(); | 
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 | 245 |   } | 
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| [8717] | 246 |  | 
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| [8068] | 247 |   this->calculateTeamScore(); | 
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| [8717] | 248 |  | 
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| [7039] | 249 |   this->checkGameRules(); | 
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| [7035] | 250 |  | 
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| [7039] | 251 |   // is the local player dead and inactive | 
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 | 252 |   if( unlikely(this->bLocalPlayerDead)) | 
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 | 253 |   { | 
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 | 254 |     this->timeout += dt; | 
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| [7088] | 255 |     PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| [7039] | 256 |     // long enough dead? | 
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| [7044] | 257 |     if( this->timeout >= this->deathTimeout) | 
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| [7039] | 258 |     { | 
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 | 259 |       this->timeout = 0.0f; | 
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 | 260 |       // respawn | 
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| [7079] | 261 |       PRINTF(0)("RESPAWN\n"); | 
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| [7044] | 262 |       (State::getPlayer())->getPlayable()->respawn(); | 
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| [7039] | 263 |     } | 
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 | 264 |   } | 
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| [7037] | 265 | } | 
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| [7035] | 266 |  | 
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| [7037] | 267 |  | 
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| [7035] | 268 | /** | 
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 | 269 |  * draws the stuff | 
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 | 270 |  */ | 
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 | 271 | void MultiplayerTeamDeathmatch::draw() | 
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| [7039] | 272 | { | 
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 | 273 |   if( unlikely( this->bLocalPlayerDead)) | 
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 | 274 |   { | 
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| [7035] | 275 |  | 
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| [7039] | 276 |   } | 
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 | 277 | } | 
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| [7035] | 278 |  | 
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| [7039] | 279 |  | 
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| [7035] | 280 | /** | 
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 | 281 |  * check the game rules for consistency | 
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 | 282 |  */ | 
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 | 283 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| [7039] | 284 | { | 
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| [9494] | 285 |   if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| [8068] | 286 |     return; | 
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| [8717] | 287 |  | 
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| [8068] | 288 |   // check for max killing count | 
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 | 289 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 290 |   { | 
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 | 291 |     if ( teamScore[i] >= maxKills ) | 
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 | 292 |     { | 
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| [8802] | 293 |       nextGameState(); | 
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| [8068] | 294 |     } | 
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 | 295 |   } | 
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 | 296 | } | 
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| [7101] | 297 |  | 
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| [8068] | 298 | /** | 
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 | 299 |  * find group for new player | 
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 | 300 |  * @return group id | 
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 | 301 |  */ | 
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| [8147] | 302 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| [8068] | 303 | { | 
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 | 304 |   return TEAM_NOTEAM; | 
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 | 305 | } | 
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| [7101] | 306 |  | 
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| [8147] | 307 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| [8068] | 308 | { | 
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| [8147] | 309 |   if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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 | 310 |     return CL_SPECTATOR; | 
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| [8717] | 311 |  | 
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| [8147] | 312 |   if ( team == 0 || team == 1 ) | 
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| [9494] | 313 |     return CL_TURBINE_HOVER; | 
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| [8717] | 314 |  | 
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| [8147] | 315 |   assert( false ); | 
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| [8068] | 316 | } | 
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| [7101] | 317 |  | 
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| [9656] | 318 |  | 
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| [8147] | 319 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| [8068] | 320 | { | 
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| [9494] | 321 |   if (classId == CL_TURBINE_HOVER) | 
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 | 322 |    return "models/ships/hoverglider_mainbody.obj"; | 
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| [8147] | 323 |   if ( team == 0 ) | 
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| [9059] | 324 |     return "models/creatures/doom_guy.md2"; | 
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| [8147] | 325 |   else if ( team == 1 ) | 
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| [9235] | 326 |     return "models/creatures/male.md2"; | 
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| [8147] | 327 |   else | 
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 | 328 |     return ""; | 
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| [8068] | 329 | } | 
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 | 330 |  | 
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| [9235] | 331 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) | 
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 | 332 | { | 
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 | 333 |   if ( classId == CL_FPS_PLAYER ) | 
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 | 334 |   { | 
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 | 335 |     if ( team == 0 ) | 
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 | 336 |       return "maps/doom_guy.png"; | 
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 | 337 |     else | 
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 | 338 |       return "maps/male_fiend.pcx"; | 
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 | 339 |   } | 
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| [9406] | 340 |  | 
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| [9235] | 341 |   return ""; | 
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 | 342 | } | 
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 | 343 |  | 
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 | 344 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId ) | 
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 | 345 | { | 
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 | 346 |   if ( classId == CL_FPS_PLAYER ) | 
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 | 347 |   { | 
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 | 348 |     return 10.0f; | 
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 | 349 |   } | 
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| [9406] | 350 |  | 
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| [9235] | 351 |   return 1.0f; | 
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 | 352 | } | 
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 | 353 |  | 
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| [8068] | 354 | /** | 
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 | 355 |  * calculate team score | 
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 | 356 |  */ | 
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 | 357 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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 | 358 | { | 
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 | 359 |   teamScore.clear(); | 
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| [8717] | 360 |  | 
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| [8068] | 361 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 362 |     teamScore[i] = 0; | 
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| [8717] | 363 |  | 
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 | 364 |  | 
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| [8068] | 365 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| [8717] | 366 |  | 
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| [8068] | 367 |   if ( !list ) | 
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 | 368 |     return; | 
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| [8717] | 369 |  | 
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| [8068] | 370 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 371 |   { | 
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| [8068] | 372 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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 | 373 |  | 
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 | 374 |     if ( stats.getTeamId() >= 0 ) | 
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 | 375 |     { | 
|---|
 | 376 |       teamScore[stats.getTeamId()] += stats.getScore(); | 
|---|
 | 377 |     } | 
|---|
| [7039] | 378 |   } | 
|---|
| [8068] | 379 | } | 
|---|
 | 380 |  | 
|---|
 | 381 | /** | 
|---|
 | 382 |  * get team for player who choose to join random team | 
|---|
 | 383 |  * @return smallest team | 
|---|
 | 384 |  */ | 
|---|
 | 385 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
|---|
 | 386 | { | 
|---|
 | 387 |   std::map<int,int> playersInTeam; | 
|---|
| [8717] | 388 |  | 
|---|
| [8068] | 389 |   for ( int i = 0; i<numTeams; i++ ) | 
|---|
 | 390 |     playersInTeam[i] = 0; | 
|---|
| [8717] | 391 |  | 
|---|
| [8068] | 392 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
|---|
| [8717] | 393 |  | 
|---|
| [8068] | 394 |   if ( !list ) | 
|---|
 | 395 |     return 0; | 
|---|
| [8717] | 396 |  | 
|---|
| [8068] | 397 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| [7039] | 398 |   { | 
|---|
| [8068] | 399 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
 | 400 |  | 
|---|
 | 401 |     if ( stats.getTeamId() >= 0 ) | 
|---|
 | 402 |     { | 
|---|
 | 403 |       playersInTeam[stats.getTeamId()]++; | 
|---|
 | 404 |     } | 
|---|
| [7039] | 405 |   } | 
|---|
| [8717] | 406 |  | 
|---|
 | 407 |  | 
|---|
| [8068] | 408 |   int minPlayers = 0xFFFF; | 
|---|
 | 409 |   int minTeam = -1; | 
|---|
| [8717] | 410 |  | 
|---|
| [8068] | 411 |   for ( int i = 0; i<numTeams; i++ ) | 
|---|
 | 412 |   { | 
|---|
 | 413 |     if ( playersInTeam[i] < minPlayers ) | 
|---|
 | 414 |     { | 
|---|
 | 415 |       minTeam = i; | 
|---|
 | 416 |       minPlayers = playersInTeam[i]; | 
|---|
 | 417 |     } | 
|---|
 | 418 |   } | 
|---|
| [8717] | 419 |  | 
|---|
| [8068] | 420 |   assert( minTeam != -1 ); | 
|---|
| [8717] | 421 |  | 
|---|
| [8068] | 422 |   return minTeam; | 
|---|
 | 423 | } | 
|---|
| [7101] | 424 |  | 
|---|
| [8068] | 425 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
|---|
 | 426 | { | 
|---|
 | 427 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
|---|
 | 428 |   { | 
|---|
 | 429 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
|---|
| [8717] | 430 |  | 
|---|
| [8068] | 431 |     return; | 
|---|
 | 432 |   } | 
|---|
| [8717] | 433 |  | 
|---|
| [8068] | 434 |   if ( currentGameState == GAMESTATE_GAME ) | 
|---|
 | 435 |   { | 
|---|
 | 436 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
|---|
| [8717] | 437 |  | 
|---|
| [8068] | 438 |     return; | 
|---|
 | 439 |   } | 
|---|
| [8717] | 440 |  | 
|---|
| [8068] | 441 |   if ( currentGameState == GAMESTATE_POST_GAME ) | 
|---|
 | 442 |   { | 
|---|
| [9235] | 443 |     //State::getCurrentStoryEntity()->stop(); | 
|---|
| [8802] | 444 |     this->bShowTeamChange = false; | 
|---|
| [8717] | 445 |  | 
|---|
| [8068] | 446 |     return; | 
|---|
 | 447 |   } | 
|---|
 | 448 | } | 
|---|
| [7118] | 449 |  | 
|---|
| [9656] | 450 | /** | 
|---|
 | 451 |  *  this handles team changes but only on the master server | 
|---|
 | 452 |  */ | 
|---|
| [8068] | 453 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
|---|
 | 454 | { | 
|---|
 | 455 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
|---|
| [8717] | 456 |  | 
|---|
| [8068] | 457 |   if ( !list ) | 
|---|
 | 458 |     return; | 
|---|
| [8717] | 459 |  | 
|---|
| [8068] | 460 |   //first server players with choices | 
|---|
 | 461 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| [7116] | 462 |   { | 
|---|
| [8068] | 463 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7118] | 464 |  | 
|---|
| [8068] | 465 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7116] | 466 |     { | 
|---|
| [8147] | 467 |       if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
|---|
| [7116] | 468 |       { | 
|---|
| [9656] | 469 |         teamChange( stats.getAssignedUserId() ); | 
|---|
| [7116] | 470 |       } | 
|---|
 | 471 |     } | 
|---|
 | 472 |   } | 
|---|
| [8717] | 473 |  | 
|---|
| [8068] | 474 |   //now serve player who want join a random team | 
|---|
 | 475 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
 | 476 |   { | 
|---|
 | 477 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7101] | 478 |  | 
|---|
| [8068] | 479 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7101] | 480 |     { | 
|---|
| [8068] | 481 |       if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
|---|
| [7101] | 482 |       { | 
|---|
| [8147] | 483 |         stats.setPreferedTeamId( getRandomTeam() ); | 
|---|
| [9656] | 484 |         teamChange( stats.getAssignedUserId() ); | 
|---|
| [7101] | 485 |       } | 
|---|
 | 486 |     } | 
|---|
 | 487 |   } | 
|---|
| [8068] | 488 | } | 
|---|
| [7101] | 489 |  | 
|---|
| [9656] | 490 |  | 
|---|
 | 491 |  | 
|---|
 | 492 | /** | 
|---|
 | 493 |  * changes the team | 
|---|
 | 494 |  * @param userId the user changing team (userId) | 
|---|
 | 495 |  */ | 
|---|
| [8068] | 496 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
|---|
 | 497 | { | 
|---|
 | 498 |   assert( PlayerStats::getStats( userId ) ); | 
|---|
 | 499 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
|---|
| [8717] | 500 |  | 
|---|
| [8147] | 501 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 502 |  | 
|---|
| [8147] | 503 |   Playable * oldPlayable = stats.getPlayable(); | 
|---|
| [8717] | 504 |  | 
|---|
 | 505 |  | 
|---|
| [9656] | 506 |   ClassID       playableClassId  = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
|---|
 | 507 |   std::string   playableModel    = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
 | 508 |   std::string   playableTexture  = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
 | 509 |   float         playableScale    = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
| [8717] | 510 |  | 
|---|
| [8147] | 511 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
|---|
| [8717] | 512 |  | 
|---|
| [8147] | 513 |   assert( bo != NULL ); | 
|---|
 | 514 |   assert( bo->isA( CL_PLAYABLE ) ); | 
|---|
| [8717] | 515 |  | 
|---|
| [8147] | 516 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
|---|
| [8717] | 517 |  | 
|---|
| [9235] | 518 |   playable.loadMD2Texture( playableTexture ); | 
|---|
 | 519 |   playable.loadModel( playableModel, playableScale ); | 
|---|
| [8147] | 520 |   playable.setOwner( userId ); | 
|---|
 | 521 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
|---|
 | 522 |   playable.setSynchronized( true ); | 
|---|
| [8717] | 523 |  | 
|---|
| [8147] | 524 |   stats.setPlayableClassId( playableClassId ); | 
|---|
 | 525 |   stats.setPlayableUniqueId( playable.getUniqueID() ); | 
|---|
 | 526 |   stats.setModelFileName( playableModel ); | 
|---|
| [9656] | 527 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 528 |  | 
|---|
| [9656] | 529 |   playable.setTeam(stats.getPreferedTeamId()); | 
|---|
 | 530 |  | 
|---|
 | 531 |  | 
|---|
| [9008] | 532 |   this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); | 
|---|
 | 533 |  | 
|---|
| [8147] | 534 |   if ( oldPlayable ) | 
|---|
 | 535 |   { | 
|---|
 | 536 |     delete oldPlayable; | 
|---|
 | 537 |   } | 
|---|
| [7039] | 538 | } | 
|---|
| [7035] | 539 |  | 
|---|
| [9656] | 540 |  | 
|---|
| [8147] | 541 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
|---|
 | 542 | { | 
|---|
 | 543 |   State::getCurrentStoryEntity()->stop(); | 
|---|
| [8623] | 544 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 545 | } | 
|---|
| [7035] | 546 |  | 
|---|
| [8147] | 547 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
|---|
 | 548 | { | 
|---|
 | 549 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
|---|
| [8623] | 550 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 551 | } | 
|---|
| [7035] | 552 |  | 
|---|
| [8147] | 553 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
|---|
 | 554 | { | 
|---|
 | 555 |   NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
|---|
| [8623] | 556 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 557 | } | 
|---|
| [7035] | 558 |  | 
|---|
| [8147] | 559 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
|---|
 | 560 | { | 
|---|
 | 561 |   NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
|---|
| [8623] | 562 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 563 | } | 
|---|
| [7035] | 564 |  | 
|---|
| [8147] | 565 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
|---|
 | 566 | { | 
|---|
 | 567 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
|---|
| [8623] | 568 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 569 | } | 
|---|
| [7035] | 570 |  | 
|---|
| [8147] | 571 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
|---|
 | 572 | { | 
|---|
 | 573 |   if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
|---|
 | 574 |     PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
|---|
 | 575 | } | 
|---|
 | 576 |  | 
|---|
| [9656] | 577 |  | 
|---|
 | 578 | /** | 
|---|
 | 579 |  * function that processes events from the handler | 
|---|
 | 580 |  * @param event: the event | 
|---|
 | 581 |  * @todo replace SDLK_o with something from KeyMapper | 
|---|
 | 582 |  */ | 
|---|
| [8623] | 583 | void MultiplayerTeamDeathmatch::process( const Event & event ) | 
|---|
 | 584 | { | 
|---|
 | 585 |   if ( event.type == SDLK_o ) | 
|---|
 | 586 |   { | 
|---|
 | 587 |     if ( event.bPressed ) | 
|---|
 | 588 |       this->bShowTeamChange = true; | 
|---|
| [8802] | 589 |   } else if ( event.type == SDLK_F1 ) | 
|---|
 | 590 |   { | 
|---|
| [9059] | 591 |     if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) | 
|---|
 | 592 |     { | 
|---|
| [9656] | 593 |       PRINTF(5)("hide stats\n"); | 
|---|
| [9059] | 594 |       this->hideStats(); | 
|---|
 | 595 |     } | 
|---|
| [9110] | 596 |     else if ( !this->statsBox && event.bPressed ) | 
|---|
| [8802] | 597 |     { | 
|---|
| [9656] | 598 |       PRINTF(5)("show stats\n"); | 
|---|
| [8802] | 599 |       this->showStats(); | 
|---|
 | 600 |     } | 
|---|
| [8623] | 601 |   } | 
|---|
| [8708] | 602 |   else if ( event.type == SDLK_TAB ) | 
|---|
 | 603 |   { | 
|---|
| [9008] | 604 |     if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) | 
|---|
| [8708] | 605 |     { | 
|---|
 | 606 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
|---|
 | 607 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
|---|
 | 608 |       OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); | 
|---|
 | 609 |       input->show(); | 
|---|
| [8717] | 610 |       input->giveMouseFocus(); | 
|---|
| [8708] | 611 |       input->setText("say "); | 
|---|
 | 612 |     } | 
|---|
 | 613 |   } | 
|---|
| [8802] | 614 |   else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) | 
|---|
 | 615 |   { | 
|---|
 | 616 |     this->hideStats(); | 
|---|
 | 617 |   } | 
|---|
| [8623] | 618 | } | 
|---|
| [8147] | 619 |  | 
|---|
| [8623] | 620 | void MultiplayerTeamDeathmatch::onButtonCancel( ) | 
|---|
 | 621 | { | 
|---|
 | 622 |   this->bShowTeamChange = false; | 
|---|
 | 623 | } | 
|---|
| [8147] | 624 |  | 
|---|
 | 625 |  | 
|---|
 | 626 |  | 
|---|
| [8623] | 627 | /** | 
|---|
 | 628 |  * this method is called by NetworkGameManger when he recieved a chat message | 
|---|
 | 629 |  * @param userId senders user id | 
|---|
 | 630 |  * @param message message string | 
|---|
 | 631 |  * @param messageType some int | 
|---|
 | 632 |  */ | 
|---|
 | 633 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) | 
|---|
 | 634 | { | 
|---|
 | 635 |   std::string name = "unknown"; | 
|---|
| [8717] | 636 |  | 
|---|
| [8623] | 637 |   if ( PlayerStats::getStats( userId ) ) | 
|---|
 | 638 |   { | 
|---|
 | 639 |     name = PlayerStats::getStats( userId )->getNickName(); | 
|---|
 | 640 |   } | 
|---|
| [8717] | 641 |  | 
|---|
| [8708] | 642 |   PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); | 
|---|
| [9059] | 643 |   State::getPlayer()->hud().notifyUser(name + ": " + message); | 
|---|
| [8623] | 644 | } | 
|---|
| [8147] | 645 |  | 
|---|
| [8708] | 646 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) | 
|---|
 | 647 | { | 
|---|
 | 648 |   EventHandler::getInstance()->popState(); | 
|---|
| [8717] | 649 |   input->breakMouseFocus(); | 
|---|
| [8708] | 650 |   input->hide(); | 
|---|
 | 651 |   input->setText(""); | 
|---|
| [8623] | 652 |  | 
|---|
| [8708] | 653 |   std::string command = text; | 
|---|
| [8717] | 654 |  | 
|---|
| [8708] | 655 |   //HACK insert " in say commands so user doesn't have to type them | 
|---|
 | 656 |   if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) | 
|---|
 | 657 |   { | 
|---|
 | 658 |     command.insert( 4, "\"" ); | 
|---|
 | 659 |     command = command + "\""; | 
|---|
 | 660 |   } | 
|---|
| [8623] | 661 |  | 
|---|
| [8708] | 662 |   OrxShell::ShellCommand::execute( command ); | 
|---|
 | 663 | } | 
|---|
| [8623] | 664 |  | 
|---|
| [8802] | 665 | /** | 
|---|
 | 666 |  * show table with frags | 
|---|
 | 667 |  */ | 
|---|
 | 668 | void MultiplayerTeamDeathmatch::showStats( ) | 
|---|
 | 669 | { | 
|---|
 | 670 |   statsBox = new OrxGui::GLGuiBox(); | 
|---|
| [9110] | 671 |   statsBox->setAbsCoor2D( 100, 100 ); | 
|---|
| [9008] | 672 |  | 
|---|
| [9110] | 673 |   this->table = new OrxGui::GLGuiTable(10,5); | 
|---|
| [8708] | 674 |  | 
|---|
| [8802] | 675 |   statsBox->pack( this->table ); | 
|---|
| [8708] | 676 |  | 
|---|
| [8802] | 677 |   statsBox->showAll(); | 
|---|
 | 678 | } | 
|---|
| [8708] | 679 |  | 
|---|
| [8802] | 680 | /** | 
|---|
 | 681 |  * hide table with frags | 
|---|
 | 682 |  */ | 
|---|
 | 683 | void MultiplayerTeamDeathmatch::hideStats( ) | 
|---|
 | 684 | { | 
|---|
 | 685 |     if ( statsBox ) | 
|---|
 | 686 |     { | 
|---|
 | 687 |       delete statsBox; | 
|---|
 | 688 |       statsBox = NULL; | 
|---|
 | 689 |     } | 
|---|
 | 690 | } | 
|---|
 | 691 |  | 
|---|
 | 692 | /** | 
|---|
 | 693 |  * fill stats table with values | 
|---|
 | 694 |  */ | 
|---|
 | 695 | void MultiplayerTeamDeathmatch::tickStatsTable( ) | 
|---|
 | 696 | { | 
|---|
 | 697 |   if ( !this->statsBox ) | 
|---|
 | 698 |     return; | 
|---|
 | 699 |  | 
|---|
 | 700 |   std::vector<std::string> headers; | 
|---|
| [9110] | 701 |   headers.push_back("Blue Team"); | 
|---|
| [8802] | 702 |   headers.push_back(""); | 
|---|
 | 703 |   headers.push_back(""); | 
|---|
| [9110] | 704 |   headers.push_back("Red Team"); | 
|---|
| [8802] | 705 |   headers.push_back(""); | 
|---|
 | 706 |   this->table->setHeader(headers); | 
|---|
| [9008] | 707 |  | 
|---|
| [9110] | 708 |   ScoreList scoreList = PlayerStats::getScoreList(); | 
|---|
| [9008] | 709 |  | 
|---|
| [8802] | 710 |   char st[10]; | 
|---|
 | 711 |   int i = 0; | 
|---|
| [9406] | 712 |  | 
|---|
| [8802] | 713 |   i = 2; | 
|---|
| [9110] | 714 |   for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) | 
|---|
| [8802] | 715 |   { | 
|---|
| [9110] | 716 |     this->table->setEntry( i, 0, it->name ); | 
|---|
 | 717 |     snprintf( st, 10, "%d", it->score ); | 
|---|
 | 718 |     this->table->setEntry( i, 1, st ); | 
|---|
 | 719 |     this->table->setEntry( i, 2, "" ); | 
|---|
| [8802] | 720 |     i++; | 
|---|
 | 721 |   } | 
|---|
| [9008] | 722 |  | 
|---|
| [8802] | 723 |   i = 2; | 
|---|
| [9110] | 724 |   for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) | 
|---|
| [8802] | 725 |   { | 
|---|
| [9110] | 726 |     this->table->setEntry( i, 3, it->name ); | 
|---|
 | 727 |     snprintf( st, 10, "%d", it->score ); | 
|---|
 | 728 |     this->table->setEntry( i, 4, st ); | 
|---|
| [8802] | 729 |     i++; | 
|---|
 | 730 |   } | 
|---|
| [9110] | 731 |  | 
|---|
| [8802] | 732 | } | 
|---|
 | 733 |  | 
|---|
 | 734 | /** | 
|---|
 | 735 |  * this function is called when a player kills another one or himself | 
|---|
| [9008] | 736 |  * @param killedUserId | 
|---|
 | 737 |  * @param userId | 
|---|
| [8802] | 738 |  */ | 
|---|
| [9008] | 739 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) | 
|---|
| [8802] | 740 | { | 
|---|
| [9008] | 741 |   if ( !victim ) | 
|---|
| [9235] | 742 |   { | 
|---|
 | 743 |     PRINTF(0)("victim == NULL\n"); | 
|---|
| [9008] | 744 |     return; | 
|---|
| [9235] | 745 |   } | 
|---|
| [9008] | 746 |   if ( !killer ) | 
|---|
| [9235] | 747 |   { | 
|---|
 | 748 |     PRINTF(0)("killer == NULL\n"); | 
|---|
| [9008] | 749 |     return; | 
|---|
| [9235] | 750 |   } | 
|---|
| [9406] | 751 |  | 
|---|
| [9008] | 752 |   int killerUserId = killer->getOwner(); | 
|---|
 | 753 |   int victimUserId = victim->getOwner(); | 
|---|
 | 754 |  | 
|---|
| [9406] | 755 |   PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); | 
|---|
 | 756 |  | 
|---|
| [9008] | 757 |   PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); | 
|---|
 | 758 |   PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); | 
|---|
| [9406] | 759 |  | 
|---|
| [9656] | 760 |   if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) | 
|---|
| [9235] | 761 |   { | 
|---|
| [9656] | 762 |     PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); | 
|---|
| [9235] | 763 |     PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); | 
|---|
 | 764 |     PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); | 
|---|
| [9008] | 765 |     return; | 
|---|
| [9235] | 766 |   } | 
|---|
| [9008] | 767 |  | 
|---|
 | 768 |   //check for suicide | 
|---|
 | 769 |   if ( killerUserId != victimUserId ) | 
|---|
 | 770 |   { | 
|---|
 | 771 |     //check for teamkill | 
|---|
 | 772 |     if ( victimStats.getTeamId() != killerStats.getTeamId() ) | 
|---|
 | 773 |     { | 
|---|
 | 774 |       killerStats.setScore( killerStats.getScore() + 1 ); | 
|---|
 | 775 |     } | 
|---|
 | 776 |     else | 
|---|
 | 777 |     { | 
|---|
 | 778 |       killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
 | 779 |     } | 
|---|
 | 780 |   } | 
|---|
| [8802] | 781 |   else | 
|---|
| [9008] | 782 |     killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
 | 783 |  | 
|---|
 | 784 |   if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
| [8802] | 785 |   { | 
|---|
 | 786 |     this->bLocalPlayerDead = true; | 
|---|
 | 787 |     this->showStats(); | 
|---|
 | 788 |   } | 
|---|
| [9008] | 789 |  | 
|---|
 | 790 |   this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); | 
|---|
| [8802] | 791 | } | 
|---|
 | 792 |  | 
|---|
 | 793 | /** | 
|---|
 | 794 |  * this function is called on player respawn | 
|---|
| [9008] | 795 |  * @param userId | 
|---|
| [8802] | 796 |  */ | 
|---|
 | 797 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) | 
|---|
 | 798 | { | 
|---|
 | 799 |   if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
 | 800 |   { | 
|---|
 | 801 |     this->bLocalPlayerDead = false; | 
|---|
 | 802 |     this->hideStats(); | 
|---|
 | 803 |   } | 
|---|
 | 804 | } | 
|---|
 | 805 |  | 
|---|
 | 806 | /** | 
|---|
 | 807 |  * this function is called on player respawn | 
|---|
| [9008] | 808 |  * @param we | 
|---|
| [8802] | 809 |  */ | 
|---|
 | 810 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) | 
|---|
 | 811 | { | 
|---|
 | 812 |   onRespawn( we->getOwner() ); | 
|---|
 | 813 | } | 
|---|
 | 814 |  | 
|---|
| [9008] | 815 |  | 
|---|
| [9656] | 816 | /** | 
|---|
 | 817 |  * respawns a playable in the world via spawning points | 
|---|
 | 818 |  * @param playable the playable to respawn | 
|---|
 | 819 |  * @param teamId the teamId to use | 
|---|
 | 820 |  * @param delay time delay for delayed spawning | 
|---|
 | 821 |  */ | 
|---|
| [9008] | 822 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) | 
|---|
 | 823 | { | 
|---|
 | 824 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
|---|
 | 825 |  | 
|---|
 | 826 |   assert( list ); | 
|---|
 | 827 |  | 
|---|
 | 828 |   std::vector<SpawningPoint*> spList; | 
|---|
 | 829 |  | 
|---|
 | 830 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
 | 831 |   { | 
|---|
 | 832 |     SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
|---|
 | 833 |  | 
|---|
 | 834 |     if ( sp->getTeamId() == teamId ) | 
|---|
 | 835 |       spList.push_back( sp ); | 
|---|
 | 836 |   } | 
|---|
 | 837 |  | 
|---|
 | 838 |   if ( spList.size() == 0 ) | 
|---|
 | 839 |   { | 
|---|
 | 840 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
 | 841 |     { | 
|---|
 | 842 |       SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
|---|
 | 843 |  | 
|---|
 | 844 |       if ( sp->getTeamId() < 0 ) | 
|---|
 | 845 |         spList.push_back( sp ); | 
|---|
 | 846 |     } | 
|---|
 | 847 |   } | 
|---|
 | 848 |  | 
|---|
 | 849 |   assert( spList.size() != 0 ); | 
|---|
 | 850 |  | 
|---|
 | 851 |   int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); | 
|---|
 | 852 |  | 
|---|
 | 853 |   spList[n]->pushEntity( playable, delay ); | 
|---|
 | 854 | } | 
|---|
 | 855 |  | 
|---|
| [9110] | 856 |  | 
|---|