| [7034] | 1 | /* | 
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|  | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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|  | 12 | main-programmer: Patrick Boenzli | 
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|  | 13 | */ | 
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|  | 14 |  | 
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|  | 15 | #define DEBUG_MODULE_GAME_RULES | 
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|  | 16 |  | 
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| [8068] | 17 | #include <map> | 
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|  | 18 |  | 
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| [7034] | 19 | #include "multiplayer_team_deathmatch.h" | 
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|  | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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|  | 22 | #include "util/loading/factory.h" | 
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| [7034] | 23 |  | 
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| [7810] | 24 | #include "render2D/image_plane.h" | 
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| [7039] | 25 | #include "state.h" | 
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| [7101] | 26 | #include "class_list.h" | 
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| [7034] | 27 |  | 
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| [7044] | 28 | #include "player.h" | 
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|  | 29 | #include "playable.h" | 
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| [7101] | 30 | #include "space_ships/space_ship.h" | 
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| [7039] | 31 |  | 
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| [7116] | 32 |  | 
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| [7101] | 33 | #include "shared_network_data.h" | 
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| [7116] | 34 | #include "terrain.h" | 
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|  | 35 | #include "class_list.h" | 
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|  | 36 | #include "space_ships/space_ship.h" | 
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| [7044] | 37 |  | 
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| [8068] | 38 | #include "network_game_manager.h" | 
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| [7101] | 39 |  | 
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| [8147] | 40 | #include "event_handler.h" | 
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| [8068] | 41 |  | 
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| [8147] | 42 | #include "glgui.h" | 
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|  | 43 |  | 
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|  | 44 | #include "story_entity.h" | 
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|  | 45 |  | 
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| [8708] | 46 | #include "shell_command.h" | 
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| [8147] | 47 |  | 
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| [8802] | 48 | #include "spawning_point.h" | 
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| [8708] | 49 |  | 
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| [8802] | 50 |  | 
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| [7034] | 51 | using namespace std; | 
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|  | 52 |  | 
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|  | 53 |  | 
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| [7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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|  | 55 |  | 
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|  | 56 |  | 
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| [7034] | 57 | /** | 
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|  | 58 | * constructor | 
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|  | 59 | */ | 
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| [7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| [8068] | 61 | : NetworkGameRules(root) | 
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| [7035] | 62 | { | 
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|  | 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| [7034] | 64 |  | 
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| [7037] | 65 | this->bLocalPlayerDead = false; | 
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|  | 66 | this->deathTimeout = 10.0f;     // 5 seconds | 
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| [7082] | 67 | this->timeout = 0.0f; | 
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| [8068] | 68 | this->numTeams = 2; | 
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|  | 69 | this->currentGameState = GAMESTATE_PRE_GAME; | 
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| [9008] | 70 | this->gameStateTimer = 3.0f; | 
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| [8623] | 71 | this->bShowTeamChange = false; | 
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| [8717] | 72 |  | 
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| [8147] | 73 | this->box = NULL; | 
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| [8802] | 74 | this->table = NULL; | 
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|  | 75 | this->statsBox = NULL; | 
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| [7040] | 76 |  | 
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| [7044] | 77 | this->localPlayer = State::getPlayer(); | 
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|  | 78 |  | 
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| [7035] | 79 | if( root != NULL) | 
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|  | 80 | this->loadParams(root); | 
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| [8717] | 81 |  | 
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| [8623] | 82 | subscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 83 | subscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 84 | subscribeEvent( ES_GAME, SDLK_F1 ); | 
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|  | 85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 86 |  | 
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| [8708] | 87 | this->input = new OrxGui::GLGuiInputLine(); | 
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|  | 88 | this->input->setAbsCoor2D(180, 5); | 
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|  | 89 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); | 
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| [7035] | 90 | } | 
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|  | 91 |  | 
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| [7034] | 92 | /** | 
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|  | 93 | * decontsructor | 
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|  | 94 | */ | 
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|  | 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| [7044] | 96 | { | 
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| [8623] | 97 | unsubscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); | 
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|  | 100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 101 |  | 
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| [8708] | 102 | if ( this->input ) | 
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|  | 103 | { | 
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|  | 104 | delete this->input; | 
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|  | 105 | this->input = NULL; | 
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|  | 106 | } | 
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| [7044] | 107 | } | 
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| [7034] | 108 |  | 
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|  | 109 |  | 
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|  | 110 |  | 
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|  | 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| [7035] | 112 | { | 
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| [7040] | 113 | GameRules::loadParams(root) ; | 
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| [7037] | 114 |  | 
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|  | 115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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|  | 116 | .describe("sets the time in seconds a player has to wait for respawn"); | 
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|  | 117 |  | 
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|  | 118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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|  | 119 | .describe("sets the maximal kills for winning condition"); | 
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| [7039] | 120 |  | 
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| [8068] | 121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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|  | 122 | .describe("sets number of teams"); | 
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| [7039] | 123 |  | 
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| [7035] | 124 | } | 
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|  | 125 |  | 
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|  | 126 |  | 
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|  | 127 | /** | 
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|  | 128 | * time tick | 
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|  | 129 | * @param dt time | 
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|  | 130 | */ | 
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|  | 131 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| [7037] | 132 | { | 
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| [8802] | 133 | tickStatsTable(); | 
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| [8147] | 134 | //on client side hostId is -1 until hanshake finished | 
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|  | 135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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|  | 136 | return; | 
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| [8717] | 137 |  | 
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| [8623] | 138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) | 
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| [8147] | 139 | { | 
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|  | 140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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|  | 141 | && box == NULL | 
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| [8717] | 142 | &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM | 
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| [8623] | 143 | || bShowTeamChange ) | 
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| [8717] | 144 |  | 
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| [8147] | 145 | ) | 
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|  | 146 | { | 
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|  | 147 | EventHandler::getInstance()->pushState( ES_MENU ); | 
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| [8717] | 148 |  | 
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| [8147] | 149 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| [8717] | 150 |  | 
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| [8147] | 151 | box = new OrxGui::GLGuiBox(); | 
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|  | 152 | box->setAbsCoor2D( 300, 100 ); | 
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| [8717] | 153 |  | 
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| [8147] | 154 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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|  | 155 | box->pack( buttonSpectator ); | 
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|  | 156 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); | 
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| [8717] | 157 |  | 
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| [8147] | 158 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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|  | 159 | box->pack( buttonRandom ); | 
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|  | 160 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); | 
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| [8717] | 161 |  | 
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| [8147] | 162 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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|  | 163 | box->pack( buttonTeam0 ); | 
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|  | 164 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); | 
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| [8717] | 165 |  | 
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| [8147] | 166 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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|  | 167 | box->pack( buttonTeam1 ); | 
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|  | 168 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); | 
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| [8717] | 169 |  | 
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| [8623] | 170 | if ( bShowTeamChange ) | 
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|  | 171 | { | 
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|  | 172 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); | 
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|  | 173 | box->pack( buttonCancel ); | 
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|  | 174 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); | 
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|  | 175 | } | 
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| [8717] | 176 |  | 
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| [8147] | 177 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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|  | 178 | box->pack( buttonExit ); | 
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|  | 179 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); | 
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| [8717] | 180 |  | 
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| [8147] | 181 | box->showAll(); | 
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|  | 182 | } | 
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|  | 183 | } | 
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|  | 184 |  | 
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|  | 185 | if ( box != NULL | 
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|  | 186 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| [8717] | 187 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM | 
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| [8623] | 188 | && !bShowTeamChange | 
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| [8147] | 189 | ) | 
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|  | 190 | { | 
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|  | 191 | delete box; | 
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|  | 192 | box = NULL; | 
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| [8717] | 193 |  | 
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| [8147] | 194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| [8717] | 195 |  | 
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| [8147] | 196 | EventHandler::getInstance()->popState(); | 
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|  | 197 | } | 
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| [8717] | 198 |  | 
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| [8147] | 199 | if ( box != NULL ) | 
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|  | 200 | { | 
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|  | 201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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|  | 202 | } | 
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| [8717] | 203 |  | 
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| [8147] | 204 | assignPlayable(); | 
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| [8717] | 205 |  | 
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| [8068] | 206 | if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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|  | 207 | return; | 
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| [9008] | 208 |  | 
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| [8802] | 209 | //handle kills | 
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| [9008] | 210 | while ( this->killList.begin() != this->killList.end() ) | 
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| [8802] | 211 | { | 
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| [9008] | 212 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); | 
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|  | 213 | this->killList.erase( this->killList.begin() ); | 
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| [8802] | 214 | } | 
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|  | 215 |  | 
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| [9008] | 216 |  | 
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|  | 217 |  | 
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| [8068] | 218 | gameStateTimer -= dt; | 
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| [8147] | 219 | //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| [8717] | 220 |  | 
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| [8068] | 221 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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|  | 222 | nextGameState(); | 
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| [8717] | 223 |  | 
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| [8068] | 224 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| [8717] | 225 |  | 
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| [8068] | 226 | if ( currentGameState == GAMESTATE_GAME ) | 
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|  | 227 | { | 
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|  | 228 | handleTeamChanges(); | 
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|  | 229 | } | 
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| [8717] | 230 |  | 
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| [8068] | 231 | this->calculateTeamScore(); | 
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| [8717] | 232 |  | 
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| [7039] | 233 | this->checkGameRules(); | 
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| [7035] | 234 |  | 
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| [7039] | 235 | // is the local player dead and inactive | 
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|  | 236 | if( unlikely(this->bLocalPlayerDead)) | 
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|  | 237 | { | 
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|  | 238 | this->timeout += dt; | 
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| [7088] | 239 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| [7039] | 240 | // long enough dead? | 
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| [7044] | 241 | if( this->timeout >= this->deathTimeout) | 
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| [7039] | 242 | { | 
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|  | 243 | this->timeout = 0.0f; | 
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|  | 244 | // respawn | 
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| [7079] | 245 | PRINTF(0)("RESPAWN\n"); | 
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| [7044] | 246 | (State::getPlayer())->getPlayable()->respawn(); | 
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| [7039] | 247 | } | 
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|  | 248 | } | 
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| [7037] | 249 | } | 
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| [7035] | 250 |  | 
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| [7037] | 251 |  | 
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| [7035] | 252 | /** | 
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|  | 253 | * draws the stuff | 
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|  | 254 | */ | 
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|  | 255 | void MultiplayerTeamDeathmatch::draw() | 
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| [7039] | 256 | { | 
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|  | 257 | if( unlikely( this->bLocalPlayerDead)) | 
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|  | 258 | { | 
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| [7035] | 259 |  | 
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| [7039] | 260 | } | 
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|  | 261 | } | 
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| [7035] | 262 |  | 
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| [7039] | 263 |  | 
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| [7035] | 264 | /** | 
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|  | 265 | * check the game rules for consistency | 
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|  | 266 | */ | 
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|  | 267 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| [7039] | 268 | { | 
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| [8068] | 269 | if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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|  | 270 | return; | 
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| [8717] | 271 |  | 
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| [8068] | 272 | // check for max killing count | 
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|  | 273 | for ( int i = 0; i<numTeams; i++ ) | 
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|  | 274 | { | 
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|  | 275 | if ( teamScore[i] >= maxKills ) | 
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|  | 276 | { | 
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| [8802] | 277 | nextGameState(); | 
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| [8068] | 278 | } | 
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|  | 279 | } | 
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|  | 280 | } | 
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| [7101] | 281 |  | 
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| [8068] | 282 | /** | 
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|  | 283 | * find group for new player | 
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|  | 284 | * @return group id | 
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|  | 285 | */ | 
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| [8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| [8068] | 287 | { | 
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|  | 288 | return TEAM_NOTEAM; | 
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|  | 289 | } | 
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| [7101] | 290 |  | 
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| [8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| [8068] | 292 | { | 
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| [8147] | 293 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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|  | 294 | return CL_SPECTATOR; | 
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| [8717] | 295 |  | 
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| [8147] | 296 | if ( team == 0 || team == 1 ) | 
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| [9059] | 297 | return CL_FPS_PLAYER; | 
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| [8717] | 298 |  | 
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| [8147] | 299 | assert( false ); | 
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| [8068] | 300 | } | 
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| [7101] | 301 |  | 
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| [8147] | 302 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| [8068] | 303 | { | 
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| [8147] | 304 | if ( team == 0 ) | 
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| [9059] | 305 | return "models/creatures/doom_guy.md2"; | 
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| [8147] | 306 | else if ( team == 1 ) | 
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| [9059] | 307 | return "models/creatures/doom_guy.md2"; | 
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| [8147] | 308 | else | 
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|  | 309 | return ""; | 
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| [8068] | 310 | } | 
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|  | 311 |  | 
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|  | 312 | /** | 
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|  | 313 | * calculate team score | 
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|  | 314 | */ | 
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|  | 315 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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|  | 316 | { | 
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|  | 317 | teamScore.clear(); | 
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| [8717] | 318 |  | 
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| [8068] | 319 | for ( int i = 0; i<numTeams; i++ ) | 
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|  | 320 | teamScore[i] = 0; | 
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| [8717] | 321 |  | 
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|  | 322 |  | 
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| [8068] | 323 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| [8717] | 324 |  | 
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| [8068] | 325 | if ( !list ) | 
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|  | 326 | return; | 
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| [8717] | 327 |  | 
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| [8068] | 328 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 329 | { | 
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| [8068] | 330 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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|  | 331 |  | 
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|  | 332 | if ( stats.getTeamId() >= 0 ) | 
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|  | 333 | { | 
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|  | 334 | teamScore[stats.getTeamId()] += stats.getScore(); | 
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|  | 335 | } | 
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| [7039] | 336 | } | 
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| [8068] | 337 | } | 
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|  | 338 |  | 
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|  | 339 | /** | 
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|  | 340 | * get team for player who choose to join random team | 
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|  | 341 | * @return smallest team | 
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|  | 342 | */ | 
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|  | 343 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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|  | 344 | { | 
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|  | 345 | std::map<int,int> playersInTeam; | 
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| [8717] | 346 |  | 
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| [8068] | 347 | for ( int i = 0; i<numTeams; i++ ) | 
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|  | 348 | playersInTeam[i] = 0; | 
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| [8717] | 349 |  | 
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| [8068] | 350 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| [8717] | 351 |  | 
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| [8068] | 352 | if ( !list ) | 
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|  | 353 | return 0; | 
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| [8717] | 354 |  | 
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| [8068] | 355 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 356 | { | 
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| [8068] | 357 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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|  | 358 |  | 
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|  | 359 | if ( stats.getTeamId() >= 0 ) | 
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|  | 360 | { | 
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|  | 361 | playersInTeam[stats.getTeamId()]++; | 
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|  | 362 | } | 
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| [7039] | 363 | } | 
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| [8717] | 364 |  | 
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|  | 365 |  | 
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| [8068] | 366 | int minPlayers = 0xFFFF; | 
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|  | 367 | int minTeam = -1; | 
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| [8717] | 368 |  | 
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| [8068] | 369 | for ( int i = 0; i<numTeams; i++ ) | 
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|  | 370 | { | 
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|  | 371 | if ( playersInTeam[i] < minPlayers ) | 
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|  | 372 | { | 
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|  | 373 | minTeam = i; | 
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|  | 374 | minPlayers = playersInTeam[i]; | 
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|  | 375 | } | 
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|  | 376 | } | 
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| [8717] | 377 |  | 
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| [8068] | 378 | assert( minTeam != -1 ); | 
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| [8717] | 379 |  | 
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| [8068] | 380 | return minTeam; | 
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|  | 381 | } | 
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| [7101] | 382 |  | 
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| [8068] | 383 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
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|  | 384 | { | 
|---|
|  | 385 | if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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|  | 386 | { | 
|---|
|  | 387 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
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| [8717] | 388 |  | 
|---|
| [8068] | 389 | return; | 
|---|
|  | 390 | } | 
|---|
| [8717] | 391 |  | 
|---|
| [8068] | 392 | if ( currentGameState == GAMESTATE_GAME ) | 
|---|
|  | 393 | { | 
|---|
|  | 394 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
|---|
| [8717] | 395 |  | 
|---|
| [8068] | 396 | return; | 
|---|
|  | 397 | } | 
|---|
| [8717] | 398 |  | 
|---|
| [8068] | 399 | if ( currentGameState == GAMESTATE_POST_GAME ) | 
|---|
|  | 400 | { | 
|---|
| [8802] | 401 | State::getCurrentStoryEntity()->stop(); | 
|---|
|  | 402 | this->bShowTeamChange = false; | 
|---|
| [8717] | 403 |  | 
|---|
| [8068] | 404 | return; | 
|---|
|  | 405 | } | 
|---|
|  | 406 | } | 
|---|
| [7118] | 407 |  | 
|---|
| [8068] | 408 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
|---|
|  | 409 | { | 
|---|
|  | 410 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
|---|
| [8717] | 411 |  | 
|---|
| [8068] | 412 | if ( !list ) | 
|---|
|  | 413 | return; | 
|---|
| [8717] | 414 |  | 
|---|
| [8068] | 415 | //first server players with choices | 
|---|
|  | 416 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| [7116] | 417 | { | 
|---|
| [8068] | 418 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7118] | 419 |  | 
|---|
| [8068] | 420 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7116] | 421 | { | 
|---|
| [8147] | 422 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
|---|
| [7116] | 423 | { | 
|---|
| [8068] | 424 | teamChange( stats.getUserId() ); | 
|---|
| [7116] | 425 | } | 
|---|
|  | 426 | } | 
|---|
|  | 427 | } | 
|---|
| [8717] | 428 |  | 
|---|
| [8068] | 429 | //now serve player who want join a random team | 
|---|
|  | 430 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
|  | 431 | { | 
|---|
|  | 432 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7101] | 433 |  | 
|---|
| [8068] | 434 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7101] | 435 | { | 
|---|
| [8068] | 436 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
|---|
| [7101] | 437 | { | 
|---|
| [8147] | 438 | stats.setPreferedTeamId( getRandomTeam() ); | 
|---|
| [8068] | 439 | teamChange( stats.getUserId() ); | 
|---|
| [7101] | 440 | } | 
|---|
|  | 441 | } | 
|---|
|  | 442 | } | 
|---|
| [8068] | 443 | } | 
|---|
| [7101] | 444 |  | 
|---|
| [8068] | 445 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
|---|
|  | 446 | { | 
|---|
|  | 447 | assert( PlayerStats::getStats( userId ) ); | 
|---|
|  | 448 | PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
|---|
| [8717] | 449 |  | 
|---|
| [8147] | 450 | stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 451 |  | 
|---|
| [8147] | 452 | Playable * oldPlayable = stats.getPlayable(); | 
|---|
| [8717] | 453 |  | 
|---|
|  | 454 |  | 
|---|
| [8147] | 455 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
|---|
|  | 456 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
| [9110] | 457 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
| [8717] | 458 |  | 
|---|
| [8147] | 459 | BaseObject * bo = Factory::fabricate( playableClassId ); | 
|---|
| [8717] | 460 |  | 
|---|
| [8147] | 461 | assert( bo != NULL ); | 
|---|
|  | 462 | assert( bo->isA( CL_PLAYABLE ) ); | 
|---|
| [8717] | 463 |  | 
|---|
| [8147] | 464 | Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
|---|
| [8717] | 465 |  | 
|---|
| [9110] | 466 | if ( playableTexture != "" ) | 
|---|
|  | 467 | playable.loadMD2Texture( playableTexture ); | 
|---|
|  | 468 | if ( playableModel != "" ) | 
|---|
|  | 469 | playable.loadModel( playableModel ); | 
|---|
| [8147] | 470 | playable.setOwner( userId ); | 
|---|
|  | 471 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
|---|
|  | 472 | playable.setSynchronized( true ); | 
|---|
| [8717] | 473 |  | 
|---|
| [8147] | 474 | stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
|  | 475 | stats.setPlayableClassId( playableClassId ); | 
|---|
|  | 476 | stats.setPlayableUniqueId( playable.getUniqueID() ); | 
|---|
|  | 477 | stats.setModelFileName( playableModel ); | 
|---|
| [8717] | 478 |  | 
|---|
| [9008] | 479 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); | 
|---|
|  | 480 |  | 
|---|
| [8147] | 481 | if ( oldPlayable ) | 
|---|
|  | 482 | { | 
|---|
|  | 483 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
|  | 484 | //  State::getPlayer()->setPlayable( NULL ); | 
|---|
|  | 485 | delete oldPlayable; | 
|---|
|  | 486 | } | 
|---|
| [7039] | 487 | } | 
|---|
| [7035] | 488 |  | 
|---|
| [8147] | 489 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
|---|
|  | 490 | { | 
|---|
|  | 491 | State::getCurrentStoryEntity()->stop(); | 
|---|
| [8623] | 492 | this->bShowTeamChange = false; | 
|---|
| [8147] | 493 | } | 
|---|
| [7035] | 494 |  | 
|---|
| [8147] | 495 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
|---|
|  | 496 | { | 
|---|
|  | 497 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
|---|
| [8623] | 498 | this->bShowTeamChange = false; | 
|---|
| [8147] | 499 | } | 
|---|
| [7035] | 500 |  | 
|---|
| [8147] | 501 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
|---|
|  | 502 | { | 
|---|
|  | 503 | NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
|---|
| [8623] | 504 | this->bShowTeamChange = false; | 
|---|
| [8147] | 505 | } | 
|---|
| [7035] | 506 |  | 
|---|
| [8147] | 507 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
|---|
|  | 508 | { | 
|---|
|  | 509 | NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
|---|
| [8623] | 510 | this->bShowTeamChange = false; | 
|---|
| [8147] | 511 | } | 
|---|
| [7035] | 512 |  | 
|---|
| [8147] | 513 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
|---|
|  | 514 | { | 
|---|
|  | 515 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
|---|
| [8623] | 516 | this->bShowTeamChange = false; | 
|---|
| [8147] | 517 | } | 
|---|
| [7035] | 518 |  | 
|---|
| [8147] | 519 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
|---|
|  | 520 | { | 
|---|
|  | 521 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
|---|
|  | 522 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
|---|
|  | 523 | } | 
|---|
|  | 524 |  | 
|---|
| [8623] | 525 | /** | 
|---|
|  | 526 | * function that processes events from the handler | 
|---|
|  | 527 | * @param event: the event | 
|---|
|  | 528 | * @todo replace SDLK_o with something from KeyMapper | 
|---|
|  | 529 | */ | 
|---|
|  | 530 | void MultiplayerTeamDeathmatch::process( const Event & event ) | 
|---|
|  | 531 | { | 
|---|
|  | 532 | if ( event.type == SDLK_o ) | 
|---|
|  | 533 | { | 
|---|
|  | 534 | if ( event.bPressed ) | 
|---|
|  | 535 | this->bShowTeamChange = true; | 
|---|
| [8802] | 536 | } else if ( event.type == SDLK_F1 ) | 
|---|
|  | 537 | { | 
|---|
| [9059] | 538 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) | 
|---|
|  | 539 | { | 
|---|
|  | 540 | PRINTF(0)("hide stats\n"); | 
|---|
|  | 541 | this->hideStats(); | 
|---|
|  | 542 | } | 
|---|
| [9110] | 543 | else if ( !this->statsBox && event.bPressed ) | 
|---|
| [8802] | 544 | { | 
|---|
|  | 545 | PRINTF(0)("show stats\n"); | 
|---|
|  | 546 | this->showStats(); | 
|---|
|  | 547 | } | 
|---|
| [8623] | 548 | } | 
|---|
| [8708] | 549 | else if ( event.type == SDLK_TAB ) | 
|---|
|  | 550 | { | 
|---|
| [9008] | 551 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) | 
|---|
| [8708] | 552 | { | 
|---|
|  | 553 | EventHandler::getInstance()->pushState( ES_MENU ); | 
|---|
|  | 554 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
|---|
|  | 555 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); | 
|---|
|  | 556 | input->show(); | 
|---|
| [8717] | 557 | input->giveMouseFocus(); | 
|---|
| [8708] | 558 | input->setText("say "); | 
|---|
|  | 559 | } | 
|---|
|  | 560 | } | 
|---|
| [8802] | 561 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) | 
|---|
|  | 562 | { | 
|---|
|  | 563 | this->hideStats(); | 
|---|
|  | 564 | } | 
|---|
| [8623] | 565 | } | 
|---|
| [8147] | 566 |  | 
|---|
| [8623] | 567 | void MultiplayerTeamDeathmatch::onButtonCancel( ) | 
|---|
|  | 568 | { | 
|---|
|  | 569 | this->bShowTeamChange = false; | 
|---|
|  | 570 | } | 
|---|
| [8147] | 571 |  | 
|---|
|  | 572 |  | 
|---|
|  | 573 |  | 
|---|
| [8623] | 574 | /** | 
|---|
|  | 575 | * this method is called by NetworkGameManger when he recieved a chat message | 
|---|
|  | 576 | * @param userId senders user id | 
|---|
|  | 577 | * @param message message string | 
|---|
|  | 578 | * @param messageType some int | 
|---|
|  | 579 | */ | 
|---|
|  | 580 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) | 
|---|
|  | 581 | { | 
|---|
|  | 582 | std::string name = "unknown"; | 
|---|
| [8717] | 583 |  | 
|---|
| [8623] | 584 | if ( PlayerStats::getStats( userId ) ) | 
|---|
|  | 585 | { | 
|---|
|  | 586 | name = PlayerStats::getStats( userId )->getNickName(); | 
|---|
|  | 587 | } | 
|---|
| [8717] | 588 |  | 
|---|
| [8708] | 589 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); | 
|---|
| [9059] | 590 | State::getPlayer()->hud().notifyUser(name + ": " + message); | 
|---|
| [8623] | 591 | } | 
|---|
| [8147] | 592 |  | 
|---|
| [8708] | 593 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) | 
|---|
|  | 594 | { | 
|---|
|  | 595 | EventHandler::getInstance()->popState(); | 
|---|
| [8717] | 596 | input->breakMouseFocus(); | 
|---|
| [8708] | 597 | input->hide(); | 
|---|
|  | 598 | input->setText(""); | 
|---|
| [8623] | 599 |  | 
|---|
| [8708] | 600 | std::string command = text; | 
|---|
| [8717] | 601 |  | 
|---|
| [8708] | 602 | //HACK insert " in say commands so user doesn't have to type them | 
|---|
|  | 603 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) | 
|---|
|  | 604 | { | 
|---|
|  | 605 | command.insert( 4, "\"" ); | 
|---|
|  | 606 | command = command + "\""; | 
|---|
|  | 607 | } | 
|---|
| [8623] | 608 |  | 
|---|
| [8708] | 609 | OrxShell::ShellCommand::execute( command ); | 
|---|
|  | 610 | } | 
|---|
| [8623] | 611 |  | 
|---|
| [8802] | 612 | /** | 
|---|
|  | 613 | * show table with frags | 
|---|
|  | 614 | */ | 
|---|
|  | 615 | void MultiplayerTeamDeathmatch::showStats( ) | 
|---|
|  | 616 | { | 
|---|
|  | 617 | statsBox = new OrxGui::GLGuiBox(); | 
|---|
| [9110] | 618 | statsBox->setAbsCoor2D( 100, 100 ); | 
|---|
| [9008] | 619 |  | 
|---|
| [9110] | 620 | this->table = new OrxGui::GLGuiTable(10,5); | 
|---|
| [8708] | 621 |  | 
|---|
| [8802] | 622 | statsBox->pack( this->table ); | 
|---|
| [8708] | 623 |  | 
|---|
| [8802] | 624 | statsBox->showAll(); | 
|---|
|  | 625 | } | 
|---|
| [8708] | 626 |  | 
|---|
| [8802] | 627 | /** | 
|---|
|  | 628 | * hide table with frags | 
|---|
|  | 629 | */ | 
|---|
|  | 630 | void MultiplayerTeamDeathmatch::hideStats( ) | 
|---|
|  | 631 | { | 
|---|
|  | 632 | if ( statsBox ) | 
|---|
|  | 633 | { | 
|---|
|  | 634 | delete statsBox; | 
|---|
|  | 635 | statsBox = NULL; | 
|---|
|  | 636 | } | 
|---|
|  | 637 | } | 
|---|
|  | 638 |  | 
|---|
|  | 639 | /** | 
|---|
|  | 640 | * fill stats table with values | 
|---|
|  | 641 | */ | 
|---|
|  | 642 | void MultiplayerTeamDeathmatch::tickStatsTable( ) | 
|---|
|  | 643 | { | 
|---|
|  | 644 | if ( !this->statsBox ) | 
|---|
|  | 645 | return; | 
|---|
|  | 646 |  | 
|---|
|  | 647 | std::vector<std::string> headers; | 
|---|
| [9110] | 648 | headers.push_back("Blue Team"); | 
|---|
| [8802] | 649 | headers.push_back(""); | 
|---|
|  | 650 | headers.push_back(""); | 
|---|
| [9110] | 651 | headers.push_back("Red Team"); | 
|---|
| [8802] | 652 | headers.push_back(""); | 
|---|
|  | 653 | this->table->setHeader(headers); | 
|---|
| [9008] | 654 |  | 
|---|
| [9110] | 655 | ScoreList scoreList = PlayerStats::getScoreList(); | 
|---|
| [9008] | 656 |  | 
|---|
| [8802] | 657 | char st[10]; | 
|---|
|  | 658 | int i = 0; | 
|---|
| [9110] | 659 |  | 
|---|
| [8802] | 660 | i = 2; | 
|---|
| [9110] | 661 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) | 
|---|
| [8802] | 662 | { | 
|---|
| [9110] | 663 | this->table->setEntry( i, 0, it->name ); | 
|---|
|  | 664 | snprintf( st, 10, "%d", it->score ); | 
|---|
|  | 665 | this->table->setEntry( i, 1, st ); | 
|---|
|  | 666 | this->table->setEntry( i, 2, "" ); | 
|---|
| [8802] | 667 | i++; | 
|---|
|  | 668 | } | 
|---|
| [9008] | 669 |  | 
|---|
| [8802] | 670 | i = 2; | 
|---|
| [9110] | 671 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) | 
|---|
| [8802] | 672 | { | 
|---|
| [9110] | 673 | this->table->setEntry( i, 3, it->name ); | 
|---|
|  | 674 | snprintf( st, 10, "%d", it->score ); | 
|---|
|  | 675 | this->table->setEntry( i, 4, st ); | 
|---|
| [8802] | 676 | i++; | 
|---|
|  | 677 | } | 
|---|
| [9110] | 678 |  | 
|---|
| [8802] | 679 | } | 
|---|
|  | 680 |  | 
|---|
|  | 681 | /** | 
|---|
|  | 682 | * this function is called when a player kills another one or himself | 
|---|
| [9008] | 683 | * @param killedUserId | 
|---|
|  | 684 | * @param userId | 
|---|
| [8802] | 685 | */ | 
|---|
| [9008] | 686 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) | 
|---|
| [8802] | 687 | { | 
|---|
| [9008] | 688 | if ( !victim ) | 
|---|
|  | 689 | return; | 
|---|
|  | 690 | if ( !killer ) | 
|---|
|  | 691 | return; | 
|---|
| [8802] | 692 |  | 
|---|
| [9008] | 693 | int killerUserId = killer->getOwner(); | 
|---|
|  | 694 | int victimUserId = victim->getOwner(); | 
|---|
|  | 695 |  | 
|---|
|  | 696 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); | 
|---|
|  | 697 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); | 
|---|
| [8802] | 698 |  | 
|---|
| [9008] | 699 | if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) | 
|---|
|  | 700 | return; | 
|---|
|  | 701 |  | 
|---|
|  | 702 | //check for suicide | 
|---|
|  | 703 | if ( killerUserId != victimUserId ) | 
|---|
|  | 704 | { | 
|---|
|  | 705 | //check for teamkill | 
|---|
|  | 706 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) | 
|---|
|  | 707 | { | 
|---|
|  | 708 | killerStats.setScore( killerStats.getScore() + 1 ); | 
|---|
|  | 709 | } | 
|---|
|  | 710 | else | 
|---|
|  | 711 | { | 
|---|
|  | 712 | killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
|  | 713 | } | 
|---|
|  | 714 | } | 
|---|
| [8802] | 715 | else | 
|---|
| [9008] | 716 | killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
|  | 717 |  | 
|---|
|  | 718 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
| [8802] | 719 | { | 
|---|
|  | 720 | this->bLocalPlayerDead = true; | 
|---|
|  | 721 | this->showStats(); | 
|---|
|  | 722 | } | 
|---|
| [9008] | 723 |  | 
|---|
|  | 724 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); | 
|---|
| [8802] | 725 | } | 
|---|
|  | 726 |  | 
|---|
|  | 727 | /** | 
|---|
|  | 728 | * this function is called on player respawn | 
|---|
| [9008] | 729 | * @param userId | 
|---|
| [8802] | 730 | */ | 
|---|
|  | 731 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) | 
|---|
|  | 732 | { | 
|---|
|  | 733 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
|  | 734 | { | 
|---|
|  | 735 | this->bLocalPlayerDead = false; | 
|---|
|  | 736 | this->hideStats(); | 
|---|
|  | 737 | } | 
|---|
|  | 738 | } | 
|---|
|  | 739 |  | 
|---|
|  | 740 | /** | 
|---|
|  | 741 | * this function is called on player respawn | 
|---|
| [9008] | 742 | * @param we | 
|---|
| [8802] | 743 | */ | 
|---|
|  | 744 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) | 
|---|
|  | 745 | { | 
|---|
|  | 746 | onRespawn( we->getOwner() ); | 
|---|
|  | 747 | } | 
|---|
|  | 748 |  | 
|---|
| [9008] | 749 |  | 
|---|
|  | 750 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) | 
|---|
|  | 751 | { | 
|---|
|  | 752 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
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|  | 753 |  | 
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|  | 754 | assert( list ); | 
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|  | 755 |  | 
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|  | 756 | std::vector<SpawningPoint*> spList; | 
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|  | 757 |  | 
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|  | 758 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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|  | 759 | { | 
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|  | 760 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
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|  | 761 |  | 
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|  | 762 | if ( sp->getTeamId() == teamId ) | 
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|  | 763 | spList.push_back( sp ); | 
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|  | 764 | } | 
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|  | 765 |  | 
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|  | 766 | if ( spList.size() == 0 ) | 
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|  | 767 | { | 
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|  | 768 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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|  | 769 | { | 
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|  | 770 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
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|  | 771 |  | 
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|  | 772 | if ( sp->getTeamId() < 0 ) | 
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|  | 773 | spList.push_back( sp ); | 
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|  | 774 | } | 
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|  | 775 | } | 
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|  | 776 |  | 
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|  | 777 | assert( spList.size() != 0 ); | 
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|  | 778 |  | 
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|  | 779 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); | 
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|  | 780 |  | 
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|  | 781 | spList[n]->pushEntity( playable, delay ); | 
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|  | 782 | } | 
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|  | 783 |  | 
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| [9110] | 784 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) | 
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|  | 785 | { | 
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|  | 786 | if ( classId == CL_FPS_PLAYER ) | 
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|  | 787 | { | 
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|  | 788 | return "maps/doom_guy.png"; | 
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|  | 789 | } | 
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|  | 790 |  | 
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|  | 791 | return ""; | 
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|  | 792 | } | 
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|  | 793 |  | 
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