| [7034] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_MODULE_GAME_RULES | 
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 | 16 |  | 
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| [8068] | 17 | #include <map> | 
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 | 18 |  | 
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| [7034] | 19 | #include "multiplayer_team_deathmatch.h" | 
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 | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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 | 22 | #include "util/loading/factory.h" | 
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| [7034] | 23 |  | 
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| [7810] | 24 | #include "render2D/image_plane.h" | 
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| [7039] | 25 | #include "state.h" | 
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| [7101] | 26 | #include "class_list.h" | 
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| [7034] | 27 |  | 
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| [7044] | 28 | #include "player.h" | 
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 | 29 | #include "playable.h" | 
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| [7101] | 30 | #include "space_ships/space_ship.h" | 
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| [7039] | 31 |  | 
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| [7116] | 32 |  | 
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| [7101] | 33 | #include "shared_network_data.h" | 
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| [7116] | 34 | #include "terrain.h" | 
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 | 35 | #include "class_list.h" | 
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 | 36 | #include "space_ships/space_ship.h" | 
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| [7044] | 37 |  | 
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| [8068] | 38 | #include "network_game_manager.h" | 
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| [7101] | 39 |  | 
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| [8147] | 40 | #include "event_handler.h" | 
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| [8068] | 41 |  | 
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| [8147] | 42 | #include "glgui.h" | 
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 | 43 |  | 
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 | 44 | #include "story_entity.h" | 
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 | 45 |  | 
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| [8708] | 46 | #include "shell_command.h" | 
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| [8147] | 47 |  | 
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| [8802] | 48 | #include "spawning_point.h" | 
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| [8708] | 49 |  | 
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| [8802] | 50 |  | 
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| [7034] | 51 | using namespace std; | 
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 | 52 |  | 
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 | 53 |  | 
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| [7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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 | 55 |  | 
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 | 56 |  | 
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| [7034] | 57 | /** | 
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 | 58 |  * constructor | 
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 | 59 |  */ | 
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| [7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| [8068] | 61 |   : NetworkGameRules(root) | 
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| [7035] | 62 | { | 
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 | 63 |   this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| [7034] | 64 |  | 
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| [7037] | 65 |   this->bLocalPlayerDead = false; | 
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 | 66 |   this->deathTimeout = 10.0f;     // 5 seconds | 
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| [7082] | 67 |   this->timeout = 0.0f; | 
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| [8068] | 68 |   this->numTeams = 2; | 
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 | 69 |   this->currentGameState = GAMESTATE_PRE_GAME; | 
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| [9008] | 70 |   this->gameStateTimer = 3.0f; | 
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| [8623] | 71 |   this->bShowTeamChange = false; | 
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| [8717] | 72 |  | 
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| [8147] | 73 |   this->box = NULL; | 
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| [8802] | 74 |   this->table = NULL; | 
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 | 75 |   this->statsBox = NULL; | 
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| [7040] | 76 |  | 
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| [7044] | 77 |   this->localPlayer = State::getPlayer(); | 
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 | 78 |  | 
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| [7035] | 79 |   if( root != NULL) | 
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 | 80 |     this->loadParams(root); | 
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| [8717] | 81 |  | 
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| [8623] | 82 |   subscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 83 |   subscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 84 |   subscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 85 |   subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 86 |  | 
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| [8708] | 87 |   this->input = new OrxGui::GLGuiInputLine(); | 
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 | 88 |   this->input->setAbsCoor2D(180, 5); | 
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 | 89 |   this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); | 
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| [7035] | 90 | } | 
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 | 91 |  | 
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| [7034] | 92 | /** | 
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 | 93 |  * decontsructor | 
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 | 94 |  */ | 
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 | 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| [7044] | 96 | { | 
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| [8623] | 97 |   unsubscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 98 |   unsubscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 99 |   unsubscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 100 |   unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 101 |  | 
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| [8708] | 102 |   if ( this->input ) | 
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 | 103 |   { | 
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 | 104 |     delete this->input; | 
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 | 105 |     this->input = NULL; | 
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 | 106 |   } | 
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| [7044] | 107 | } | 
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| [7034] | 108 |  | 
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 | 109 |  | 
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 | 110 |  | 
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 | 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| [7035] | 112 | { | 
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| [7040] | 113 |   GameRules::loadParams(root) ; | 
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| [7037] | 114 |  | 
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 | 115 |   LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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 | 116 |       .describe("sets the time in seconds a player has to wait for respawn"); | 
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 | 117 |  | 
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 | 118 |   LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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 | 119 |       .describe("sets the maximal kills for winning condition"); | 
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| [7039] | 120 |  | 
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| [8068] | 121 |   LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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 | 122 |       .describe("sets number of teams"); | 
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| [7039] | 123 |  | 
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| [7035] | 124 | } | 
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 | 125 |  | 
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 | 126 |  | 
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 | 127 | /** | 
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 | 128 |  * time tick | 
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 | 129 |  * @param dt time | 
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 | 130 |  */ | 
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 | 131 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| [7037] | 132 | { | 
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| [8802] | 133 |   tickStatsTable(); | 
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| [8147] | 134 |   //on client side hostId is -1 until hanshake finished | 
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 | 135 |   if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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 | 136 |     return; | 
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| [8717] | 137 |  | 
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| [8623] | 138 |   if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) | 
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| [8147] | 139 |   { | 
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 | 140 |     if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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 | 141 |          && box == NULL | 
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| [8717] | 142 |          &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM | 
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| [8623] | 143 |          || bShowTeamChange ) | 
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| [8717] | 144 |  | 
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| [8147] | 145 |        ) | 
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 | 146 |     { | 
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 | 147 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
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| [8717] | 148 |  | 
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| [8147] | 149 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| [8717] | 150 |  | 
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| [8147] | 151 |       box = new OrxGui::GLGuiBox(); | 
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 | 152 |       box->setAbsCoor2D( 300, 100 ); | 
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| [8717] | 153 |  | 
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| [8147] | 154 |       OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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 | 155 |       box->pack( buttonSpectator ); | 
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 | 156 |       buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); | 
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| [8717] | 157 |  | 
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| [8147] | 158 |       OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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 | 159 |       box->pack( buttonRandom ); | 
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 | 160 |       buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); | 
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| [8717] | 161 |  | 
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| [8147] | 162 |       OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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 | 163 |       box->pack( buttonTeam0 ); | 
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 | 164 |       buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); | 
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| [8717] | 165 |  | 
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| [8147] | 166 |       OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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 | 167 |       box->pack( buttonTeam1 ); | 
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 | 168 |       buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); | 
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| [8717] | 169 |  | 
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| [8623] | 170 |       if ( bShowTeamChange ) | 
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 | 171 |       { | 
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 | 172 |         OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); | 
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 | 173 |         box->pack( buttonCancel ); | 
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 | 174 |         buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); | 
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 | 175 |       } | 
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| [8717] | 176 |  | 
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| [8147] | 177 |       OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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 | 178 |       box->pack( buttonExit ); | 
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 | 179 |       buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); | 
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| [8717] | 180 |  | 
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| [8147] | 181 |       box->showAll(); | 
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 | 182 |     } | 
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 | 183 |   } | 
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 | 184 |  | 
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 | 185 |   if ( box != NULL | 
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 | 186 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| [8717] | 187 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM | 
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| [8623] | 188 |        && !bShowTeamChange | 
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| [8147] | 189 |      ) | 
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 | 190 |   { | 
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 | 191 |     delete box; | 
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 | 192 |     box = NULL; | 
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| [8717] | 193 |  | 
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| [8147] | 194 |     OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| [8717] | 195 |  | 
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| [8147] | 196 |     EventHandler::getInstance()->popState(); | 
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 | 197 |   } | 
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| [8717] | 198 |  | 
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| [8147] | 199 |   if ( box != NULL ) | 
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 | 200 |   { | 
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 | 201 |     OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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 | 202 |   } | 
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| [8717] | 203 |  | 
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| [8147] | 204 |   assignPlayable(); | 
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| [8717] | 205 |  | 
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| [8068] | 206 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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 | 207 |     return; | 
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| [9008] | 208 |  | 
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| [8802] | 209 |   //handle kills | 
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| [9008] | 210 |   while ( this->killList.begin() != this->killList.end() ) | 
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| [8802] | 211 |   { | 
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| [9008] | 212 |     onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); | 
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 | 213 |     this->killList.erase( this->killList.begin() ); | 
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| [8802] | 214 |   } | 
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 | 215 |    | 
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| [9008] | 216 |  | 
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 | 217 |  | 
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| [8068] | 218 |   gameStateTimer -= dt; | 
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| [8147] | 219 |   //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| [8717] | 220 |  | 
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| [8068] | 221 |   if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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 | 222 |     nextGameState(); | 
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| [8717] | 223 |  | 
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| [8068] | 224 |   this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| [8717] | 225 |  | 
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| [8068] | 226 |   if ( currentGameState == GAMESTATE_GAME ) | 
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 | 227 |   { | 
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 | 228 |     handleTeamChanges(); | 
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 | 229 |   } | 
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| [8717] | 230 |  | 
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| [8068] | 231 |   this->calculateTeamScore(); | 
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| [8717] | 232 |  | 
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| [7039] | 233 |   this->checkGameRules(); | 
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| [7035] | 234 |  | 
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| [7039] | 235 |   // is the local player dead and inactive | 
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 | 236 |   if( unlikely(this->bLocalPlayerDead)) | 
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 | 237 |   { | 
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 | 238 |     this->timeout += dt; | 
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| [7088] | 239 |     PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| [7039] | 240 |     // long enough dead? | 
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| [7044] | 241 |     if( this->timeout >= this->deathTimeout) | 
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| [7039] | 242 |     { | 
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 | 243 |       this->timeout = 0.0f; | 
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 | 244 |       // respawn | 
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| [7079] | 245 |       PRINTF(0)("RESPAWN\n"); | 
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| [7044] | 246 |       (State::getPlayer())->getPlayable()->respawn(); | 
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| [7039] | 247 |     } | 
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 | 248 |   } | 
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| [7037] | 249 | } | 
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| [7035] | 250 |  | 
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| [7037] | 251 |  | 
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| [7035] | 252 | /** | 
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 | 253 |  * draws the stuff | 
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 | 254 |  */ | 
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 | 255 | void MultiplayerTeamDeathmatch::draw() | 
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| [7039] | 256 | { | 
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 | 257 |   if( unlikely( this->bLocalPlayerDead)) | 
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 | 258 |   { | 
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| [7035] | 259 |  | 
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| [7039] | 260 |   } | 
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 | 261 | } | 
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| [7035] | 262 |  | 
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| [7039] | 263 |  | 
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| [7035] | 264 | /** | 
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 | 265 |  * check the game rules for consistency | 
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 | 266 |  */ | 
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 | 267 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| [7039] | 268 | { | 
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| [8068] | 269 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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 | 270 |     return; | 
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| [8717] | 271 |  | 
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| [8068] | 272 |   // check for max killing count | 
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 | 273 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 274 |   { | 
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 | 275 |     if ( teamScore[i] >= maxKills ) | 
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 | 276 |     { | 
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| [8802] | 277 |       nextGameState(); | 
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| [8068] | 278 |     } | 
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 | 279 |   } | 
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 | 280 | } | 
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| [7101] | 281 |  | 
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| [8068] | 282 | /** | 
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 | 283 |  * find group for new player | 
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 | 284 |  * @return group id | 
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 | 285 |  */ | 
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| [8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| [8068] | 287 | { | 
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 | 288 |   return TEAM_NOTEAM; | 
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 | 289 | } | 
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| [7101] | 290 |  | 
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| [8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| [8068] | 292 | { | 
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| [8147] | 293 |   if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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 | 294 |     return CL_SPECTATOR; | 
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| [8717] | 295 |  | 
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| [8147] | 296 |   if ( team == 0 || team == 1 ) | 
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| [9059] | 297 |     return CL_FPS_PLAYER; | 
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| [8717] | 298 |  | 
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| [8147] | 299 |   assert( false ); | 
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| [8068] | 300 | } | 
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| [7101] | 301 |  | 
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| [8147] | 302 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| [8068] | 303 | { | 
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| [8147] | 304 |   if ( team == 0 ) | 
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| [9059] | 305 |     return "models/creatures/doom_guy.md2"; | 
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| [8147] | 306 |   else if ( team == 1 ) | 
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| [9059] | 307 |     return "models/creatures/doom_guy.md2"; | 
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| [8147] | 308 |   else | 
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 | 309 |     return ""; | 
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| [8068] | 310 | } | 
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 | 311 |  | 
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 | 312 | /** | 
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 | 313 |  * calculate team score | 
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 | 314 |  */ | 
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 | 315 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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 | 316 | { | 
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 | 317 |   teamScore.clear(); | 
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| [8717] | 318 |  | 
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| [8068] | 319 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 320 |     teamScore[i] = 0; | 
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| [8717] | 321 |  | 
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 | 322 |  | 
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| [8068] | 323 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| [8717] | 324 |  | 
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| [8068] | 325 |   if ( !list ) | 
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 | 326 |     return; | 
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| [8717] | 327 |  | 
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| [8068] | 328 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 329 |   { | 
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| [8068] | 330 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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 | 331 |  | 
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 | 332 |     if ( stats.getTeamId() >= 0 ) | 
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 | 333 |     { | 
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 | 334 |       teamScore[stats.getTeamId()] += stats.getScore(); | 
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 | 335 |     } | 
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| [7039] | 336 |   } | 
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| [8068] | 337 | } | 
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 | 338 |  | 
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 | 339 | /** | 
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 | 340 |  * get team for player who choose to join random team | 
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 | 341 |  * @return smallest team | 
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 | 342 |  */ | 
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 | 343 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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 | 344 | { | 
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 | 345 |   std::map<int,int> playersInTeam; | 
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| [8717] | 346 |  | 
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| [8068] | 347 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 348 |     playersInTeam[i] = 0; | 
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| [8717] | 349 |  | 
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| [8068] | 350 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| [8717] | 351 |  | 
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| [8068] | 352 |   if ( !list ) | 
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 | 353 |     return 0; | 
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| [8717] | 354 |  | 
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| [8068] | 355 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 356 |   { | 
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| [8068] | 357 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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 | 358 |  | 
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 | 359 |     if ( stats.getTeamId() >= 0 ) | 
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 | 360 |     { | 
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 | 361 |       playersInTeam[stats.getTeamId()]++; | 
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 | 362 |     } | 
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| [7039] | 363 |   } | 
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| [8717] | 364 |  | 
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 | 365 |  | 
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| [8068] | 366 |   int minPlayers = 0xFFFF; | 
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 | 367 |   int minTeam = -1; | 
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| [8717] | 368 |  | 
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| [8068] | 369 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 370 |   { | 
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 | 371 |     if ( playersInTeam[i] < minPlayers ) | 
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 | 372 |     { | 
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 | 373 |       minTeam = i; | 
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 | 374 |       minPlayers = playersInTeam[i]; | 
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 | 375 |     } | 
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 | 376 |   } | 
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| [8717] | 377 |  | 
|---|
| [8068] | 378 |   assert( minTeam != -1 ); | 
|---|
| [8717] | 379 |  | 
|---|
| [8068] | 380 |   return minTeam; | 
|---|
 | 381 | } | 
|---|
| [7101] | 382 |  | 
|---|
| [8068] | 383 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
|---|
 | 384 | { | 
|---|
 | 385 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
|---|
 | 386 |   { | 
|---|
 | 387 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
|---|
| [8717] | 388 |  | 
|---|
| [8068] | 389 |     return; | 
|---|
 | 390 |   } | 
|---|
| [8717] | 391 |  | 
|---|
| [8068] | 392 |   if ( currentGameState == GAMESTATE_GAME ) | 
|---|
 | 393 |   { | 
|---|
 | 394 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
|---|
| [8717] | 395 |  | 
|---|
| [8068] | 396 |     return; | 
|---|
 | 397 |   } | 
|---|
| [8717] | 398 |  | 
|---|
| [8068] | 399 |   if ( currentGameState == GAMESTATE_POST_GAME ) | 
|---|
 | 400 |   { | 
|---|
| [8802] | 401 |     State::getCurrentStoryEntity()->stop(); | 
|---|
 | 402 |     this->bShowTeamChange = false; | 
|---|
| [8717] | 403 |  | 
|---|
| [8068] | 404 |     return; | 
|---|
 | 405 |   } | 
|---|
 | 406 | } | 
|---|
| [7118] | 407 |  | 
|---|
| [8068] | 408 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
|---|
 | 409 | { | 
|---|
 | 410 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
|---|
| [8717] | 411 |  | 
|---|
| [8068] | 412 |   if ( !list ) | 
|---|
 | 413 |     return; | 
|---|
| [8717] | 414 |  | 
|---|
| [8068] | 415 |   //first server players with choices | 
|---|
 | 416 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
| [7116] | 417 |   { | 
|---|
| [8068] | 418 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7118] | 419 |  | 
|---|
| [8068] | 420 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7116] | 421 |     { | 
|---|
| [8147] | 422 |       if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
|---|
| [7116] | 423 |       { | 
|---|
| [8068] | 424 |         teamChange( stats.getUserId() ); | 
|---|
| [7116] | 425 |       } | 
|---|
 | 426 |     } | 
|---|
 | 427 |   } | 
|---|
| [8717] | 428 |  | 
|---|
| [8068] | 429 |   //now serve player who want join a random team | 
|---|
 | 430 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
 | 431 |   { | 
|---|
 | 432 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [7101] | 433 |  | 
|---|
| [8068] | 434 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7101] | 435 |     { | 
|---|
| [8068] | 436 |       if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
|---|
| [7101] | 437 |       { | 
|---|
| [8147] | 438 |         stats.setPreferedTeamId( getRandomTeam() ); | 
|---|
| [8068] | 439 |         teamChange( stats.getUserId() ); | 
|---|
| [7101] | 440 |       } | 
|---|
 | 441 |     } | 
|---|
 | 442 |   } | 
|---|
| [8068] | 443 | } | 
|---|
| [7101] | 444 |  | 
|---|
| [8068] | 445 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
|---|
 | 446 | { | 
|---|
 | 447 |   assert( PlayerStats::getStats( userId ) ); | 
|---|
 | 448 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
|---|
| [8717] | 449 |  | 
|---|
| [8147] | 450 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 451 |  | 
|---|
| [8147] | 452 |   Playable * oldPlayable = stats.getPlayable(); | 
|---|
| [8717] | 453 |  | 
|---|
 | 454 |  | 
|---|
| [8147] | 455 |   ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
|---|
 | 456 |   std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
| [8717] | 457 |  | 
|---|
| [8147] | 458 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
|---|
| [8717] | 459 |  | 
|---|
| [8147] | 460 |   assert( bo != NULL ); | 
|---|
 | 461 |   assert( bo->isA( CL_PLAYABLE ) ); | 
|---|
| [8717] | 462 |  | 
|---|
| [8147] | 463 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
|---|
| [8717] | 464 |  | 
|---|
| [8147] | 465 |   playable.loadModel( playableModel ); | 
|---|
 | 466 |   playable.setOwner( userId ); | 
|---|
 | 467 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
|---|
 | 468 |   playable.setSynchronized( true ); | 
|---|
| [8717] | 469 |  | 
|---|
| [8147] | 470 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
 | 471 |   stats.setPlayableClassId( playableClassId ); | 
|---|
 | 472 |   stats.setPlayableUniqueId( playable.getUniqueID() ); | 
|---|
 | 473 |   stats.setModelFileName( playableModel ); | 
|---|
| [8717] | 474 |  | 
|---|
| [9008] | 475 |   this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); | 
|---|
 | 476 |  | 
|---|
| [8147] | 477 |   if ( oldPlayable ) | 
|---|
 | 478 |   { | 
|---|
 | 479 |     //if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
 | 480 |     //  State::getPlayer()->setPlayable( NULL ); | 
|---|
 | 481 |     delete oldPlayable; | 
|---|
 | 482 |   } | 
|---|
| [7039] | 483 | } | 
|---|
| [7035] | 484 |  | 
|---|
| [8147] | 485 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
|---|
 | 486 | { | 
|---|
 | 487 |   State::getCurrentStoryEntity()->stop(); | 
|---|
| [8623] | 488 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 489 | } | 
|---|
| [7035] | 490 |  | 
|---|
| [8147] | 491 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
|---|
 | 492 | { | 
|---|
 | 493 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
|---|
| [8623] | 494 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 495 | } | 
|---|
| [7035] | 496 |  | 
|---|
| [8147] | 497 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
|---|
 | 498 | { | 
|---|
 | 499 |   NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
|---|
| [8623] | 500 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 501 | } | 
|---|
| [7035] | 502 |  | 
|---|
| [8147] | 503 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
|---|
 | 504 | { | 
|---|
 | 505 |   NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
|---|
| [8623] | 506 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 507 | } | 
|---|
| [7035] | 508 |  | 
|---|
| [8147] | 509 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
|---|
 | 510 | { | 
|---|
 | 511 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
|---|
| [8623] | 512 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 513 | } | 
|---|
| [7035] | 514 |  | 
|---|
| [8147] | 515 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
|---|
 | 516 | { | 
|---|
 | 517 |   if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
|---|
 | 518 |     PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
|---|
 | 519 | } | 
|---|
 | 520 |  | 
|---|
| [8623] | 521 |   /** | 
|---|
 | 522 |    * function that processes events from the handler | 
|---|
 | 523 |    * @param event: the event | 
|---|
 | 524 |    * @todo replace SDLK_o with something from KeyMapper | 
|---|
 | 525 |    */ | 
|---|
 | 526 | void MultiplayerTeamDeathmatch::process( const Event & event ) | 
|---|
 | 527 | { | 
|---|
 | 528 |   if ( event.type == SDLK_o ) | 
|---|
 | 529 |   { | 
|---|
 | 530 |     if ( event.bPressed ) | 
|---|
 | 531 |       this->bShowTeamChange = true; | 
|---|
| [8802] | 532 |   } else if ( event.type == SDLK_F1 ) | 
|---|
 | 533 |   { | 
|---|
| [9059] | 534 |     if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) | 
|---|
 | 535 |     { | 
|---|
 | 536 |       PRINTF(0)("hide stats\n"); | 
|---|
 | 537 |       this->hideStats(); | 
|---|
 | 538 |     } | 
|---|
| [8802] | 539 |     if ( !this->statsBox && event.bPressed ) | 
|---|
 | 540 |     { | 
|---|
 | 541 |       PRINTF(0)("show stats\n"); | 
|---|
 | 542 |       this->showStats(); | 
|---|
 | 543 |     } | 
|---|
| [8623] | 544 |   } | 
|---|
| [8708] | 545 |   else if ( event.type == SDLK_TAB ) | 
|---|
 | 546 |   { | 
|---|
| [9008] | 547 |     if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) | 
|---|
| [8708] | 548 |     { | 
|---|
 | 549 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
|---|
 | 550 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
|---|
 | 551 |       OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); | 
|---|
 | 552 |       input->show(); | 
|---|
| [8717] | 553 |       input->giveMouseFocus(); | 
|---|
| [8708] | 554 |       input->setText("say "); | 
|---|
 | 555 |     } | 
|---|
 | 556 |   } | 
|---|
| [8802] | 557 |   else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) | 
|---|
 | 558 |   { | 
|---|
 | 559 |     this->hideStats(); | 
|---|
 | 560 |   } | 
|---|
| [8623] | 561 | } | 
|---|
| [8147] | 562 |  | 
|---|
| [8623] | 563 | void MultiplayerTeamDeathmatch::onButtonCancel( ) | 
|---|
 | 564 | { | 
|---|
 | 565 |   this->bShowTeamChange = false; | 
|---|
 | 566 | } | 
|---|
| [8147] | 567 |  | 
|---|
 | 568 |  | 
|---|
 | 569 |  | 
|---|
| [8623] | 570 | /** | 
|---|
 | 571 |  * this method is called by NetworkGameManger when he recieved a chat message | 
|---|
 | 572 |  * @param userId senders user id | 
|---|
 | 573 |  * @param message message string | 
|---|
 | 574 |  * @param messageType some int | 
|---|
 | 575 |  */ | 
|---|
 | 576 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) | 
|---|
 | 577 | { | 
|---|
 | 578 |   std::string name = "unknown"; | 
|---|
| [8717] | 579 |  | 
|---|
| [8623] | 580 |   if ( PlayerStats::getStats( userId ) ) | 
|---|
 | 581 |   { | 
|---|
 | 582 |     name = PlayerStats::getStats( userId )->getNickName(); | 
|---|
 | 583 |   } | 
|---|
| [8717] | 584 |  | 
|---|
| [8708] | 585 |   PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); | 
|---|
| [9059] | 586 |   State::getPlayer()->hud().notifyUser(name + ": " + message); | 
|---|
| [8623] | 587 | } | 
|---|
| [8147] | 588 |  | 
|---|
| [8708] | 589 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) | 
|---|
 | 590 | { | 
|---|
 | 591 |   EventHandler::getInstance()->popState(); | 
|---|
| [8717] | 592 |   input->breakMouseFocus(); | 
|---|
| [8708] | 593 |   input->hide(); | 
|---|
 | 594 |   input->setText(""); | 
|---|
| [8623] | 595 |  | 
|---|
| [8708] | 596 |   std::string command = text; | 
|---|
| [8717] | 597 |  | 
|---|
| [8708] | 598 |   //HACK insert " in say commands so user doesn't have to type them | 
|---|
 | 599 |   if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) | 
|---|
 | 600 |   { | 
|---|
 | 601 |     command.insert( 4, "\"" ); | 
|---|
 | 602 |     command = command + "\""; | 
|---|
 | 603 |   } | 
|---|
| [8623] | 604 |  | 
|---|
| [8708] | 605 |   OrxShell::ShellCommand::execute( command ); | 
|---|
 | 606 | } | 
|---|
| [8623] | 607 |  | 
|---|
| [8802] | 608 | /** | 
|---|
 | 609 |  * show table with frags | 
|---|
 | 610 |  */ | 
|---|
 | 611 | void MultiplayerTeamDeathmatch::showStats( ) | 
|---|
 | 612 | { | 
|---|
 | 613 |   statsBox = new OrxGui::GLGuiBox(); | 
|---|
 | 614 |   statsBox->setAbsCoor2D( 300, 100 ); | 
|---|
| [9008] | 615 |  | 
|---|
| [9059] | 616 |   this->table = new OrxGui::GLGuiTable(5,5); | 
|---|
| [8708] | 617 |  | 
|---|
| [8802] | 618 |   statsBox->pack( this->table ); | 
|---|
| [8708] | 619 |  | 
|---|
| [8802] | 620 |   statsBox->showAll(); | 
|---|
 | 621 | } | 
|---|
| [8708] | 622 |  | 
|---|
| [8802] | 623 | /** | 
|---|
 | 624 |  * hide table with frags | 
|---|
 | 625 |  */ | 
|---|
 | 626 | void MultiplayerTeamDeathmatch::hideStats( ) | 
|---|
 | 627 | { | 
|---|
 | 628 |     if ( statsBox ) | 
|---|
 | 629 |     { | 
|---|
 | 630 |       delete statsBox; | 
|---|
 | 631 |       statsBox = NULL; | 
|---|
 | 632 |     } | 
|---|
 | 633 | } | 
|---|
 | 634 |  | 
|---|
 | 635 | /** | 
|---|
 | 636 |  * fill stats table with values | 
|---|
 | 637 |  */ | 
|---|
 | 638 | void MultiplayerTeamDeathmatch::tickStatsTable( ) | 
|---|
 | 639 | { | 
|---|
 | 640 |   if ( !this->statsBox ) | 
|---|
 | 641 |     return; | 
|---|
 | 642 |  | 
|---|
 | 643 |   std::vector<std::string> headers; | 
|---|
 | 644 |   headers.push_back("Red Team"); | 
|---|
 | 645 |   headers.push_back(""); | 
|---|
 | 646 |   headers.push_back(""); | 
|---|
 | 647 |   headers.push_back("Blue Team"); | 
|---|
 | 648 |   headers.push_back(""); | 
|---|
 | 649 |   this->table->setHeader(headers); | 
|---|
| [9008] | 650 |  | 
|---|
| [8802] | 651 |   std::map<int,std::string> fragsTeam0; | 
|---|
 | 652 |   std::map<int,std::string> fragsTeam1; | 
|---|
| [9008] | 653 |  | 
|---|
| [8802] | 654 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
|---|
| [9008] | 655 |  | 
|---|
| [8802] | 656 |   if ( !list ) | 
|---|
 | 657 |     return; | 
|---|
| [9008] | 658 |  | 
|---|
| [8802] | 659 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
|---|
 | 660 |   { | 
|---|
 | 661 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
|---|
| [9008] | 662 |  | 
|---|
| [8802] | 663 |     if ( stats.getTeamId() == 0 || stats.getTeamId() == 1 ) | 
|---|
 | 664 |     { | 
|---|
 | 665 |       if ( stats.getTeamId() == 0 ) | 
|---|
 | 666 |         fragsTeam0[stats.getScore()] = stats.getNickName(); | 
|---|
 | 667 |       else | 
|---|
 | 668 |         fragsTeam1[stats.getScore()] = stats.getNickName(); | 
|---|
 | 669 |     } | 
|---|
 | 670 |   } | 
|---|
| [9008] | 671 |  | 
|---|
| [8802] | 672 |   char st[10]; | 
|---|
 | 673 |   int i = 0; | 
|---|
| [9008] | 674 |  | 
|---|
 | 675 |  | 
|---|
| [8802] | 676 |   i = 2; | 
|---|
 | 677 |   for ( std::map<int,std::string>::const_iterator it = fragsTeam0.begin(); it != fragsTeam0.end(); it++ ) | 
|---|
 | 678 |   { | 
|---|
 | 679 |     this->table->setEntry( 0, i, it->second ); | 
|---|
 | 680 |     snprintf( st, 10, "%d", it->first ); | 
|---|
 | 681 |     this->table->setEntry( 1, i, st ); | 
|---|
 | 682 |     this->table->setEntry( 2, i, "" ); | 
|---|
 | 683 |     i++; | 
|---|
 | 684 |   } | 
|---|
| [9008] | 685 |  | 
|---|
| [8802] | 686 |   i = 2; | 
|---|
 | 687 |   for ( std::map<int,std::string>::const_iterator it = fragsTeam1.begin(); it != fragsTeam1.end(); it++ ) | 
|---|
 | 688 |   { | 
|---|
 | 689 |     this->table->setEntry( 3, i, it->second ); | 
|---|
 | 690 |     snprintf( st, 10, "%d", it->first ); | 
|---|
 | 691 |     this->table->setEntry( 4, i, st ); | 
|---|
 | 692 |     i++; | 
|---|
 | 693 |   } | 
|---|
 | 694 | } | 
|---|
 | 695 |  | 
|---|
 | 696 | /** | 
|---|
 | 697 |  * this function is called when a player kills another one or himself | 
|---|
| [9008] | 698 |  * @param killedUserId | 
|---|
 | 699 |  * @param userId | 
|---|
| [8802] | 700 |  */ | 
|---|
| [9008] | 701 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) | 
|---|
| [8802] | 702 | { | 
|---|
| [9008] | 703 |   if ( !victim ) | 
|---|
 | 704 |     return; | 
|---|
 | 705 |   if ( !killer ) | 
|---|
 | 706 |     return; | 
|---|
| [8802] | 707 |    | 
|---|
| [9008] | 708 |   int killerUserId = killer->getOwner(); | 
|---|
 | 709 |   int victimUserId = victim->getOwner(); | 
|---|
 | 710 |  | 
|---|
 | 711 |   PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); | 
|---|
 | 712 |   PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); | 
|---|
| [8802] | 713 |    | 
|---|
| [9008] | 714 |   if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) | 
|---|
 | 715 |     return; | 
|---|
 | 716 |  | 
|---|
 | 717 |   //check for suicide | 
|---|
 | 718 |   if ( killerUserId != victimUserId ) | 
|---|
 | 719 |   { | 
|---|
 | 720 |     //check for teamkill | 
|---|
 | 721 |     if ( victimStats.getTeamId() != killerStats.getTeamId() ) | 
|---|
 | 722 |     { | 
|---|
 | 723 |       killerStats.setScore( killerStats.getScore() + 1 ); | 
|---|
 | 724 |     } | 
|---|
 | 725 |     else | 
|---|
 | 726 |     { | 
|---|
 | 727 |       killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
 | 728 |     } | 
|---|
 | 729 |   } | 
|---|
| [8802] | 730 |   else | 
|---|
| [9008] | 731 |     killerStats.setScore( killerStats.getScore() - 1 ); | 
|---|
 | 732 |  | 
|---|
 | 733 |   if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
| [8802] | 734 |   { | 
|---|
 | 735 |     this->bLocalPlayerDead = true; | 
|---|
 | 736 |     this->showStats(); | 
|---|
 | 737 |   } | 
|---|
| [9008] | 738 |  | 
|---|
 | 739 |   this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); | 
|---|
| [8802] | 740 | } | 
|---|
 | 741 |  | 
|---|
 | 742 | /** | 
|---|
 | 743 |  * this function is called on player respawn | 
|---|
| [9008] | 744 |  * @param userId | 
|---|
| [8802] | 745 |  */ | 
|---|
 | 746 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) | 
|---|
 | 747 | { | 
|---|
 | 748 |   if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
|---|
 | 749 |   { | 
|---|
 | 750 |     this->bLocalPlayerDead = false; | 
|---|
 | 751 |     this->hideStats(); | 
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 | 752 |   } | 
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 | 753 | } | 
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 | 754 |  | 
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 | 755 | /** | 
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 | 756 |  * this function is called on player respawn | 
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| [9008] | 757 |  * @param we | 
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| [8802] | 758 |  */ | 
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 | 759 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) | 
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 | 760 | { | 
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 | 761 |   onRespawn( we->getOwner() ); | 
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 | 762 | } | 
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 | 763 |  | 
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| [9008] | 764 |  | 
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 | 765 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) | 
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 | 766 | { | 
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 | 767 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); | 
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 | 768 |  | 
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 | 769 |   assert( list ); | 
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 | 770 |  | 
|---|
 | 771 |   std::vector<SpawningPoint*> spList; | 
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 | 772 |  | 
|---|
 | 773 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 774 |   { | 
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 | 775 |     SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
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 | 776 |  | 
|---|
 | 777 |     if ( sp->getTeamId() == teamId ) | 
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 | 778 |       spList.push_back( sp ); | 
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 | 779 |   } | 
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 | 780 |  | 
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 | 781 |   if ( spList.size() == 0 ) | 
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 | 782 |   { | 
|---|
 | 783 |     for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 784 |     { | 
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 | 785 |       SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); | 
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 | 786 |  | 
|---|
 | 787 |       if ( sp->getTeamId() < 0 ) | 
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 | 788 |         spList.push_back( sp ); | 
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 | 789 |     } | 
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 | 790 |   } | 
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 | 791 |  | 
|---|
 | 792 |   assert( spList.size() != 0 ); | 
|---|
 | 793 |  | 
|---|
 | 794 |   int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); | 
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 | 795 |  | 
|---|
 | 796 |   spList[n]->pushEntity( playable, delay ); | 
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 | 797 | } | 
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 | 798 |  | 
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