| [7034] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_MODULE_GAME_RULES | 
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 | 16 |  | 
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| [8068] | 17 | #include <map> | 
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 | 18 |  | 
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| [7034] | 19 | #include "multiplayer_team_deathmatch.h" | 
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 | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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 | 22 | #include "util/loading/factory.h" | 
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| [7034] | 23 |  | 
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| [7810] | 24 | #include "render2D/image_plane.h" | 
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| [7039] | 25 | #include "state.h" | 
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| [7101] | 26 | #include "class_list.h" | 
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| [7034] | 27 |  | 
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| [7044] | 28 | #include "player.h" | 
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 | 29 | #include "playable.h" | 
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| [7101] | 30 | #include "space_ships/space_ship.h" | 
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| [7039] | 31 |  | 
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| [7116] | 32 |  | 
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| [7101] | 33 | #include "shared_network_data.h" | 
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| [7116] | 34 | #include "terrain.h" | 
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 | 35 | #include "class_list.h" | 
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 | 36 | #include "space_ships/space_ship.h" | 
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| [7044] | 37 |  | 
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| [8068] | 38 | #include "network_game_manager.h" | 
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| [7101] | 39 |  | 
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| [8147] | 40 | #include "event_handler.h" | 
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| [8068] | 41 |  | 
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| [8147] | 42 | #include "glgui.h" | 
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 | 43 |  | 
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 | 44 | #include "story_entity.h" | 
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 | 45 |  | 
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 | 46 |  | 
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| [7034] | 47 | using namespace std; | 
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 | 48 |  | 
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 | 49 |  | 
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| [7035] | 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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 | 51 |  | 
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 | 52 |  | 
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| [7034] | 53 | /** | 
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 | 54 |  * constructor | 
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 | 55 |  */ | 
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| [7035] | 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| [8068] | 57 |   : NetworkGameRules(root) | 
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| [7035] | 58 | { | 
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 | 59 |   this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| [7034] | 60 |  | 
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| [7037] | 61 |   this->bLocalPlayerDead = false; | 
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 | 62 |   this->deathTimeout = 10.0f;     // 5 seconds | 
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| [7082] | 63 |   this->timeout = 0.0f; | 
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| [8068] | 64 |   this->numTeams = 2; | 
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 | 65 |   this->currentGameState = GAMESTATE_PRE_GAME; | 
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 | 66 |   this->gameStateTimer = 10.0f; | 
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| [8147] | 67 |    | 
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 | 68 |   this->box = NULL; | 
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| [7040] | 69 |  | 
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| [7810] | 70 |   this->deathScreen = new ImagePlane(); | 
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| [7044] | 71 |   this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); | 
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| [7040] | 72 |   this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
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| [7044] | 73 |   this->deathScreen->setVisibility(false); | 
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| [7037] | 74 |  | 
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| [7044] | 75 |   this->localPlayer = State::getPlayer(); | 
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 | 76 |  | 
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| [7035] | 77 |   if( root != NULL) | 
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 | 78 |     this->loadParams(root); | 
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 | 79 | } | 
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 | 80 |  | 
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| [7034] | 81 | /** | 
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 | 82 |  * decontsructor | 
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 | 83 |  */ | 
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 | 84 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| [7044] | 85 | { | 
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 | 86 |   if( this->deathScreen) | 
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 | 87 |     delete this->deathScreen; | 
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 | 88 | } | 
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| [7034] | 89 |  | 
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 | 90 |  | 
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 | 91 |  | 
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 | 92 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| [7035] | 93 | { | 
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| [7040] | 94 |   GameRules::loadParams(root) ; | 
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| [7037] | 95 |  | 
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 | 96 |   LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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 | 97 |       .describe("sets the time in seconds a player has to wait for respawn"); | 
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 | 98 |  | 
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 | 99 |   LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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 | 100 |       .describe("sets the maximal kills for winning condition"); | 
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| [7039] | 101 |  | 
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 | 102 |   LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) | 
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 | 103 |       .describe("sets the death screen image"); | 
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| [8068] | 104 |    | 
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 | 105 |   LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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 | 106 |       .describe("sets number of teams"); | 
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| [7039] | 107 |  | 
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| [7035] | 108 | } | 
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 | 109 |  | 
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 | 110 |  | 
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| [7039] | 111 |  | 
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| [7221] | 112 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) | 
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| [7039] | 113 | { | 
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 | 114 |   if( this->deathScreen) | 
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 | 115 |     this->deathScreen->setTexture(imageName); | 
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 | 116 | } | 
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 | 117 |  | 
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 | 118 |  | 
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 | 119 |  | 
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| [7035] | 120 | /** | 
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 | 121 |  * called when the player enters the game | 
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 | 122 |  * @param player the spawned player | 
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 | 123 |  */ | 
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| [7044] | 124 | void MultiplayerTeamDeathmatch::onPlayerSpawn() | 
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| [7039] | 125 | { | 
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| [7044] | 126 |   this->bLocalPlayerDead = false; | 
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 | 127 |   this->deathScreen->setVisibility(false); | 
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| [7039] | 128 | } | 
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| [7034] | 129 |  | 
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| [7035] | 130 |  | 
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 | 131 | /** | 
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 | 132 |  * when the player is killed | 
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 | 133 |  * @param player the killed player | 
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 | 134 |  */ | 
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| [7044] | 135 | void MultiplayerTeamDeathmatch::onPlayerDeath() | 
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| [7039] | 136 | { | 
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 | 137 |   this->bLocalPlayerDead = true; | 
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| [7044] | 138 |   this->deathScreen->setVisibility(true); | 
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| [7039] | 139 | } | 
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| [7035] | 140 |  | 
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 | 141 |  | 
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 | 142 | /** | 
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 | 143 |  * time tick | 
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 | 144 |  * @param dt time | 
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 | 145 |  */ | 
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 | 146 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| [7037] | 147 | { | 
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| [8147] | 148 |   //on client side hostId is -1 until hanshake finished | 
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 | 149 |   if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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 | 150 |     return; | 
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 | 151 |    | 
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 | 152 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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 | 153 |   { | 
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 | 154 |     if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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 | 155 |          && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM  | 
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 | 156 |          && box == NULL | 
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 | 157 |        ) | 
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 | 158 |     { | 
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 | 159 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
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 | 160 |        | 
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 | 161 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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 | 162 |        | 
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 | 163 |       box = new OrxGui::GLGuiBox(); | 
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 | 164 |       box->setAbsCoor2D( 300, 100 ); | 
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 | 165 |        | 
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 | 166 |       OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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 | 167 |       box->pack( buttonSpectator ); | 
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 | 168 |       buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); | 
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 | 169 |        | 
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 | 170 |       OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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 | 171 |       box->pack( buttonRandom ); | 
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 | 172 |       buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); | 
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 | 173 |        | 
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 | 174 |       OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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 | 175 |       box->pack( buttonTeam0 ); | 
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 | 176 |       buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); | 
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 | 177 |        | 
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 | 178 |       OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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 | 179 |       box->pack( buttonTeam1 ); | 
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 | 180 |       buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); | 
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 | 181 |        | 
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 | 182 |       OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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 | 183 |       box->pack( buttonExit ); | 
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 | 184 |       buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); | 
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 | 185 |        | 
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 | 186 |       box->showAll(); | 
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 | 187 |     } | 
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 | 188 |   } | 
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 | 189 |  | 
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 | 190 |   if ( box != NULL | 
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 | 191 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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 | 192 |        && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM  | 
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 | 193 |      ) | 
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 | 194 |   { | 
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 | 195 |     delete box; | 
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 | 196 |     box = NULL; | 
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 | 197 |        | 
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 | 198 |     OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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 | 199 |        | 
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 | 200 |     EventHandler::getInstance()->popState(); | 
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 | 201 |   } | 
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 | 202 |    | 
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 | 203 |   if ( box != NULL ) | 
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 | 204 |   { | 
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 | 205 |     OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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 | 206 |   } | 
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 | 207 |    | 
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 | 208 |   assignPlayable(); | 
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 | 209 |    | 
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| [8068] | 210 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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 | 211 |     return; | 
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 | 212 |    | 
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 | 213 |   gameStateTimer -= dt; | 
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| [8147] | 214 |   //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| [8068] | 215 |    | 
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 | 216 |   if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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 | 217 |     nextGameState(); | 
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 | 218 |    | 
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 | 219 |   this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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 | 220 |    | 
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 | 221 |   if ( currentGameState == GAMESTATE_GAME ) | 
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 | 222 |   { | 
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 | 223 |     handleTeamChanges(); | 
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 | 224 |   } | 
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 | 225 |    | 
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 | 226 |   this->calculateTeamScore(); | 
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 | 227 |    | 
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| [7039] | 228 |   this->checkGameRules(); | 
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| [7035] | 229 |  | 
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| [7039] | 230 |   // is the local player dead and inactive | 
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 | 231 |   if( unlikely(this->bLocalPlayerDead)) | 
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 | 232 |   { | 
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 | 233 |     this->timeout += dt; | 
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| [7088] | 234 |     PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| [7039] | 235 |     // long enough dead? | 
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| [7044] | 236 |     if( this->timeout >= this->deathTimeout) | 
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| [7039] | 237 |     { | 
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 | 238 |       this->timeout = 0.0f; | 
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 | 239 |       // respawn | 
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| [7079] | 240 |       PRINTF(0)("RESPAWN\n"); | 
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| [7044] | 241 |       (State::getPlayer())->getPlayable()->respawn(); | 
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| [7039] | 242 |     } | 
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 | 243 |   } | 
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| [7037] | 244 | } | 
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| [7035] | 245 |  | 
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| [7037] | 246 |  | 
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| [7035] | 247 | /** | 
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 | 248 |  * draws the stuff | 
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 | 249 |  */ | 
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 | 250 | void MultiplayerTeamDeathmatch::draw() | 
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| [7039] | 251 | { | 
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 | 252 |   if( unlikely( this->bLocalPlayerDead)) | 
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 | 253 |   { | 
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| [7035] | 254 |  | 
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| [7039] | 255 |   } | 
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 | 256 | } | 
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| [7035] | 257 |  | 
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| [7039] | 258 |  | 
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| [7035] | 259 | /** | 
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 | 260 |  * check the game rules for consistency | 
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 | 261 |  */ | 
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 | 262 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| [7039] | 263 | { | 
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| [8068] | 264 |   if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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 | 265 |     return; | 
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 | 266 |    | 
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 | 267 |   // check for max killing count | 
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 | 268 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 269 |   { | 
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 | 270 |     if ( teamScore[i] >= maxKills ) | 
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 | 271 |     { | 
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 | 272 |       //team i wins | 
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 | 273 |       //TODO | 
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 | 274 |     } | 
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 | 275 |   } | 
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 | 276 | } | 
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| [7101] | 277 |  | 
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| [8068] | 278 | /** | 
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 | 279 |  * find group for new player | 
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 | 280 |  * @return group id | 
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 | 281 |  */ | 
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| [8147] | 282 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| [8068] | 283 | { | 
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 | 284 |   return TEAM_NOTEAM; | 
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 | 285 | } | 
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| [7101] | 286 |  | 
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| [8147] | 287 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| [8068] | 288 | { | 
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| [8147] | 289 |   if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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 | 290 |     return CL_SPECTATOR; | 
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 | 291 |    | 
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 | 292 |   if ( team == 0 || team == 1 ) | 
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 | 293 |     return CL_SPACE_SHIP; | 
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 | 294 |    | 
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 | 295 |   assert( false ); | 
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| [8068] | 296 | } | 
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| [7101] | 297 |  | 
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| [8147] | 298 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| [8068] | 299 | { | 
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| [8147] | 300 |   if ( team == 0 ) | 
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 | 301 |     return "models/ships/reap_#.obj"; | 
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 | 302 |   else if ( team == 1 ) | 
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 | 303 |     return "models/ships/fighter.obj"; | 
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 | 304 |   else | 
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 | 305 |     return ""; | 
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| [8068] | 306 | } | 
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 | 307 |  | 
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 | 308 | /** | 
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 | 309 |  * calculate team score | 
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 | 310 |  */ | 
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 | 311 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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 | 312 | { | 
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 | 313 |   teamScore.clear(); | 
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 | 314 |    | 
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 | 315 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 316 |     teamScore[i] = 0; | 
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 | 317 |    | 
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 | 318 |      | 
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 | 319 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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 | 320 |    | 
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 | 321 |   if ( !list ) | 
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 | 322 |     return; | 
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 | 323 |    | 
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 | 324 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 325 |   { | 
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| [8068] | 326 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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 | 327 |  | 
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 | 328 |     if ( stats.getTeamId() >= 0 ) | 
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 | 329 |     { | 
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 | 330 |       teamScore[stats.getTeamId()] += stats.getScore(); | 
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 | 331 |     } | 
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| [7039] | 332 |   } | 
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| [8068] | 333 | } | 
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 | 334 |  | 
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 | 335 | /** | 
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 | 336 |  * get team for player who choose to join random team | 
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 | 337 |  * @return smallest team | 
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 | 338 |  */ | 
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 | 339 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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 | 340 | { | 
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 | 341 |   std::map<int,int> playersInTeam; | 
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 | 342 |    | 
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 | 343 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 344 |     playersInTeam[i] = 0; | 
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 | 345 |    | 
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 | 346 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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 | 347 |    | 
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 | 348 |   if ( !list ) | 
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 | 349 |     return 0; | 
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 | 350 |    | 
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 | 351 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7039] | 352 |   { | 
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| [8068] | 353 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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 | 354 |  | 
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 | 355 |     if ( stats.getTeamId() >= 0 ) | 
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 | 356 |     { | 
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 | 357 |       playersInTeam[stats.getTeamId()]++; | 
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 | 358 |     } | 
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| [7039] | 359 |   } | 
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| [8068] | 360 |    | 
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 | 361 |    | 
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 | 362 |   int minPlayers = 0xFFFF; | 
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 | 363 |   int minTeam = -1; | 
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 | 364 |    | 
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 | 365 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 366 |   { | 
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 | 367 |     if ( playersInTeam[i] < minPlayers ) | 
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 | 368 |     { | 
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 | 369 |       minTeam = i; | 
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 | 370 |       minPlayers = playersInTeam[i]; | 
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 | 371 |     } | 
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 | 372 |   } | 
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 | 373 |    | 
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 | 374 |   assert( minTeam != -1 ); | 
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 | 375 |    | 
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 | 376 |   return minTeam; | 
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 | 377 | } | 
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| [7101] | 378 |  | 
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| [8068] | 379 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
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 | 380 | { | 
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 | 381 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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 | 382 |   { | 
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 | 383 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
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 | 384 |      | 
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 | 385 |     return; | 
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 | 386 |   } | 
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 | 387 |    | 
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 | 388 |   if ( currentGameState == GAMESTATE_GAME ) | 
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 | 389 |   { | 
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 | 390 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
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 | 391 |      | 
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 | 392 |     return; | 
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 | 393 |   } | 
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 | 394 |    | 
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 | 395 |   if ( currentGameState == GAMESTATE_POST_GAME ) | 
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 | 396 |   { | 
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 | 397 |     //TODO end game | 
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 | 398 |      | 
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 | 399 |     return; | 
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 | 400 |   } | 
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 | 401 | } | 
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| [7118] | 402 |  | 
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| [8068] | 403 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
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 | 404 | { | 
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 | 405 |   const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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 | 406 |    | 
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 | 407 |   if ( !list ) | 
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 | 408 |     return; | 
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 | 409 |    | 
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 | 410 |   //first server players with choices | 
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 | 411 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| [7116] | 412 |   { | 
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| [8068] | 413 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| [7118] | 414 |  | 
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| [8068] | 415 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| [7116] | 416 |     { | 
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| [8147] | 417 |       if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
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| [7116] | 418 |       { | 
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| [8068] | 419 |         teamChange( stats.getUserId() ); | 
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| [7116] | 420 |       } | 
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 | 421 |     } | 
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 | 422 |   } | 
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| [8068] | 423 |    | 
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 | 424 |   //now serve player who want join a random team | 
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 | 425 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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 | 426 |   { | 
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 | 427 |     PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| [7101] | 428 |  | 
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| [8068] | 429 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| [7101] | 430 |     { | 
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| [8068] | 431 |       if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
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| [7101] | 432 |       { | 
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| [8147] | 433 |         stats.setPreferedTeamId( getRandomTeam() ); | 
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| [8068] | 434 |         teamChange( stats.getUserId() ); | 
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| [7101] | 435 |       } | 
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 | 436 |     } | 
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 | 437 |   } | 
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| [8068] | 438 | } | 
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| [7101] | 439 |  | 
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| [8068] | 440 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
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 | 441 | { | 
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 | 442 |   assert( PlayerStats::getStats( userId ) ); | 
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 | 443 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
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 | 444 |    | 
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| [8147] | 445 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
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 | 446 |    | 
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 | 447 |   Playable * oldPlayable = stats.getPlayable(); | 
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 | 448 |    | 
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 | 449 |    | 
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 | 450 |   ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
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 | 451 |   std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
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 | 452 |    | 
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 | 453 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
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 | 454 |    | 
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 | 455 |   assert( bo != NULL ); | 
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 | 456 |   assert( bo->isA( CL_PLAYABLE ) ); | 
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 | 457 |    | 
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 | 458 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
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 | 459 |    | 
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 | 460 |   playable.loadModel( playableModel ); | 
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 | 461 |   playable.setOwner( userId ); | 
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 | 462 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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 | 463 |   playable.setSynchronized( true ); | 
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 | 464 |    | 
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 | 465 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
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 | 466 |   stats.setPlayableClassId( playableClassId ); | 
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 | 467 |   stats.setPlayableUniqueId( playable.getUniqueID() ); | 
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 | 468 |   stats.setModelFileName( playableModel ); | 
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 | 469 |    | 
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 | 470 |   if ( oldPlayable ) | 
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 | 471 |   { | 
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 | 472 |     //if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
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 | 473 |     //  State::getPlayer()->setPlayable( NULL ); | 
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 | 474 |     delete oldPlayable; | 
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 | 475 |   } | 
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| [7039] | 476 | } | 
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| [7035] | 477 |  | 
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| [8147] | 478 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
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 | 479 | { | 
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 | 480 |   State::getCurrentStoryEntity()->stop(); | 
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 | 481 | } | 
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| [7035] | 482 |  | 
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| [8147] | 483 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
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 | 484 | { | 
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 | 485 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
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 | 486 | } | 
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| [7035] | 487 |  | 
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| [8147] | 488 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
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 | 489 | { | 
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 | 490 |   NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
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 | 491 | } | 
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| [7035] | 492 |  | 
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| [8147] | 493 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
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 | 494 | { | 
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 | 495 |   NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
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 | 496 | } | 
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| [7035] | 497 |  | 
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| [8147] | 498 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
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 | 499 | { | 
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 | 500 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
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 | 501 | } | 
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| [7035] | 502 |  | 
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| [8147] | 503 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
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 | 504 | { | 
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 | 505 |   if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
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 | 506 |     PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
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 | 507 | } | 
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 | 508 |  | 
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 | 509 |  | 
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 | 510 |  | 
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 | 511 |  | 
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 | 512 |  | 
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 | 513 |  | 
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