| [7034] | 1 | /* | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 | ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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 | 13 | */ | 
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 | 14 |  | 
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 | 15 | #define DEBUG_MODULE_GAME_RULES | 
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 | 16 |  | 
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| [8068] | 17 | #include <map> | 
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 | 18 |  | 
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| [7034] | 19 | #include "multiplayer_team_deathmatch.h" | 
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 | 20 |  | 
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| [7193] | 21 | #include "util/loading/load_param.h" | 
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 | 22 | #include "util/loading/factory.h" | 
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| [7034] | 23 |  | 
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| [7810] | 24 | #include "render2D/image_plane.h" | 
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| [7039] | 25 | #include "state.h" | 
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| [7034] | 26 |  | 
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| [7044] | 27 | #include "player.h" | 
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 | 28 | #include "playable.h" | 
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| [7101] | 29 | #include "space_ships/space_ship.h" | 
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| [7039] | 30 |  | 
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| [7116] | 31 |  | 
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| [7101] | 32 | #include "shared_network_data.h" | 
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| [7116] | 33 | #include "terrain.h" | 
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 | 34 | #include "space_ships/space_ship.h" | 
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| [7044] | 35 |  | 
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| [8068] | 36 | #include "network_game_manager.h" | 
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| [7101] | 37 |  | 
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| [8147] | 38 | #include "event_handler.h" | 
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| [8068] | 39 |  | 
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| [8147] | 40 | #include "glgui.h" | 
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 | 41 |  | 
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 | 42 | #include "story_entity.h" | 
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 | 43 |  | 
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| [8708] | 44 | #include "shell_command.h" | 
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| [8147] | 45 |  | 
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| [8802] | 46 | #include "spawning_point.h" | 
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| [8708] | 47 |  | 
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| [10114] | 48 | #include "creatures/fps_player.h" | 
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| [8802] | 49 |  | 
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| [10114] | 50 | ObjectListDefinition(MultiplayerTeamDeathmatch); | 
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| [9869] | 51 | CREATE_FACTORY(MultiplayerTeamDeathmatch); | 
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| [7034] | 52 | /** | 
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 | 53 |  * constructor | 
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 | 54 |  */ | 
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| [7035] | 55 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| [9869] | 56 |     : NetworkGameRules(root) | 
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| [7035] | 57 | { | 
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| [9869] | 58 |   this->registerObject(this, MultiplayerTeamDeathmatch::_objectList); | 
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| [7034] | 59 |  | 
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| [7037] | 60 |   this->bLocalPlayerDead = false; | 
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 | 61 |   this->deathTimeout = 10.0f;     // 5 seconds | 
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| [7082] | 62 |   this->timeout = 0.0f; | 
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| [8068] | 63 |   this->numTeams = 2; | 
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 | 64 |   this->currentGameState = GAMESTATE_PRE_GAME; | 
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| [9008] | 65 |   this->gameStateTimer = 3.0f; | 
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| [8623] | 66 |   this->bShowTeamChange = false; | 
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| [8717] | 67 |  | 
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| [8147] | 68 |   this->box = NULL; | 
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| [8802] | 69 |   this->table = NULL; | 
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 | 70 |   this->statsBox = NULL; | 
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| [7040] | 71 |  | 
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| [7044] | 72 |   this->localPlayer = State::getPlayer(); | 
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 | 73 |  | 
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| [7035] | 74 |   if( root != NULL) | 
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 | 75 |     this->loadParams(root); | 
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| [8717] | 76 |  | 
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| [8623] | 77 |   subscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 78 |   subscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 79 |   subscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 80 |   subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 81 |  | 
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| [8708] | 82 |   this->input = new OrxGui::GLGuiInputLine(); | 
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 | 83 |   this->input->setAbsCoor2D(180, 5); | 
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| [9406] | 84 |   this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter); | 
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| [7035] | 85 | } | 
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 | 86 |  | 
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| [7034] | 87 | /** | 
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 | 88 |  * decontsructor | 
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 | 89 |  */ | 
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 | 90 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| [7044] | 91 | { | 
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| [8623] | 92 |   unsubscribeEvent( ES_GAME, SDLK_o ); | 
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| [8708] | 93 |   unsubscribeEvent( ES_GAME, SDLK_TAB ); | 
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| [8802] | 94 |   unsubscribeEvent( ES_GAME, SDLK_F1 ); | 
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 | 95 |   unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); | 
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| [9008] | 96 |  | 
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| [8708] | 97 |   if ( this->input ) | 
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 | 98 |   { | 
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 | 99 |     delete this->input; | 
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 | 100 |     this->input = NULL; | 
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 | 101 |   } | 
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| [7044] | 102 | } | 
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| [7034] | 103 |  | 
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 | 104 |  | 
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 | 105 |  | 
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 | 106 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| [7035] | 107 | { | 
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| [7040] | 108 |   GameRules::loadParams(root) ; | 
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| [7037] | 109 |  | 
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 | 110 |   LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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| [9869] | 111 |   .describe("sets the time in seconds a player has to wait for respawn"); | 
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| [7037] | 112 |  | 
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 | 113 |   LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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| [9869] | 114 |   .describe("sets the maximal kills for winning condition"); | 
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| [7039] | 115 |  | 
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| [8068] | 116 |   LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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| [9869] | 117 |   .describe("sets number of teams"); | 
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| [7039] | 118 |  | 
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| [7035] | 119 | } | 
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 | 120 |  | 
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 | 121 |  | 
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 | 122 | /** | 
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 | 123 |  * time tick | 
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 | 124 |  * @param dt time | 
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 | 125 |  */ | 
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 | 126 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| [7037] | 127 | { | 
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| [8802] | 128 |   tickStatsTable(); | 
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| [8147] | 129 |   //on client side hostId is -1 until hanshake finished | 
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 | 130 |   if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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 | 131 |     return; | 
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| [8717] | 132 |  | 
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| [8623] | 133 |   if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) | 
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| [8147] | 134 |   { | 
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| [9656] | 135 |     if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && | 
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 | 136 |          box == NULL && | 
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 | 137 |          (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM || bShowTeamChange ) | 
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| [8717] | 138 |  | 
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| [8147] | 139 |        ) | 
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 | 140 |     { | 
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 | 141 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
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| [8717] | 142 |  | 
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| [8147] | 143 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| [8717] | 144 |  | 
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| [8147] | 145 |       box = new OrxGui::GLGuiBox(); | 
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 | 146 |       box->setAbsCoor2D( 300, 100 ); | 
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| [8717] | 147 |  | 
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| [10114] | 148 |       OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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 | 149 |       box->pack( buttonSpectator ); | 
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 | 150 |       buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator); | 
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| [8717] | 151 |  | 
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| [10114] | 152 |       OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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 | 153 |       box->pack( buttonRandom ); | 
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 | 154 |       buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom); | 
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| [8717] | 155 |  | 
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| [10114] | 156 |       OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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 | 157 |       box->pack( buttonTeam0 ); | 
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 | 158 |       buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0); | 
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| [8717] | 159 |  | 
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| [10114] | 160 |       OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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 | 161 |       box->pack( buttonTeam1 ); | 
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 | 162 |       buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1); | 
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| [8717] | 163 |  | 
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| [8623] | 164 |       if ( bShowTeamChange ) | 
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 | 165 |       { | 
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 | 166 |         OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); | 
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 | 167 |         box->pack( buttonCancel ); | 
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| [9406] | 168 |         buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel); | 
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| [8623] | 169 |       } | 
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| [8717] | 170 |  | 
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| [8147] | 171 |       OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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 | 172 |       box->pack( buttonExit ); | 
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| [9406] | 173 |       buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit); | 
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| [8717] | 174 |  | 
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| [8147] | 175 |       box->showAll(); | 
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 | 176 |     } | 
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 | 177 |   } | 
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 | 178 |  | 
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| [9869] | 179 |   //   if( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
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 | 180 |   //   { | 
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 | 181 |   //     PRINTF(0)("prefered team id: %i, noteam: %i\n", PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId(), TEAM_NOTEAM); | 
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 | 182 |   //   } | 
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| [9656] | 183 |  | 
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 | 184 |   // check if the menu should be removed and the game state should be entered | 
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 | 185 |   if ( box != NULL && | 
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 | 186 |        PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) && | 
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 | 187 |        PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM && | 
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 | 188 |        !bShowTeamChange | 
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| [8147] | 189 |      ) | 
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 | 190 |   { | 
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 | 191 |     delete box; | 
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 | 192 |     box = NULL; | 
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| [8717] | 193 |  | 
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| [8147] | 194 |     OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| [8717] | 195 |  | 
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| [8147] | 196 |     EventHandler::getInstance()->popState(); | 
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 | 197 |   } | 
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| [8717] | 198 |  | 
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| [8147] | 199 |   if ( box != NULL ) | 
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 | 200 |   { | 
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 | 201 |     OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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 | 202 |   } | 
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| [8717] | 203 |  | 
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| [8147] | 204 |   assignPlayable(); | 
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| [8717] | 205 |  | 
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| [9494] | 206 |   if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| [8068] | 207 |     return; | 
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| [9008] | 208 |  | 
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| [8802] | 209 |   //handle kills | 
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| [9008] | 210 |   while ( this->killList.begin() != this->killList.end() ) | 
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| [8802] | 211 |   { | 
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| [9235] | 212 |     PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); | 
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| [9008] | 213 |     onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); | 
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 | 214 |     this->killList.erase( this->killList.begin() ); | 
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| [8802] | 215 |   } | 
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| [9008] | 216 |  | 
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 | 217 |  | 
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| [9406] | 218 |  | 
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| [8068] | 219 |   gameStateTimer -= dt; | 
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| [8147] | 220 |   //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| [8717] | 221 |  | 
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| [8068] | 222 |   if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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 | 223 |     nextGameState(); | 
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| [8717] | 224 |  | 
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| [8068] | 225 |   this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| [8717] | 226 |  | 
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| [8068] | 227 |   if ( currentGameState == GAMESTATE_GAME ) | 
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 | 228 |   { | 
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 | 229 |     handleTeamChanges(); | 
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 | 230 |   } | 
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| [8717] | 231 |  | 
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| [8068] | 232 |   this->calculateTeamScore(); | 
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| [8717] | 233 |  | 
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| [7039] | 234 |   this->checkGameRules(); | 
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| [7035] | 235 |  | 
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| [7039] | 236 |   // is the local player dead and inactive | 
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 | 237 |   if( unlikely(this->bLocalPlayerDead)) | 
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 | 238 |   { | 
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 | 239 |     this->timeout += dt; | 
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| [7088] | 240 |     PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| [7039] | 241 |     // long enough dead? | 
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| [7044] | 242 |     if( this->timeout >= this->deathTimeout) | 
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| [7039] | 243 |     { | 
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 | 244 |       this->timeout = 0.0f; | 
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 | 245 |       // respawn | 
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| [7079] | 246 |       PRINTF(0)("RESPAWN\n"); | 
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| [7044] | 247 |       (State::getPlayer())->getPlayable()->respawn(); | 
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| [7039] | 248 |     } | 
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 | 249 |   } | 
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| [7037] | 250 | } | 
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| [7035] | 251 |  | 
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| [7037] | 252 |  | 
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| [7035] | 253 | /** | 
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 | 254 |  * draws the stuff | 
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 | 255 |  */ | 
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 | 256 | void MultiplayerTeamDeathmatch::draw() | 
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| [7039] | 257 | { | 
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 | 258 |   if( unlikely( this->bLocalPlayerDead)) | 
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 | 259 |   { | 
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 | 260 |   } | 
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 | 261 | } | 
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| [7035] | 262 |  | 
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| [7039] | 263 |  | 
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| [7035] | 264 | /** | 
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 | 265 |  * check the game rules for consistency | 
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 | 266 |  */ | 
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 | 267 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| [7039] | 268 | { | 
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| [9494] | 269 |   if ( SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| [8068] | 270 |     return; | 
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| [8717] | 271 |  | 
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| [8068] | 272 |   // check for max killing count | 
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 | 273 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 274 |   { | 
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 | 275 |     if ( teamScore[i] >= maxKills ) | 
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 | 276 |     { | 
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| [8802] | 277 |       nextGameState(); | 
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| [8068] | 278 |     } | 
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 | 279 |   } | 
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 | 280 | } | 
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| [7101] | 281 |  | 
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| [8068] | 282 | /** | 
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 | 283 |  * find group for new player | 
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 | 284 |  * @return group id | 
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 | 285 |  */ | 
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| [8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| [8068] | 287 | { | 
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 | 288 |   return TEAM_NOTEAM; | 
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 | 289 | } | 
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| [7101] | 290 |  | 
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| [8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| [8068] | 292 | { | 
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| [8147] | 293 |   if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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| [9869] | 294 |     return ObjectListBase::retrieveIdentity("Spectator"); | 
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| [8717] | 295 |  | 
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| [8147] | 296 |   if ( team == 0 || team == 1 ) | 
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| [10114] | 297 |     return ObjectListBase::retrieveIdentity("FPSPlayer"); | 
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| [8717] | 298 |  | 
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| [8147] | 299 |   assert( false ); | 
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| [8068] | 300 | } | 
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| [7101] | 301 |  | 
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| [9656] | 302 |  | 
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| [9869] | 303 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, const ClassID& classId ) | 
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| [8068] | 304 | { | 
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| [8147] | 305 |   if ( team == 0 ) | 
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| [9059] | 306 |     return "models/creatures/doom_guy.md2"; | 
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| [8147] | 307 |   else if ( team == 1 ) | 
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| [9235] | 308 |     return "models/creatures/male.md2"; | 
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| [8147] | 309 |   else | 
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| [10114] | 310 |   { | 
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| [8147] | 311 |     return ""; | 
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| [10114] | 312 |   } | 
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| [8068] | 313 | } | 
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 | 314 |  | 
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| [9869] | 315 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, const ClassID& classId ) | 
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| [9235] | 316 | { | 
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| [10114] | 317 |   if ( team == 0 || team == 1 ) | 
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| [9235] | 318 |   { | 
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 | 319 |     if ( team == 0 ) | 
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| [10114] | 320 |       return "doom_guy.png"; | 
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| [9235] | 321 |     else | 
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| [10114] | 322 |       return "male_fiend.pcx"; | 
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| [9235] | 323 |   } | 
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| [9406] | 324 |  | 
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| [9235] | 325 |   return ""; | 
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 | 326 | } | 
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 | 327 |  | 
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| [9869] | 328 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, const ClassID& classId ) | 
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| [9235] | 329 | { | 
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| [10114] | 330 |   if ( classId == FPSPlayer::staticClassID() ) | 
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| [9235] | 331 |   { | 
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 | 332 |     return 10.0f; | 
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 | 333 |   } | 
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| [9406] | 334 |  | 
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| [9235] | 335 |   return 1.0f; | 
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 | 336 | } | 
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 | 337 |  | 
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| [8068] | 338 | /** | 
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 | 339 |  * calculate team score | 
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 | 340 |  */ | 
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 | 341 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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 | 342 | { | 
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 | 343 |   teamScore.clear(); | 
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| [8717] | 344 |  | 
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| [8068] | 345 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 346 |     teamScore[i] = 0; | 
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| [8717] | 347 |  | 
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| [9869] | 348 |   for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); | 
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 | 349 |        it != PlayerStats::objectList().end(); | 
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 | 350 |        ++it) | 
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| [7039] | 351 |   { | 
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| [9869] | 352 |     PlayerStats & stats = *(*it); | 
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| [8068] | 353 |  | 
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 | 354 |     if ( stats.getTeamId() >= 0 ) | 
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 | 355 |     { | 
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 | 356 |       teamScore[stats.getTeamId()] += stats.getScore(); | 
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 | 357 |     } | 
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| [7039] | 358 |   } | 
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| [8068] | 359 | } | 
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 | 360 |  | 
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 | 361 | /** | 
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 | 362 |  * get team for player who choose to join random team | 
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 | 363 |  * @return smallest team | 
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 | 364 |  */ | 
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 | 365 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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 | 366 | { | 
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 | 367 |   std::map<int,int> playersInTeam; | 
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| [8717] | 368 |  | 
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| [8068] | 369 |   for ( int i = 0; i<numTeams; i++ ) | 
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 | 370 |     playersInTeam[i] = 0; | 
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| [8717] | 371 |  | 
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| [9869] | 372 |   for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); | 
|---|
 | 373 |        it != PlayerStats::objectList().end(); | 
|---|
 | 374 |        ++it) | 
|---|
| [7039] | 375 |   { | 
|---|
| [9869] | 376 |     PlayerStats & stats = *(*it); | 
|---|
| [8068] | 377 |  | 
|---|
 | 378 |     if ( stats.getTeamId() >= 0 ) | 
|---|
 | 379 |     { | 
|---|
 | 380 |       playersInTeam[stats.getTeamId()]++; | 
|---|
 | 381 |     } | 
|---|
| [7039] | 382 |   } | 
|---|
| [8717] | 383 |  | 
|---|
 | 384 |  | 
|---|
| [8068] | 385 |   int minPlayers = 0xFFFF; | 
|---|
 | 386 |   int minTeam = -1; | 
|---|
| [8717] | 387 |  | 
|---|
| [8068] | 388 |   for ( int i = 0; i<numTeams; i++ ) | 
|---|
 | 389 |   { | 
|---|
 | 390 |     if ( playersInTeam[i] < minPlayers ) | 
|---|
 | 391 |     { | 
|---|
 | 392 |       minTeam = i; | 
|---|
 | 393 |       minPlayers = playersInTeam[i]; | 
|---|
 | 394 |     } | 
|---|
 | 395 |   } | 
|---|
| [8717] | 396 |  | 
|---|
| [8068] | 397 |   assert( minTeam != -1 ); | 
|---|
| [8717] | 398 |  | 
|---|
| [8068] | 399 |   return minTeam; | 
|---|
 | 400 | } | 
|---|
| [7101] | 401 |  | 
|---|
| [8068] | 402 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
|---|
 | 403 | { | 
|---|
 | 404 |   if ( currentGameState == GAMESTATE_PRE_GAME ) | 
|---|
 | 405 |   { | 
|---|
 | 406 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
|---|
| [8717] | 407 |  | 
|---|
| [8068] | 408 |     return; | 
|---|
 | 409 |   } | 
|---|
| [8717] | 410 |  | 
|---|
| [8068] | 411 |   if ( currentGameState == GAMESTATE_GAME ) | 
|---|
 | 412 |   { | 
|---|
 | 413 |     NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
|---|
| [8717] | 414 |  | 
|---|
| [8068] | 415 |     return; | 
|---|
 | 416 |   } | 
|---|
| [8717] | 417 |  | 
|---|
| [8068] | 418 |   if ( currentGameState == GAMESTATE_POST_GAME ) | 
|---|
 | 419 |   { | 
|---|
| [9235] | 420 |     //State::getCurrentStoryEntity()->stop(); | 
|---|
| [8802] | 421 |     this->bShowTeamChange = false; | 
|---|
| [8717] | 422 |  | 
|---|
| [8068] | 423 |     return; | 
|---|
 | 424 |   } | 
|---|
 | 425 | } | 
|---|
| [7118] | 426 |  | 
|---|
| [9656] | 427 | /** | 
|---|
 | 428 |  *  this handles team changes but only on the master server | 
|---|
 | 429 |  */ | 
|---|
| [8068] | 430 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
|---|
 | 431 | { | 
|---|
| [9869] | 432 |   for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); | 
|---|
 | 433 |        it != PlayerStats::objectList().end(); | 
|---|
 | 434 |        ++it) | 
|---|
| [7116] | 435 |   { | 
|---|
| [9869] | 436 |     PlayerStats & stats = *(*it); | 
|---|
| [7118] | 437 |  | 
|---|
| [8068] | 438 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7116] | 439 |     { | 
|---|
| [8147] | 440 |       if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
|---|
| [7116] | 441 |       { | 
|---|
| [9656] | 442 |         teamChange( stats.getAssignedUserId() ); | 
|---|
| [7116] | 443 |       } | 
|---|
 | 444 |     } | 
|---|
 | 445 |   } | 
|---|
| [8717] | 446 |  | 
|---|
| [8068] | 447 |   //now serve player who want join a random team | 
|---|
| [9869] | 448 |   for (ObjectList<PlayerStats>::const_iterator it = PlayerStats::objectList().begin(); | 
|---|
 | 449 |        it != PlayerStats::objectList().end(); | 
|---|
 | 450 |        ++it) | 
|---|
| [8068] | 451 |   { | 
|---|
| [9869] | 452 |     PlayerStats & stats = *(*it); | 
|---|
| [7101] | 453 |  | 
|---|
| [8068] | 454 |     if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
|---|
| [7101] | 455 |     { | 
|---|
| [8068] | 456 |       if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
|---|
| [7101] | 457 |       { | 
|---|
| [8147] | 458 |         stats.setPreferedTeamId( getRandomTeam() ); | 
|---|
| [9656] | 459 |         teamChange( stats.getAssignedUserId() ); | 
|---|
| [7101] | 460 |       } | 
|---|
 | 461 |     } | 
|---|
 | 462 |   } | 
|---|
| [8068] | 463 | } | 
|---|
| [7101] | 464 |  | 
|---|
| [9656] | 465 |  | 
|---|
 | 466 |  | 
|---|
 | 467 | /** | 
|---|
 | 468 |  * changes the team | 
|---|
 | 469 |  * @param userId the user changing team (userId) | 
|---|
 | 470 |  */ | 
|---|
| [8068] | 471 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
|---|
 | 472 | { | 
|---|
 | 473 |   assert( PlayerStats::getStats( userId ) ); | 
|---|
 | 474 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
|---|
| [8717] | 475 |  | 
|---|
| [8147] | 476 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 477 |  | 
|---|
| [8147] | 478 |   Playable * oldPlayable = stats.getPlayable(); | 
|---|
| [8717] | 479 |  | 
|---|
 | 480 |  | 
|---|
| [9656] | 481 |   ClassID       playableClassId  = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
|---|
 | 482 |   std::string   playableModel    = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
 | 483 |   std::string   playableTexture  = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
 | 484 |   float         playableScale    = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); | 
|---|
| [8717] | 485 |  | 
|---|
| [8147] | 486 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
|---|
| [8717] | 487 |  | 
|---|
| [8147] | 488 |   assert( bo != NULL ); | 
|---|
| [10114] | 489 |   assert( bo->isA( Playable::staticClassID() ) ); | 
|---|
| [8717] | 490 |  | 
|---|
| [8147] | 491 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
|---|
| [8717] | 492 |  | 
|---|
| [10114] | 493 |   PRINTF(0)("%s %s %f\n", playableModel.c_str(), playableTexture.c_str(), playableScale ); | 
|---|
 | 494 |    | 
|---|
| [9235] | 495 |   playable.loadMD2Texture( playableTexture ); | 
|---|
 | 496 |   playable.loadModel( playableModel, playableScale ); | 
|---|
| [8147] | 497 |   playable.setOwner( userId ); | 
|---|
 | 498 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
|---|
 | 499 |   playable.setSynchronized( true ); | 
|---|
| [8717] | 500 |  | 
|---|
| [8147] | 501 |   stats.setPlayableClassId( playableClassId ); | 
|---|
 | 502 |   stats.setPlayableUniqueId( playable.getUniqueID() ); | 
|---|
 | 503 |   stats.setModelFileName( playableModel ); | 
|---|
| [9656] | 504 |   stats.setTeamId( stats.getPreferedTeamId() ); | 
|---|
| [8717] | 505 |  | 
|---|
| [9656] | 506 |   playable.setTeam(stats.getPreferedTeamId()); | 
|---|
 | 507 |  | 
|---|
 | 508 |  | 
|---|
| [9008] | 509 |   this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); | 
|---|
 | 510 |  | 
|---|
| [8147] | 511 |   if ( oldPlayable ) | 
|---|
 | 512 |   { | 
|---|
 | 513 |     delete oldPlayable; | 
|---|
 | 514 |   } | 
|---|
| [7039] | 515 | } | 
|---|
| [7035] | 516 |  | 
|---|
| [9656] | 517 |  | 
|---|
| [8147] | 518 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
|---|
 | 519 | { | 
|---|
 | 520 |   State::getCurrentStoryEntity()->stop(); | 
|---|
| [8623] | 521 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 522 | } | 
|---|
| [7035] | 523 |  | 
|---|
| [8147] | 524 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
|---|
 | 525 | { | 
|---|
 | 526 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
|---|
| [8623] | 527 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 528 | } | 
|---|
| [7035] | 529 |  | 
|---|
| [8147] | 530 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
|---|
 | 531 | { | 
|---|
 | 532 |   NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
|---|
| [8623] | 533 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 534 | } | 
|---|
| [7035] | 535 |  | 
|---|
| [8147] | 536 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
|---|
 | 537 | { | 
|---|
 | 538 |   NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
|---|
| [8623] | 539 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 540 | } | 
|---|
| [7035] | 541 |  | 
|---|
| [8147] | 542 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
|---|
 | 543 | { | 
|---|
 | 544 |   NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
|---|
| [8623] | 545 |   this->bShowTeamChange = false; | 
|---|
| [8147] | 546 | } | 
|---|
| [7035] | 547 |  | 
|---|
| [8147] | 548 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
|---|
 | 549 | { | 
|---|
 | 550 |   if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
|---|
 | 551 |     PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
|---|
 | 552 | } | 
|---|
 | 553 |  | 
|---|
| [9656] | 554 |  | 
|---|
 | 555 | /** | 
|---|
 | 556 |  * function that processes events from the handler | 
|---|
 | 557 |  * @param event: the event | 
|---|
 | 558 |  * @todo replace SDLK_o with something from KeyMapper | 
|---|
 | 559 |  */ | 
|---|
| [8623] | 560 | void MultiplayerTeamDeathmatch::process( const Event & event ) | 
|---|
 | 561 | { | 
|---|
 | 562 |   if ( event.type == SDLK_o ) | 
|---|
 | 563 |   { | 
|---|
 | 564 |     if ( event.bPressed ) | 
|---|
 | 565 |       this->bShowTeamChange = true; | 
|---|
| [9869] | 566 |   } | 
|---|
 | 567 |   else if ( event.type == SDLK_F1 ) | 
|---|
| [8802] | 568 |   { | 
|---|
| [9059] | 569 |     if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) | 
|---|
 | 570 |     { | 
|---|
| [9656] | 571 |       PRINTF(5)("hide stats\n"); | 
|---|
| [9059] | 572 |       this->hideStats(); | 
|---|
 | 573 |     } | 
|---|
| [9110] | 574 |     else if ( !this->statsBox && event.bPressed ) | 
|---|
| [8802] | 575 |     { | 
|---|
| [9656] | 576 |       PRINTF(5)("show stats\n"); | 
|---|
| [8802] | 577 |       this->showStats(); | 
|---|
 | 578 |     } | 
|---|
| [8623] | 579 |   } | 
|---|
| [8708] | 580 |   else if ( event.type == SDLK_TAB ) | 
|---|
 | 581 |   { | 
|---|
| [9008] | 582 |     if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) | 
|---|
| [8708] | 583 |     { | 
|---|
 | 584 |       EventHandler::getInstance()->pushState( ES_MENU ); | 
|---|
 | 585 |       OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
|---|
 | 586 |       OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); | 
|---|
 | 587 |       input->show(); | 
|---|
| [8717] | 588 |       input->giveMouseFocus(); | 
|---|
| [8708] | 589 |       input->setText("say "); | 
|---|
 | 590 |     } | 
|---|
 | 591 |   } | 
|---|
| [8802] | 592 |   else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) | 
|---|
 | 593 |   { | 
|---|
 | 594 |     this->hideStats(); | 
|---|
 | 595 |   } | 
|---|
| [8623] | 596 | } | 
|---|
| [8147] | 597 |  | 
|---|
| [8623] | 598 | void MultiplayerTeamDeathmatch::onButtonCancel( ) | 
|---|
 | 599 | { | 
|---|
 | 600 |   this->bShowTeamChange = false; | 
|---|
 | 601 | } | 
|---|
| [8147] | 602 |  | 
|---|
 | 603 |  | 
|---|
 | 604 |  | 
|---|
| [8623] | 605 | /** | 
|---|
 | 606 |  * this method is called by NetworkGameManger when he recieved a chat message | 
|---|
 | 607 |  * @param userId senders user id | 
|---|
 | 608 |  * @param message message string | 
|---|
 | 609 |  * @param messageType some int | 
|---|
 | 610 |  */ | 
|---|
 | 611 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) | 
|---|
 | 612 | { | 
|---|
 | 613 |   std::string name = "unknown"; | 
|---|
| [8717] | 614 |  | 
|---|
| [8623] | 615 |   if ( PlayerStats::getStats( userId ) ) | 
|---|
 | 616 |   { | 
|---|
 | 617 |     name = PlayerStats::getStats( userId )->getNickName(); | 
|---|
 | 618 |   } | 
|---|
| [8717] | 619 |  | 
|---|
| [8708] | 620 |   PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); | 
|---|
| [9059] | 621 |   State::getPlayer()->hud().notifyUser(name + ": " + message); | 
|---|
| [8623] | 622 | } | 
|---|
| [8147] | 623 |  | 
|---|
| [8708] | 624 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) | 
|---|
 | 625 | { | 
|---|
 | 626 |   EventHandler::getInstance()->popState(); | 
|---|
| [8717] | 627 |   input->breakMouseFocus(); | 
|---|
| [8708] | 628 |   input->hide(); | 
|---|
 | 629 |   input->setText(""); | 
|---|
| [8623] | 630 |  | 
|---|
| [8708] | 631 |   std::string command = text; | 
|---|
| [8717] | 632 |  | 
|---|
| [8708] | 633 |   //HACK insert " in say commands so user doesn't have to type them | 
|---|
 | 634 |   if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) | 
|---|
 | 635 |   { | 
|---|
 | 636 |     command.insert( 4, "\"" ); | 
|---|
 | 637 |     command = command + "\""; | 
|---|
 | 638 |   } | 
|---|
| [8623] | 639 |  | 
|---|
| [8708] | 640 |   OrxShell::ShellCommand::execute( command ); | 
|---|
 | 641 | } | 
|---|
| [8623] | 642 |  | 
|---|
| [8802] | 643 | /** | 
|---|
 | 644 |  * show table with frags | 
|---|
 | 645 |  */ | 
|---|
 | 646 | void MultiplayerTeamDeathmatch::showStats( ) | 
|---|
 | 647 | { | 
|---|
 | 648 |   statsBox = new OrxGui::GLGuiBox(); | 
|---|
| [9110] | 649 |   statsBox->setAbsCoor2D( 100, 100 ); | 
|---|
| [9008] | 650 |  | 
|---|
| [9110] | 651 |   this->table = new OrxGui::GLGuiTable(10,5); | 
|---|
| [8708] | 652 |  | 
|---|
| [8802] | 653 |   statsBox->pack( this->table ); | 
|---|
| [8708] | 654 |  | 
|---|
| [8802] | 655 |   statsBox->showAll(); | 
|---|
 | 656 | } | 
|---|
| [8708] | 657 |  | 
|---|
| [8802] | 658 | /** | 
|---|
 | 659 |  * hide table with frags | 
|---|
 | 660 |  */ | 
|---|
 | 661 | void MultiplayerTeamDeathmatch::hideStats( ) | 
|---|
 | 662 | { | 
|---|
| [9869] | 663 |   if ( statsBox ) | 
|---|
 | 664 |   { | 
|---|
 | 665 |     delete statsBox; | 
|---|
 | 666 |     statsBox = NULL; | 
|---|
 | 667 |   } | 
|---|
| [8802] | 668 | } | 
|---|
 | 669 |  | 
|---|
 | 670 | /** | 
|---|
 | 671 |  * fill stats table with values | 
|---|
 | 672 |  */ | 
|---|
 | 673 | void MultiplayerTeamDeathmatch::tickStatsTable( ) | 
|---|
 | 674 | { | 
|---|
 | 675 |   if ( !this->statsBox ) | 
|---|
 | 676 |     return; | 
|---|
 | 677 |  | 
|---|
 | 678 |   std::vector<std::string> headers; | 
|---|
| [9110] | 679 |   headers.push_back("Blue Team"); | 
|---|
| [8802] | 680 |   headers.push_back(""); | 
|---|
 | 681 |   headers.push_back(""); | 
|---|
| [9110] | 682 |   headers.push_back("Red Team"); | 
|---|
| [8802] | 683 |   headers.push_back(""); | 
|---|
 | 684 |   this->table->setHeader(headers); | 
|---|
| [9008] | 685 |  | 
|---|
| [9110] | 686 |   ScoreList scoreList = PlayerStats::getScoreList(); | 
|---|
| [9008] | 687 |  | 
|---|
| [8802] | 688 |   char st[10]; | 
|---|
 | 689 |   int i = 0; | 
|---|
| [9406] | 690 |  | 
|---|
| [8802] | 691 |   i = 2; | 
|---|
| [9110] | 692 |   for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) | 
|---|
| [8802] | 693 |   { | 
|---|
| [9110] | 694 |     this->table->setEntry( i, 0, it->name ); | 
|---|
 | 695 |     snprintf( st, 10, "%d", it->score ); | 
|---|
 | 696 |     this->table->setEntry( i, 1, st ); | 
|---|
 | 697 |     this->table->setEntry( i, 2, "" ); | 
|---|
| [8802] | 698 |     i++; | 
|---|
 | 699 |   } | 
|---|
| [9008] | 700 |  | 
|---|
| [8802] | 701 |   i = 2; | 
|---|
| [9110] | 702 |   for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) | 
|---|
| [8802] | 703 |   { | 
|---|
| [9110] | 704 |     this->table->setEntry( i, 3, it->name ); | 
|---|
 | 705 |     snprintf( st, 10, "%d", it->score ); | 
|---|
 | 706 |     this->table->setEntry( i, 4, st ); | 
|---|
| [8802] | 707 |     i++; | 
|---|
 | 708 |   } | 
|---|
| [9110] | 709 |  | 
|---|
| [8802] | 710 | } | 
|---|
 | 711 |  | 
|---|
 | 712 | /** | 
|---|
 | 713 |  * this function is called when a player kills another one or himself | 
|---|
| [9008] | 714 |  * @param killedUserId | 
|---|
 | 715 |  * @param userId | 
|---|
| [8802] | 716 |  */ | 
|---|
| [9008] | 717 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) | 
|---|
| [8802] | 718 | { | 
|---|
| [9008] | 719 |   if ( !victim ) | 
|---|
| [9235] | 720 |   { | 
|---|
 | 721 |     PRINTF(0)("victim == NULL\n"); | 
|---|
| [9008] | 722 |     return; | 
|---|
| [9235] | 723 |   } | 
|---|
| [9008] | 724 |   if ( !killer ) | 
|---|
| [9235] | 725 |   { | 
|---|
 | 726 |     PRINTF(0)("killer == NULL\n"); | 
|---|
| [9008] | 727 |     return; | 
|---|
| [9235] | 728 |   } | 
|---|
| [9406] | 729 |  | 
|---|
| [9008] | 730 |   int killerUserId = killer->getOwner(); | 
|---|
 | 731 |   int victimUserId = victim->getOwner(); | 
|---|
 | 732 |  | 
|---|
| [9406] | 733 |   PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName()); | 
|---|
 | 734 |  | 
|---|
| [9008] | 735 |   PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); | 
|---|
 | 736 |   PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); | 
|---|
| [9406] | 737 |  | 
|---|
| [9656] | 738 |   if ( killerStats.getPlayable() == NULL || victimStats.getPlayable() == NULL) | 
|---|
| [9235] | 739 |   { | 
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| [9656] | 740 |     PRINTF(0)("killerStats.getPlayable() != NULL || victimStats.getPlayable() != NULL\n"); | 
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| [9235] | 741 |     PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); | 
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 | 742 |     PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); | 
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| [9008] | 743 |     return; | 
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| [9235] | 744 |   } | 
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| [9008] | 745 |  | 
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 | 746 |   //check for suicide | 
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 | 747 |   if ( killerUserId != victimUserId ) | 
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 | 748 |   { | 
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 | 749 |     //check for teamkill | 
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 | 750 |     if ( victimStats.getTeamId() != killerStats.getTeamId() ) | 
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 | 751 |     { | 
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 | 752 |       killerStats.setScore( killerStats.getScore() + 1 ); | 
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 | 753 |     } | 
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 | 754 |     else | 
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 | 755 |     { | 
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 | 756 |       killerStats.setScore( killerStats.getScore() - 1 ); | 
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 | 757 |     } | 
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 | 758 |   } | 
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| [8802] | 759 |   else | 
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| [9008] | 760 |     killerStats.setScore( killerStats.getScore() - 1 ); | 
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 | 761 |  | 
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 | 762 |   if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) | 
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| [8802] | 763 |   { | 
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 | 764 |     this->bLocalPlayerDead = true; | 
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 | 765 |     this->showStats(); | 
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 | 766 |   } | 
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| [9008] | 767 |  | 
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 | 768 |   this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); | 
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| [8802] | 769 | } | 
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 | 770 |  | 
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 | 771 | /** | 
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 | 772 |  * this function is called on player respawn | 
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| [9008] | 773 |  * @param userId | 
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| [8802] | 774 |  */ | 
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 | 775 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) | 
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 | 776 | { | 
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 | 777 |   if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
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 | 778 |   { | 
|---|
 | 779 |     this->bLocalPlayerDead = false; | 
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 | 780 |     this->hideStats(); | 
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 | 781 |   } | 
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 | 782 | } | 
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 | 783 |  | 
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 | 784 | /** | 
|---|
 | 785 |  * this function is called on player respawn | 
|---|
| [9008] | 786 |  * @param we | 
|---|
| [8802] | 787 |  */ | 
|---|
 | 788 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) | 
|---|
 | 789 | { | 
|---|
 | 790 |   onRespawn( we->getOwner() ); | 
|---|
 | 791 | } | 
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 | 792 |  | 
|---|
| [9008] | 793 |  | 
|---|
| [9656] | 794 | /** | 
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 | 795 |  * respawns a playable in the world via spawning points | 
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 | 796 |  * @param playable the playable to respawn | 
|---|
 | 797 |  * @param teamId the teamId to use | 
|---|
 | 798 |  * @param delay time delay for delayed spawning | 
|---|
 | 799 |  */ | 
|---|
| [9008] | 800 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) | 
|---|
 | 801 | { | 
|---|
 | 802 |  | 
|---|
 | 803 |   std::vector<SpawningPoint*> spList; | 
|---|
 | 804 |  | 
|---|
| [9869] | 805 |   for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); | 
|---|
 | 806 |        it != SpawningPoint::objectList().end(); | 
|---|
 | 807 |        ++it) | 
|---|
| [9008] | 808 |   { | 
|---|
| [9869] | 809 |     SpawningPoint * sp = (*it); | 
|---|
| [9008] | 810 |  | 
|---|
 | 811 |     if ( sp->getTeamId() == teamId ) | 
|---|
 | 812 |       spList.push_back( sp ); | 
|---|
 | 813 |   } | 
|---|
 | 814 |  | 
|---|
 | 815 |   if ( spList.size() == 0 ) | 
|---|
 | 816 |   { | 
|---|
| [9869] | 817 |     for (ObjectList<SpawningPoint>::const_iterator it = SpawningPoint::objectList().begin(); | 
|---|
 | 818 |          it != SpawningPoint::objectList().end(); | 
|---|
 | 819 |          ++it) | 
|---|
| [9008] | 820 |     { | 
|---|
| [9869] | 821 |       SpawningPoint * sp = (*it); | 
|---|
| [9008] | 822 |  | 
|---|
 | 823 |       if ( sp->getTeamId() < 0 ) | 
|---|
 | 824 |         spList.push_back( sp ); | 
|---|
 | 825 |     } | 
|---|
 | 826 |   } | 
|---|
 | 827 |  | 
|---|
 | 828 |   assert( spList.size() != 0 ); | 
|---|
 | 829 |  | 
|---|
 | 830 |   int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); | 
|---|
 | 831 |  | 
|---|
 | 832 |   spList[n]->pushEntity( playable, delay ); | 
|---|
 | 833 | } | 
|---|
 | 834 |  | 
|---|
| [9110] | 835 |  | 
|---|