| [4597] | 1 | /*! | 
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| [5039] | 2 |  * @file resource_manager.h | 
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| [4836] | 3 |   *  The Resource Manager checks if a file/resource is loaded. | 
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| [3329] | 4 |  | 
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| [4597] | 5 |     If a file/resource was already loaded the resourceManager will | 
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| [3655] | 6 |     return a void pointer to the desired resource. | 
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 | 7 |     Otherwise it will instruct the coresponding resource-loader to load, | 
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 | 8 |     and receive a pointer to it. | 
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| [4534] | 9 |  | 
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 | 10 |     it is possible to compile the resource Manager without some modules by | 
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| [4597] | 11 |     just adding the compile flag -D.... | 
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| [4534] | 12 |     (NO_MODEL) | 
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 | 13 |     (NO_AUDIO) | 
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 | 14 |     (NO_TEXT) | 
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 | 15 |     (NO_TEXTURES) | 
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| [6640] | 16 |     (NO_SHADERS) | 
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| [3245] | 17 | */ | 
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| [1853] | 18 |  | 
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| [3655] | 19 | #ifndef _RESOURCE_MANAGER_H | 
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 | 20 | #define _RESOURCE_MANAGER_H | 
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| [1853] | 21 |  | 
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| [3543] | 22 | #include "base_object.h" | 
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| [6645] | 23 | #include "multi_type.h" | 
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| [1853] | 24 |  | 
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| [6642] | 25 | #include <vector> | 
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| [3660] | 26 |  | 
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| [4462] | 27 | //! An eumerator for different fileTypes the resourceManager supports | 
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| [4597] | 28 | typedef enum ResourceType | 
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 | 29 | { | 
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| [4534] | 30 | #ifndef NO_MODEL | 
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 | 31 |   OBJ,                  //!< loading .obj file | 
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 | 32 |   PRIM,                 //!< loading primitive model | 
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 | 33 |   MD2,                  //!< loading md2-file | 
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 | 34 | #endif /* NO_MODEL */ | 
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| [4653] | 35 | #ifndef NO_TEXT | 
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 | 36 |   TTF,                  //!< loading a TrueTypeFont | 
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 | 37 | #endif /* NO_TEXT */ | 
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| [4534] | 38 | #ifndef NO_AUDIO | 
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 | 39 |   WAV,                  //!< loading wav | 
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 | 40 |   MP3,                  //!< loading mp3 | 
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 | 41 |   OGG,                  //!< loading ogg | 
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 | 42 | #endif /* NO_AUDIO */ | 
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 | 43 | #ifndef NO_TEXTURES | 
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| [5323] | 44 |   IMAGE,                //!< loading an image | 
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| [4534] | 45 | #endif /* NO_TEXTURES */ | 
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| [5323] | 46 | #ifndef NO_SHADERS | 
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 | 47 |   SHADER,               //!< openGL-shader program | 
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 | 48 | #endif /* NO_SHADERS */ | 
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| [6646] | 49 |   RESOURCE_TYPE_SIZE | 
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| [4534] | 50 | }; | 
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| [4462] | 51 |  | 
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| [4597] | 52 | //! An enumerator for different UNLOAD-types. | 
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| [3660] | 53 | /** | 
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| [4462] | 54 |    RP_NO:        will be unloaded on request | 
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 | 55 |    RP_LEVEL:     will be unloaded at the end of a Level | 
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 | 56 |    RP_CAMPAIGN:  will be unloaded at the end of a Campaign | 
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 | 57 |    RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox) | 
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| [3660] | 58 | */ | 
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| [4597] | 59 | typedef enum ResourcePriority | 
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 | 60 | { | 
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 | 61 |   RP_NO        =   0, | 
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 | 62 |   RP_LEVEL     =   1, | 
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 | 63 |   RP_CAMPAIGN  =   2, | 
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 | 64 |   RP_GAME      =   4 | 
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 | 65 | }; | 
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| [3543] | 66 |  | 
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| [3660] | 67 | //! A Struct that keeps track about A resource its name its Type, and so on | 
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| [3658] | 68 | struct Resource | 
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 | 69 | { | 
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| [5304] | 70 |   BaseObject*       pointer;           //!< Pointer to the Resource. | 
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| [5308] | 71 |   unsigned int      count;             //!< How many times this Resource has been loaded. | 
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| [4597] | 72 |  | 
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| [4465] | 73 |   char*             name;              //!< Name of the Resource. | 
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 | 74 |   ResourceType      type;              //!< ResourceType of this Resource. | 
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 | 75 |   ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased) | 
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| [3790] | 76 |  | 
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| [6645] | 77 |   MultiType         param[3];          //!< The Parameters given to this Resource. | 
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| [3658] | 78 | }; | 
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| [3543] | 79 |  | 
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| [2036] | 80 |  | 
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| [3655] | 81 | //! The ResourceManager is a class, that decides if a file/resource should be loaded | 
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| [3329] | 82 | /** | 
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| [5308] | 83 |  * If a file/resource was already loaded the resourceManager will | 
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 | 84 |  * return a pointer to the desired resource. | 
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 | 85 |  * Otherwise it will instruct the corresponding resource-loader to load, | 
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 | 86 |  * and receive the pointer to it. | 
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 | 87 |  * | 
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 | 88 |  * It does it by looking, if a desired file has already been loaded. | 
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 | 89 |  * There is also the possibility to check for some variables | 
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 | 90 |  */ | 
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| [4597] | 91 | class ResourceManager : public BaseObject | 
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| [3655] | 92 | { | 
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| [1904] | 93 |  public: | 
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| [3655] | 94 |   virtual ~ResourceManager(); | 
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| [4836] | 95 |   /** @returns a Pointer to the only object of this Class */ | 
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| [4746] | 96 |   inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; }; | 
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| [1853] | 97 |  | 
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| [3883] | 98 |   bool setDataDir(const char* dataDir); | 
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| [4836] | 99 |   /** @returns the Name of the data directory */ | 
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| [5308] | 100 |   inline const char* getDataDir() const { return this->dataDir; }; | 
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| [4166] | 101 |  | 
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| [5480] | 102 |  | 
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 | 103 |   bool tryDataDir(const char* dataDir); | 
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 | 104 |   bool verifyDataDir(const char* fileInside); | 
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 | 105 |   bool addImageDir(const char* imageDir); | 
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| [6640] | 106 |  | 
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| [6650] | 107 |   bool cache(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| [6645] | 108 |              const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| [6651] | 109 |   BaseObject* copy(BaseObject* resourcePointer); | 
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| [6640] | 110 |  | 
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| [5304] | 111 |   BaseObject* load(const char* fileName, ResourcePriority prio = RP_NO, | 
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| [6645] | 112 |                    const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| [5304] | 113 |   BaseObject* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, | 
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| [6645] | 114 |                    const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); | 
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| [6651] | 115 |   bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); | 
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| [3672] | 116 |   bool unload(Resource* resource, ResourcePriority = RP_NO); | 
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 | 117 |   bool unloadAllByPriority(ResourcePriority prio); | 
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| [4597] | 118 |  | 
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| [6645] | 119 |   Resource* locateResourceByInfo(const char* fileName, ResourceType type, | 
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 | 120 |                                  const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; | 
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| [5994] | 121 |   Resource* locateResourceByPointer(const void* pointer) const; | 
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 | 122 |  | 
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| [6648] | 123 |   char* toResourcableString(unsigned int i); | 
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 | 124 |   bool fromResourceableString(const char* resourceableString); | 
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| [6649] | 125 |   /** @returns the Count of Resources the ResourceManager handles */ | 
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 | 126 |   unsigned int resourceCount() const { return this->resourceList.size(); } | 
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| [6648] | 127 |  | 
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| [4746] | 128 |   void debug() const; | 
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| [3245] | 129 |  | 
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| [4597] | 130 |  | 
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| [5480] | 131 |   // utility functions for handling files in and around the data-directory | 
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| [3983] | 132 |   static bool isDir(const char* directory); | 
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| [4032] | 133 |   static bool isFile(const char* fileName); | 
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 | 134 |   static bool touchFile(const char* fileName); | 
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 | 135 |   static bool deleteFile(const char* fileName); | 
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| [4166] | 136 |   static char* homeDirCheck(const char* fileName); | 
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 | 137 |   static char* getFullName(const char* fileName); | 
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| [5335] | 138 |   static bool isInDataDir(const char* fileName); | 
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| [3983] | 139 |  | 
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| [5306] | 140 |   static const char* ResourceTypeToChar(ResourceType type); | 
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| [6646] | 141 |   static ResourceType stringToResourceType(const char* resourceType); | 
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| [5306] | 142 |  | 
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| [3245] | 143 |  private: | 
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| [3655] | 144 |   ResourceManager(); | 
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| [6640] | 145 |   Resource* loadResource(const char* fileName, ResourceType type, ResourcePriority prio, | 
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| [6645] | 146 |                          const MultiType& param0, const MultiType& param1, const MultiType& param2); | 
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| [3245] | 147 |  | 
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| [4465] | 148 |  private: | 
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 | 149 |   static ResourceManager*  singletonRef;       //!< singleton Reference | 
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| [3672] | 150 |  | 
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| [5308] | 151 |   char*                    dataDir;            //!< The Data Directory, where all relevant Data is stored. | 
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| [6642] | 152 |   std::vector<char*>       imageDirs;          //!< A list of directories in which images are stored. | 
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| [4465] | 153 |  | 
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| [6642] | 154 |   std::vector<Resource*>   resourceList;       //!< The List of Resources, that has already been loaded. | 
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| [6646] | 155 |  | 
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 | 156 |   static const char*       resourceNames[RESOURCE_TYPE_SIZE]; | 
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| [1853] | 157 | }; | 
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 | 158 |  | 
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| [3655] | 159 | #endif /* _RESOURCE_MANAGER_H */ | 
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