| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "factory.h" |
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| 18 | |
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| 19 | #include "shell_command.h" |
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| 20 | #include "game_loader.h" |
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| 21 | using namespace std; |
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| 22 | |
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| 23 | /* -------------------------------------------------- |
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| 24 | * Factory |
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| 25 | * -------------------------------------------------- |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | * constructor |
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| 30 | |
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| 31 | set everything to zero and define factoryName |
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| 32 | */ |
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| 33 | Factory::Factory (const char* factoryName) |
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| 34 | { |
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| 35 | this->setClassID(CL_FACTORY, "Factory"); |
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| 36 | this->setName(factoryName); |
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| 37 | |
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| 38 | this->next = NULL; |
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| 39 | |
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| 40 | Factory::registerFactory(this); |
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| 41 | } |
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| 42 | |
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| 43 | /** a reference to the First Factory */ |
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| 44 | Factory* Factory::first = NULL; |
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| 45 | |
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| 46 | /** |
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| 47 | * destructor |
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| 48 | |
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| 49 | clear the Q |
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| 50 | */ |
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| 51 | Factory::~Factory () |
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| 52 | { |
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| 53 | // printf("%s\n", this->factoryName); |
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| 54 | // Factory* tmpDel = this->next; |
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| 55 | // this->next = NULL; |
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| 56 | if (this->next) |
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| 57 | delete this->next; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | * add a Factory to the Factory Queue |
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| 62 | * @param factory a Factory to be registered |
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| 63 | */ |
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| 64 | void Factory::registerFactory( Factory* factory) |
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| 65 | { |
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| 66 | assert( factory != NULL); |
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| 67 | |
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| 68 | PRINTF(4)("Registered factory for '%s'\n", factory->getName()); |
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| 69 | |
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| 70 | if( Factory::first == NULL) |
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| 71 | { |
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| 72 | Factory::first = factory; |
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| 73 | ShellCommand<Factory>::registerCommand("create", CL_FACTORY, &Factory::fabricate); |
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| 74 | } |
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| 75 | else |
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| 76 | { |
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| 77 | Factory* tmpFac = Factory::first; |
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| 78 | while( tmpFac->next != NULL) |
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| 79 | { |
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| 80 | tmpFac = tmpFac->next; |
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| 81 | } |
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| 82 | tmpFac->setNext(factory); |
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| 83 | } |
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| 84 | } |
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| 85 | |
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| 86 | void Factory::fabricate(const char* className, const char* entityName) |
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| 87 | { |
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| 88 | if (className == NULL) |
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| 89 | return; |
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| 90 | Factory* fac = Factory::first; |
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| 91 | |
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| 92 | while (fac != NULL) |
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| 93 | { |
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| 94 | if (!strcmp(className, fac->getName())) |
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| 95 | { |
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| 96 | PRINTF(3)("Create a new Object of type %s\n", fac->getName()); |
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| 97 | BaseObject* object = fac->fabricate(NULL); |
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| 98 | if (object != NULL) |
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| 99 | { |
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| 100 | object->setName(entityName); |
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| 101 | } |
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| 102 | break; |
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| 103 | } |
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| 104 | fac = fac->next; |
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| 105 | } |
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| 106 | } |
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