| [4597] | 1 | /* | 
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| [3940] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Christian Meyer | 
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| [4250] | 13 |    co-programmer: Benjamin Grauer | 
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| [3940] | 14 | */ | 
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 | 15 |  | 
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 | 16 |  | 
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 | 17 | #include "factory.h" | 
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| [5155] | 18 |  | 
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 | 19 | #include "shell_command.h" | 
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| [3940] | 20 | #include "game_loader.h" | 
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 | 21 | using namespace std; | 
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 | 22 |  | 
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| [5162] | 23 | SHELL_COMMAND(create, Factory, fabricate); | 
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 | 24 |  | 
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 | 25 |  | 
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| [3940] | 26 | /*  -------------------------------------------------- | 
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| [4597] | 27 |  *               Factory | 
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| [4003] | 28 |  *   -------------------------------------------------- | 
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 | 29 |  */ | 
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| [3940] | 30 |  | 
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 | 31 | /** | 
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| [4836] | 32 |  *  constructor | 
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| [4597] | 33 |  | 
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| [4020] | 34 |    set everything to zero and define factoryName | 
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| [3940] | 35 | */ | 
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| [5750] | 36 | Factory::Factory (const char* factoryName, ClassID classID) | 
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| [3940] | 37 | { | 
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| [4597] | 38 |   this->setClassID(CL_FACTORY, "Factory"); | 
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 | 39 |   this->setName(factoryName); | 
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 | 40 |  | 
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| [4739] | 41 |   this->next = NULL; | 
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| [5750] | 42 |   this->classID = classID; | 
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| [4597] | 43 |  | 
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| [4739] | 44 |   Factory::registerFactory(this); | 
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| [3940] | 45 | } | 
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 | 46 |  | 
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| [4739] | 47 | /** a reference to the First Factory */ | 
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| [4730] | 48 | Factory* Factory::first = NULL; | 
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 | 49 |  | 
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| [3940] | 50 | /** | 
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| [4836] | 51 |  *  destructor | 
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| [4597] | 52 |  | 
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| [3940] | 53 |    clear the Q | 
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 | 54 | */ | 
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 | 55 | Factory::~Factory () | 
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 | 56 | { | 
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| [4020] | 57 |   //  printf("%s\n", this->factoryName); | 
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| [4004] | 58 |   //  Factory* tmpDel = this->next; | 
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 | 59 |   //  this->next = NULL; | 
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 | 60 |   if (this->next) | 
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 | 61 |     delete this->next; | 
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| [3940] | 62 | } | 
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 | 63 |  | 
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| [4487] | 64 | /** | 
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| [4836] | 65 |  *  add a Factory to the Factory Queue | 
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 | 66 |  * @param factory a Factory to be registered | 
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| [3940] | 67 | */ | 
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| [4739] | 68 | void Factory::registerFactory( Factory* factory) | 
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| [3940] | 69 | { | 
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| [4739] | 70 |   assert( factory != NULL); | 
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| [3940] | 71 |  | 
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| [5298] | 72 |   PRINTF(5)("Registered factory for '%s'\n", factory->getName()); | 
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| [4739] | 73 |  | 
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 | 74 |   if( Factory::first == NULL) | 
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| [5155] | 75 |   { | 
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| [4739] | 76 |     Factory::first = factory; | 
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| [5155] | 77 |   } | 
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| [4739] | 78 |   else | 
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 | 79 |   { | 
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 | 80 |     Factory* tmpFac = Factory::first; | 
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 | 81 |     while( tmpFac->next != NULL) | 
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 | 82 |     { | 
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 | 83 |       tmpFac = tmpFac->next; | 
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 | 84 |     } | 
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 | 85 |     tmpFac->setNext(factory); | 
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 | 86 |   } | 
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| [3940] | 87 | } | 
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| [5155] | 88 |  | 
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 | 89 | void Factory::fabricate(const char* className, const char* entityName) | 
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 | 90 | { | 
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 | 91 |   if (className == NULL) | 
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 | 92 |     return; | 
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 | 93 |   Factory* fac = Factory::first; | 
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 | 94 |  | 
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 | 95 |   while (fac != NULL) | 
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 | 96 |   { | 
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 | 97 |     if (!strcmp(className, fac->getName())) | 
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 | 98 |     { | 
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 | 99 |       PRINTF(3)("Create a new Object of type %s\n", fac->getName()); | 
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| [5156] | 100 |       BaseObject* object = fac->fabricateDirect(); | 
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| [5155] | 101 |       if (object != NULL) | 
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 | 102 |       { | 
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 | 103 |         object->setName(entityName); | 
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 | 104 |       } | 
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 | 105 |       break; | 
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 | 106 |     } | 
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 | 107 |     fac = fac->next; | 
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 | 108 |   } | 
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 | 109 | } | 
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