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| 1 | /*! | 
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| 2 | * @file mission_goal.h | 
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| 3 | * @brief Definition of a killtarget mission goal | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _KILL_TARGET_H | 
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| 7 | #define _KILL_TARGET_H | 
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| 8 |  | 
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| 9 | #include "mission_goal.h" | 
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| 10 |  | 
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| 11 |  | 
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| 12 | class TiXmlElement; | 
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| 13 |  | 
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| 14 |  | 
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| 15 |  | 
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| 16 | //! A class representing a mission goal to kill a specific amount of a specific object type | 
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| 17 | class KillTarget : public MissionGoal | 
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| 18 | { | 
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| 19 | ObjectListDeclaration(KillTarget); | 
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| 20 |  | 
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| 21 | public: | 
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| 22 | KillTarget(const TiXmlElement* root); | 
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| 23 | virtual ~KillTarget(); | 
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| 24 |  | 
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| 25 | virtual void loadParams(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 |  | 
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| 28 | void setNumberOfKills( int kills) { this->numberOfKills = kills; } | 
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| 29 | void setTargetClassID( int classID) { this->targetClassID = classID; } | 
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| 30 | void setTargetClassName( char* className) {} | 
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| 31 |  | 
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| 32 |  | 
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| 33 | virtual MissionState checkMissionGoal(float dt); | 
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| 34 |  | 
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| 35 |  | 
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| 36 | private: | 
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| 37 | int numberOfKills;                                                 //!< the amount of kills of this kind | 
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| 38 | int targetClassID;                                                 //!< id of the target class | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | #endif /* _KILL_TARGET_H */ | 
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