| Line | |
|---|
| 1 | /*! |
|---|
| 2 | * @file kill.h |
|---|
| 3 | * @brief Definition of a playable kill. Generated in the case when some playable dies |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _KILL_H |
|---|
| 7 | #define _KILL_H |
|---|
| 8 | |
|---|
| 9 | #include "base_object.h" |
|---|
| 10 | |
|---|
| 11 | // FORWARD DECLARATION |
|---|
| 12 | |
|---|
| 13 | class WorldEntity; |
|---|
| 14 | class Playable; |
|---|
| 15 | |
|---|
| 16 | //! A representing a kill event |
|---|
| 17 | class Kill |
|---|
| 18 | { |
|---|
| 19 | |
|---|
| 20 | public: |
|---|
| 21 | Kill(WorldEntity* killer, WorldEntity* victim) { this->killer = killer; this->victim = victim; } |
|---|
| 22 | Kill(WorldEntity* killer, Playable* victim) {this->killer = killer; this->victim = (WorldEntity*)victim;} |
|---|
| 23 | virtual ~Kill() {} |
|---|
| 24 | |
|---|
| 25 | /** @returns reference to the killer world entity, does not need to exist */ |
|---|
| 26 | inline WorldEntity* getKiller() const { return this->killer; } |
|---|
| 27 | /** @returns reference to the victim world entity, does not need to exist */ |
|---|
| 28 | inline WorldEntity* getVictim() const { return this->victim; } |
|---|
| 29 | |
|---|
| 30 | private: |
|---|
| 31 | WorldEntity* killer; //!< reference to the killer world entity |
|---|
| 32 | WorldEntity* victim; //!< reference to the victim world entity |
|---|
| 33 | |
|---|
| 34 | }; |
|---|
| 35 | |
|---|
| 36 | #endif /* _KILL_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.