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| [7482] | 1 | /*! | 
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 | 2 |  * @file kill.h | 
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 | 3 |  * @brief Definition of a playable kill. Generated in the case when some playable dies | 
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 | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _KILL_H | 
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 | 7 | #define _KILL_H | 
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 | 8 |  | 
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 | 9 | #include "base_object.h" | 
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 | 10 |  | 
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 | 11 | // FORWARD DECLARATION | 
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 | 12 |  | 
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 | 13 | class WorldEntity; | 
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 | 14 | class Playable; | 
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 | 15 |  | 
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 | 16 | //! A representing a kill event | 
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| [7486] | 17 | class Kill | 
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| [7482] | 18 | { | 
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 | 19 |  | 
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 | 20 |   public: | 
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| [7486] | 21 |     Kill(WorldEntity* killer, WorldEntity* victim) {  this->killer = killer; this->victim = victim; } | 
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 | 22 |     Kill(WorldEntity* killer, Playable* victim) {this->killer = killer; this->victim = (WorldEntity*)victim;} | 
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 | 23 |     virtual ~Kill() {} | 
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| [7482] | 24 |  | 
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 | 25 |     /** @returns reference to the killer world entity, does not need to exist */ | 
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| [7486] | 26 |     inline WorldEntity* getKiller() const { return this->killer; } | 
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| [7482] | 27 |     /** @returns reference to the victim world entity, does not need to exist */ | 
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| [7486] | 28 |     inline WorldEntity* getVictim() const { return this->victim; } | 
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| [7482] | 29 |  | 
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 | 30 |   private: | 
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 | 31 |     WorldEntity*         killer;                   //!< reference to the killer world entity | 
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 | 32 |     WorldEntity*         victim;                   //!< reference to the victim world entity | 
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 | 33 |  | 
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 | 34 | }; | 
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 | 35 |  | 
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 | 36 | #endif /* _KILL_H */ | 
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