| 
                Last change
                  on this file since 6989 was
                  6512,
                  checked in by bensch, 20 years ago
           | 
        
        
          | 
               
orxonox/trunk: loadParams is now virtual. 
ALL THE CLASSES HAVE TO CALL 
 
SuperClass::loadParams(root); 
 
isntead of: 
static_cast<SuperClass*>(this)→loadParams(root); 
 
which was quite stupid anyways 
 
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        | 
            File size:
            1.1 KB
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| 1 | /*! | 
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| 2 |  * @file hud.h | 
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| 3 |  * @brief Definition of the ingame HUD. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _HUD_H | 
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| 7 | #define _HUD_H | 
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| 8 |  | 
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| 9 | #include "glgui_widget.h" | 
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| 10 | #include <list> | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class TiXmlElement; | 
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| 14 | class WeaponManager; | 
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| 15 |  | 
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| 16 | //! A class that renders a HUD. | 
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| 17 | class Hud : public GLGuiWidget | 
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| 18 | { | 
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| 19 |  | 
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| 20 | public: | 
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| 21 |   Hud(); | 
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| 22 |   virtual ~Hud(); | 
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| 23 |  | 
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| 24 |  | 
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| 25 |   virtual void loadParams(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 |   void setBackGround(); | 
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| 28 |   void setEnergyWidget(GLGuiWidget* widget); | 
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| 29 |   void setShiledWidget(GLGuiWidget* widget); | 
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| 30 |   void setArmorWidget(GLGuiWidget* widget); | 
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| 31 |   void setWeaponManager(WeaponManager* weaponMan); | 
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| 32 |  | 
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| 33 |   void addWeaponWidget(GLGuiWidget* widget); | 
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| 34 |   void removeWeaponWidget(GLGuiWidget* widget); | 
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| 35 |  | 
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| 36 |   void updateWeaponManager(); | 
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| 37 |  | 
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| 38 |   void tick(float dt); | 
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| 39 |   void draw() const; | 
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| 40 |  | 
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| 41 |   private: | 
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| 42 |     void updateResolution(); | 
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| 43 | private: | 
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| 44 |   unsigned int             resX; | 
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| 45 |   unsigned int             resY; | 
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| 46 |  | 
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| 47 |   GLGuiWidget*             energyWidget; | 
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| 48 |   GLGuiWidget*             shieldWidget; | 
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| 49 |   GLGuiWidget*             armorWidget; | 
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| 50 |  | 
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| 51 |   WeaponManager*           weaponManager; | 
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| 52 |  | 
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| 53 |   std::list<GLGuiWidget*>  weaponsWidgets; //!< WeaponWidgets will be displayed one after another | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | #endif /* _HUD_H */ | 
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