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Last change
on this file since 6437 was
6437,
checked in by bensch, 20 years ago
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trunk: added HUD definition and removed user_control
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File size:
993 bytes
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| 1 | /*! |
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| 2 | * @file hud.h |
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| 3 | * @brief Definition of the ingame HUD. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _HUD_H |
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| 7 | #define _HUD_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | #include <list> |
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| 11 | |
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| 12 | // FORWARD DECLARATION |
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| 13 | #include "glgui_widget.h" |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | //! A class that renders a HUD. |
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| 18 | class Hud : private GLGuiWidget { |
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| 19 | |
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| 20 | public: |
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| 21 | Hud(); |
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| 22 | virtual ~Hud(); |
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| 23 | |
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| 24 | void setBackGround(); |
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| 25 | void setEnergyWidget(GLGuiWidget* widget); |
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| 26 | void setShiledWidget(GLGuiWidget* widget); |
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| 27 | void setArmorWidget(GLGuiWidget* widget); |
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| 28 | |
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| 29 | void addWeaponWidget(GLGuiWidget* widget); |
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| 30 | void removeWeaponWidget(GLGuiWidget* widget); |
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| 31 | |
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| 32 | |
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| 33 | private: |
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| 34 | unsigned int resX; //!< The X-Resolution needed for resizing the Hud. |
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| 35 | unsigned int resY; //!< The Y-Resolution needed for resizing the Hud. |
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| 36 | |
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| 37 | GLGuiWidget* energyWidget; |
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| 38 | GLGuiWidget* shieldWidget; |
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| 39 | GLGuiWidget* armorWidget; |
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| 40 | |
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| 41 | std::list<GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
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| 42 | }; |
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| 43 | |
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| 44 | #endif /* _HUD_H */ |
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