source:
orxonox.OLD/trunk/src/util/hud.h
@
8480
| Last change on this file since 8480 was 8448, checked in by bensch, 19 years ago | |
|---|---|
| File size: 1.2 KB | |
| Rev | Line | |
|---|---|---|
| [4838] | 1 | /*! |
| [6437] | 2 | * @file hud.h |
| 3 | * @brief Definition of the ingame HUD. | |
| [3245] | 4 | */ |
| [1853] | 5 | |
| [6437] | 6 | #ifndef _HUD_H |
| 7 | #define _HUD_H | |
| [1853] | 8 | |
| [8448] | 9 | #include "element_2d.h" |
| [4838] | 10 | // FORWARD DECLARATION |
| [6438] | 11 | class TiXmlElement; |
| [6442] | 12 | class WeaponManager; |
| [8448] | 13 | namespace OrxGui { class GLGuiWidget; } |
| [3543] | 14 | |
| [6437] | 15 | //! A class that renders a HUD. |
| [8145] | 16 | class Hud : public Element2D |
| [6438] | 17 | { |
| [1853] | 18 | |
| [6438] | 19 | public: |
| [6437] | 20 | Hud(); |
| 21 | virtual ~Hud(); | |
| [1853] | 22 | |
| [6441] | 23 | |
| [6512] | 24 | virtual void loadParams(const TiXmlElement* root); |
| [6438] | 25 | |
| [6437] | 26 | void setBackGround(); |
| [8145] | 27 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
| 28 | void setShiledWidget(OrxGui::GLGuiWidget* widget); | |
| 29 | void setArmorWidget(OrxGui::GLGuiWidget* widget); | |
| [6442] | 30 | void setWeaponManager(WeaponManager* weaponMan); |
| [3245] | 31 | |
| [8145] | 32 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
| 33 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); | |
| [6437] | 34 | |
| [6443] | 35 | void updateWeaponManager(); |
| 36 | ||
| [6441] | 37 | void tick(float dt); |
| 38 | void draw() const; | |
| [6437] | 39 | |
| [6441] | 40 | private: |
| 41 | void updateResolution(); | |
| [7062] | 42 | |
| [6438] | 43 | private: |
| [6441] | 44 | unsigned int resX; |
| 45 | unsigned int resY; | |
| [3245] | 46 | |
| [8145] | 47 | OrxGui::GLGuiWidget* energyWidget; |
| 48 | OrxGui::GLGuiWidget* shieldWidget; | |
| 49 | OrxGui::GLGuiWidget* armorWidget; | |
| [6437] | 50 | |
| [6442] | 51 | WeaponManager* weaponManager; |
| 52 | ||
| [8145] | 53 | std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
| [1853] | 54 | }; |
| 55 | ||
| [6437] | 56 | #endif /* _HUD_H */ |
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