| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "hud.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 | #include "debug.h" | 
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| 22 |  | 
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| 23 | #include "world_entities/weapons/weapon_manager.h" | 
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| 24 | #include "glgui_widget.h" | 
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| 25 | #include "glgui_box.h" | 
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| 26 | #include "glgui_bar.h" | 
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| 27 | #include "elements/glgui_energywidgetvertical.h" | 
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| 28 |  | 
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| 29 | #include "glgui_inputline.h" | 
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| 30 | #include "specials/glgui_notifier.h" | 
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| 31 | #include "elements/glgui_radar.h" | 
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| 32 | #include "world_entities/space_ships/space_ship.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /// HACK | 
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| 37 | #include "player.h" | 
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| 38 | #include "playable.h" | 
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| 39 |  | 
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| 40 | ObjectListDefinition(Hud); | 
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| 41 | /** | 
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| 42 |  * standard constructor | 
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| 43 |  * @todo this constructor is not jet implemented - do it | 
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| 44 | */ | 
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| 45 | Hud::Hud () | 
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| 46 | { | 
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| 47 |   this->registerObject(this, Hud::_objectList); | 
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| 48 |  | 
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| 49 |   //this->setSize2D( | 
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| 50 |   this->weaponManager = NULL; | 
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| 51 |   this->weaponManagerSecondary = NULL; | 
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| 52 |   this->energyWidget = NULL; | 
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| 53 |   this->shieldWidget = NULL; | 
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| 54 |   this->armorWidget = NULL; | 
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| 55 |   //this->leftRect = NULL; | 
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| 56 |   //this->rightRect = NULL; | 
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| 57 |   this->resX = 1; | 
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| 58 |   this->resY = 1; | 
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| 59 |  | 
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| 60 |   this->overlayPercentage = 40; | 
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| 61 |   this->overlayActive = false; | 
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| 62 |   this->rightRect = new OrxGui::GLGuiImage(); | 
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| 63 |   this->leftRect = new OrxGui::GLGuiImage(); | 
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| 64 |  | 
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| 65 |   this->inputLine = new OrxGui::GLGuiInputLine(); | 
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| 66 |   this->inputLine->setParent2D(this); | 
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| 67 |   this->notifier = new OrxGui::GLGuiNotifier(); | 
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| 68 |   this->notifier->setParent2D(this); | 
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| 69 |   notifier->setAbsCoor2D(100,100); | 
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| 70 |  | 
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| 71 |   this->_radar = new OrxGui::GLGuiRadar(); | 
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| 72 |   this->radarCenterNode = NULL; | 
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| 73 |  | 
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| 74 |   this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); | 
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| 75 |   this->subscribeEvent(ES_ALL, SDLK_TAB); | 
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| 76 |  | 
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| 77 |   //this->shipValuesBox = NULL; | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 | /** | 
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| 82 |  * standard deconstructor | 
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| 83 | */ | 
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| 84 | Hud::~Hud () | 
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| 85 | { | 
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| 86 |   delete this->inputLine; | 
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| 87 |   delete this->notifier; | 
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| 88 |  | 
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| 89 |   delete this->_radar; | 
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| 90 |   delete this->rightRect; | 
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| 91 |   delete this->leftRect; | 
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| 92 |   //if (this->shipValuesBox != NULL) | 
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| 93 |     //delete this->shipValuesBox; | 
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| 94 |  | 
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| 95 |   // delete what has to be deleted here | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | void Hud::loadParams(const TiXmlElement* root) | 
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| 100 | { | 
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| 101 |   Element2D::loadParams(root); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void Hud::notifyUser(const std::string& message) | 
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| 105 | { | 
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| 106 |   this->notifier->pushNotifyMessage(message); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void Hud::setBackGround() | 
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| 110 | {} | 
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| 111 |  | 
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| 112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| 113 | { | 
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| 114 |   //if (this->shipValuesBox == NULL) | 
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| 115 |     //this->createShipValuesBox(); | 
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| 116 |  | 
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| 117 |   // decopple old widget | 
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| 118 |   if (this->energyWidget != NULL) | 
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| 119 |   { | 
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| 120 |     this->energyWidget->hide(); | 
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| 121 |   } | 
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| 122 |  | 
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| 123 |   this->energyWidget = widget; | 
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| 124 |   if (this->energyWidget != NULL) | 
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| 125 |   { | 
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| 126 |     //this->energyWidget->shiftDir2D(270); | 
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| 127 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); | 
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| 128 |     //this->shipValuesBox->pack(this->energyWidget); | 
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| 129 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); | 
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| 130 |     this->energyWidget->setParent2D(this->leftRect); | 
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| 131 |     this->energyWidget->show(); | 
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| 132 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 133 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 134 |   } | 
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| 135 |  | 
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| 136 |   this->updateResolution(); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| 140 | { | 
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| 141 |   /* | 
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| 142 |   if (this->shipValuesBox == NULL) | 
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| 143 |     this->createShipValuesBox(); | 
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| 144 |   */ | 
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| 145 |  | 
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| 146 |   // decopple old widget | 
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| 147 |   if (this->shieldWidget != NULL) | 
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| 148 |   { | 
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| 149 |     this->shieldWidget->hide(); | 
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| 150 |   } | 
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| 151 |  | 
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| 152 |   this->shieldWidget = widget; | 
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| 153 |   if (this->shieldWidget != NULL) | 
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| 154 |   { | 
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| 155 |     //this->shieldWidget->shiftDir2D(270); | 
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| 156 |     //this->shipValuesBox->pack(this->shieldWidget); | 
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| 157 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); | 
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| 158 |     this->shieldWidget->setParent2D(this->leftRect); | 
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| 159 |     this->shieldWidget->show(); | 
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| 160 |     /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 161 |         this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 162 |   } | 
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| 163 |   else | 
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| 164 |     printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); | 
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| 165 |  | 
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| 166 |   this->updateResolution(); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| 170 | { | 
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| 171 |   /* | 
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| 172 |   if (this->shipValuesBox == NULL) | 
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| 173 |     this->createShipValuesBox(); | 
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| 174 |   */ | 
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| 175 |  | 
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| 176 | // decopple old widget | 
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| 177 |   if (this->armorWidget != NULL) | 
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| 178 |   { | 
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| 179 |     this->armorWidget->hide(); | 
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| 180 |   } | 
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| 181 |  | 
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| 182 |   this->armorWidget = widget; | 
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| 183 |   if (this->armorWidget != NULL) | 
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| 184 |   { | 
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| 185 |     //this->armorWidget->shiftDir2D(270); | 
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| 186 |     //this->shipValuesBox->pack(this->armorWidget); | 
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| 187 |     //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); | 
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| 188 |     this->armorWidget->setParent2D(this->leftRect); | 
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| 189 |     this->armorWidget->show(); | 
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| 190 |     /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 191 |         this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 192 |   } | 
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| 193 |  | 
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| 194 |   this->updateResolution(); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) | 
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| 198 | { | 
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| 199 |   //clearWeaponManager(); | 
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| 200 |  | 
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| 201 |   //Hide all widgets | 
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| 202 |   if (this->weaponManager != NULL) | 
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| 203 |   { | 
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| 204 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 205 |     { | 
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| 206 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 207 |       if (weapon != NULL) | 
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| 208 |       { | 
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| 209 |         weapon->getEnergyWidget()->hide(); | 
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| 210 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 211 |       } | 
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| 212 |     } | 
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| 213 |   } | 
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| 214 |  | 
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| 215 |   if (this->weaponManagerSecondary != NULL) | 
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| 216 |   { | 
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| 217 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 218 |     { | 
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| 219 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 220 |       if (weapon != NULL) | 
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| 221 |       { | 
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| 222 |         weapon->getEnergyWidget()->hide(); | 
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| 223 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 224 |       } | 
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| 225 |     } | 
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| 226 |   } | 
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| 227 |  | 
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| 228 |   this->weaponManager = weaponMan; | 
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| 229 |   this->weaponManagerSecondary = weaponManSec;  | 
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| 230 |  | 
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| 231 |   this->updateWeaponManager(); | 
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| 232 |   //  this->updateResolution(); | 
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| 233 | } | 
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| 234 |  | 
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| 235 | /* | 
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| 236 | void Hud::clearWeaponManager() | 
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| 237 | { | 
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| 238 |   //Hide all widgets | 
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| 239 |   if (this->weaponManager != NULL) | 
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| 240 |   { | 
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| 241 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 242 |     { | 
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| 243 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 244 |       if (weapon != NULL) | 
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| 245 |       { | 
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| 246 |         weapon->getEnergyWidget()->hide(); | 
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| 247 |         //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 248 |       } | 
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| 249 |     } | 
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| 250 |   } | 
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| 251 |  | 
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| 252 |   if (this->weaponManagerSecondary != NULL) | 
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| 253 |   { | 
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| 254 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 255 |     { | 
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| 256 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 257 |       if (weapon != NULL) | 
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| 258 |       { | 
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| 259 |         weapon->getEnergyWidget()->hide(); | 
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| 260 |         //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 261 |       } | 
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| 262 |     } | 
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| 263 |   } | 
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| 264 |  | 
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| 265 |   //this->weaponsWidgetsPrim.clear(); | 
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| 266 |   //this->weaponsWidgetsSec.clear(); | 
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| 267 | } | 
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| 268 | */ | 
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| 269 |  | 
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| 270 | void Hud::updateWeaponManager() | 
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| 271 | { | 
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| 272 |   // hide all the Widgets | 
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| 273 |    | 
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| 274 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
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| 275 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
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| 276 |   { | 
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| 277 |     (*weaponWidget)->hide(); | 
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| 278 |   } | 
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| 279 |   this->weaponsWidgetsPrim.clear(); | 
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| 280 |  | 
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| 281 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
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| 282 |   { | 
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| 283 |     (*weaponWidget)->hide(); | 
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| 284 |   } | 
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| 285 |   this->weaponsWidgetsSec.clear(); | 
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| 286 |    | 
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| 287 |  | 
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| 288 |   // add all that we need again. | 
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| 289 |  | 
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| 290 |   if (this->weaponManager != NULL) | 
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| 291 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 292 |     { | 
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| 293 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 294 |       if (weapon != NULL) | 
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| 295 |       { | 
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| 296 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| 297 |         weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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| 298 |         weapon->getEnergyWidget()->show(); | 
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| 299 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 300 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 301 |         weapon->getEnergyWidget()->setWidgetSize(120,30); | 
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| 302 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 303 |         this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 304 |       } | 
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| 305 |     } | 
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| 306 |  | 
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| 307 |   if (this->weaponManagerSecondary != NULL) | 
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| 308 |     for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) | 
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| 309 |     { | 
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| 310 |       Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); | 
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| 311 |       if (weapon != NULL) | 
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| 312 |       { | 
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| 313 |         //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); | 
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| 314 |         weapon->getEnergyWidget()->setParent2D(this->rightRect); | 
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| 315 |         weapon->getEnergyWidget()->show(); | 
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| 316 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 317 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 318 |         weapon->getEnergyWidget()->setWidgetSize(150,50); | 
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| 319 |         //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 320 |         this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); | 
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| 321 |       } | 
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| 322 |     } | 
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| 323 |  | 
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| 324 |   this->updateResolution(); | 
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| 325 |  | 
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| 326 | } | 
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| 327 |  | 
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| 328 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 329 | {} | 
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| 330 |  | 
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| 331 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 332 | {} | 
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| 333 |  | 
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| 334 | void Hud::updateResolution() | 
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| 335 | { | 
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| 336 |   this->resX = State::getResX(); | 
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| 337 |   this->resY = State::getResY(); | 
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| 338 |  | 
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| 339 |   this->setSize2D(.2 * this->resX, this->resY); | 
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| 340 |   this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); | 
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| 341 |   this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); | 
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| 342 |  | 
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| 343 |   int overlayWidth = 0; | 
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| 344 |   if (overlayPercentage >= 20) | 
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| 345 |     overlayWidth = this->resX * (overlayPercentage)/(200); | 
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| 346 |   else | 
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| 347 |     overlayWidth = this->resX * 0.1; | 
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| 348 |   //if (overlayWidth < 100) | 
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| 349 |     //overlayWidth = 100; | 
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| 350 |  | 
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| 351 |   this->rightRect->hide(); | 
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| 352 |   this->leftRect->hide(); | 
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| 353 |  | 
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| 354 |   this->leftRect->setParent2D(this); | 
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| 355 |   this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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| 356 |   this->leftRect->setAbsCoor2D(0,0); | 
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| 357 |   this->leftRect->setBackgroundTexture(Texture()); | 
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| 358 |   this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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| 359 |   this->leftRect->setForegroundTexture(Texture()); | 
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| 360 |   this->leftRect->setForegroundColor(Color(0,0,0,0)); | 
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| 361 |  | 
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| 362 |   this->rightRect->setParent2D(this); | 
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| 363 |   this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); | 
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| 364 |   this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); | 
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| 365 |   this->rightRect->setBackgroundTexture(Texture()); | 
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| 366 |   this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); | 
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| 367 |   this->rightRect->setForegroundTexture(Texture()); | 
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| 368 |   this->rightRect->setForegroundColor(Color(0,0,0,0)); | 
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| 369 |  | 
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| 370 |  | 
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| 371 |   if (this->overlayActive == true) | 
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| 372 |   { | 
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| 373 |     this->rightRect->show(); | 
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| 374 |     this->leftRect->show(); | 
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| 375 |   } | 
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| 376 |  | 
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| 377 |  | 
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| 378 |   if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) | 
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| 379 |   { | 
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| 380 |     PRINTF(4)("UPDATING RADAR\n"); | 
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| 381 |     this->_radar->setParent2D(this->leftRect); | 
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| 382 |     if (radarCenterNode == NULL) | 
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| 383 |       this->_radar->setCenterNode(State::getPlayer()->getPlayable()); | 
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| 384 |     else | 
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| 385 |       this->_radar->setCenterNode(this->radarCenterNode); | 
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| 386 |  | 
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| 387 |     //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); | 
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| 388 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); | 
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| 389 |     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); | 
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| 390 |     this->_radar->setAbsCoor2D(0, 0.01 * this->resY); | 
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| 391 |     this->_radar->setWidgetSize(overlayWidth, overlayWidth); | 
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| 392 |     this->_radar->setRange(300); | 
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| 393 |     this->_radar->show(); | 
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| 394 |      | 
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| 395 |     int statWidgetsNumber = 0; | 
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| 396 |     float expectedArmorSizeX = 0; | 
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| 397 |     float expectedArmorSizeY = 0; | 
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| 398 |     float newSizeY = 0; float newSizeX = 0; | 
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| 399 |     float moduloWidth = 0; | 
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| 400 |  | 
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| 401 |     if (this->armorWidget != NULL) | 
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| 402 |     { | 
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| 403 |       expectedArmorSizeX = 150; | 
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| 404 |       expectedArmorSizeY = 50; | 
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| 405 |       statWidgetsNumber++; | 
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| 406 |     } | 
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| 407 |  | 
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| 408 |     if (this->shieldWidget != NULL) | 
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| 409 |       statWidgetsNumber++; | 
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| 410 |      | 
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| 411 |     if (this->energyWidget != NULL) | 
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| 412 |       statWidgetsNumber++; | 
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| 413 |  | 
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| 414 |     if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) | 
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| 415 |     { | 
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| 416 |       newSizeY = overlayWidth / float(statWidgetsNumber); | 
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| 417 |       newSizeX = expectedArmorSizeX; | 
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| 418 |       PRINTF(0)("Statwidgets resized\n"); | 
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| 419 |     } | 
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| 420 |     else | 
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| 421 |     { | 
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| 422 |       newSizeY = expectedArmorSizeY; | 
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| 423 |       newSizeX = expectedArmorSizeX; | 
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| 424 |       moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); | 
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| 425 |     } | 
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| 426 |  | 
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| 427 |     float posY = overlayWidth + newSizeX; | 
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| 428 |  | 
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| 429 |     if (this->armorWidget != NULL) | 
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| 430 |     { | 
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| 431 |       this->armorWidget->setSize2D(newSizeX, newSizeY); | 
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| 432 |       this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 433 |     } | 
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| 434 |     if (this->shieldWidget != NULL) | 
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| 435 |     { | 
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| 436 |       this->shieldWidget->setSize2D(newSizeX, newSizeY); | 
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| 437 |       this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 438 |     } | 
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| 439 |     if (this->energyWidget != NULL) | 
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| 440 |     { | 
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| 441 |       this->energyWidget->setSize2D(newSizeX, newSizeY); | 
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| 442 |       this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); | 
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| 443 |     } | 
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| 444 |  | 
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| 445 |     /* | 
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| 446 |     if (this->armorWidget != NULL) | 
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| 447 |       this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 448 |     if (this->shieldWidget != NULL) | 
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| 449 |       this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 450 |     if (this->energyWidget != NULL) | 
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| 451 |       this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); | 
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| 452 |     */ | 
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| 453 |     //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); | 
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| 454 |     //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); | 
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| 455 |   } | 
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| 456 |  | 
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| 457 |   /* | 
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| 458 |   if (this->shipValuesBox != NULL) | 
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| 459 |   { | 
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| 460 |     this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); | 
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| 461 |     this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); | 
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| 462 |   } | 
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| 463 |   else | 
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| 464 |     createShipValuesBox(); | 
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| 465 |   */ | 
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| 466 |  | 
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| 467 |   std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; | 
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| 468 |   Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); | 
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| 469 |   float largestWidgetSizeX = 0; | 
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| 470 |   //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); | 
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| 471 |   // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other | 
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| 472 |   // element2D- related function works tough.. :s | 
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| 473 |  | 
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| 474 |   for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) | 
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| 475 |   { | 
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| 476 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
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| 477 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
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| 478 |     if (xSize > largestWidgetSizeX) | 
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| 479 |       largestWidgetSizeX = xSize; | 
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| 480 |     if (pos.x < ySize) | 
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| 481 |     { | 
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| 482 |       pos.x = overlayWidth; | 
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| 483 |       pos.y += largestWidgetSizeX; | 
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| 484 |     } | 
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| 485 |     pos.x -= ySize; | 
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| 486 |     (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); | 
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| 487 |     //(*weaponWidget)->setAbsCoor2D(0,100); | 
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| 488 |     (*weaponWidget)->show(); | 
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| 489 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| 490 |   } | 
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| 491 |    | 
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| 492 |   weaponWidget = this->weaponsWidgetsSec.begin(); | 
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| 493 |   float expectedWidgetSizeY = 0; | 
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| 494 |   if (weaponWidget != this->weaponsWidgetsSec.end()) | 
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| 495 |   { | 
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| 496 |     expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); | 
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| 497 |   } | 
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| 498 |   pos.y = resY - expectedWidgetSizeY * 0.6; | 
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| 499 |   pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; | 
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| 500 |  | 
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| 501 |   for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) | 
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| 502 |   { | 
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| 503 |     float ySize = (*weaponWidget)->getSizeY2D(); | 
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| 504 |     float xSize = (*weaponWidget)->getSizeX2D(); | 
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| 505 |     if (xSize > largestWidgetSizeX) | 
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| 506 |       largestWidgetSizeX = xSize; | 
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| 507 |     if (pos.x < ySize) | 
|---|
| 508 |     { | 
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| 509 |       pos.x = overlayWidth; | 
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| 510 |       pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; | 
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| 511 |     } | 
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| 512 |     pos.x -= ySize; | 
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| 513 |     //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); | 
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| 514 |     (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); | 
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| 515 |     (*weaponWidget)->show(); | 
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| 516 |     //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); | 
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| 517 |   } | 
|---|
| 518 |  | 
|---|
| 519 | } | 
|---|
| 520 |  | 
|---|
| 521 | void Hud::draw() const | 
|---|
| 522 | { | 
|---|
| 523 |   //  GLGuiWidget::draw(); | 
|---|
| 524 | } | 
|---|
| 525 |  | 
|---|
| 526 |  | 
|---|
| 527 | void Hud::process(const Event &event) | 
|---|
| 528 | { | 
|---|
| 529 |   if (event.type == EV_VIDEO_RESIZE) | 
|---|
| 530 |     this->updateResolution(); | 
|---|
| 531 |   else if (event.type == SDLK_TAB) | 
|---|
| 532 |   { | 
|---|
| 533 |     /// TODO SHOW THE INPUT-LINE | 
|---|
| 534 |   //  this->inputLine->select(); | 
|---|
| 535 |   } | 
|---|
| 536 | } | 
|---|
| 537 |  | 
|---|
| 538 | /* | 
|---|
| 539 | void Hud::createShipValuesBox() | 
|---|
| 540 | { | 
|---|
| 541 |   this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); | 
|---|
| 542 |   //this->shipValuesBox->setWidgetSize(1000,500); | 
|---|
| 543 |   //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); | 
|---|
| 544 |   this->shipValuesBox->setBackgroundTexture(Texture()); | 
|---|
| 545 |   this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); | 
|---|
| 546 |   this->shipValuesBox->setVisibility(true); | 
|---|
| 547 | } | 
|---|
| 548 | */ | 
|---|
| 549 |  | 
|---|
| 550 |  | 
|---|