| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [6437] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [6437] | 18 | #include "hud.h" | 
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| [1853] | 19 |  | 
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| [6441] | 20 | #include "state.h" | 
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 | 21 |  | 
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| [6442] | 22 | #include "world_entities/weapons/weapon_manager.h" | 
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| [8448] | 23 | #include "glgui_widget.h" | 
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| [6442] | 24 |  | 
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| [8518] | 25 | #include "glgui_inputline.h" | 
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 | 26 | #include "specials/glgui_notifier.h" | 
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 | 27 |  | 
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| [3245] | 28 | /** | 
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| [4838] | 29 |  * standard constructor | 
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 | 30 |  * @todo this constructor is not jet implemented - do it | 
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| [3245] | 31 | */ | 
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| [6437] | 32 | Hud::Hud () | 
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| [3365] | 33 | { | 
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| [6438] | 34 |   this->setClassID(CL_HUD, "Hud"); | 
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| [4320] | 35 |  | 
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| [6441] | 36 |   //this->setSize2D( | 
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| [6442] | 37 |   this->weaponManager = NULL; | 
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| [6440] | 38 |   this->energyWidget = NULL; | 
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 | 39 |   this->shieldWidget = NULL; | 
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 | 40 |   this->armorWidget = NULL; | 
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| [6441] | 41 |   this->resX = 1; | 
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 | 42 |   this->resY = 1; | 
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| [6442] | 43 |  | 
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| [8518] | 44 |   this->inputLine = new OrxGui::GLGuiInputLine(); | 
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 | 45 |   this->inputLine->setParent2D(this); | 
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 | 46 |   this->notifier = new OrxGui::GLGuiNotifier(); | 
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 | 47 |   this->notifier->setParent2D(this); | 
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 | 48 |   notifier->setAbsCoor2D(100,100); | 
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 | 49 |  | 
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 | 50 |  | 
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 | 51 |  | 
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| [3365] | 52 | } | 
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| [1853] | 53 |  | 
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 | 54 |  | 
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| [3245] | 55 | /** | 
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| [4838] | 56 |  * standard deconstructor | 
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| [3245] | 57 | */ | 
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| [6437] | 58 | Hud::~Hud () | 
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| [3543] | 59 | { | 
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| [8518] | 60 |   delete this->inputLine; | 
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 | 61 |   delete this->notifier; | 
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| [3543] | 62 |   // delete what has to be deleted here | 
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 | 63 | } | 
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| [6438] | 64 |  | 
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 | 65 |  | 
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 | 66 | void Hud::loadParams(const TiXmlElement* root) | 
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 | 67 | { | 
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| [6512] | 68 |   Element2D::loadParams(root); | 
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| [6438] | 69 | } | 
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 | 70 |  | 
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| [8518] | 71 | void Hud::notifyUser(const std::string& message) | 
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| [6438] | 72 | { | 
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| [8518] | 73 |   this->notifier->pushNotifyMessage(message); | 
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| [6438] | 74 | } | 
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 | 75 |  | 
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| [8518] | 76 | void Hud::setBackGround() | 
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 | 77 | {} | 
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 | 78 |  | 
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| [8145] | 79 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| [6438] | 80 | { | 
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| [6440] | 81 |   // decopple old widget | 
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 | 82 |   if (this->energyWidget != NULL) | 
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 | 83 |   { | 
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 | 84 |     this->energyWidget->hide(); | 
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 | 85 |   } | 
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| [6438] | 86 |  | 
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| [6440] | 87 |   this->energyWidget = widget; | 
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 | 88 |   if (this->energyWidget != NULL) | 
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 | 89 |   { | 
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 | 90 |     this->energyWidget->show(); | 
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| [8619] | 91 |     this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); | 
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| [8518] | 92 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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 | 93 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| [6440] | 94 |   } | 
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 | 95 |  | 
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| [6441] | 96 |   this->updateResolution(); | 
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| [6438] | 97 | } | 
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 | 98 |  | 
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| [8145] | 99 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 100 | {} | 
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| [6438] | 101 |  | 
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| [8145] | 102 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 103 | {} | 
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| [6438] | 104 |  | 
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| [6442] | 105 | void Hud::setWeaponManager(WeaponManager* weaponMan) | 
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 | 106 | { | 
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 | 107 |   if (this->weaponManager != NULL) | 
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 | 108 |   { | 
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 | 109 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 110 |     { | 
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 | 111 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 112 |       if (weapon != NULL) | 
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 | 113 |       { | 
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 | 114 |         weapon->getEnergyWidget()->hide(); | 
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 | 115 |         this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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 | 116 |       } | 
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 | 117 |     } | 
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 | 118 |   } | 
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 | 119 |  | 
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 | 120 |   this->weaponManager = weaponMan; | 
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 | 121 |  | 
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| [6445] | 122 |   this->updateWeaponManager(); | 
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 | 123 |   this->updateResolution(); | 
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| [6438] | 124 | } | 
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 | 125 |  | 
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| [6443] | 126 | void Hud::updateWeaponManager() | 
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 | 127 | { | 
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 | 128 |   // hide all the Widgets | 
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| [8145] | 129 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| [6443] | 130 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) | 
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 | 131 |   { | 
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 | 132 |     (*weaponWidget)->hide(); | 
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 | 133 |   } | 
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 | 134 |   this->weaponsWidgets.clear(); | 
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| [6442] | 135 |  | 
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| [6443] | 136 |   // add all that we need again. | 
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 | 137 |   if (this->weaponManager != NULL) | 
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 | 138 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 139 |     { | 
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| [8518] | 140 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 141 |       if (weapon != NULL) | 
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 | 142 |       { | 
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 | 143 |         weapon->getEnergyWidget()->show(); | 
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| [8619] | 144 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| [8518] | 145 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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 | 146 |         //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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 | 147 |         this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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 | 148 |       } | 
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| [6443] | 149 |     } | 
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 | 150 |   this->updateResolution(); | 
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 | 151 | } | 
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 | 152 |  | 
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| [8145] | 153 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 154 | {} | 
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| [6438] | 155 |  | 
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| [8145] | 156 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| [8518] | 157 | {} | 
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| [6438] | 158 |  | 
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| [6441] | 159 | void Hud::updateResolution() | 
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 | 160 | { | 
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| [6498] | 161 |   this->resX = State::getResX(); | 
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 | 162 |   this->resY = State::getResY(); | 
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| [6441] | 163 |   if (this->energyWidget != NULL) | 
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 | 164 |   { | 
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| [7062] | 165 |     this->energyWidget->setAbsCoor2D(0 * this->resX, 0 * this->resY); | 
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| [7064] | 166 |     this->energyWidget->setSize2D(.25 * this->resX, 1 * this->resY); | 
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| [6441] | 167 |   } | 
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| [6442] | 168 |  | 
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 | 169 |   this->setSize2D(.2 * this->resX, this->resY); | 
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 | 170 |  | 
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| [8145] | 171 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| [7064] | 172 |   float pos = .3; | 
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| [6756] | 173 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03) | 
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| [6442] | 174 |   { | 
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| [8518] | 175 |     (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY); | 
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 | 176 |     (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY); | 
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| [6756] | 177 |  | 
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| [6442] | 178 |   } | 
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| [6441] | 179 | } | 
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 | 180 |  | 
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 | 181 |  | 
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 | 182 | void Hud::tick(float dt) | 
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 | 183 | { | 
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| [8518] | 184 |   if (this->resY != State::getResY() || this->resX != State::getResX()) | 
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 | 185 |   { | 
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| [6441] | 186 |     this->updateResolution(); | 
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| [8518] | 187 |   } | 
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 | 188 |  | 
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| [6441] | 189 | } | 
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 | 190 |  | 
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 | 191 | void Hud::draw() const | 
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 | 192 | { | 
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| [8518] | 193 |   //  GLGuiWidget::draw(); | 
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| [6441] | 194 | } | 
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 | 195 |  | 
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 | 196 |  | 
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