| [4744] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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| [6437] | 12 |    main-programmer: Benjamin Grauer | 
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| [1855] | 13 |    co-programmer: ... | 
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| [1853] | 14 | */ | 
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 | 15 |  | 
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| [1853] | 17 |  | 
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| [6437] | 18 | #include "hud.h" | 
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| [1853] | 19 |  | 
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| [6441] | 20 | #include "state.h" | 
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 | 21 |  | 
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| [6442] | 22 | #include "world_entities/weapons/weapon_manager.h" | 
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 | 23 |  | 
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| [1856] | 24 | using namespace std; | 
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| [1853] | 25 |  | 
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| [1856] | 26 |  | 
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| [3245] | 27 | /** | 
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| [4838] | 28 |  * standard constructor | 
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 | 29 |  * @todo this constructor is not jet implemented - do it | 
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| [3245] | 30 | */ | 
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| [6437] | 31 | Hud::Hud () | 
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| [3365] | 32 | { | 
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| [6438] | 33 |   this->setClassID(CL_HUD, "Hud"); | 
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| [4320] | 34 |  | 
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| [6441] | 35 |   //this->setSize2D( | 
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| [6442] | 36 |   this->weaponManager = NULL; | 
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| [6440] | 37 |   this->energyWidget = NULL; | 
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 | 38 |   this->shieldWidget = NULL; | 
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 | 39 |   this->armorWidget = NULL; | 
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| [6441] | 40 |   this->resX = 1; | 
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 | 41 |   this->resY = 1; | 
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| [6442] | 42 |  | 
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| [3365] | 43 | } | 
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| [1853] | 44 |  | 
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 | 45 |  | 
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| [3245] | 46 | /** | 
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| [4838] | 47 |  * standard deconstructor | 
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| [3245] | 48 | */ | 
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| [6437] | 49 | Hud::~Hud () | 
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| [3543] | 50 | { | 
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 | 51 |   // delete what has to be deleted here | 
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 | 52 | } | 
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| [6438] | 53 |  | 
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 | 54 |  | 
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 | 55 | void Hud::loadParams(const TiXmlElement* root) | 
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 | 56 | { | 
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| [6512] | 57 |   Element2D::loadParams(root); | 
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| [6438] | 58 | } | 
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 | 59 |  | 
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 | 60 | void Hud::setBackGround() | 
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 | 61 | { | 
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 | 62 | } | 
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 | 63 |  | 
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 | 64 | void Hud::setEnergyWidget(GLGuiWidget* widget) | 
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 | 65 | { | 
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| [6440] | 66 |   // decopple old widget | 
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 | 67 |   if (this->energyWidget != NULL) | 
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 | 68 |   { | 
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 | 69 |     this->energyWidget->hide(); | 
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 | 70 |   } | 
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| [6438] | 71 |  | 
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| [6440] | 72 |   this->energyWidget = widget; | 
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 | 73 |   if (this->energyWidget != NULL) | 
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 | 74 |   { | 
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 | 75 |     this->energyWidget->show(); | 
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 | 76 |   } | 
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 | 77 |  | 
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| [6441] | 78 |   this->updateResolution(); | 
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| [6438] | 79 | } | 
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 | 80 |  | 
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 | 81 | void Hud::setShiledWidget(GLGuiWidget* widget) | 
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 | 82 | { | 
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 | 83 | } | 
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 | 84 |  | 
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 | 85 | void Hud::setArmorWidget(GLGuiWidget* widget) | 
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 | 86 | { | 
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| [6442] | 87 | } | 
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| [6438] | 88 |  | 
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| [6442] | 89 | void Hud::setWeaponManager(WeaponManager* weaponMan) | 
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 | 90 | { | 
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 | 91 |   if (this->weaponManager != NULL) | 
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 | 92 |   { | 
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 | 93 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 94 |     { | 
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 | 95 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 96 |       if (weapon != NULL) | 
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 | 97 |       { | 
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 | 98 |         weapon->getEnergyWidget()->hide(); | 
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 | 99 |         this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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 | 100 |       } | 
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 | 101 |     } | 
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 | 102 |   } | 
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 | 103 |  | 
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 | 104 |   this->weaponManager = weaponMan; | 
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 | 105 |  | 
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| [6445] | 106 |   this->updateWeaponManager(); | 
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 | 107 |   this->updateResolution(); | 
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| [6438] | 108 | } | 
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 | 109 |  | 
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| [6443] | 110 | void Hud::updateWeaponManager() | 
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 | 111 | { | 
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 | 112 |   // hide all the Widgets | 
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 | 113 |   std::list<GLGuiWidget*>::iterator weaponWidget; | 
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 | 114 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) | 
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 | 115 |   { | 
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 | 116 |     (*weaponWidget)->hide(); | 
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 | 117 |   } | 
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 | 118 |   this->weaponsWidgets.clear(); | 
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| [6442] | 119 |  | 
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| [6443] | 120 |   // add all that we need again. | 
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 | 121 |   if (this->weaponManager != NULL) | 
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 | 122 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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 | 123 |   { | 
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 | 124 |     Weapon* weapon = this->weaponManager->getWeapon(i); | 
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 | 125 |     if (weapon != NULL) | 
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 | 126 |     { | 
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 | 127 |       weapon->getEnergyWidget()->show(); | 
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| [6445] | 128 |       weapon->getLoadedEnergyWidget()->show(); | 
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| [6443] | 129 |       this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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| [6445] | 130 |       this->weaponsWidgets.push_back(weapon->getLoadedEnergyWidget()); | 
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| [6443] | 131 |     } | 
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 | 132 |   } | 
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 | 133 |   this->updateResolution(); | 
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 | 134 | } | 
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 | 135 |  | 
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| [6438] | 136 | void Hud::addWeaponWidget(GLGuiWidget* widget) | 
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 | 137 | { | 
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 | 138 | } | 
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 | 139 |  | 
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 | 140 | void Hud::removeWeaponWidget(GLGuiWidget* widget) | 
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 | 141 | { | 
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 | 142 | } | 
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 | 143 |  | 
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| [6441] | 144 | void Hud::updateResolution() | 
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 | 145 | { | 
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| [6498] | 146 |   this->resX = State::getResX(); | 
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 | 147 |   this->resY = State::getResY(); | 
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| [6441] | 148 |   if (this->energyWidget != NULL) | 
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 | 149 |   { | 
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 | 150 |     this->energyWidget->setAbsCoor2D(.02 * this->resX, .4 * this->resY); | 
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 | 151 |     this->energyWidget->setSize2D(.05 * this->resX, .55 * this->resY); | 
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 | 152 |   } | 
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| [6442] | 153 |  | 
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 | 154 |   this->setSize2D(.2 * this->resX, this->resY); | 
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 | 155 |  | 
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 | 156 |   std::list<GLGuiWidget*>::iterator weaponWidget; | 
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 | 157 |   float pos = .2; | 
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| [6445] | 158 |   bool test = true; | 
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 | 159 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03, test = !test) | 
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| [6442] | 160 |   { | 
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| [6445] | 161 |     if (test) | 
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 | 162 |     { | 
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 | 163 |       (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY); | 
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 | 164 |       (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY); | 
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 | 165 |     } | 
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 | 166 |     else | 
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 | 167 |     { | 
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 | 168 |       (*weaponWidget)->setSize2D(.02*this->resX, .17*this->resY); | 
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 | 169 |       (*weaponWidget)->setAbsCoor2D((pos-.008)*this->resX, .75*this->resY); | 
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 | 170 |     } | 
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| [6442] | 171 |   } | 
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| [6441] | 172 | } | 
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 | 173 |  | 
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 | 174 |  | 
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 | 175 | void Hud::tick(float dt) | 
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 | 176 | { | 
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| [6498] | 177 |   if (this->resY != State::getResY() || this->resX != State::getResY()) | 
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| [6441] | 178 |     this->updateResolution(); | 
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 | 179 | } | 
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 | 180 |  | 
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 | 181 | void Hud::draw() const | 
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 | 182 | { | 
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 | 183 |   GLGuiWidget::draw(); | 
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 | 184 | } | 
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 | 185 |  | 
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 | 186 |  | 
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