| [4744] | 1 | /* |
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| [1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| [1855] | 10 | |
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| 11 | ### File Specific: |
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| [6437] | 12 | main-programmer: Benjamin Grauer |
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| [1855] | 13 | co-programmer: ... |
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| [1853] | 14 | */ |
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| 15 | |
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| [3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| [1853] | 17 | |
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| [6437] | 18 | #include "hud.h" |
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| [1853] | 19 | |
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| [6441] | 20 | #include "state.h" |
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| [8976] | 21 | #include "debug.h" |
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| [6441] | 22 | |
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| [6442] | 23 | #include "world_entities/weapons/weapon_manager.h" |
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| [8448] | 24 | #include "glgui_widget.h" |
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| [10368] | 25 | #include "glgui_box.h" |
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| 26 | #include "glgui_bar.h" |
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| 27 | #include "elements/glgui_energywidgetvertical.h" |
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| [6442] | 28 | |
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| [8518] | 29 | #include "glgui_inputline.h" |
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| 30 | #include "specials/glgui_notifier.h" |
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| [8994] | 31 | #include "elements/glgui_radar.h" |
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| [10368] | 32 | #include "world_entities/space_ships/space_ship.h" |
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| [8518] | 33 | |
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| [8996] | 34 | |
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| 35 | |
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| 36 | /// HACK |
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| 37 | #include "player.h" |
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| 38 | #include "playable.h" |
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| 39 | |
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| [9869] | 40 | ObjectListDefinition(Hud); |
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| [3245] | 41 | /** |
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| [4838] | 42 | * standard constructor |
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| 43 | * @todo this constructor is not jet implemented - do it |
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| [3245] | 44 | */ |
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| [6437] | 45 | Hud::Hud () |
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| [3365] | 46 | { |
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| [9869] | 47 | this->registerObject(this, Hud::_objectList); |
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| [4320] | 48 | |
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| [6441] | 49 | //this->setSize2D( |
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| [6442] | 50 | this->weaponManager = NULL; |
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| [10368] | 51 | this->weaponManagerSecondary = NULL; |
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| [6440] | 52 | this->energyWidget = NULL; |
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| 53 | this->shieldWidget = NULL; |
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| 54 | this->armorWidget = NULL; |
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| [10368] | 55 | //this->leftRect = NULL; |
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| 56 | //this->rightRect = NULL; |
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| [6441] | 57 | this->resX = 1; |
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| 58 | this->resY = 1; |
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| [6442] | 59 | |
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| [10368] | 60 | this->overlayPercentage = 40; |
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| 61 | this->overlayActive = false; |
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| 62 | this->rightRect = new OrxGui::GLGuiImage(); |
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| 63 | this->leftRect = new OrxGui::GLGuiImage(); |
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| 64 | |
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| [8518] | 65 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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| 66 | this->inputLine->setParent2D(this); |
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| 67 | this->notifier = new OrxGui::GLGuiNotifier(); |
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| 68 | this->notifier->setParent2D(this); |
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| 69 | notifier->setAbsCoor2D(100,100); |
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| 70 | |
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| [8995] | 71 | this->_radar = new OrxGui::GLGuiRadar(); |
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| [10368] | 72 | this->radarCenterNode = NULL; |
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| [8994] | 73 | |
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| [8990] | 74 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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| [9003] | 75 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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| [8518] | 76 | |
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| [10368] | 77 | //this->shipValuesBox = NULL; |
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| [3365] | 78 | } |
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| [1853] | 79 | |
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| 80 | |
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| [3245] | 81 | /** |
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| [4838] | 82 | * standard deconstructor |
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| [3245] | 83 | */ |
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| [6437] | 84 | Hud::~Hud () |
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| [3543] | 85 | { |
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| [8518] | 86 | delete this->inputLine; |
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| 87 | delete this->notifier; |
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| [8994] | 88 | |
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| [8995] | 89 | delete this->_radar; |
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| [10368] | 90 | delete this->rightRect; |
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| 91 | delete this->leftRect; |
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| 92 | //if (this->shipValuesBox != NULL) |
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| 93 | //delete this->shipValuesBox; |
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| 94 | |
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| [3543] | 95 | // delete what has to be deleted here |
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| 96 | } |
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| [6438] | 97 | |
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| 98 | |
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| 99 | void Hud::loadParams(const TiXmlElement* root) |
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| 100 | { |
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| [6512] | 101 | Element2D::loadParams(root); |
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| [6438] | 102 | } |
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| 103 | |
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| [8518] | 104 | void Hud::notifyUser(const std::string& message) |
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| [6438] | 105 | { |
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| [8518] | 106 | this->notifier->pushNotifyMessage(message); |
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| [6438] | 107 | } |
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| 108 | |
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| [8518] | 109 | void Hud::setBackGround() |
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| 110 | {} |
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| 111 | |
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| [8145] | 112 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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| [6438] | 113 | { |
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| [10368] | 114 | //if (this->shipValuesBox == NULL) |
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| 115 | //this->createShipValuesBox(); |
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| 116 | |
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| [6440] | 117 | // decopple old widget |
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| 118 | if (this->energyWidget != NULL) |
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| 119 | { |
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| 120 | this->energyWidget->hide(); |
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| 121 | } |
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| [6438] | 122 | |
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| [6440] | 123 | this->energyWidget = widget; |
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| 124 | if (this->energyWidget != NULL) |
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| 125 | { |
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| [10368] | 126 | //this->energyWidget->shiftDir2D(270); |
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| 127 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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| 128 | //this->shipValuesBox->pack(this->energyWidget); |
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| 129 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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| 130 | this->energyWidget->setParent2D(this->leftRect); |
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| [6440] | 131 | this->energyWidget->show(); |
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| [8518] | 132 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 133 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| [6440] | 134 | } |
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| 135 | |
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| [6441] | 136 | this->updateResolution(); |
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| [6438] | 137 | } |
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| 138 | |
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| [8145] | 139 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) |
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| [10368] | 140 | { |
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| 141 | /* |
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| 142 | if (this->shipValuesBox == NULL) |
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| 143 | this->createShipValuesBox(); |
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| 144 | */ |
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| [6438] | 145 | |
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| [10368] | 146 | // decopple old widget |
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| 147 | if (this->shieldWidget != NULL) |
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| 148 | { |
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| 149 | this->shieldWidget->hide(); |
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| 150 | } |
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| 151 | |
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| 152 | this->shieldWidget = widget; |
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| 153 | if (this->shieldWidget != NULL) |
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| 154 | { |
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| 155 | //this->shieldWidget->shiftDir2D(270); |
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| 156 | //this->shipValuesBox->pack(this->shieldWidget); |
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| 157 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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| 158 | this->shieldWidget->setParent2D(this->leftRect); |
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| 159 | this->shieldWidget->show(); |
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| 160 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 161 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 162 | } |
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| 163 | else |
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| 164 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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| 165 | |
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| 166 | this->updateResolution(); |
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| 167 | } |
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| 168 | |
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| [8145] | 169 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) |
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| [10368] | 170 | { |
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| 171 | /* |
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| 172 | if (this->shipValuesBox == NULL) |
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| 173 | this->createShipValuesBox(); |
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| 174 | */ |
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| [6438] | 175 | |
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| [10368] | 176 | // decopple old widget |
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| 177 | if (this->armorWidget != NULL) |
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| 178 | { |
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| 179 | this->armorWidget->hide(); |
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| 180 | } |
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| 181 | |
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| 182 | this->armorWidget = widget; |
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| 183 | if (this->armorWidget != NULL) |
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| 184 | { |
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| 185 | //this->armorWidget->shiftDir2D(270); |
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| 186 | //this->shipValuesBox->pack(this->armorWidget); |
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| 187 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings(); |
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| 188 | this->armorWidget->setParent2D(this->leftRect); |
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| 189 | this->armorWidget->show(); |
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| 190 | /* this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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| 191 | this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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| 192 | } |
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| 193 | |
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| 194 | this->updateResolution(); |
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| 195 | } |
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| 196 | |
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| 197 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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| [6442] | 198 | { |
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| [10368] | 199 | //clearWeaponManager(); |
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| 200 | |
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| 201 | //Hide all widgets |
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| [6442] | 202 | if (this->weaponManager != NULL) |
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| 203 | { |
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| 204 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 205 | { |
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| 206 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 207 | if (weapon != NULL) |
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| 208 | { |
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| 209 | weapon->getEnergyWidget()->hide(); |
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| [10368] | 210 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| [6442] | 211 | } |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| [10368] | 215 | if (this->weaponManagerSecondary != NULL) |
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| 216 | { |
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| 217 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 218 | { |
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| 219 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 220 | if (weapon != NULL) |
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| 221 | { |
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| 222 | weapon->getEnergyWidget()->hide(); |
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| 223 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 224 | } |
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| 225 | } |
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| 226 | } |
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| 227 | |
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| [6442] | 228 | this->weaponManager = weaponMan; |
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| [10368] | 229 | this->weaponManagerSecondary = weaponManSec; |
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| [6442] | 230 | |
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| [6445] | 231 | this->updateWeaponManager(); |
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| [8996] | 232 | // this->updateResolution(); |
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| [6438] | 233 | } |
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| 234 | |
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| [10368] | 235 | /* |
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| 236 | void Hud::clearWeaponManager() |
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| 237 | { |
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| 238 | //Hide all widgets |
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| 239 | if (this->weaponManager != NULL) |
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| 240 | { |
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| 241 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 242 | { |
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| 243 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 244 | if (weapon != NULL) |
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| 245 | { |
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| 246 | weapon->getEnergyWidget()->hide(); |
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| 247 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 248 | } |
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| 249 | } |
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| 250 | } |
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| 251 | |
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| 252 | if (this->weaponManagerSecondary != NULL) |
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| 253 | { |
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| 254 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 255 | { |
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| 256 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 257 | if (weapon != NULL) |
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| 258 | { |
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| 259 | weapon->getEnergyWidget()->hide(); |
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| 260 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 261 | } |
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| 262 | } |
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| 263 | } |
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| 264 | |
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| 265 | //this->weaponsWidgetsPrim.clear(); |
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| 266 | //this->weaponsWidgetsSec.clear(); |
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| 267 | } |
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| 268 | */ |
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| 269 | |
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| [6443] | 270 | void Hud::updateWeaponManager() |
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| 271 | { |
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| 272 | // hide all the Widgets |
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| [10368] | 273 | |
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| 274 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 275 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| [6443] | 276 | { |
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| 277 | (*weaponWidget)->hide(); |
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| 278 | } |
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| [10368] | 279 | this->weaponsWidgetsPrim.clear(); |
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| [6442] | 280 | |
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| [10368] | 281 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 282 | { |
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| 283 | (*weaponWidget)->hide(); |
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| 284 | } |
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| 285 | this->weaponsWidgetsSec.clear(); |
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| 286 | |
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| 287 | |
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| [6443] | 288 | // add all that we need again. |
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| [10368] | 289 | |
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| [6443] | 290 | if (this->weaponManager != NULL) |
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| 291 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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| 292 | { |
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| [8518] | 293 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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| 294 | if (weapon != NULL) |
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| 295 | { |
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| [9406] | 296 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| [10368] | 297 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| [8518] | 298 | weapon->getEnergyWidget()->show(); |
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| [8619] | 299 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| [8518] | 300 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| [10368] | 301 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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| 302 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 303 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| [8518] | 304 | } |
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| [6443] | 305 | } |
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| [10368] | 306 | |
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| 307 | if (this->weaponManagerSecondary != NULL) |
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| 308 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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| 309 | { |
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| 310 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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| 311 | if (weapon != NULL) |
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| 312 | { |
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| 313 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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| 314 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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| 315 | weapon->getEnergyWidget()->show(); |
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| 316 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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| 317 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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| 318 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
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| 319 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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| 320 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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| 321 | } |
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| 322 | } |
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| 323 | |
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| [6443] | 324 | this->updateResolution(); |
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| [10368] | 325 | |
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| [6443] | 326 | } |
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| 327 | |
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| [8145] | 328 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| [8518] | 329 | {} |
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| [6438] | 330 | |
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| [8145] | 331 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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| [8518] | 332 | {} |
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| [6438] | 333 | |
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| [6441] | 334 | void Hud::updateResolution() |
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| 335 | { |
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| [6498] | 336 | this->resX = State::getResX(); |
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| 337 | this->resY = State::getResY(); |
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| [8976] | 338 | |
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| 339 | this->setSize2D(.2 * this->resX, this->resY); |
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| [8989] | 340 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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| 341 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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| [8976] | 342 | |
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| [10368] | 343 | int overlayWidth = 0; |
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| 344 | if (overlayPercentage >= 20) |
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| 345 | overlayWidth = this->resX * (overlayPercentage)/(200); |
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| 346 | else |
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| 347 | overlayWidth = this->resX * 0.1; |
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| 348 | //if (overlayWidth < 100) |
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| 349 | //overlayWidth = 100; |
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| [8995] | 350 | |
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| [10368] | 351 | this->rightRect->hide(); |
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| 352 | this->leftRect->hide(); |
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| 353 | |
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| 354 | this->leftRect->setParent2D(this); |
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| 355 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 356 | this->leftRect->setAbsCoor2D(0,0); |
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| 357 | this->leftRect->setBackgroundTexture(Texture()); |
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| 358 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 359 | this->leftRect->setForegroundTexture(Texture()); |
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| 360 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
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| 361 | |
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| 362 | this->rightRect->setParent2D(this); |
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| 363 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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| 364 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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| 365 | this->rightRect->setBackgroundTexture(Texture()); |
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| 366 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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| 367 | this->rightRect->setForegroundTexture(Texture()); |
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| 368 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
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| 369 | |
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| 370 | |
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| 371 | if (this->overlayActive == true) |
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| 372 | { |
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| 373 | this->rightRect->show(); |
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| 374 | this->leftRect->show(); |
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| 375 | } |
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| 376 | |
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| 377 | |
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| [8996] | 378 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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| 379 | { |
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| [9869] | 380 | PRINTF(4)("UPDATING RADAR\n"); |
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| [10368] | 381 | this->_radar->setParent2D(this->leftRect); |
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| 382 | if (radarCenterNode == NULL) |
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| 383 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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| 384 | else |
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| 385 | this->_radar->setCenterNode(this->radarCenterNode); |
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| 386 | |
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| 387 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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| 388 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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| 389 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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| 390 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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| 391 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
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| [9014] | 392 | this->_radar->setRange(300); |
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| [8996] | 393 | this->_radar->show(); |
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| [10368] | 394 | |
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| 395 | int statWidgetsNumber = 0; |
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| 396 | float expectedArmorSizeX = 0; |
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| 397 | float expectedArmorSizeY = 0; |
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| 398 | float newSizeY = 0; float newSizeX = 0; |
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| 399 | float moduloWidth = 0; |
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| 400 | |
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| 401 | if (this->armorWidget != NULL) |
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| 402 | { |
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| 403 | expectedArmorSizeX = 150; |
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| 404 | expectedArmorSizeY = 50; |
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| 405 | statWidgetsNumber++; |
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| 406 | } |
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| 407 | |
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| 408 | if (this->shieldWidget != NULL) |
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| 409 | statWidgetsNumber++; |
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| 410 | |
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| 411 | if (this->energyWidget != NULL) |
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| 412 | statWidgetsNumber++; |
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| 413 | |
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| 414 | if (expectedArmorSizeY * statWidgetsNumber > overlayWidth) |
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| 415 | { |
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| 416 | newSizeY = overlayWidth / float(statWidgetsNumber); |
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| 417 | newSizeX = expectedArmorSizeX; |
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| 418 | PRINTF(0)("Statwidgets resized\n"); |
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| 419 | } |
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| 420 | else |
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| 421 | { |
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| 422 | newSizeY = expectedArmorSizeY; |
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| 423 | newSizeX = expectedArmorSizeX; |
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| 424 | moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber); |
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| 425 | } |
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| 426 | |
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| 427 | float posY = overlayWidth + newSizeX; |
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| 428 | |
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| 429 | if (this->armorWidget != NULL) |
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| 430 | { |
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| 431 | this->armorWidget->setSize2D(newSizeX, newSizeY); |
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| 432 | this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
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| 433 | } |
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| 434 | if (this->shieldWidget != NULL) |
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| 435 | { |
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| 436 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
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| 437 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
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| 438 | } |
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| 439 | if (this->energyWidget != NULL) |
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| 440 | { |
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| 441 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
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| 442 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
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| 443 | } |
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| 444 | |
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| 445 | /* |
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| 446 | if (this->armorWidget != NULL) |
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| 447 | this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 448 | if (this->shieldWidget != NULL) |
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| 449 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 450 | if (this->energyWidget != NULL) |
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| 451 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D()); |
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| 452 | */ |
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| 453 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0); |
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| 454 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
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| [8996] | 455 | } |
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| 456 | |
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| [10368] | 457 | /* |
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| 458 | if (this->shipValuesBox != NULL) |
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| [6441] | 459 | { |
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| [10368] | 460 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
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| 461 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
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| [6441] | 462 | } |
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| [10368] | 463 | else |
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| 464 | createShipValuesBox(); |
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| 465 | */ |
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| [6442] | 466 | |
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| [10368] | 467 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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| 468 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
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| 469 | float largestWidgetSizeX = 0; |
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| 470 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
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| 471 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
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| 472 | // element2D- related function works tough.. :s |
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| [6442] | 473 | |
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| [10368] | 474 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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| [6442] | 475 | { |
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| [10368] | 476 | float ySize = (*weaponWidget)->getSizeY2D(); |
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| 477 | float xSize = (*weaponWidget)->getSizeX2D(); |
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| 478 | if (xSize > largestWidgetSizeX) |
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| 479 | largestWidgetSizeX = xSize; |
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| 480 | if (pos.x < ySize) |
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| [8987] | 481 | { |
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| [10368] | 482 | pos.x = overlayWidth; |
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| 483 | pos.y += largestWidgetSizeX; |
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| 484 | } |
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| 485 | pos.x -= ySize; |
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| 486 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
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| 487 | //(*weaponWidget)->setAbsCoor2D(0,100); |
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| 488 | (*weaponWidget)->show(); |
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| 489 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| 490 | } |
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| 491 | |
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| 492 | weaponWidget = this->weaponsWidgetsSec.begin(); |
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| 493 | float expectedWidgetSizeY = 0; |
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| 494 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
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| 495 | { |
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| 496 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
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| 497 | } |
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| 498 | pos.y = resY - expectedWidgetSizeY * 0.6; |
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| 499 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
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| [8987] | 500 | |
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| [10368] | 501 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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| 502 | { |
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| 503 | float ySize = (*weaponWidget)->getSizeY2D(); |
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| 504 | float xSize = (*weaponWidget)->getSizeX2D(); |
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| 505 | if (xSize > largestWidgetSizeX) |
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| 506 | largestWidgetSizeX = xSize; |
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| 507 | if (pos.x < ySize) |
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| 508 | { |
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| 509 | pos.x = overlayWidth; |
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| 510 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
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| [8987] | 511 | } |
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| [10368] | 512 | pos.x -= ySize; |
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| 513 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
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| 514 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
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| [8976] | 515 | (*weaponWidget)->show(); |
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| [9406] | 516 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
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| [6442] | 517 | } |
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| [10368] | 518 | |
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| [6441] | 519 | } |
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| 520 | |
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| [8990] | 521 | void Hud::draw() const |
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| [6441] | 522 | { |
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| [8990] | 523 | // GLGuiWidget::draw(); |
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| [6441] | 524 | } |
|---|
| 525 | |
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| [8990] | 526 | |
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| 527 | void Hud::process(const Event &event) |
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| [6441] | 528 | { |
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| [8990] | 529 | if (event.type == EV_VIDEO_RESIZE) |
|---|
| 530 | this->updateResolution(); |
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| [9003] | 531 | else if (event.type == SDLK_TAB) |
|---|
| 532 | { |
|---|
| 533 | /// TODO SHOW THE INPUT-LINE |
|---|
| 534 | // this->inputLine->select(); |
|---|
| 535 | } |
|---|
| [10368] | 536 | } |
|---|
| [9003] | 537 | |
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| [10368] | 538 | /* |
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| 539 | void Hud::createShipValuesBox() |
|---|
| 540 | { |
|---|
| 541 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
|---|
| 542 | //this->shipValuesBox->setWidgetSize(1000,500); |
|---|
| 543 | //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png"); |
|---|
| 544 | this->shipValuesBox->setBackgroundTexture(Texture()); |
|---|
| 545 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
|---|
| 546 | this->shipValuesBox->setVisibility(true); |
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| [6441] | 547 | } |
|---|
| [10368] | 548 | */ |
|---|
| [6441] | 549 | |
|---|
| 550 | |
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